Editing High Charity (level)

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|prev=''[[Uprising]]''
|prev=''[[Uprising]]''
|next=''[[The Great Journey]]''
|next=''[[The Great Journey]]''
|game=''[[Halo 2]]'' (<small>''[[Halo 2: Anniversary|Anniversary]]''</small>)
|name=''High Charity''
|name=''High Charity''
|devname=<code>07b_forerunnership</code>
|image=[[File:H2A HighCharity Loadscreen.png|300px]]
|image=[[File:H2A HighCharity Loadscreen.png|300px]]
|game=''[[Halo 2]]'' (<small>''[[Halo 2: Anniversary|Anniversary]]''</small>)
|player=[[John-117]]
|devname=<code>07b_forerunnership</code>{{Ref/File|Id=H2EK|H2EK|H2EK\tags\scenarios\solo\07b_forerunnership\07b_forerunnership.scenario}}
|date= [[2552#November|November 3, 2552]]
|player=[[Master_Chief_(gameplay)#Halo_2|Master Chief]]
|date=[[2552#November|November 3, 2552]]
|place=Inside [[High Charity]]
|place=Inside [[High Charity]]
|objective=Stop [[Prophet of Truth|Truth]] from reaching the [[Forerunner Dreadnought|Dreadnought]].
|objective=Stop [[Prophet of Truth|Truth]] from reaching the [[Forerunner Dreadnought|Dreadnought]].
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==Transcript==
==Transcript==
[https://youtu.be/sERbW5x36Yo '''{''Cutscene''}''']
[https://youtu.be/sERbW5x36Yo '''{''Cutscene''}''']
[http://www.youtube.com/watch?v=Q_R9Tvd00VM '''{''Anniversary Cutscene''}''']
[http://www.youtube.com/watch?v=Q_R9Tvd00VM '''{''Anniversary Cutscene''}''']
[[File:H2A - Lower districts.jpg|300px|thumb|The three Phantoms fly away from the platform.]]
[[File:H2A - Lower districts.jpg|300px|thumb|The three Phantoms fly away from the platform.]]
''The Master Chief drops down a [[gravity lift]] just in time to see the Phantoms containing the Brute Chieftain [[Tartarus]] and the [[Prophet of Truth]] fly away. He walks over to the [[Prophet of Mercy|High Prophet of Mercy]], who is still struggling against the [[Pod infector]] latched onto his throat.''
''The Master Chief drops down a [[gravity lift]] just in time to see the Phantoms containing the Brute Chieftain [[Tartarus]] and the [[Prophet of Truth]] fly away. He walks over to the [[Prophet of Mercy|High Prophet of Mercy]], who has yet to be killed by the [[Pod infector]].''


*'''[[John-117]]''': "[[Prophet of Truth|Your pal]]. Where's he going?"
*'''[[John-117]]''': "[[Prophet of Truth|Your pal]]. Where's he going?"


*'''[[Prophet of Mercy]]''': ''(weakly)'' "[[Earth]]... to finish [[Battle for Earth|what we started]]. And ''this'' time, none of you... will be left behind..."
*'''[[Prophet of Mercy]]''': ''(weakly)'' "[[Earth]]... to finish what we started. And ''this'' time, none of you... will be left behind..."


''Master Chief grabs the Flood form and rips it off of Mercy, squeezing it in his hand, and pops it. Mercy gives a strangled cry and dies. [[Cortana]]'s hologram appears on Mercy's throne.''
''Master Chief pulls the Flood form off of Mercy and pops it. Mercy gives a strangled cry and dies. [[Cortana]]'s hologram appears on Mercy's throne.''


*'''Cortana''': "That structure, at the center of the city... it's a [[Anodyne Spirit|Forerunner ship]]! And Truth is heading straight for it! If he leads the Covenant fleet to Earth, they won't stand a chance. You ''have'' to stop him!"
*'''Cortana''': "That structure, at the center of the city... it's a [[Anodyne Spirit|Forerunner ship]]! And Truth is heading straight for it! If he leads the Covenant fleet to Earth, they won't stand a chance. You ''have'' to stop him!"
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''The view shows the {{UNSCShip|In Amber Clad}} crashed into a nearby tower.''
''The view shows the {{UNSCShip|In Amber Clad}} crashed into a nearby tower.''


