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|naval architect=*[[Laka Mowai|Minister of the Hearth Laka Mowai]]{{Ref/Reuse|Warfleet}}
|naval architect=*[[Laka Mowai|Minister of the Hearth Laka Mowai]]{{Ref/Reuse|Warfleet}}
*[[First Assembled Choir of Builders]]{{Ref/Reuse|Warfleet}}
*[[First Assembled Choir of Builders]]{{Ref/Reuse|Warfleet}}
|manufacturer=The [[Supernal Chorus]]<ref name="Warfleet">'''[[Halo Warfleet]]''', ''High Charity'', ''page 56-57''</ref>
|manufacturer=[[The Supernal Chorus]]<ref name="Warfleet">'''[[Halo Warfleet]]''', ''High Charity'', ''page 56-57''</ref>
|model=Mobile planetoid station
|model=Mobile planetoid station
|role=
|role=
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*Skin of the First Worlds{{Ref/Reuse|Warfleet}}
*Skin of the First Worlds{{Ref/Reuse|Warfleet}}
**Later corrupted by [[Flood]] biomass
**Later corrupted by [[Flood]] biomass
*[[Spine of the Gods]]{{Ref/Book|Id=Enc22|Enc22|Page=227}}
|shielding=*Pavise of Urs{{Ref/Reuse|Warfleet}}
|shielding=*Pavise of Urs{{Ref/Reuse|Warfleet}}
*Plaon's Gaze{{Ref/Reuse|Mythos1}}
*Plaon's Gaze{{Ref/Reuse|Mythos1}}
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*1,900 plasma beam emitters or equivalent{{Ref/Reuse|Warfleet}}
*1,900 plasma beam emitters or equivalent{{Ref/Reuse|Warfleet}}
|complement=Numbers beyond counting{{Ref/Reuse|Warfleet}}
|complement=Numbers beyond counting{{Ref/Reuse|Warfleet}}
*15,000 [[Obedientaries]]{{Ref/Reuse|Warfleet}}
*15,000 [[Sangheili Major|Obedientaries]]{{Ref/Reuse|Warfleet}}
*290,000 Warriors{{Ref/Reuse|Warfleet}}
*290,000 Warriors{{Ref/Reuse|Warfleet}}
*2 million Thralls{{Ref/Reuse|Warfleet}}
*2 million Thralls{{Ref/Reuse|Warfleet}}
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{{Quote|Shall we let the Flood consume our holy city? Turn High Charity into another of their wretched [[Flood hive|hives]]? No enemy has ever withstood our might. The Flood too shall fail.|The [[Prophet of Truth|High Prophet of Truth]]}}<ref name="highcharity">'''[[Halo 2]]''', campaign level, ''[[High Charity (level)|High Charity]]''</ref>
{{Quote|Shall we let the Flood consume our holy city? Turn High Charity into another of their wretched [[Flood hive|hives]]? No enemy has ever withstood our might. The Flood too shall fail.|The [[Prophet of Truth|High Prophet of Truth]]}}<ref name="highcharity">'''[[Halo 2]]''', campaign level, ''[[High Charity (level)|High Charity]]''</ref>


'''High Charity''', often referred to as the '''Holy City''', was the [[Covenant]]'s mobile capital city and center of government, effectively serving as the collective's united homeworld.<ref name="floodgate">'''[[Halo 3]]''', campaign level, ''[[Floodgate]]''</ref> It was a massive space station, home to billions of individuals from each of the Covenant's member species. Home to the [[Hierarchs]] and the [[High Council]], the city was full of [[San'Shyuum Councilor|San'Shyuum]] and [[Sangheili Councilor|Sangheili]] [[Councilor|High Councilors]], who functioned as the centralized government of the entire alien hegemony.<ref name="universe">[https://www.halowaypoint.com/en-us/universe/locations/high-charity '''Halo Waypoint''': ''High Charity'']</ref> High Charity also housed the Covenant's many [[ministries]] in its [[Tower Districts]],{{Ref/Book|Halo: Contact Harvest|Page=304}} as well as their [[minister (title)|minister]]s.{{Ref/Book|Wages of Sin}} Because it served as the Covenant's most significant [[Covenant religion|religious]] center and capital, High Charity was considered to be of utmost sanctity and importance to the Covenant, thus guarded by their central fleet: the [[High Charity defense fleet]].
'''High Charity''', often referred to as the '''Holy City''', was the [[Covenant]]'s mobile capital city and center of government, and was effectively the collective's united homeworld.<ref name="floodgate">'''[[Halo 3]]''', campaign level, ''[[Floodgate]]''</ref> It was a massive space station, home to billions of individuals from each of the Covenant's member species. Because it served as the Covenant's most significant [[Covenant religion|religious]] center and capital, High Charity was considered to be of utmost importance and sanctity to the Covenant. It was widely believed that true adherents to the Covenant religion should visit it at least once in one's lifetime, although few of the Covenant could afford to do so.<ref>'''[[Halo: Contact Harvest]]''', ''page 304''</ref> Home to the [[Hierarchs]] and the [[High Council]], the city was full of [[San'Shyuum]] and [[Sangheili]] [[Sangheili Councilor|High Councilors]], who functioned as the general leadership of the entire alien hegemony.<ref name="universe">[https://www.halowaypoint.com/en-us/universe/locations/high-charity '''Halo Waypoint''': ''High Charity'']</ref> Throughout the history of the empire, High Charity "gorged on the wealth of hundreds of worlds."{{Ref/Reuse|Warfleet}}
 
