Editing High Charity (level)/Walkthrough

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{{Status|Gameplay}}
{{ratings}}{{Era|H2}}
{{Title|High Charity Walkthrough}}
{{Cleanup}}
{{Walkthrough infobox
|era=''[[Halo 2]]''
|prev=[[Uprising/Walkthrough|Uprising]]
|next=[[The Great Journey/Walkthrough|The Great Journey]]
|name=High Charity
|image=[[File:HighCharityAchievementArt.jpeg|300px]]
|player=
|objective=
|location=
|starting weapons=
|new weapons=
|enemies=
|skulls=
|pagename=High Charity
|pagegamelabel=H2
}}


==Weapons==
==Weapons==  
*[[M6C Personal Defense Weapon System|Pistol]]  
*[[M6C Magnum Sidearm|Pistol]]  
*[[BR55 Battle Rifle|Battle Rifle]]   
*[[BR55 Battle Rifle|Battle Rifle]]   
*[[M7/Caseless Submachine Gun|SMG]]  
*[[M7/Caseless Submachine Gun|SMG]]  
*[[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifle]]
*[[SRS99C-S2 AMB Sniper Rifle|Sniper Rifle]]
*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[M19 SSM Rocket Launcher|Rocket Launcher]]
*[[M90 Shotgun|Shotgun]]   
*[[M90 Close Assault Weapon System#M90 Mk II|Shotgun]]   
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]  
*{{Pattern|Okarda'phaa|plasma rifle}}
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*[[Kewu R'shi'k-pattern plasma rifle|Brute Plasma Rifle]]  
*[[Type-25 Directed Energy Rifle/Jiralhanae Variant|Brute Plasma Rifle]]  
*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-33 Guided Munitions Launcher|Needler]]  
*[[Type-51 Carbine|Covenant Carbine]]
*[[Type-51 Carbine|Covenant Carbine]]
*[[Type-50 particle beam rifle|Particle Beam Rifle]]
*[[Type-50 Sniper Rifle System|Particle Beam Rifle]]
*[[Type-25 Grenade Launcher|Brute Shot]]
*[[Type-25 Grenade Launcher|Brute Shot]]
*[[Type-1 Energy Weapon/Sword|Energy Sword]]   
*[[Type-1 Energy Weapon/Sword|Energy Sword]]   
*[[Anskum-pattern plasma grenade|Plasma Grenade]]   
*[[Type-1 Antipersonnel Grenade|Plasma Grenade]]   
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]]
*[[Halo 2 skulls#Iron|Iron Skull]] (Legendary Only)  
*[[Iron Skull]] (Legendary Only)  
 
==Vehicles ==  
==Vehicles ==
*[[Type-52 Troop Carrier|Phantom]] (non-drivable)
*[[Kez'katu-pattern Phantom|Phantom]] (non-drivable)
*[[Dropship 77-Troop Carrier|Pelican]] (non-drivable)
*[[D77-TC Pelican|Pelican]] (non-drivable)
*[[UNSC Frigate|Frigate]] [[UNSC In Amber Clad]] (non-drivable)
*[[UNSC frigate|Frigate]] {{UNSCShip|In Amber Clad}} (non-drivable)


==Walkthrough==
==Walkthrough==
Fighting begins immediately as the level starts - a group of hostile Flood Combat Forms and a few [[Jiralhanae]] will be fighting one another directly in your path. If you have not moved and instead opted to wait for them to fight, the victorious faction (almost always the Flood) will proceed to seek you out. Swap out your [[Type-25 Plasma Pistol|Plasma Pistol]] for another weapon when possible - it is not useful against any of the enemies encountered on this level. An Elite Combat Form will usually appear with a [[Type-1 Energy Sword]], which is a good replacement. Alternatively, dual-wielded {{Pattern|Okarda'phaa|plasma rifle}}s and [[Kewu R'shi'k-pattern plasma rifle|Brute Plasma Rifles]] make for an effective combo.  
Don't just stand around watching Truth's dropships vanish into the distance, because a [[Pelican]] full of Combat Forms just landed behind you. A small group of [[Jiralhanae|Brutes]] and [[Unggoy|Grunts]] will appear from within the tower to engage them if you go up towards the Pelican. Alternatively, you can walk towards the door and wait for the enemies to spawn, and then flee back to cover, allowing the Covenant to combat the [[Flood]]. Otherwise the [[Flood]] will come streaming down to corner you on the platform, and with a only a Carbine and Plasma Pistol. Snipe any Flood in the chest with your [[Type-51 Carbine|Carbine]]. Reload whenever there's a lull in the fight. Swap your plasma pistol for whatever you find, cause its useless against the Flood. If you're lucky, you'll find a dropped [[Energy Sword]] with about 75 percent charge. If you stick long enough behind your cover, an Elite Combat Form with an Energy sword will charge.


Cut down any Flood forms if you get the sword, but avoid using it against Brutes, as it will waste your charge quickly. Once the area around the downed Pelican is clear, scavenge the wreckage for grenades and a Shotgun if you can find it. If you need heavier firepower, take a [[M19 SSM Rocket Launcher|Rocket launcher]]. While there are no vehicles to shoot down, it might come in handy when getting rid of large groups of enemies. Your main enemies in this level are [[Flood combat form|Combat Forms]] and Brutes. Drones, Grunts, and Jackals also appear.
Cut down any Flood forms if you get the sword, but don't use it against the [[Covenant]], as it drains the charge four times faster. Remember that only killing something will drain the sword's battery, so you can almost kill an enemy with it, finish it off with another weapon, and not drain any battery. Once the area around the downed Pelican is clear, scavenge the wreckage for grenades and a [[Shotgun]] if you can find it. If you need heavier firepower, take a [[Rocket launcher]]. While there are no vehicles to shoot down, it might come in handy when getting rid of large groups of enemies. You're main enemies in this level are [[Combat Form|Combat Forms]] and Brutes, with a touch of Drones,Jackals, and Grunts along the way.