*'''Cortana''': "If he does, I'll detonate ''In Amber Clad's'' reactor just like we did the ''[[UNSC Pillar of Autumn|Autumn]]'s''. The blast will destroy this city ''and'' the ring. Not a very ''original'' plan, but we know it'll work."
*'''Cortana''': "If he does, I'll detonate ''In Amber Clad's'' reactor just like we did the ''[[UNSC Pillar of Autumn|Autumn]]'s''. The blast will destroy this city and the ring. Not a very ''original'' plan, but we know it'll work."


''The Master Chief reaches for her.''
''The Master Chief reaches for her.''
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*'''Cortana''': "No. I don't want to chance a remote detonation. I'll need to stay here."
*'''Cortana''': "No. I don't want to chance a remote detonation. I'll need to stay here."


[[File:H2A - John and Cortana watch Pelican crash.jpg|300px|thumb|John and Cortana watch as a Flood-controlled Pelican dropship crash lands into the tower.]]
[[File:H2A - John and Cortana watch Pelican crash.jpg|300px|right|thumb|John and Cortana watch as a Flood-controlled Pelican dropship crash lands into the tower.]]


''The Chief and Cortana then watch as a [[D77-TC Pelican|Pelican]] crashes onto the platform, and soon the [[Flood combat form]]s inside the dropship run out.''
''The Chief and Cortana then watch as a [[D77-TC Pelican|Pelican]] crashes onto the platform, and soon the [[Flood combat form]]s inside the dropship run out.''
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===Cross-Purposes===
===Cross-Purposes===
*'''Cortana''': "Flood controlled-dropships are touching down all over the city! That creature beneath the Library... that '[[Gravemind]]'... used us. We were just a diversion. ''In Amber Clad'' was always its intended vector. There's [[High Charity conduit|a conduit]] connecting this tower to the ship. Head back inside. I'll lead you to it."
*'''Cortana''': "Flood controlled-dropships are touching down all over the city! That creature beneath the Library... that '[[Gravemind]]'... used us. We were just a diversion. ''In Amber Clad'' was always its intended vector. There's [[High Charity conduit|a conduit]] connecting this tower to the ship. Head back inside. I'll lead you to it."


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*'''Cortana''': "Brute and Elite ships are engaging one another all around High Charity. I'm running out of options, Chief. I can't stall the launch sequence much longer. The next lift will take you up to the conduit. Hurry!"
*'''Cortana''': "Brute and Elite ships are engaging one another all around High Charity. I'm running out of options, Chief. I can't stall the launch sequence much longer. The next lift will take you up to the conduit. Hurry!"


''The Chief makes it to another gravity lift, and takes it to the top. A green conveyor, the [[High Charity conduit|conduit]] can be seen stretching out to the Forerunner Dreadnought in the distance. Multiple Flood forms attack a [[pack]] of Jiralhanae.''
''The Chief makes it to another gravity lift, and takes it too the top. A green conveyor, the [[High Charity conduit|conduit]] can be seen stretching out to the Forerunner Dreadnought in the distance. Multiple Flood forms attack a [[pack]] of Jiralhanae.''


===Once More, with Feeling===
===Once More, with Feeling===
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==Production notes==
==Production notes==
During the production of ''High Charity'', the level was intended to feature a [[Warthog run]] at the mission's conclusion. The level was to feature a trench run that involved massive, horizontal [[gravity lift|grav-lift]] transporters that you could drive a Warthog into and through. The Warthog run took place in several tubes which were divided by the aforementioned grav-lifts, and [[John-117]] was going to travel along these tubes in a Warthog in order to board the Prophet of Truth's Forerunner ship.{{Ref/Site|URL=https://halo.bungie.net/News/content.aspx?type=topnews&cid=25650|Site=Bungie.net|Page=One Final Effort|D=12|M=4|Y=2016}}
During the production of High Charity, the level was intended to feature a [[Warthog run]] at the mission's conclusion. The level was to feature a trench run that involved massive, horizontal [[gravity lift|grav-lift]] transporters that you could drive a warthog into and through. The Warthog run took place in several tubes which were divided by the aforementioned grav-lifts, and [[John-117]] was going to travel along these tubes in a warthog in order to board the Prophet of Truth's Forerunner ship.{{Ref/Site|URL=https://halo.bungie.net/News/content.aspx?type=topnews&cid=25650|Site=Bungie.net|Page=One Final Effort|D=12|M=4|Y=2016}}