Throughout the history of the empire, High Charity "gorged on the wealth of hundreds of worlds."{{Ref/Reuse|Warfleet}} It was widely believed that true adherents to the Covenant religion should visit it at least once in one's lifetime, although few of the Covenant could afford to do so.<ref>'''[[Halo: Contact Harvest]]''', ''page 304''</ref>


== Design and construction ==
== Design and construction ==
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An "artificial star" at the peak of the dome simulated natural sunlight within the city, and its glow would periodically dim and intensify to simulate day and night cycles. A typical day on High Charity was roughly comparable to 265 [[unit]]s, or one [[cycle]] (equivalent to 265 Earth hours).<ref>'''[[Halo Encyclopedia (2009 edition)]]''', ''page 31''</ref> The interior artificial environment on the station was Earth-like, with a generated gravity of 0.95 G, a [[Wikipedia:Nitrogen|nitrogen]]-[[oxygen]]-[[argon]] atmosphere of 1.03 atmospheres and a temperature range of 10&nbsp;°C to 24&nbsp;°C (50&nbsp;°F to 75&nbsp;°F). The "stalk" beneath the dome was a mass of some 8,930{{Ref/Reuse|VIS93}} semi-rigid umbilical docking tethers.{{Ref/Reuse|CH145}}
An "artificial star" at the peak of the dome simulated natural sunlight within the city, and its glow would periodically dim and intensify to simulate day and night cycles. A typical day on High Charity was roughly comparable to 265 [[unit]]s, or one [[cycle]] (equivalent to 265 Earth hours).<ref>'''[[Halo Encyclopedia (2009 edition)]]''', ''page 31''</ref> The interior artificial environment on the station was Earth-like, with a generated gravity of 0.95 G, a [[Wikipedia:Nitrogen|nitrogen]]-[[oxygen]]-[[argon]] atmosphere of 1.03 atmospheres and a temperature range of 10&nbsp;°C to 24&nbsp;°C (50&nbsp;°F to 75&nbsp;°F). The "stalk" beneath the dome was a mass of some 8,930{{Ref/Reuse|VIS93}} semi-rigid umbilical docking tethers.{{Ref/Reuse|CH145}}


The station received the majority of its power from the [[Forerunner Dreadnought]], the ship at the center of the city. The city was completely powered by the engines of the decommissioned Forerunner vessel. The Dreadnought's engines were powerful enough to run the city on a fraction of their potential output.<ref name="gravemind">'''Halo 2''', campaign level, ''[[Gravemind (level)|Gravemind]]''</ref> However, the station also possessed a set of backup auxiliary reactors that were capable of generating enough power for slipspace travel.<ref name="cortana">'''Halo 3''', campaign level, ''[[Cortana (level)|Cortana]]''</ref> Known as the Founts, the massive network of clustered pinch-fusion reactors were intended to supplement the energy siphoned from the inert Dreadnought. But since these paled in comparison from power from the Dreadnought's engines, centuries of expansion and complacency left them wholly inadequate to keep the capital powered.{{Ref/Book|Id=HE220|Enc22|Page=220-221}} For propulsion, the station was pushed along by the [[Wings of Malygus]], while the [[Sefom Invictus]] allowed it to enter and exit slipspace. Both of these systems are Forerunner artifacts of some form.{{Ref/Reuse|Warfleet}}
The station received the majority of its power from the [[Forerunner Dreadnought]], the ship at the center of the city. The city was completely powered by the engines of the decommissioned Forerunner vessel. The Dreadnought's engines were powerful enough to run the city on a fraction of their potential output.<ref name="gravemind">'''Halo 2''', campaign level, ''[[Gravemind (level)|Gravemind]]''</ref> However, the station also possessed a set of backup auxiliary reactors that were capable of generating enough power for slipspace travel.<ref name="cortana">'''Halo 3''', campaign level, ''[[Cortana (level)|Cortana]]''</ref> Known as the Founts, these paled in comparison from power from the Dreadnought's engines. For propulsion, the station was pushed along by the [[Wings of Malygus]], while the [[Sefom Invictus]] allowed it to enter and exit slipspace. Both of these systems are Forerunner artifacts of some form.{{Ref/Reuse|Warfleet}}