Anyway, the best weapons to have is a sword and shotgun. Sword for Flood, and some shotgun to teach those Brutes a fatal lesson. If you wish, you can pick up a [[Type-50 particle beam rifle|Beam Rifle]] for later long-range work. Once you're set, head through the only door off the platform, which leads to a sloping room. Four Brutes will appear from the other side, so lob a plasma grenade and hope you've stuck one of them as you duck back behind the small wall near the entrance. Lob another, if you've got one. Hopefully, two Brutes will remain, who will be engaged by Combat Flood. Retreat back to the platform to gain some breathing room if things get hot, then charge back in and take a shotgun to anything still moving.
Anyway, the best weapons to have is a sword and shotgun. Sword for Flood, and some shotgun to teach those Brutes a fatal lesson. If you wish, you can pick up a [[Beam Rifle]] for later long-range work. Once you're set, head through the only door off the platform, which leads to a sloping room. Four Brutes will appear from the other side, so lob a plasma grenade and hope you've stuck one of them as you duck back behind the small wall near the entrance. Lob another, if you've got one. Hopefully, two Brutes will remain, who will be engaged by Combat Flood. Retreat back to the platform to gain some breathing room if things get hot, then charge back in and take a shotgun to anything still moving.  


Don't worry if [[Cortana]] says, "We don't have time for this, [[John-117|Chief]]", because there's no timer. You could probably loiter around for five hours and Truth's Forerunner ship still won't leave till you're aboard, unlike the Warthog Run at the end of ''[[Halo: Combat Evolved]]''.  
Don't worry if [[Cortana]] says, "We don't have time for this, [[Master Chief|Chief]]", because there's no timer. You could probably loiter around for five hours and Truth's Forerunner ship still won't leave till you're aboard, unlike the Warthog Run at the end of [[Halo: CE]].  
Anyway, back to the battle. Head through the door at the opposite end of the sloping room and get on the lift and ascend. Move forwards and grab a beam rifle and head up the ramp. A Drone swarm will flutter past the windows of your location and head towards the platform on the left to engage three of four Combat Forms. Zoom to 10× and snipe all the [[Yanme'e|Drones]]. Another swarm will appear. Snipe to your heart's content. When only the Combat Forms remain, head back into the corridor and recover whatever weapon you exchanged for the beam rifle. If your playing on [[Legendary]], you will see more drones pass though the door to attack. Make sure to leave as soon as the last drone falls.
Anyway, back to the battle. Head through the door at the opposite end of the sloping room and get on the lift and ascend. Move forwards and grab a beam rifle and head up the ramp. A Drone swarm will flutter past the windows of your location and head towards the platform on the left to engage three of four Combat Forms. Zoom to 10x and snipe all the [[Yanme'e|Drones]]. Another swarm will appear. Snipe to your heart's content. When only the Combat Forms remain, head back into the corridor and recover whatever weapon you exchanged for the beam rifle. If your playing on [[Legendary]], you will see more drones pass though the door to attack. Make sure to leave as soon as the last drone falls.


Afterward, walk up to the hologram on the platform and turn on the light bridge. Check if the other platform is mostly clear. Once you feel it's safe to go, cross the light bridge and activate the other light bridge and cross it. Once you arrive on the next platform move toward the door near the wall. But get your close-ranged weapon ready! Combat forms will be leaping out of there any moment. Before entering the hallway past the door, be sure to walk over the shotgun if you need a close-range weapon or have a shot gun on low ammo.
Afterward, walk up to the hologram on the platform and turn on the light bridge. Check if the other platform is mostly clear. Once you feel it's safe to go, cross the light bridge and activate the other light bridge and cross it. Once you arrive on the next platform move toward the door near the wall. But get your close-ranged weapon ready! Combat forms will be leaping out of there any moment. Before entering the hallway past the door, be sure to walk over the shotgun if you need a close-range weapon or have a shot gun on low ammo.
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Once you reach the top, you'll notice Flood and the Covenant fighting directly opposite to your position. If you're playing on Normal difficulty levels,then feel free to just run right across the platform to the other side, and you'll be done with the level. If you're on Legendary, then you have to be the last survivor in order for you to be able to finish, unless you are very lucky.
Once you reach the top, you'll notice Flood and the Covenant fighting directly opposite to your position. If you're playing on Normal difficulty levels,then feel free to just run right across the platform to the other side, and you'll be done with the level. If you're on Legendary, then you have to be the last survivor in order for you to be able to finish, unless you are very lucky.
 
[[Category:Walkthrough]]
==Notes==
*Though Cortana will constantly urge the player to reach the end of the mission, there is in fact no timer, and the player can take as much time as they wants. Thus, it is better to pace oneself than to rush.
*It is sometimes (but not always) a good strategy to simply hide at the start of every new area and wait for the Flood and Covenant forces to finish one another off, then picking off or evading the survivors as you travel through. For certain areas however, such as the large room with shards of glass, it is often better to continue before the Flood and Covenant finish fighting one another, as an undistracted group of Flood or Covenant can be a dangerous and cohesive force.
 
{{succession box | before = ''[[Uprising/Walkthrough|Uprising]]'' <br />| title = Halo 2 Campaign Walkthroughs | years = '''''High Charity''''' |after = ''[[The Great Journey/Walkthrough|The Great Journey]]''}}
[[Category:Halo 2 walkthroughs]]
 
==Video Walkthrough==
<div class="floatleft">{{#widget:YouTube|id=i8TB6MqKm8o|width=300|height=200}}</div>

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