Editing High Charity Suite
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{Era|RW}} | ||
{{Disambig header|the Halo 2 soundtrack|other uses|High Charity (disambiguation)}} | {{Disambig header|the Halo 2 soundtrack|other uses|High Charity (disambiguation)}} | ||
{{Music infobox | {{Music infobox | ||
| name = High Charity Suite | | name = High Charity Suite | ||
| | | video = {{#widget:YouTube|id=UbwLYxYIavo|width=200|height=25}} | ||
| album = ''[[Halo 2: Original Soundtrack]]'' | | album = ''[[Halo 2: Original Soundtrack]]'' | ||
| composer = [[Martin O'Donnell]] and [[Michael Salvatori]] | | composer = [[Martin O'Donnell]] and [[Michael Salvatori]] | ||
Line 14: | Line 14: | ||
'''High Charity Suite''' is the tenth track in ''[[Halo 2: Original Soundtrack#Volume 2|Halo 2: Original Soundtrack, Volume 2]]''. It is composed of ''Rue and Woe'' (0:00-1:30), ''Respite'' (1:30-3:47), ''Antediluvia'' (3:47-6:09) and ''Pursuit of Truth'' (6:09-8:29). | '''High Charity Suite''' is the tenth track in ''[[Halo 2: Original Soundtrack#Volume 2|Halo 2: Original Soundtrack, Volume 2]]''. It is composed of ''Rue and Woe'' (0:00-1:30), ''Respite'' (1:30-3:47), ''Antediluvia'' (3:47-6:09) and ''Pursuit of Truth'' (6:09-8:29). | ||
''Rue and Woe'' (1:30) features high strings playing a somber melody, joined by low strings, then both crescendo into conclusion. It plays during the level ''[[Quarantine Zone (level)|Quarantine Zone]]'', when [[Thel Vadam]]ee links up with [[Rtas 'Vadum]]ee after exiting the crashed [[Sentinel manufacturing facility]]. It also plays in the level ''[[The Great Journey]]'', when Thel Vadam confronts [[Tartarus]] in the [[control room]] of [[Installation 05]]. The piece was reorchestrated into ''Heroes Also Fall'' from ''[[Black Tower]]'' in ''[[Halo 3: Original Soundtrack]]'', and then into ''[[Unwearied Heart]]'' in ''[[Halo 2: Anniversary Original Soundtrack]]''. | |||
''Rue and Woe'' (1:30) features high strings playing a somber melody, joined by low strings, then both crescendo into conclusion. It plays during the level ''[[Quarantine Zone]]'', when [[Thel Vadam]]ee links up with [[Rtas 'Vadum]]ee after exiting the crashed [[Sentinel manufacturing facility]]. It also plays in the level ''[[The Great Journey]]'', when Thel Vadam confronts [[Tartarus]] in the [[control room]] of [[Installation 05]]. | ''Respite'' (2:17) features soft ambiance, quickly joined by low strings. It repeats in different variations until fading out. It plays in the level ''Quarantine Zone'', during the cutscene in which 'Vadam and 'Vadum board the [[anti-gravity gondola]] leading to the [[Library]]. The piece reprises in ''Road to Voi'' from ''[[Epilogue (Halo 2)|Epilogue]]''. The piece was reorchestrated into: | ||
The piece was | |||
''Respite'' (2:17) features soft ambiance, quickly joined by low strings. It repeats in different variations until fading out. It plays in the level ''Quarantine Zone'', during the | |||
*''[[Tribute (music)|Tribute]]'' in ''Halo 3: Original Soundtrack''. | *''[[Tribute (music)|Tribute]]'' in ''Halo 3: Original Soundtrack''. | ||
*''[[High Charity Quartet]]'' and the first section of ''[[High Charity Suite 2]]'' in ''[[Halo Legends: Original Soundtrack]]''. | *''[[High Charity Quartet]]'' and the first section of ''[[High Charity Suite 2]]'' in ''[[Halo Legends: Original Soundtrack]]''. | ||
*''[[Promise the Girl]]'' in ''Halo 2: Anniversary Original Soundtrack''. | *''[[Promise the Girl]]'' in ''Halo 2: Anniversary Original Soundtrack''. | ||