== Layout ==
== Layout ==
=== The Golden City ===
=== The Golden City ===
[[File:Enc22 LowerDistricts.png|thumb|left|250px|The capital city with the [[Forerunner Dreadnought]] in the center.]]
[[File:H2A - Lower districts.jpg|thumb|left|250px|The capital city with the [[Forerunner Dreadnought]] in the center.]][[File:HWF_HighCharity_CrossSection.jpg|thumb|right|250px|A cross-section of High Charity.]]
[[File:HWF HighCharity CrossSection.jpg|thumb|250px|A cross-section of High Charity.]]
In the internal hub of High Charity lay an extremely large capital city with a population of just over 23,800,000 [[San'Shyuum]] citizens and 7.7 billion Covenant Menials, known as the Golden City. Many of these were permanent residents, with billions of individuals who were born here dying without setting foot on other worlds.{{Ref/Reuse|Warfleet}} At the center sat the Forerunner Dreadnought, embedded within the city after the formation of the Covenant as a symbol of conviction and peace between the [[Sangheili]] and the San'Shyuum.<ref name="ch148">'''Halo: Contact Harvest''', ''page 148''</ref>
In the internal hub of High Charity lay an extremely large capital city with a population of just over 23,800,000 [[San'Shyuum]] citizens and 7.7 billion Covenant Menials, known as the Golden City. Many of these were permanent residents, with billions of individuals who were born here dying without setting foot on other worlds.{{Ref/Reuse|Warfleet}} At the center sat the Forerunner Dreadnought, embedded within the city after the formation of the Covenant as a symbol of conviction and peace between the [[Sangheili]] and the San'Shyuum.<ref name="ch148">'''Halo: Contact Harvest''', ''page 148''</ref>


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Beyond High Charity's outer districts were floating city-stations that housed tens of millions of Covenant citizens according to their place in the rigid caste system.{{Ref/Reuse|Warfleet}}
Beyond High Charity's outer districts were floating city-stations that housed tens of millions of Covenant citizens according to their place in the rigid caste system.{{Ref/Reuse|Warfleet}}


===Spine of the gods===
===Unbreakable Spine===
The Spine of the Gods<ref name="Mythos1"/>{{Ref/Reuse|Id=Enc22|Enc22}} was the long boom that trailed behind the holy city, where the Lances of the Faithful were mounted.{{Ref/Reuse|Warfleet}} It is the nigh unbreakable skeleton of a derelict [[Fortress-class vessel|Fortress-class warship]] found in orbit around [[Tuluk'katho]], the original site of High Charity's creation.{{Ref/Reuse|Id=Enc22|Enc22}}
The Unbreakable Spine was the long boom that trailed behind the holy city, where the Lances of the Faithful were mounted. It was here where the inner reaches of High Charity laid, which has been made inaccessible millennia ago.{{Ref/Reuse|Warfleet}}  


===Spires of Gifting===
===Spires of Gifting===
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== Defenses ==
== Defenses ==
[[File:H2A - High Charity defense fleet.jpg|thumb|250px|High Charity surrounded by the hundreds of vessels that made up its defensive fleet.]]
[[File:H2A - High Charity defense fleet.jpg|thumb|right|250px|High Charity surrounded by the hundreds of vessels that made up its defensive fleet.]]
High Charity was surrounded at all times by [[High Charity defense fleet|its own defense fleet]], which consisted of hundreds of battleships, carriers and cruisers. Some of the biggest [[Covenant fleet|fleets]] in the entire Covenant armada defended the city, such as the [[Second Fleet of Homogeneous Clarity]]. It was also capable of refitting and housing thousands of vessels ranging in size from personal fliers to cruisers on its umbilical docks and within its internal hangar bays.<ref name="ENC294">'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 294''</ref> Hidden within the station's founding bedrock were carefully shielded weapons platforms{{Ref/Reuse|CH145}} which boasted firepower unrivaled by even the largest Covenant battleships.{{Ref/Reuse|ENC294}} High Charity itself was equipped with 32 superheavy plasma lances or equivalent, as well as 1900 plasma beam emitters or their equivalent. In addition, hundreds of weapon cores known as the Lances of the Faithful, salvaged from salvaged Forerunner god-machines over the centuries, were attached to the long boom which trailed the holy city. Energy shielding was provided by an as-yet uncategorized Sangheili artifact known as the Pavise of Urs.{{Ref/Reuse|Warfleet}}
High Charity was surrounded at all times by [[High Charity defense fleet|its own defense fleet]], which consisted of hundreds of battleships, carriers and cruisers. Some of the biggest [[Covenant fleet|fleets]] in the entire Covenant armada defended the city, such as the [[Second Fleet of Homogeneous Clarity]]. It was also capable of refitting and housing thousands of vessels ranging in size from personal fliers to cruisers on its umbilical docks and within its internal hangar bays.<ref name="ENC294">'''Halo Encyclopedia: The Definitive Guide to the Halo Universe''', ''page 294''</ref> Hidden within the station's founding bedrock were carefully shielded weapons platforms{{Ref/Reuse|CH145}} which boasted firepower unrivaled by even the largest Covenant battleships.{{Ref/Reuse|ENC294}} High Charity itself was equipped with 32 superheavy plasma lances or equivalent, as well as 1900 plasma beam emitters or their equivalent. In addition, hundreds of weapon cores known as the Lances of the Faithful, salvaged from salvaged Forerunner god-machines over the centuries, were attached to the long boom which trailed the holy city. Energy shielding was provided by an as-yet uncategorized Sangheili artifact known as the Pavise of Urs.{{Ref/Reuse|Warfleet}}


