Editing High Charity (level)/Walkthrough
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*[[M90 Shotgun|Shotgun]] | *[[M90 Shotgun|Shotgun]] | ||
*[[Type-25 Directed Energy Pistol|Plasma Pistol]] | *[[Type-25 Directed Energy Pistol|Plasma Pistol]] | ||
* | *[[Type-25 Directed Energy Rifle|Plasma Rifle]] | ||
*[[ | *[[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifle]] | ||
*[[Type-33 Guided Munitions Launcher|Needler]] | *[[Type-33 Guided Munitions Launcher|Needler]] | ||
*[[Type-51 Carbine|Covenant Carbine]] | *[[Type-51 Carbine|Covenant Carbine]] | ||
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*[[Type-25 Grenade Launcher|Brute Shot]] | *[[Type-25 Grenade Launcher|Brute Shot]] | ||
*[[Type-1 Energy Weapon/Sword|Energy Sword]] | *[[Type-1 Energy Weapon/Sword|Energy Sword]] | ||
*[[ | *[[Type-1 Antipersonnel Grenade|Plasma Grenade]] | ||
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | *[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | ||
*[[Halo 2 skulls#Iron|Iron Skull]] (Legendary Only) | *[[Halo 2 skulls#Iron|Iron Skull]] (Legendary Only) | ||
==Vehicles == | ==Vehicles == | ||
*[[ | *[[Type-52 Troop Carrier|Phantom]] (non-drivable) | ||
*[[D77-TC Pelican|Pelican]] (non-drivable) | *[[D77-TC Pelican|Pelican]] (non-drivable) | ||
*[[UNSC frigate|Frigate]] {{UNSCShip|In Amber Clad}} (non-drivable) | *[[UNSC frigate|Frigate]] {{UNSCShip|In Amber Clad}} (non-drivable) | ||
==Walkthrough== | ==Walkthrough== | ||
Fighting begins immediately as the level starts - a group of hostile Flood Combat Forms and a few [[Jiralhanae]] will be fighting one another directly in your path. If you have not moved and instead opted to wait for them to fight, the victorious faction (almost always the Flood) will proceed to seek you out. Swap out your [[Type-25 Plasma Pistol|Plasma Pistol]] for another weapon when possible - it is not useful against any of the enemies encountered on this level. An Elite Combat Form will usually appear with a [[Type-1 Energy Sword]], which is a good replacement. Alternatively, dual-wielded | Fighting begins immediately as the level starts - a group of hostile Flood Combat Forms and a few [[Jiralhanae]] will be fighting one another directly in your path. If you have not moved and instead opted to wait for them to fight, the victorious faction (almost always the Flood) will proceed to seek you out. Swap out your [[Type-25 Plasma Pistol|Plasma Pistol]] for another weapon when possible - it is not useful against any of the enemies encountered on this level. An Elite Combat Form will usually appear with a [[Type-1 Energy Sword]], which is a good replacement. Alternatively, dual-wielded [[Type-25 Directed Energy Rifle|Plasma Rifles]] and [[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifles]] make for an effective combo. | ||
Cut down any Flood forms if you get the sword, but avoid using it against Brutes, as it will waste your charge quickly. Once the area around the downed Pelican is clear, scavenge the wreckage for grenades and a Shotgun if you can find it. If you need heavier firepower, take a [[M19 SSM Rocket Launcher|Rocket launcher]]. While there are no vehicles to shoot down, it might come in handy when getting rid of large groups of enemies. Your main enemies in this level are [[Flood combat form|Combat Forms]] and Brutes. Drones, Grunts, and Jackals also appear. | Cut down any Flood forms if you get the sword, but avoid using it against Brutes, as it will waste your charge quickly. Once the area around the downed Pelican is clear, scavenge the wreckage for grenades and a Shotgun if you can find it. If you need heavier firepower, take a [[M19 SSM Rocket Launcher|Rocket launcher]]. While there are no vehicles to shoot down, it might come in handy when getting rid of large groups of enemies. Your main enemies in this level are [[Flood combat form|Combat Forms]] and Brutes. Drones, Grunts, and Jackals also appear. |