The trench run would have been timed, much like the trench run from the level ''[[The Maw]]'' in ''[[Halo: Combat Evolved]]''. The tubes would have centered around the Conduit and many enemies would have fought along the geometry. The enemies that would have appeared in the run include the [[Flood]], [[Jiralhanae]], [[Unggoy]], [[Kig-Yar]], [[Yanme'e]], and several Brute-manned [[Wuzum-pattern Spectre|Type-46 Spectres]].
The trench run would have been timed, much like the trench run from the level ''[[The Maw]]'' in ''[[Halo: Combat Evolved]]''. The tubes would have centered around the Conduit and many enemies would have fought along the geometry. The enemies that would have appeared in the run include the [[Flood]], [[Jiralhanae]], [[Unggoy]], [[Kig-Yar]], [[Yanme'e]], and several Brute-manned [[Type-46 Spectre|Type-46 Spectres]].


Some incomplete map geometry that was intended for the warthog trench run was left on the disk. The ''Halo 2'' mod [https://www.youtube.com/watch?v=3mLd7eGe-Dk "Induction"] re-used the map geometry in a multiplayer level.
Some incomplete map geometry that was intended for the warthog trench run was left on the disk. The ''Halo 2'' mod [https://www.youtube.com/watch?v=3mLd7eGe-Dk "Induction"] re-used the map geometry in a multiplayer level.
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*The [[Flood Juggernaut|Flood Juggernaut's]] data (such as model, textures, etc.) are stored on this .map file, although it only has spawn points on Quarantine Zone and The Oracle, where its data is not present.
*The [[Flood Juggernaut|Flood Juggernaut's]] data (such as model, textures, etc.) are stored on this .map file, although it only has spawn points on Quarantine Zone and The Oracle, where its data is not present.
*When you get to the last room with the green beam across the room to the ship, you can get on the beam by just going on top of one of the Covenant boxes and then jumping on the beam and walking forward, but you will have to stop, because if you go any farther the cutscene will start.
*When you get to the last room with the green beam across the room to the ship, you can get on the beam by just going on top of one of the Covenant boxes and then jumping on the beam and walking forward, but you will have to stop, because if you go any farther the cutscene will start.
*If you knock a Combat Form off the side of the ramps of the Phantom dock, it will climb up the walls, similar to the ones that do the same during the elevator ride in ''[[The Oracle]]''. But, they cannot jump onto the deck.
*If you knock a Combat Form off the side of the ramps of the Phantom dock, it will climb up the walls, similar to the ones that do the same during the elevator ride in The Oracle. But, they cannot jump into the deck.
*Some Flood biomass can be destroyed. It must be small, and will just disappear and leave a bit of Flood blood.
*Some Flood biomass can be destroyed. It must be small, and will just disappear and leave a bit of Flood blood.
*Exclusive to the ''Anniversary'' version, if this level loads after playing the [[Uprising (level)|previous]] (instead of setting it up from the campaign menu), the opening cutscene will abruptly stop before the Flood combat forms exit the crashed Pelican and screech into the air.
*Exclusive to the ''Anniversary'' version, if this level loads after playing the [[Uprising (level)|previous]] (instead of setting it up from the campaign menu), the opening cutscene will abruptly stop before the Flood combat forms exit the crashed pelican and screech in the air.


===Mistakes===
===Mistakes===
*There is still a [[Kez'katu-pattern Phantom|Phantom]] docked on the landing pad at the start of the level, but an energy field prevents you from walking on the back fins. It should also be noted that it has no weaponry.
*There is still a [[Type-52 Troop Carrier|Phantom]] docked on the landing pad at the start of the level, but an energy field prevents you from walking on the back fins. It should also be noted that it has no weaponry.