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[[File:H2A Terminals - Damaged lower districts.jpg|250px|thumb|left|The Unggoy Rebellion caused minor damages to the city.]]
[[File:H2A Terminals - Damaged lower districts.jpg|250px|thumb|left|The Unggoy Rebellion caused minor damages to the city.]]
Due to many years of peace for the Covenant, the growing Unggoy population on High Charity forced many of the Kig-Yar to relocate their homes and nests. The relocation caused stress for female Kig-Yar that were going through their incubation cycles, and Kig-Yar infant mortality rose on High Charity and the birth rate declined. In response, radical Kig-Yar [[shipmaster]]s poisoned the Unggoy [[infusion]] supply, leading to the sterilization of many male Unggoy. After the [[Ministry of Concert]] failed to act accordingly, the Unggoy [[Unggoy Rebellion|revolted]] on High Charity. Eventually, the rebellion was put down when [[Arbiter]] [[Heki 'Gibadee]] partially glassed [[Balaho]].{{Ref/Reuse|ch150}}<ref name="h2a terminal10">'''Halo 2: Anniversary''', ''[[Terminal (Halo 2: Anniversary)|Terminal 10]]''</ref> Prior to the [[Human-Covenant War]] in [[2525]], High Charity was almost destroyed when the Forerunner Dreadnought was powered up by [[Mendicant Bias]], who was galvanized by the discovery of "[[Reclaimer]]s" by the Covenant.<ref>'''Halo: Contact Harvest''', ''page 276''</ref> Bias attempted to reach [[Harvest]] to transport the occupants to the [[Installation 00|Ark]]. It was inadvertently deactivated by a [[Lekgolo]] who were used by the Covenant to probe the Dreadnought's machinery; a worm short-circuited the ship during the launch sequence.<ref>'''Halo: Contact Harvest''', ''page 381''</ref> When it was discovered that the [[UNSC]] had recovered a ''[[kelguid]]'' from a wreckage of [[Worthy Silence|an]] [[intrusion corvette]], leading the [[Minor Minister of Artifact Survey]] to fear that they would use it to deduce the location of High Charity and mount an attack. However, [[Fleetmaster]] [[Nizat 'Kvarosee]] disregarded the Minor Minister's concerns, instead bringing [[Fleet of Inexorable Obedience|his fleet]] to [[Zhoist]], the humans' most logical target.{{Ref/Novel|Id=HSS21|HSS|Chapter=21}} In the aftermath of [[Operation: SILENT STORM]], Fleetmaster 'Kvarosee was summoned to High Charity to explain himself where he noticed a massive fleet gathering to strike at humanity. During the discussion, the Hierarchs decide to relocate High Charity due to the possible danger of [[ONI]] finding it.<ref>'''[[Halo: Oblivion]]''', ''Chapter 5''</ref>
Due to many years of peace for the Covenant, the growing Unggoy population on High Charity forced many of the Kig-Yar to relocate their homes and nests. The relocation caused stress for female Kig-Yar that were going through their incubation cycles, and Kig-Yar infant mortality rose on High Charity and the birth rate declined. In response, radical Kig-Yar [[shipmaster]]s poisoned the Unggoy [[infusion]] supply, leading to the sterilization of many male Unggoy. After the [[Ministry of Concert]] failed to act accordingly, the Unggoy [[Unggoy Rebellion|revolted]] on High Charity. Eventually, the rebellion was put down when [[Unidentified Arbiter (Unggoy Rebellion)|an Arbiter]] partially glassed [[Balaho]].{{Ref/Reuse|ch150}}<ref name="h2a terminal10">'''Halo 2: Anniversary''', ''[[Terminal (Halo 2: Anniversary)|Terminal 10]]''</ref> Prior to the [[Human-Covenant War]] in [[2525]], High Charity was almost destroyed when the Forerunner Dreadnought was powered up by [[Mendicant Bias]], who was galvanized by the discovery of "[[Reclaimer]]s" by the Covenant.<ref>'''Halo: Contact Harvest''', ''page 276''</ref> Bias attempted to reach [[Harvest]] to transport the occupants to the [[Installation 00|Ark]]. It was inadvertently deactivated by a [[Lekgolo]] who were used by the Covenant to probe the Dreadnought's machinery; a worm short-circuited the ship during the launch sequence.<ref>'''Halo: Contact Harvest''', ''page 381''</ref> In the aftermath of [[Operation: SILENT STORM]], [[Fleetmaster]] [[Nizat 'Kvarosee]] was summoned to High Charity to explain himself where he noticed a massive fleet gathering to strike at humanity. During the discussion, the Hierarchs decide to relocate High Charity due to the possible danger of [[ONI]] finding it.<ref>'''[[Halo: Oblivion]]''', ''Chapter 5''</ref>