''Antediluvia'' (2:22) begins with a short reprise of ''Wage'' from ''[[Delta Halo Suite]]'', ending before the percussion changes to high tempo. Instead, it transitions into the digital notes from ''Veins of Stone'' in ''[[Sacred Icon Suite]]'' followed by a brief heavy percussion beat. The digital notes continue with shakers, and high vocals fade in eerily to end the first part of this section. This plays during the ending cutscene of the level ''[[Gravemind (level)|Gravemind]]'', in which [[Miranda Keyes]] and [[Avery Johnson]] were escorted as prisoners into [[Type-52 Phantom]]s, and [[Prophet of Mercy]] was killed by a [[Flood]] [[Pod infector]]. The second section begins with high female vocals and high strings from ''[[High Charity (music)|High Charity]]'', but soon joined by soft timpani drums. They play in a smooth ambiance before a soft drumroll transition into the next section. This plays in the opening cutscene of the level ''[[High Charity (level)|High Charity]]'', when [[Cortana]] and [[John-117]] discusses the plan to stop the [[Prophet of Truth]]. | |||
''Antediluvia'' (2:22) begins with a short reprise of ''Wage'' from ''[[Delta Halo Suite]]'', ending before the percussion changes to high tempo. Instead, it transitions into the digital notes from ''Veins of Stone'' in ''[[Sacred Icon Suite]]'' followed by a brief heavy percussion beat. The digital notes continue with shakers, and high vocals fade in eerily to end the first part of this section. This plays during the ending | |||
''Pursuit of Truth'' (2:18) fades in with two-part of digital notes, soon joined by high female vocals singing the melody. High strings join in to echo the melody, and percussion enter to mix in with the digital note. The vocals and strings fade out. After a duet between the two-part digital notes and metallic percussive beats, the female vocals return as the percussion switches to heavier percussive beat. Cymbals enter To complement the percussive beats, and the highs strings return to conclude the piece. It plays in the beginning of the level ''High Charity'', and the name alludes to John-117 pursuing the Prophet of Truth over the course of the level. The piece was reorchestrated into ''[[Charity's Irony]]'' in ''Halo 2: Anniversary Original Soundtrack''. | |||
''Pursuit of Truth'' (2:18) fades in with two-part of digital notes, soon joined by high female vocals singing the melody. High strings join in to echo the melody, and percussion enter to mix in with the digital note. The vocals and strings fade out. After a duet between the two-part digital notes and metallic percussive beats, the female vocals return as the percussion switches to heavier percussive beat. Cymbals enter To complement the percussive beats, and the highs strings return to conclude the piece. It plays in the beginning of the level ''High Charity'', and the name alludes to John-117 pursuing the Prophet of Truth over the course of the level. | |||
==Trivia== | |||
== | |||
*The term "Antediluvia" alludes to the [[wikipedia:Antediluvian|Antediluvian]] period before the flood in the Bible. It references to the state of ''High Charity'' before the [[Flood]] overtook the city, and plays in the first depiction of the Flood appearing within ''High Charity''. | *The term "Antediluvia" alludes to the [[wikipedia:Antediluvian|Antediluvian]] period before the flood in the Bible. It references to the state of ''High Charity'' before the [[Flood]] overtook the city, and plays in the first depiction of the Flood appearing within ''High Charity''. | ||
*The melody of ''Pursuit of Truth'' | *The melody of ''Pursuit of Truth'' is heavily based on [http://www.youtube.com/watch?v=kd9xS7dwmjM ''Leela'' theme] composed and performed by [[Alexander Seropian]] from the first ''[[Marathon]]'' game. | ||
*The metallic percussive beats of ''Pursuit of Truth'' first appeared in an unused ''Halo'' soundtrack titled [http://www.bungie.net/projects/halo/asset_thumb_viewer.aspx?at=55&cc=25 ''What?'']. | *The metallic percussive beats of ''Pursuit of Truth'' first appeared in an unused ''Halo'' soundtrack titled [http://www.bungie.net/projects/halo/asset_thumb_viewer.aspx?at=55&cc=25 ''What?'']. | ||
{{Soundtrack|H2}} | {{Soundtrack|H2}} |