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{{Status|RealWorld}}
{{Era|H2}}
{{Disambig header|the Halo 2 soundtrack|other uses|High Charity (disambiguation)}}
{{Ratings}}
{{Music infobox
| name      = High Charity Suite
| yt      = gFcykog09ds
| album      = ''[[Halo 2: Original Soundtrack]]''
| composer  = [[Martin O'Donnell]] and [[Michael Salvatori]]
| length    = 08:29
| producer  =
| last      = [[Reclaimer (music)|Reclaimer]]
| next      = [[Finale (Halo 2)|Finale]]
}}


'''High Charity Suite''' is the tenth track in ''[[Halo 2: Original Soundtrack#Volume 2|Halo 2: Original Soundtrack, Volume 2]]''. It is composed of ''Rue and Woe'' (0:00-1:30), ''Respite'' (1:30-3:47), ''Antediluvia'' (3:47-6:09) and ''Pursuit of Truth'' (6:09-8:29).  
'''High Charity Suite''' is a suite of songs included in the [[Halo 2: Original Soundtrack]]. It includes Rue and Woe, Respite, Antediluvia, and Pursuit of Truth.


==Overview==
It runs for 8:29. Two fragments of this track appear in the [[Halo 3 Original Soundtrack]]. The piece heard from the beginning to 1:31, '''Rue and Woe''', is remade in "[[Black Tower]]", is played when [[Miranda Keyes]] is killed, and the part heard from 1:38 to 3:45, ''Respite'', which is mostly the same as the stand-alone track "[[High Charity (Music)]]", is re-used in the piece [[Tribute]].  
===Rue and Woe===
''Rue and Woe'' (1:30) features high strings playing a somber melody, joined by low strings, then both crescendo into conclusion. It plays during the level ''[[Quarantine Zone]]'', when [[Thel Vadam]]ee links up with [[Rtas 'Vadum]]ee after exiting the crashed [[Sentinel manufacturing facility]]. It also plays in the level ''[[The Great Journey]]'', when Thel Vadam confronts [[Tartarus]] in the [[control room]] of [[Installation 05]].  


The piece was arranged into ''Heroes Also Fall'' from ''[[Black Tower]]'' in ''[[Halo 3: Original Soundtrack]]'', and then into ''[[Unwearied Heart]]'' in ''[[Halo 2: Anniversary Original Soundtrack]]''.  
In ''Halo 2'', ''Rue and Woe'' is played during the ''Sacred Icon'' campaign level, when you link up with the Spec Ops leader, and ''Respite'' is played during the cutscene that opens the ''Shooting Gallery'' section of the ''Sacred Icon'' level.


An arrangement of the piece plays in the ''[[Halo Legends]]'' episode ''[[Homecoming]]'', when [[Daisy-023]] recalls the moment she looked at her home on [[Sargasso]] from a distance, but the piece was omitted from [[Halo Legends: Original Soundtrack|the official soundtrack]]. The full version of the ''Halo Legends'' arrangement was later featured in the ''[[Halo: The Master Chief Collection]]'' [[trailer]] [[Battle The Heretics]].
<video name="High_Charity_Suite." width="200" align="right"/>


===Respite===
==Trivia==
''Respite'' (2:17) features soft ambiance, quickly joined by low strings. It repeats in different variations until fading out. It plays in the level ''Quarantine Zone'', during the cinematic in which 'Vadam and 'Vadum board the [[anti-gravity gondola]] leading to the [[Library]]. The piece reprises in ''Road to Voi'' from ''[[Epilogue (Halo 2)|Epilogue]]''. The piece was arranged into:
*''[[Tribute (music)|Tribute]]'' in ''Halo 3: Original Soundtrack''.
*''[[High Charity Quartet]]'' and the first section of ''[[High Charity Suite 2]]'' in ''[[Halo Legends: Original Soundtrack]]''.
*''[[Promise the Girl]]'' in ''Halo 2: Anniversary Original Soundtrack''.
*''[[Sacrifice (Halo Infinite)]]'' in [[Halo Infinite Original Soundtrack]]