===Easter eggs===
===Easter eggs===
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*A dead body of a Brute that looks just like [[Tartarus]] can be found on this level in one of the many rooms; he has the exact same shoulder piece (which is easy to recognize).
*A dead body of a Brute that looks just like [[Tartarus]] can be found on this level in one of the many rooms; he has the exact same shoulder piece (which is easy to recognize).
*In the room with the glass shards hanging from the ceiling after the corridor where you first hear [[Prophet of Truth|Truth]] over the loudspeaker, there is an unknown and hard-to-see switch that looks just like the switches used to activate the gondolas on the level [[Delta Halo]], as well as the ones used to activate the elevators on the [[The Arbiter|Arbiter]] and [[The Oracle|Oracle]] levels. To see it (with the best view), bring a [[Type-50 particle beam rifle|Particle Beam Rifle]] and head to the platform on the other side of the chamber (across from where you entered). Once you get there, head to the glowing panel in the platform (it points to the center of the room). Look to your left at the platform and the door where the [[Yanme'e|Drones]] come from (when you reach the platform). Look at that platform's glowing panel, zoom in to 5×, and look up slightly. You should see the switch around there, and you can zoom in to 10× and see the switch in closer detail. However, there is no known way to get to it (unless by mod) and activate it, so its purpose is unknown.
*In the room with the glass shards hanging from the ceiling after the corridor where you first hear [[Prophet of Truth|Truth]] over the loudspeaker, there is an unknown and hard-to-see switch that looks just like the switches used to activate the gondolas on the level [[Delta Halo]], as well as the ones used to activate the elevators on the [[The Arbiter|Arbiter]] and [[The Oracle|Oracle]] levels. To see it (with the best view), bring a [[Type-50 particle beam rifle|Particle Beam Rifle]] and head to the platform on the other side of the chamber (across from where you entered). Once you get there, head to the glowing panel in the platform (it points to the center of the room). Look to your left at the platform and the door where the [[Yanme'e|Drones]] come from (when you reach the platform). Look at that platform's glowing panel, zoom in to 5×, and look up slightly. You should see the switch around there, and you can zoom in to 10× and see the switch in closer detail. However, there is no known way to get to it (unless by mod) and activate it, so its purpose is unknown.
* The twelfth terminal is a Covenant terminal to the left of the door after entering the Inner Sanctum.


===References===
===References===
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===Miscellaneous===
===Miscellaneous===
*The Flood mass in the Pelican's cockpit resembles a [[Proto-Gravemind]], and is likewise being used to pilot a craft, but is significantly smaller than the one encountered aboard the ''[[Truth and Reconciliation]]''.
* The Flood mass in the Pelican's cockpit resembles a [[Proto-Gravemind]], and is likewise being used to pilot a craft, but is significantly smaller than the one encountered aboard the [[Truth and Reconciliation]].
*In the beginning of the level, [[D77-TC Pelican|Pelicans]] will appear around the area. They can be approached, jumped on, and shot at but not boarded.
* In the beginning of the level, [[D77-TC Pelican|Pelicans]] will appear around the area. They can be approached, jumped on, and shot at but not boarded.
*The [[Yanme'e|Drones]] that engage the [[Flood combat form]]s have a unique brown exoskeleton.
* The [[Yanme'e|Drones]] that engage the [[Flood combat form]]s have a unique brown exoskeleton.
*Just like in ''[[Gravemind (level)|Gravemind]]'', the spires that appear in the [[Sanctum of the Hierarchs]] can fall if the anti-gravity generator is destroyed. Like in ''Gravemind'', this can not only be used to provide some cover, but also kill any [[Jiralhanae|Brutes]], [[Unggoy|Grunts]] or [[Flood]] (with the right timing). You will also notice that one of them has already fallen, once the elevator reaches the top. (These will provide protection from [[Covenant]] and Flood fire)
* Just like in Gravemind, the spires that appear in the [[Sanctum of the Hierarchs]] can fall if the anti-gravity generator is destroyed. Like in Gravemind, this can not only be used to provide some cover, but also kill any [[Jiralhanae|Brutes]], [[Unggoy|Grunts]] or [[Flood]] (with the right timing). You will also notice that one of them has already fallen, once the elevator reaches the top. (These will provide protection from [[Covenant]] and Flood fire.)
*During the part where you reach a canyon-like indoor area where you encounter the Drones a second time, if you look out the window, you can see strange tentacles, evidently part of the Gravemind as it assembles a body on High Charity from its inhabitants.
*During the part where you reach a canyon-like indoor area where you encounter the Drones a second time, if you look out the window, you can see strange tentacles, evidently part of the Gravemind as it assembles a body on High Charity from its inhabitants.
*This is the only level where you can see a [[Flood combat form]]s with a [[Type-25 Brute Shot|Brute Shot]] and [[Kewu R'shi'k-pattern plasma rifle|Brute Plasma Rifle]] in ''[[Halo 2]]''. It is also the only level where Flood can be fought with the aforementioned weapons. It is also the only level in the original trilogy in which the Flood wield the latter weapon.
*This is the only level where you can see a [[Flood combat form]]s with a [[Type-25 Grenade Launcher|Brute Shot]] and [[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifle]] in ''[[Halo 2]]''. It is also the only level where Flood can be fought with the aforementioned weapons. It is also the only level in the original trilogy where the Flood wield the latter weapon.
*On [[Legendary]], it is possible to see some invisible [[Flood combat form|Elite Combat Forms]] and [[Flood combat form|Human Combat Forms]] walking around. Typically, during the fight in front of the Hierarchs' private quarters as one of the last waves of Flood coming from the elevated platforms. This is the second known instance of invisible Flood, the first being the armory on ''[[The Maw]]'' in ''Halo: Combat Evolved''.
*On [[Legendary]], it is possible to see some invisible [[Flood combat form|Elite Combat Forms]] and [[Flood combat form|Human Combat Forms]] walking around. Typically, during the fight in front of the Hierarchs' private quarters as one of the last waves of Flood coming from the elevated platforms. This is the second known instance of invisible Flood, the first being the armory on [[The Maw]] in ''Halo: Combat Evolved''.
*While this level is the only level where Master Chief fights the Flood in ''Halo 2'', it is also the only level where no living Sangheili are encountered.
*While this level is the only level where Master Chief fights the Flood in ''Halo 2'', it is also the only level where no living Sangheili are encountered.
*''High Charity'' and ''[[The Covenant (level)|The Covenant]]'' are the only levels in the trilogy in which [[Jiralhanae|Brutes]] can be encountered combating the [[Flood]] on screen. It is also the only level where [[Yanme'e|Drones]] fight Flood.
*High Charity and [[The Covenant (level)|The Covenant]] are the only levels in the trilogy in which [[Jiralhanae|Brutes]] can be encountered combating the [[The Flood|Flood]] on screen. It is also the only level where [[Yanme'e|Drones]] fight Flood.
*''High Charity'' is the last level in ''Halo 2'' in which Grunts are encountered as enemies.
*High Charity is the last level in ''Halo 2'' in which Grunts are encountered as enemies.
*This level was supposed to have a [[Warthog run]] where [[John-117]] escapes from High Charity. Using [[modding]], or [[Glitches]], the player can still access the area. A Halo user called Black Diamond restored it by putting in scripts and spawns. It was cut due to time constraints.
*This level was supposed to have a [[Warthog run]] where [[John-117]] escapes from High Charity. Using [[modding]], or [[Glitches]], the player can still access the area. A Halo user called Black Diamond restored it by putting in scripts and spawns. It was cut due to time constraints.