=== The Sacred Rings and the Great Journey ===
=== The Sacred Rings and the Great Journey ===
[[File:H2A Terminals - Ship in lower districts.jpg|250px|thumb|High Charity was a sprawling city in its prime.]]
[[File:H2A Terminals - Ship in lower districts.jpg|250px|thumb|right|High Charity was a sprawling city in its prime.]]
Upon the discovery of [[Installation 04]] by the Covenant, High Charity was supposed to perform a [[Slipstream space|slipspace]] jump to the ring along with its fleet, where the [[Hierarchs]] would activate the ring to send the Covenant on the [[Covenant religion|Great Journey]]. The [[Fleet of Particular Justice]], led by then [[Supreme Commander]] [[Thel 'Vadam]]ee, had already made its way to the ring while chasing the {{Class|Halcyon|light cruiser}} {{UNSCShip|Pillar of Autumn}}, but they were unaware of the Flood's presence on the installation, and did not expect interference from the UNSC. When High Charity and its fleet arrived at [[Threshold]], they found that both Installation 04 and most of the Fleet of Particular Justice had been [[Battle of Installation 04|utterly destroyed]].<ref>'''Halo 2''', campaign level ''[[The Heretic]]''</ref><ref>'''Halo 2: Anniversary''', ''[[Terminal (Halo 2: Anniversary)|Terminal 13]]''</ref>
Upon the discovery of [[Installation 04]] by the Covenant, High Charity was supposed to perform a [[Slipstream space|slipspace]] jump to the ring along with its fleet, where the [[Hierarchs]] would activate the ring to send the Covenant on the [[Covenant religion|Great Journey]]. The [[Fleet of Particular Justice]], led by then [[Supreme Commander]] [[Thel 'Vadam]]ee, had already made its way to the ring while chasing the {{Class|Halcyon|light cruiser}} {{UNSCShip|Pillar of Autumn}}, but they were unaware of the Flood's presence on the installation, and did not expect interference from the [[United Nations Space Command|UNSC]]. When High Charity and its fleet arrived at [[Threshold]], they found that both Installation 04 and most of the Fleet of Particular Justice had been [[Battle of Installation 04|utterly destroyed]].<ref>'''Halo 2''', campaign level ''[[The Heretic]]''</ref><ref>'''Halo 2: Anniversary''', ''[[Terminal (Halo 2: Anniversary)|Terminal 13]]''</ref>


After fleeing from [[Earth]] to [[Installation 05]], the [[Prophet of Regret|High Prophet of Regret]] sent the coordinates of the Halo ring to High Charity. The planetoid and its fleet arrived just in time to watch [[John-117]] and a group of [[UNSC Marine Corps|Marines]] [[Assassination of the Prophet of Regret|assassinate]] Regret. It then held position over Installation 05 until hostilities erupted between the [[Sangheili]] and the [[Jiralhanae]], as the [[Great Schism]] began in [[2552|November 2552]].<ref>'''Halo 2''', campaign level, ''[[Regret (Halo 2 level)|Regret]]''</ref>
After fleeing from [[Earth]] to [[Installation 05]], the [[Prophet of Regret|High Prophet of Regret]] sent the coordinates of the Halo ring to High Charity. The planetoid and its fleet arrived just in time to watch [[John-117]] and a group of [[UNSC Marine Corps|Marines]] [[Assassination of the Prophet of Regret|assassinate]] Regret. It then held position over Installation 05 until hostilities erupted between the [[Sangheili]] and the [[Jiralhanae]], as the [[Great Schism]] began in [[2552|November 2552]].<ref>'''Halo 2''', campaign level, ''[[Regret (Halo 2 level)|Regret]]''</ref>
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=== Fall of High Charity ===
=== Fall of High Charity ===
{{Main|Fall of High Charity}}
{{Main|Fall of High Charity}}
[[File:H2A Great Schism.png|250px|thumb|Sangheili and Jiralhanae-controlled ships engage around High Charity.]]
[[File:H2A Great Schism.png|250px|thumb|right|Sangheili and Jiralhanae-controlled ships engage around High Charity.]]
During the chaos of the battle, John-117 infiltrated High Charity, by way of teleportation from [[Gravemind]] directly into the Council Chambers using [[Installation 05]]'s [[teleportation grid]].{{Ref/Reuse|gravemind}}
During the chaos of the battle, John-117 infiltrated High Charity, by way of teleportation from [[Gravemind]] directly into the Council Chambers using [[Installation 05]]'s [[teleportation grid]].{{Ref/Reuse|gravemind}}


At the same time, the Flood made their own entrance, using the captured {{UNSCShip|In Amber Clad}} to perform a slipspace jump into the interior of High Charity, bypassing its exterior defenses.{{Ref/Reuse|gravemind}} Once inside, the Flood used [[D77-TC Pelican|Pelican]] [[dropship]]s to spread both [[Flood combat form|combat]] and [[Flood carrier form|carrier forms]] throughout the city, using the inhabitants as new hosts. The Flood ravaged the Jiralhanae and Sangheili forces, who were already embroiled in conflict. John-117 was unfortunately caught in the middle of the battle, but managed to escape.{{Ref/Reuse|highcharity}}
At the same time, the Flood made their own entrance, using the captured {{UNSCShip|In Amber Clad}} to perform a slipspace jump into the interior of High Charity, bypassing its exterior defenses.{{Ref/Reuse|gravemind}} Once inside, the Flood used [[D77-TC Pelican|Pelican]] [[dropship]]s to spread both [[Flood combat form|combat]] and [[Flood carrier form|carrier forms]] around the city. The Flood ravaged the Jiralhanae and Sangheili forces, who were already embroiled in conflict. John-117 was unfortunately caught in the middle of the battle, but eventually managed to escape.{{Ref/Reuse|highcharity}}


