Editing High Charity (level)
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|prev=''[[Uprising]]'' | |prev=''[[Uprising]]'' | ||
|next=''[[The Great Journey]]'' | |next=''[[The Great Journey]]'' | ||
|game=''[[Halo 2]]'' (<small>''[[Halo 2: Anniversary|Anniversary]]''</small>) | |||
|name=''High Charity'' | |name=''High Charity'' | ||
|devname=<code>07b_forerunnership</code> | |||
|image=[[File:H2A HighCharity Loadscreen.png|300px]] | |image=[[File:H2A HighCharity Loadscreen.png|300px]] | ||
|player=[[John-117]] | |||
|date= [[2552#November|November 3, 2552]] | |||
|player=[[ | |||
|date=[[2552#November|November 3, 2552]] | |||
|place=Inside [[High Charity]] | |place=Inside [[High Charity]] | ||
|objective=Stop [[Prophet of Truth|Truth]] from reaching the [[Forerunner Dreadnought|Dreadnought]]. | |objective=Stop [[Prophet of Truth|Truth]] from reaching the [[Forerunner Dreadnought|Dreadnought]]. | ||
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*'''Cortana''': "No. I don't want to chance a remote detonation. I'll need to stay here." | *'''Cortana''': "No. I don't want to chance a remote detonation. I'll need to stay here." | ||
[[File:H2A - John and Cortana watch Pelican crash.jpg|300px|thumb|John and Cortana watch as a Flood-controlled Pelican dropship crash lands into the tower.]] | [[File:H2A - John and Cortana watch Pelican crash.jpg|300px|right|thumb|John and Cortana watch as a Flood-controlled Pelican dropship crash lands into the tower.]] | ||
''The Chief and Cortana then watch as a [[D77-TC Pelican|Pelican]] crashes onto the platform, and soon the [[Flood combat form]]s inside the dropship run out.'' | ''The Chief and Cortana then watch as a [[D77-TC Pelican|Pelican]] crashes onto the platform, and soon the [[Flood combat form]]s inside the dropship run out.'' | ||
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*A dead body of a Brute that looks just like [[Tartarus]] can be found on this level in one of the many rooms; he has the exact same shoulder piece (which is easy to recognize). | *A dead body of a Brute that looks just like [[Tartarus]] can be found on this level in one of the many rooms; he has the exact same shoulder piece (which is easy to recognize). | ||
*In the room with the glass shards hanging from the ceiling after the corridor where you first hear [[Prophet of Truth|Truth]] over the loudspeaker, there is an unknown and hard-to-see switch that looks just like the switches used to activate the gondolas on the level [[Delta Halo]], as well as the ones used to activate the elevators on the [[The Arbiter|Arbiter]] and [[The Oracle|Oracle]] levels. To see it (with the best view), bring a [[Type-50 particle beam rifle|Particle Beam Rifle]] and head to the platform on the other side of the chamber (across from where you entered). Once you get there, head to the glowing panel in the platform (it points to the center of the room). Look to your left at the platform and the door where the [[Yanme'e|Drones]] come from (when you reach the platform). Look at that platform's glowing panel, zoom in to 5×, and look up slightly. You should see the switch around there, and you can zoom in to 10× and see the switch in closer detail. However, there is no known way to get to it (unless by mod) and activate it, so its purpose is unknown. | *In the room with the glass shards hanging from the ceiling after the corridor where you first hear [[Prophet of Truth|Truth]] over the loudspeaker, there is an unknown and hard-to-see switch that looks just like the switches used to activate the gondolas on the level [[Delta Halo]], as well as the ones used to activate the elevators on the [[The Arbiter|Arbiter]] and [[The Oracle|Oracle]] levels. To see it (with the best view), bring a [[Type-50 particle beam rifle|Particle Beam Rifle]] and head to the platform on the other side of the chamber (across from where you entered). Once you get there, head to the glowing panel in the platform (it points to the center of the room). Look to your left at the platform and the door where the [[Yanme'e|Drones]] come from (when you reach the platform). Look at that platform's glowing panel, zoom in to 5×, and look up slightly. You should see the switch around there, and you can zoom in to 10× and see the switch in closer detail. However, there is no known way to get to it (unless by mod) and activate it, so its purpose is unknown. | ||
===References=== | ===References=== | ||
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<gallery> | <gallery> | ||
File:H2A - HighCharityBattle Concept.png|Concept art depicting a massive aerial battle within ''High Charity''. | File:H2A - HighCharityBattle Concept.png|Concept art depicting a massive aerial battle within ''High Charity''. | ||
File:MercyDeath.jpg|John-117 approaches the Prophet of Mercy. | File:MercyDeath.jpg|John-117 approaches the Prophet of Mercy. | ||
File:H2A - Mercydeath.png|Mercy being strangled by a Flood pod infector. | File:H2A - Mercydeath.png|Mercy being strangled by a Flood pod infector. | ||
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File:Mercycorpse.jpg|The Prophet of Mercy lies dead after the Chief has killed the Pod infector. | File:Mercycorpse.jpg|The Prophet of Mercy lies dead after the Chief has killed the Pod infector. | ||
File:HTMCC-H2A Flood Growth and Tentacles.jpg|Flood biomass growing in ''High Charity''. | File:HTMCC-H2A Flood Growth and Tentacles.jpg|Flood biomass growing in ''High Charity''. | ||
File:HTMCC-H2A Hazy High Charity.jpg|Lights in the city begin shutting down as Flood | File:HTMCC-H2A Hazy High Charity.jpg|Lights in the city begin shutting down as Flood spore take over the atmosphere. | ||
File:HTMCC-H2A Inner Sanctum Damaged.jpg|The Sanctum of Hierarchs damaged. | File:HTMCC-H2A Inner Sanctum Damaged.jpg|The Sanctum of Hierarchs damaged. | ||
File:H2AHC.jpg|Flood biomass taking over the Inner Sanctum. | File:H2AHC.jpg|Flood biomass taking over the Inner Sanctum. |