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<gallery>
<gallery>
File:H2A - HighCharityBattle Concept.png|Concept art depicting a massive aerial battle within ''High Charity''.
File:H2A - HighCharityBattle Concept.png|Concept art depicting a massive aerial battle within ''High Charity''.
File:H2A CovenantDoor Concept.jpg|Concept art for a door.
File:MercyDeath.jpg|John-117 approaches the Prophet of Mercy.
File:MercyDeath.jpg|John-117 approaches the Prophet of Mercy.
File:H2A - Mercydeath.png|Mercy being strangled by a Flood pod infector.
File:H2A - Mercydeath.png|Mercy being strangled by a Flood pod infector.
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File:H2A-CortanaAndJohn2.jpg|Cortana telling John-117 to leave her behind.
File:H2A-CortanaAndJohn2.jpg|Cortana telling John-117 to leave her behind.
File:Mercycorpse.jpg|The Prophet of Mercy lies dead after the Chief has killed the Pod infector.
File:Mercycorpse.jpg|The Prophet of Mercy lies dead after the Chief has killed the Pod infector.
File:HTMCC-H2A Flood Growth and Tentacles.jpg|Flood biomass growing in ''High Charity''.
File:HTMCC-H2A Flood Growth and Tentacles.jpg|Floor biomass begin growing in ''High Charity''.
File:HTMCC-H2A Hazy High Charity.jpg|Lights in the city begin shutting down as Flood spores take over the atmosphere.
File:HTMCC-H2A Hazy High Charity.jpg|Lights in the city begin shutting down as Flood spore take over the atmosphere.
File:HTMCC-H2A Inner Sanctum Damaged.jpg|The Sanctum of Hierarchs damaged.
File:HTMCC-H2A Inner Sanctum Damaged.jpg|The Sanctum of Hierarchs damaged.
File:H2AHC.jpg|Flood biomass taking over the Inner Sanctum.
File:H2AHC.jpg|Flood biomass taking over the Inner Sanctum.

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