Eventually, High Charity's Dreadnought took off, with both the [[Prophet of Truth]] and John-117 inside, leaving [[Cortana]] behind to detonate the crashed ''In Amber Clad''<nowiki>'</nowiki>s reactors to destroy the city which in turn would destroy [[Installation 05]] if Tartarus activated it.{{Ref/Reuse|highcharity}} Remaining loyalist and separatist forces either evacuated from the city—likely to be destroyed by the Sangheili quarantine fleet—or were consumed by the Flood, as they overwhelmed all remaining opposition in the city. The Gravemind took complete control of the Sanctum of the Hierarchs, using the [[High Council Chamber]] itself as his "throne room".<ref>'''Halo 2''', campaign level, ''[[The Great Journey|Epilogue]]''</ref> The Gravemind made drastic modifications to the former holy city in order to enable it to function without the Keyship that used to power it and to more effectively act as a carrier of the Flood parasite by altering and optimizing the native Covenant technology as well as applying its [[Precursor]]-derived knowledge.<ref name="Bulletin924">[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-9-24-14 '''Halo Waypoint''': ''The Halo Bulletin - 9.24.14'']</ref>
Eventually, High Charity's Dreadnought took off, with both the [[Prophet of Truth]] and John-117 inside, leaving [[Cortana]] behind to detonate the crashed ''In Amber Clad''<nowiki>'</nowiki>s reactors to destroy the city which in turn would destroy [[Installation 05]] if Tartarus activated it.{{Ref/Reuse|highcharity}} Remaining loyalist and separatist forces either evacuated from the city—likely to be destroyed by the Sangheili quarantine fleet—or were consumed by the Flood, as they overwhelmed all remaining opposition in the city. The Gravemind took complete control of the Sanctum of the Hierarchs, using the [[High Council Chamber]] itself as his "throne room".<ref>'''Halo 2''', campaign level, ''[[The Great Journey|Epilogue]]''</ref> The Gravemind made drastic modifications to the former holy city in order to enable it to function without the Keyship that used to power it and to more effectively act as a carrier of the Flood parasite by altering and optimizing the native Covenant technology as well as applying its [[Precursor]]-derived knowledge.<ref name="Bulletin924">[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-halo-bulletin-9-24-14 '''Halo Waypoint''': ''The Halo Bulletin - 9.24.14'']</ref>
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===Arrival at the Ark===
===Arrival at the Ark===
{{Main|Battle of Installation 00|Raid on High Charity}}
{{Main|Battle of Installation 00|Raid on High Charity}}
[[File:Flood biomass.jpg|thumb|250px|The interior of the Flood Infested High Charity, its corridors have amalgamated Flood biomass.]]
[[File:Flood biomass.jpg|right|250px|thumb|The interior of the Flood Infested High Charity, its corridors have amalgamated Flood biomass.]]
After the [[Battle for Earth]], a message from [[Cortana]] notified [[John-117]] that the [[Gravemind]] was speeding the infested High Charity toward [[Earth]], and that the [[Portal at Voi]] led to [[Installation 00|the Ark]]. However, Cortana claimed that there was a solution to stopping the Flood on the Ark, one that did not require firing the remaining Halo rings.{{Ref/Reuse|floodgate}}
After the [[Battle for Earth]], a message from [[Cortana]] notified [[John-117]] that the [[Gravemind]] was speeding the infested High Charity toward [[Earth]], and that the [[Portal at Voi]] led to [[Installation 00|the Ark]]. However, Cortana claimed that there was a solution to stopping the Flood on the Ark, one that did not require firing the remaining Halo rings.{{Ref/Reuse|floodgate}}


