Editing High Charity (level)/Walkthrough
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{{Title|High Charity/Walkthrough}} | |||
{{Title|High Charity Walkthrough}} | |||
{{Cleanup}} | {{Cleanup}} | ||
==Weapons== | ==Weapons== | ||
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*[[M90 Shotgun|Shotgun]] | *[[M90 Shotgun|Shotgun]] | ||
*[[Type-25 Directed Energy Pistol|Plasma Pistol]] | *[[Type-25 Directed Energy Pistol|Plasma Pistol]] | ||
* | *[[Type-25 Directed Energy Rifle|Plasma Rifle]] | ||
*[[ | *[[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifle]] | ||
*[[Type-33 Guided Munitions Launcher|Needler]] | *[[Type-33 Guided Munitions Launcher|Needler]] | ||
*[[Type-51 Carbine|Covenant Carbine]] | *[[Type-51 Carbine|Covenant Carbine]] | ||
*[[Type-50 | *[[Type-50 Sniper Rifle System|Particle Beam Rifle]] | ||
*[[Type-25 Grenade Launcher|Brute Shot]] | *[[Type-25 Grenade Launcher|Brute Shot]] | ||
*[[Type-1 Energy Weapon/Sword|Energy Sword]] | *[[Type-1 Energy Weapon/Sword|Energy Sword]] | ||
*[[ | *[[Type-1 Antipersonnel Grenade|Plasma Grenade]] | ||
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | *[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | ||
*[[Halo 2 | *[[Halo 2 Skulls#Iron|Iron Skull]] (Legendary Only) | ||
==Vehicles == | ==Vehicles == | ||
*[[ | *[[Type-52 Troop Carrier|Phantom]] (non-drivable) | ||
*[[D77-TC Pelican|Pelican]] (non-drivable) | *[[D77-TC Pelican|Pelican]] (non-drivable) | ||
*[[UNSC frigate|Frigate]] {{UNSCShip|In Amber Clad}} (non-drivable) | *[[UNSC frigate|Frigate]] {{UNSCShip|In Amber Clad}} (non-drivable) | ||
==Walkthrough== | ==Walkthrough== | ||
Fighting begins immediately as the level starts - a group of hostile Flood Combat Forms and a few [[Jiralhanae]] will be fighting one another directly in your path. If you have not moved and instead opted to wait for them to fight, the victorious faction (almost always the Flood) will proceed to seek you out. Swap out your [[Type-25 Plasma Pistol|Plasma Pistol]] for another weapon when possible - it is not useful against any of the enemies encountered on this level. An Elite Combat Form will usually appear with a [[Type-1 Energy Sword]], which is a good replacement. Alternatively, dual-wielded | Fighting begins immediately as the level starts - a group of hostile Flood Combat Forms and a few [[Jiralhanae]] will be fighting one another directly in your path. If you have not moved and instead opted to wait for them to fight, the victorious faction (almost always the Flood) will proceed to seek you out. Swap out your [[Type-25 Plasma Pistol|Plasma Pistol]] for another weapon when possible - it is not useful against any of the enemies encountered on this level. An Elite Combat Form will usually appear with a [[Type-1 Energy Sword]], which is a good replacement. Alternatively, dual-wielded [[Type-25 Directed Energy Rifle|Plasma Rifles]] and [[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifles]] make for an effective combo. | ||
Cut down any Flood forms if you get the sword, but avoid using it against Brutes, as it will waste your charge quickly. Once the area around the downed Pelican is clear, scavenge the wreckage for grenades and a Shotgun if you can find it. If you need heavier firepower, take a [[M19 SSM Rocket Launcher|Rocket launcher]]. While there are no vehicles to shoot down, it might come in handy when getting rid of large groups of enemies. Your main enemies in this level are [[Flood combat form|Combat Forms]] and Brutes. Drones, Grunts, and Jackals also appear. | Cut down any Flood forms if you get the sword, but avoid using it against Brutes, as it will waste your charge quickly. Once the area around the downed Pelican is clear, scavenge the wreckage for grenades and a Shotgun if you can find it. If you need heavier firepower, take a [[M19 SSM Rocket Launcher|Rocket launcher]]. While there are no vehicles to shoot down, it might come in handy when getting rid of large groups of enemies. Your main enemies in this level are [[Flood combat form|Combat Forms]] and Brutes. Drones, Grunts, and Jackals also appear. | ||
Anyway, the best weapons to have is a sword and shotgun. Sword for Flood, and some shotgun to teach those Brutes a fatal lesson. If you wish, you can pick up a [[Type-50 | Anyway, the best weapons to have is a sword and shotgun. Sword for Flood, and some shotgun to teach those Brutes a fatal lesson. If you wish, you can pick up a [[Type-50 Sniper Rifle System|Beam Rifle]] for later long-range work. Once you're set, head through the only door off the platform, which leads to a sloping room. Four Brutes will appear from the other side, so lob a plasma grenade and hope you've stuck one of them as you duck back behind the small wall near the entrance. Lob another, if you've got one. Hopefully, two Brutes will remain, who will be engaged by Combat Flood. Retreat back to the platform to gain some breathing room if things get hot, then charge back in and take a shotgun to anything still moving. | ||
Don't worry if [[Cortana]] says, "We don't have time for this, [[John-117|Chief]]", because there's no timer. You could probably loiter around for five hours and Truth's Forerunner ship still won't leave till you're aboard, unlike the Warthog Run at the end of ''[[Halo: Combat Evolved]]''. | Don't worry if [[Cortana]] says, "We don't have time for this, [[John-117|Chief]]", because there's no timer. You could probably loiter around for five hours and Truth's Forerunner ship still won't leave till you're aboard, unlike the Warthog Run at the end of ''[[Halo: Combat Evolved]]''. | ||
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==Notes== | ==Notes== | ||
*Though Cortana will constantly urge the player to reach the end of the mission, there is in fact no timer, and the player can take as much time as | *Though Cortana will constantly urge the player to reach the end of the mission, there is in fact no timer, and the player can take as much time as he/she wants. Thus, it is better to pace oneself than to rush. | ||
*It is sometimes (but not always) a good strategy to simply hide at the start of every new area and wait for the Flood and Covenant forces to finish one another off, then picking off or evading the survivors as you travel through. For certain areas however, such as the large room with shards of glass, it is often better to continue before the Flood and Covenant finish fighting one another, as an undistracted group of Flood or Covenant can be a dangerous and cohesive force. | *It is sometimes (but not always) a good strategy to simply hide at the start of every new area and wait for the Flood and Covenant forces to finish one another off, then picking off or evading the survivors as you travel through. For certain areas however, such as the large room with shards of glass, it is often better to continue before the Flood and Covenant finish fighting one another, as an undistracted group of Flood or Covenant can be a dangerous and cohesive force. | ||
{{succession box | before = ''[[Uprising/Walkthrough|Uprising]]'' <br />| title = Halo 2 Campaign Walkthroughs | years = '''''High Charity''''' |after = ''[[The Great Journey/Walkthrough|The Great Journey]]''}} | {{succession box | before = ''[[Uprising/Walkthrough|Uprising]]'' <br />| title = Halo 2 Campaign Walkthroughs | years = '''''High Charity''''' |after = ''[[The Great Journey/Walkthrough|The Great Journey]]''}} | ||
[[Category: | [[Category:Walkthrough]] | ||
==Video Walkthrough== | ==Video Walkthrough== | ||
<div class="floatleft"> | <div class="floatleft"><youtube width="300" height="200">i8TB6MqKm8o</youtube></div> |