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{{Article quote|A relic of older conflicts, this base was reactivated after the New Mombasa Slipspace Event.}} | {{Article quote|A relic of older conflicts, this base was reactivated after the New Mombasa Slipspace Event.}} | ||
'''''High Ground''''' is a [[multiplayer]] map in ''[[Halo 3]]'', and later included in ''[[Halo Online]]'' where it was known as '''Elevation'''. It was one of the maps playable in the [[Halo 3 Beta|''Halo 3'' Beta]]. | '''''High Ground''''' is a [[multiplayer]] map in ''[[Halo 3]]'', and later included in ''[[Halo Online]]'' where it was known as '''Elevation'''. It was one of the maps playable in the [[Halo 3 Beta|''Halo 3'' Beta]].<ref name="HGBeta">[https://halo.bungie.net/content.aspx?link=h3betaHighGround '''Bungie.net''': ''High Ground: The Beta guide'']</ref> | ||
==Universe and lore== | ==Universe and lore== | ||
{{Main|Outpost C9}} | {{Main|Outpost C9}} | ||
High Ground is located around Outpost C9, a former-[[NATO]] military base in [[Voi]], [[Africa]], designed to combat "earlier and simpler enemies" than those later faced by the [[UNSC]] in the | High Ground is located around Outpost C9, a former-[[NATO]] military base in [[Voi]], [[Africa]], designed to combat "earlier and simpler enemies" than those later faced by the [[UNSC]] in the 26th Century. The base was reactivated after the [[New Mombasa Slipspace Event]] in [[2552#October|October 2552]].{{Ref/Reuse|HGBeta}}<ref>'''[[Halo 3]]''', ''High Ground map description''</ref> The base was utilized by the UNSC to test captured examples of the [[Paegaas Workshop Spiker]] recovered from fallen [[Jiralhanae]] in the wake of the [[Great Schism]].<ref>[http://halo.bungie.net/news/content.aspx?cid=12237 '''Bungie.net''': ''The Spiker'']</ref> | ||
Due to the old NATO architecture and newer UNSC technology, the facility has a mix of crumbling bulwarks and high-tech military equipment.{{Ref/Reuse|HGBeta}} The base has a concrete bunker and large partitioning wall to divide the beachhead and base itself, with a single large blast gate overlooked by an [[AIE-486H machine gun]]. A single watchtower is above the bunker, while the other side of the wall has decayed due to time. The back of the base has a small courtyard with an [[Advanced Short-Range Ground-to-Air Missile 10X|ASRGAM-10X]] [[Surface-to-air missile launcher]]. | Due to the old NATO architecture and newer UNSC technology, the facility has a mix of crumbling bulwarks and high-tech military equipment.{{Ref/Reuse|HGBeta}} The base has a concrete bunker and large partitioning wall to divide the beachhead and base itself, with a single large blast gate overlooked by an [[AIE-486H machine gun]]. A single watchtower is above the bunker, while the other side of the wall has decayed due to time. The back of the base has a small courtyard with an [[Advanced Short-Range Ground-to-Air Missile 10X|ASRGAM-10X]] [[Surface-to-air missile launcher]]. | ||
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<gallery> | <gallery> | ||
File:HMCC H3 High Ground Map.png|High Ground Map. | File:HMCC H3 High Ground Map.png|High Ground Map. | ||
File:H3 High Ground Overview.jpg|An annotated | File:H3 High Ground Overview.jpg|An annotated overview of ''High Ground'' | ||
File:H3 HighGround HeatMap.jpg| | File:H3 HighGround HeatMap.jpg|An overview of ''High Ground''. | ||
</gallery> | </gallery> | ||
====Beach==== | ====Beach==== | ||
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*'''Pipe Room''' | *'''Pipe Room''' | ||
*'''Backside''' | *'''Backside''' | ||
===Strategies=== | ===Strategies=== | ||
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia below in the Trivia section--> | |||
*A good defensive tactic for Territory 5 is to get a shotgun, and then pick up the active camo (default). Quickly go to Territory 5, jump into the pipe, and wait. When someone comes to try to take the Territory, [[melee]] them or shoot them with the Shotgun. When your active camo wears off, either wait for another teammate with active camo to replace you, or re-obtain it when it respawns. | *A good defensive tactic for Territory 5 is to get a shotgun, and then pick up the active camo (default). Quickly go to Territory 5, jump into the pipe, and wait. When someone comes to try to take the Territory, [[melee]] them or shoot them with the Shotgun. When your active camo wears off, either wait for another teammate with active camo to replace you, or re-obtain it when it respawns. | ||
