Editing High Charity (cut Halo 3 level)
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==Description== | ==Description== | ||
[[File:H3 HighCharity Skybox.jpg|250px|thumb|An early roughed-in skybox of High Charity, completed by [[:Category:Images by Mike Porter|Mike Porter]] before he left Bungie. The Mausoleum of the Arbiter and the overlook above it can be seen here.{{Ref/Site|URL=https://www.artstation.com/artwork/ | [[File:H3 HighCharity Skybox.jpg|250px|thumb|An early roughed-in skybox of High Charity, completed by [[:Category:Images by Mike Porter|Mike Porter]] before he left Bungie. The Mausoleum of the Arbiter and the overlook above it can be seen here.{{Ref/Site|URL=https://www.artstation.com/artwork/D4ENy|Site=ArtStation|Page=Halo 3 Skyboxes and Props|D=27|M=02|Y=2022|Quote=Roughed in skybox for High Charity level, before I left.}}]] | ||
When originally conceptualised, the level that would become Cortana in the final game was simply meant to be a level set inside High Charity, fighting against the Flood.{{Ref/Twitter|dmiller360|533780549807398912|Dan Miller|Quote=the level order was the same,just the geometry was different. Originally floodgate consisted of both floodgate AND Cortana|D=10|M=10|Y=2021}} In this build, the High Charity level was to consist of two large found segments connected by the [[Hanging Gardens]].{{Ref/Twitter|cgbarrett|1145920642358714368|Christopher Barrett|Quote=I found this while digging through some old concepts. I don’t think it’s even been published? A schematic concept of High Charity from Halo 3 #Halo3|D=10|M=10|Y=2021}} An early mission layout showcases the mission as progressing with the player eventually progressing into and through the [[Mausoleum of the Arbiter]] - with a planned reveal of an army of Flood-infected Arbiters which the player would have to battle. Later on, the level was intended to feature a sequence in which the player would find a [[Deutoros-pattern Scarab|Scarab]] with damaged legs, which Cortana would take control of and use to battle the Gravemind while the player held off invading Flood forms and shot off the Gravemind's tendrils that attempted to latch onto the Scarab.{{Ref/Site|Id=NeoGAFDan1|URL=https://www.neogaf.com/threads/halo-ot14-they-call-it-halo.507989/page-356#post-47803018|Site=NeoGAF|Page=Halo - OT14 - They call it Halo|Quote=Developer Insight #17 Cortana and a Scarab. The level in which you rescued Cortana was going to be a "High Charity" level, not "Cortana" we ended up with. Here’s what was originally planned. You were supposed to, or rather the idea was that you were going to, fight the Gravemind, but not in a way you might think. You were going to retrieve Cortana, and a little after that you two were going to come across an abandoned Scarab with its hind legs ripped off. Seeing no other options, you were going to board the Scarab and insert Cortana so she could pilot it. After that, the Gravemind was going to appear, and Cortana was going to duke it out with him in the damaged Scarab while you were on board. You were going to help out by killing any Flood forms that made their way onto the Scarab, and shoot off any of Gravemind's tentacles that tried to latch on.|Quotee=Dan Miller|D=10|M=10|Y=2021 | When originally conceptualised, the level that would become Cortana in the final game was simply meant to be a level set inside High Charity, fighting against the Flood.{{Ref/Twitter|dmiller360|533780549807398912|Dan Miller|Quote=the level order was the same,just the geometry was different. Originally floodgate consisted of both floodgate AND Cortana|D=10|M=10|Y=2021}} In this build, the High Charity level was to consist of two large found segments connected by the [[Hanging Gardens]].{{Ref/Twitter|cgbarrett|1145920642358714368|Christopher Barrett|Quote=I found this while digging through some old concepts. I don’t think it’s even been published? A schematic concept of High Charity from Halo 3 #Halo3|D=10|M=10|Y=2021}} An early mission layout showcases the mission as progressing with the player eventually progressing into and through the [[Mausoleum of the Arbiter]] - with a planned reveal of an army of Flood-infected Arbiters which the player would have to battle. Later on, the level was intended to feature a sequence in which the player would find a [[Deutoros-pattern Scarab|Scarab]] with damaged legs, which Cortana would take control of and use to battle the Gravemind while the player held off invading Flood forms and shot off the Gravemind's tendrils that attempted to latch onto the Scarab.{{Ref/Site|Id=NeoGAFDan1|URL=https://www.neogaf.com/threads/halo-ot14-they-call-it-halo.507989/page-356#post-47803018|Site=NeoGAF|Page=Halo - OT14 - They call it Halo|Quote=Developer Insight #17 Cortana and a Scarab. The level in which you rescued Cortana was going to be a "High Charity" level, not "Cortana" we ended up with. Here’s what was originally planned. You were supposed to, or rather the idea was that you were going to, fight the Gravemind, but not in a way you might think. You were going to retrieve Cortana, and a little after that you two were going to come across an abandoned Scarab with its hind legs ripped off. Seeing no other options, you were going to board the Scarab and insert Cortana so she could pilot it. After that, the Gravemind was going to appear, and Cortana was going to duke it out with him in the damaged Scarab while you were on board. You were going to help out by killing any Flood forms that made their way onto the Scarab, and shoot off any of Gravemind's tentacles that tried to latch on.|Quotee=Dan Miller|D=10|M=10|Y=2021}} | ||
[[File:H3 HighCharity Schematic Concept.jpg|thumb|250px|An early schematic layout for the level.]] | [[File:H3 HighCharity Schematic Concept.jpg|thumb|250px|An early schematic layout for the level.]] | ||