===Antediluvia===
*This song is also a homage and somewhat of a remake to Alex Seropian's Leela theme heard in the first Marathon game. This piece can be specifically heard from 6:11 to 8:29.
''Antediluvia'' (2:22) begins with a short reprise of ''Wage'' from ''[[Delta Halo Suite]]'', ending before the percussion changes to high tempo. Instead, it transitions into the digital notes from ''Veins of Stone'' in ''[[Sacred Icon Suite]]'' followed by a brief heavy percussion beat. The digital notes continue with shakers, and high vocals fade in eerily to end the first part of this section. This plays during the ending cinematic of the level ''[[Gravemind (level)|Gravemind]]'', in which [[Miranda Keyes]] and [[Avery Johnson]] were escorted as prisoners into {{Pattern|Kez'katu|Phantom}}s, and [[Prophet of Mercy]] was killed by a [[Flood]] [[Pod infector]]. The second section begins with female vocals and high strings from ''[[High Charity (music)|High Charity]]'', but soon joined by soft timpani drums. They play in a smooth ambiance before a soft drumroll transition into the next section. This plays in the opening cinematic of the level ''[[High Charity (level)|High Charity]]'', when [[Cortana]] and [[John-117]] discusses the plan to stop the [[Prophet of Truth]].


===Pursuit of Truth===
{{Halo Music}}
''Pursuit of Truth'' (2:18) fades in with two-part of digital notes, soon joined by high female vocals singing the melody. High strings join in to echo the melody, and percussion enter to mix in with the digital note. The vocals and strings fade out. After a duet between the two-part digital notes and metallic percussive beats, the female vocals return as the percussion switches to heavier percussive beat. Cymbals enter To complement the percussive beats, and the highs strings return to conclude the piece. It plays in the beginning of the level ''High Charity'', and the name alludes to John-117 pursuing the Prophet of Truth over the course of the level.
[[Category:Halo Music]]
 
The piece was arranged into ''[[Charity's Irony]]'' in ''Halo 2: Anniversary Original Soundtrack''.
 
==Production notes==
*The term "Antediluvia" alludes to the [[wikipedia:Antediluvian|Antediluvian]] period before the flood in the Bible. It references to the state of ''High Charity'' before the [[Flood]] overtook the city, and plays in the first depiction of the Flood appearing within ''High Charity''.
*The melody of ''Pursuit of Truth'' was believed to be heavily based on the [http://www.youtube.com/watch?v=kd9xS7dwmjM ''Leela'' theme], composed and performed by [[Alexander Seropian]] from the first ''[[Marathon]]'' game. However, composer Martin O'Donnell stated that he hadn't heard the ''Marathon'' soundtrack at the time of ''Halo 2''{{'}}s development. In actuality, ''Pursuit of Truth'' is derived from ''Rain Forest'', a [https://youtu.be/T7wyDzHxrnQ commercial jingle] that O'Donnell and Michael Salvatori wrote in 1984, used in commercials for Kemper Insurance.{{Ref/Twitter|MartyTheElder|1646656550344474625|Martin O'Donnell|Quote=We talk about this on Alex's podcast next week, but I had to dispel the rumor that we took Leela from Marathon and used it in Halo. Here is our demo, track 8, from 1984. Love you Alex @steakbacon|D=14|M=04|Y=2023}}{{ref/YouTube|8iF-dV0ISBI|Emblyne|The Actual Pursuit of Truth|Year=2022|M=10|D=16}} The in-game file name for ''Pursuit of Truth'' also alludes to this, being named <code>bomay</code> after Bo May, whom O'Donnell and Salvatori wrote ''Rain Forest'' for.
*The metallic percussive beats of ''Pursuit of Truth'' first appeared in an unused ''Halo'' soundtrack titled [http://www.bungie.net/projects/halo/asset_thumb_viewer.aspx?at=55&cc=25 ''What?''].
*''Respite'' later inspired the five-note E Dorian fanfare in ''[[Finish the Fight]]'' from ''[[Halo 3: Original Soundtrack]]''.{{Ref/YouTube|b1rMbTLnIbE|Chris Anderson|Bungie's Marty O'Donnell on the Halo 3 soundtrack|Time=0:40|Y=2020|M=8|D=20}}
*In ''Halo: The Master Chief Collection'', ''Rue and Woe'' plays in the level ''Quarantine Zone'', when Thel 'Vadamee exits the Sentinel manufacturing facility crash site, though only when playing in Classic audiovisual settings, as its remastered counterpart ''Unwearied Heart'' was omitted when playing in ''Anniversary'' audiovisual settings.
 
==Sources==
{{Ref/Sources}}
 
{{Soundtrack|H2}}

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