*A good place to hide is behind the Laser Tower; there is a small opening in the wall with a stone ledge, where players can simply jump over and camp with the Spartan Laser, sniper rifle, or rocket launcher. | *A good place to hide is behind the Laser Tower; there is a small opening in the wall with a stone ledge, where players can simply jump over and camp with the Spartan Laser, sniper rifle, or rocket launcher. | ||
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*From on top of the base with the computer, you can slightly crouch walk under the rock behind you. Walk toward the pipe room. You can stand on a small pipe above this room. You are very open to gunfire, but many people will not notice you. | *From on top of the base with the computer, you can slightly crouch walk under the rock behind you. Walk toward the pipe room. You can stand on a small pipe above this room. You are very open to gunfire, but many people will not notice you. | ||
*If you use forge, the defensive team can add lots of MG positions on the wall, in the bunker, and near the beach, thus forcing the offensive team into cover. The beach will essentially become an Omaha replication. | *If you use forge, the defensive team can add lots of MG positions on the wall, in the bunker, and near the beach, thus forcing the offensive team into cover. The beach will essentially become an Omaha replication. | ||
==Production notes== | ==Production notes== | ||
[[File:H3 HighGround BigAssMortarGun.jpg|thumb|300px|A diagram of the "big ass mortar gun" and AI-controlled turrets from early development.]] | [[File:H3 HighGround BigAssMortarGun.jpg|thumb|300px|A diagram of the "big ass mortar gun" and AI-controlled turrets from early development.]] | ||
Originally called given the name "Deadlock" during early development,{{Ref/Twitter|Id=IsaacTweet|Isaac_Hannaford|1582840542014365696|Isaac Hannaford|Quote=Concept art for Deadlock Halo 3 multiplayer map.|D=20|M=10|Y=2022}}{{Ref/Twitter|Id=Hoberman|MaxHoberman|1646711580472516612|Max Hoberman|Quote=Yes, this is High Ground, which we called Deadlock at the time. It was an attempt to make a Zanzibar-esque map (but different). Here's the full prepro image.|D=14|M=04|Y=2023}} High Ground started off as an idea exploration from designer [[Steve Cotton]]; ''"Could we build a wall that one team had to take from the other team?"'' Later inspiration came from the D-Day landings,{{Ref/Mag|Id=PCG348|Magazine=PC Gamer|Issue=348|Year=2020|Month=October|Title=Special Report: Theaters of War|Page=12-13}} and the ''[[Halo 2]]'' map [[Zanzibar]].{{Ref/Reuse|Hoberman}} | Originally called given the name "Deadlock" during early development,{{Ref/Twitter|Id=IsaacTweet|Isaac_Hannaford|1582840542014365696|Isaac Hannaford|Quote=Concept art for Deadlock Halo 3 multiplayer map.|D=20|M=10|Y=2022}}{{Ref/Twitter|Id=Hoberman|MaxHoberman|1646711580472516612|Max Hoberman|Quote=Yes, this is High Ground, which we called Deadlock at the time. It was an attempt to make a Zanzibar-esque map (but different). Here's the full prepro image.|D=14|M=04|Y=2023}} High Ground started off as an idea exploration from designer [[Steve Cotton]]; ''"Could we build a wall that one team had to take from the other team?"'' Later inspiration came from the D-Day landings,{{Ref/Mag|Id=PCG348|Magazine=PC Gamer|Issue=348|Year=2020|Month=October|Title=Special Report: Theaters of War|Page=12-13}} and the ''[[Halo 2]]'' map [[Zanzibar]].{{Ref/Reuse|Hoberman}} | ||
During development of the map, the SAM Launcher in the back of the base was originally to be an AI-controlled "big-ass mortar gun" that would fire down on players attempting to advance up the beach. The map would have also featured AI-controlled machine guns in the watchtowers firing down on the attacking team, though these features were cut as they made the map impossibly stacked against the attacking team and too difficult to play on. The watchtowers were scaled back to just the one | During development of the map, the SAM Launcher in the back of the base was originally to be an AI-controlled "big-ass mortar gun" that would fire down on players attempting to advance up the beach.<ref name="vidoc">[[Halo 3 ViDoc: Is Quisnam Protero Damno!|'''Halo 3 ViDoc''': ''Is Quisnam Protero Damno!'']]</ref> The map would have also featured AI-controlled machine guns in the watchtowers firing down on the attacking team, though these features were cut as they made the map impossibly stacked against the attacking team and too difficult to play on. The watchtowers were scaled back to just the one watchtower - now the spawn of the Spartan Laser - and the one player-controlled chaingun above the main gate.{{Ref/Reuse|vidoc}} | ||