On November 18, 2552, High Charity arrived in the [[Sol system]] and made a slipspace jump bound for the Ark near [[Mars]] at 1545 hours.{{Ref/Site|URL=https://www.halowaypoint.com/en-us/forums/db05ce78845f4120b062c50816008e5d/topics/query-catalog-old/7fbf60e8-92f7-4826-ac2a-ab1b5e4e3603/posts|Site=Halo Waypoint Forums|Page=Query: Catalog(old)|D=29|M=12|Y=2019|LocalArchive=Catalog/Archive/2014#Query: Catalog(old)}} The Gravemind was able to perform the jump under the city's own power rather than using the [[Portal at Voi]] due to the major modifications it had made and its knowledge of the esoteric techniques the [[Precursor]]s once used.{{Ref/Reuse|Bulletin924}} During the [[Battle of Installation 00]] while the combined human and Sangheili forces were attempting to reach [[Installation 00 Citadel|the Citadel]], High Charity appeared, disgorging [[Flood dispersal pod]]s—one of which pierced [[Rtas 'Vadum]]'s {{Class|CAS|assault carrier}} ''[[Shadow of Intent]]''—and crashed on the installation,<ref name="h3covenant">'''[[Halo 3]]''', campaign level ''[[The Covenant]]''</ref> having been weakened by the Gravemind's desperate ''ad hoc'' transit measure.{{Ref/Reuse|Bulletin924}} Covered with Flood biomass and with the interior transformed into a Flood hive, High Charity was almost unrecognizable.{{Ref/Reuse|h3covenant}}
On November 18, 2552, High Charity arrived in the [[Sol system]] and made a slipspace jump bound for the Ark near [[Mars]] at 1545 hours.<ref>[https://forums.halowaypoint.com/yaf_postsm2959975_Query--Catalog.aspx#post2959975 '''Halo Waypoint''': ''Query - Catalog'']</ref> The Gravemind was able to perform the jump under the city's own power rather than using the [[Portal at Voi]] due to the major modifications it had made and its knowledge of the esoteric techniques the [[Precursor]]s once used.{{Ref/Reuse|Bulletin924}} During the [[Battle of Installation 00]] while the combined human and Sangheili forces were attempting to reach [[Installation 00 Citadel|the Citadel]], High Charity appeared, disgorging [[Flood dispersal pod]]s—one of which pierced [[Rtas 'Vadum]]'s {{Class|CAS|assault carrier}} ''[[Shadow of Intent]]''—and crashed on the installation,<ref name="h3covenant">'''[[Halo 3]]''', campaign level ''[[The Covenant]]''</ref> having been weakened by the Gravemind's desperate ''ad hoc'' transit measure.{{Ref/Reuse|Bulletin924}} Covered with Flood biomass and with the interior transformed into a Flood hive, High Charity was almost unrecognizable.{{Ref/Reuse|h3covenant}}


[[File:H3 High Charity Blowing up.jpg|250px|thumb|left|High Charity explodes.]]
[[File:H3 High Charity Blowing up.jpg|250px|thumb|left|High Charity explodes.]]
After stopping Truth from activating the rings, John-117 returned to the Flood-infested High Charity on a mission to retrieve [[Cortana]]. After successfully locating and retrieving her, he overloaded High Charity's backup reactor core and maneuvered back through High Charity to meet the Arbiter and reactivate a crashed Pelican dropship to escape the explosion. High Charity was destroyed by the resulting explosions, with only its broken outer shell and [[Spine of the Gods|Unbreakable Spine]] remaining as burnt rubble. The Gravemind managed to escape, and immediately began rebuilding itself on [[Installation 08]].<ref>'''[[Halo 3]]''', campaign level ''[[Halo (Halo 3 level)|Halo]]''</ref>
After stopping Truth from activating the rings, John-117 returned to the Flood-infested High Charity on a mission to retrieve [[Cortana]]. After successfully locating and retrieving her, he overloaded High Charity's backup reactor core and maneuvered back through High Charity to meet the Arbiter and reactivate a crashed Pelican dropship to escape the explosion. High Charity was destroyed by the resulting explosions, with only its broken outer shell and Unbreakable Spine remaining as burnt rubble. The Gravemind managed to escape, and immediately began rebuilding itself on [[Installation 08]].<ref>'''[[Halo 3]]''', campaign level ''[[Halo (Halo 3 level)|Halo]]''</ref>