High Ground was one of the first multiplayer maps unveiled for ''Halo 3'', alongside [[Snowbound]] and [[Valhalla]]. These three maps were playable in the game's beta.{{Ref/Reuse|HGBeta}} | High Ground was one of the first multiplayer maps unveiled for ''Halo 3'', alongside [[Snowbound]] and [[Valhalla]]. These three maps were playable in the game's beta.{{Ref/Reuse|HGBeta}} | ||
==Trivia== | ==Trivia== | ||
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies above in the Strategies section--> | |||
*The [[Cortana on High Ground]] easter egg can be found on this level. | *The [[Cortana on High Ground]] easter egg can be found on this level. | ||
*The radio inside the fort where the flag spawns transmits three different [[Morse Code]] messages. When translated they are: | *The radio inside the fort where the flag spawns transmits three different [[Morse Code]] messages. When translated they are: | ||
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** "[[SABABWL]]" | ** "[[SABABWL]]" | ||
**"''Don't Make us Kick Your Ass''" - a classic Bungie saying. | **"''Don't Make us Kick Your Ass''" - a classic Bungie saying. | ||
*The radio inside the fort where the flag spawns also transmits | *The radio inside the fort where the flag spawns also transmits a musical piece from ''[[Halo: Combat Evolved]]'', entitled "[[Under Cover of Night]]". | ||
*There are small [[list of animals|fish]] that can be seen and killed, and will wash up on the shore. | *There are small [[list of animals|fish]] that can be seen and killed, and will wash up on the shore. | ||
*It is possible to go deep into the water on this map by [[Overload glitch (Halo 3)|overloading]] it with [[TR/9 Antipersonnel Mine|Trip Mines]] then sticking a respawn point out side, or by using [[teleporter]]s and having one player go through a Sender Node while another [[Forge|holds]] a Receiver Node beyond the map. | *It is possible to go deep into the water on this map by [[Overload glitch (Halo 3)|overloading]] it with [[TR/9 Antipersonnel Mine|Trip Mines]] then sticking a respawn point out side, or by using [[teleporter]]s and having one player go through a Sender Node while another [[Forge|holds]] a Receiver Node beyond the map. | ||
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===Pre-release screenshots=== | ===Pre-release screenshots=== | ||
<gallery> | <gallery> | ||
File:H3_Alpha_HighGround.jpg|The Base Wall in the Alpha, showing the [[M247 | File:H3_Alpha_HighGround.jpg|The Base Wall in the Alpha, showing the [[M247 machine gun]] in place of the final release AIE-486H chaingun. | ||
File:H3_Alpha_HighGround_Above.jpg|The base from above in the Alpha. | File:H3_Alpha_HighGround_Above.jpg|The base from above in the Alpha. | ||
File:H3_HighGround_Early.jpg|An early ''Halo 3'' multiplayer Spartan on High Ground. | File:H3_HighGround_Early.jpg|An early ''Halo 3'' multiplayer Spartan on High Ground. | ||
</gallery> | </gallery> | ||
===Final release screenshots=== | ===Final release screenshots=== | ||
<gallery> | <gallery> | ||
File: | File:H3_HighGround_FrontView.jpg|The calm before the storm. | ||
File:H3_HighGround_Territory.jpg|Territories on High Ground. | |||
File:Halo3 High-Ground-env-01.jpg|Flag bridge. | |||
File:H3_HighGround_Territory.jpg| | File:Halo3 High-Ground-env-02.jpg|To the bunker. | ||
File:H3 HighGround Bunker Overview.jpg|High Ground front view. | |||
File:H3 HighGround CommandCenter.jpg|Inside the base. | |||
File:Halo3 High-Ground-env-01.jpg| | |||
File:Halo3 High-Ground-env-02.jpg| | |||
File:H3 HighGround | |||
File:H3 HighGround | |||
File:H3 HighGround NATO symbol.jpg|The [[North Atlantic Treaty Organization|NATO]] symbol in the base. | File:H3 HighGround NATO symbol.jpg|The [[North Atlantic Treaty Organization|NATO]] symbol in the base. | ||
</gallery> | </gallery> |