Three days after the battle, with a few of the Flood spores having survived the [[Raid on High Charity|explosion]] of High Charity's reactor and the [[Raid on Installation 08|faulty firing]] of [[Installation 08]], the Ark's [[monitor]] [[000 Tragic Solitude]] had the ruined remains of the city sealed off with a [[containment shield]] and the Ark's [[Sentinel]]s raze the perimeter and modify the refugia nearby so that no sentient life would survive in the vicinity, thus depriving the Flood of new host bodies were they ever to escape. Tragic Solitude also set a battalion of Sentinels on patrol around the perimeter, not only to keep the Flood contained, but to defend against any future outsiders who might try to enter the wreckage and thus unleash the Flood.<ref name="AUT">'''[[Halo Wars 2]]''' ''Phoenix Logs'' - ''Idle Hands II''</ref>
Three days after the battle, with a few of the Flood spores having survived the [[Raid on High Charity|explosion]] of High Charity's reactor and the [[Raid on Installation 08|faulty firing]] of [[Installation 08]], the Ark's [[monitor]] [[000 Tragic Solitude]] had the ruined remains of the city sealed off with a [[containment shield]] and the Ark's [[Sentinel]]s raze the perimeter and modify the refugia nearby so that no sentient life would survive in the vicinity, thus depriving the Flood of new host bodies were they ever to escape. Tragic Solitude also set a battalion of Sentinels on patrol around the perimeter, not only to keep the Flood contained, but to defend against any future outsiders who might try to enter the wreckage and thus unleash the Flood.<ref name="AUT">'''[[Halo Wars 2]]''' ''Phoenix Logs'' - ''Idle Hands II''</ref>
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{{Main|Outbreak on Installation 00}}
{{Main|Outbreak on Installation 00}}
{{Quote|I told you NOT to go inside. FOR GOOD REASON!|[[Atriox]] to [[Voridus]]<ref name="Manifestation">'''[[Halo Wars 2]]''', campaign level ''[[Manifestation]]''</ref>}}
{{Quote|I told you NOT to go inside. FOR GOOD REASON!|[[Atriox]] to [[Voridus]]<ref name="Manifestation">'''[[Halo Wars 2]]''', campaign level ''[[Manifestation]]''</ref>}}
[[File:HW2-HighCharityremains.png|350px|thumb|The ruined remains and rubble left over from High Charity's destruction.]]
[[File:HW2-HighCharityremains.png|350px|thumb|right|The ruined remains and rubble left over from High Charity's destruction.]]
A mercenary organization known as the [[Banished]] were inadvertently responsible for a second Flood outbreak around the rubble of the destroyed High Charity. In early [[2559#June|June 2559]], after the loss of the ''[[Enduring Conviction]]'' in the [[Second Ark Conflict]], the [[Jiralhanae]] brothers [[Pavium]] and [[Voridus]] were tasked to salvage the wrecks around High Charity for weapons to use in [[Second Ark Conflict|the conflict]] with the humans of the {{UNSCShip|Spirit of Fire}}. The Banished leader [[Atriox]], aware of the potential danger of the [[Flood]] having survived in the city, gave specific orders to only scout the shell and not to go inside lest surviving Flood be disturbed. However, [[Voridus]], like many of the Banished, did not take the threat of the Flood seriously, believing it simply be another lie of the [[San'Shyuum|Prophets]]. Ignoring the warnings of both Atriox and his own brother Pavium, Voridus deactivated the Ark's Sentinel defense network and used a [[Barukaza Workshop Scarab]] to burn a hole in the [[containment shield]] around the former Covenant holy city. When Voridus' troops entered the wreckage to salvage it, they were ambushed by thousands of Flood [[infection form]]s lurking within High Charity which were then set loose upon the Ark. With the Sentinel defense network down, the Flood were left unhindered by the Ark's defense systems.<ref name="What Could Go Wrong?">'''[[Halo Wars 2: Awakening the Nightmare]]''', campaign level ''[[What Could Go Wrong?]]''</ref>
A mercenary organization known as the [[Banished]] were inadvertently responsible for a second Flood outbreak around the rubble of the destroyed High Charity. In early [[2559#June|June 2559]], after the loss of the ''[[Enduring Conviction]]'' in the [[Second Ark Conflict]], the [[Jiralhanae]] brothers [[Pavium]] and [[Voridus]] were tasked to salvage the wrecks around High Charity for weapons to use in [[Second Ark Conflict|the conflict]] with the humans of the {{UNSCShip|Spirit of Fire}}. The Banished leader [[Atriox]], aware of the potential danger of the [[Flood]] having survived in the city, gave specific orders to only scout the shell and not to go inside lest surviving Flood be disturbed. However, [[Voridus]], like many of the Banished, did not take the threat of the Flood seriously, believing it simply be another lie of the [[San'Shyuum|Prophets]]. Ignoring the warnings of both Atriox and his own brother Pavium, Voridus deactivated the Ark's Sentinel defense network and used a [[Banished Scarab]] to burn a hole in the [[containment shield]] around the former Covenant holy city. When Voridus' troops entered the wreckage to salvage it, they were ambushed by thousands of Flood [[infection form]]s lurking within High Charity which were then set loose upon the Ark. With the Sentinel defense network down, the Flood were left unhindered by the Ark's defense systems.<ref name="What Could Go Wrong?">'''[[Halo Wars 2: Awakening the Nightmare]]''', campaign level ''[[What Could Go Wrong?]]''</ref>


Pavium quickly assembled a force to rescue his brother, defending against overwhelming Flood forces before finally retreating to meet up with Voridus at a Banished drill site near a Forerunner archive that contained a control terminal for the Sentinel defense network.<ref name="Fighting Retreat">'''[[Halo Wars 2: Awakening the Nightmare]]''', campaign level ''[[Fighting Retreat]]''</ref> As the area was honeycombed with fissures filled with unstable explosive power, Pavium managed to use Banished Salvage Drills to start a chain reaction to burn away the majority of the Flood in the area, allowing Voridus to access the archive.<ref name="Light the Fuse">'''[[Halo Wars 2: Awakening the Nightmare]]''', campaign level ''[[Light the Fuse]]''</ref> Inside, despite heavy Flood resistance, Voridus and his troops managed to reactivate the Sentinel defense network which began to cleanse the Flood.<ref name="The Archive">'''[[Halo Wars 2: Awakening the Nightmare]]''', campaign level ''[[The Archive]]''</ref> However, by this time, the Flood had created a massive [[Proto-Gravemind]] in the area near High Charity that was in danger of becoming a full-fledged [[Gravemind]] while the threat from the Flood forced Atriox to pull back from positions he had established to fight the humans. Voridus, Pavium and Banished forces, with the help of the Ark's defenses, in particular a [[Retriever Sentinel]], managed to kill the Proto-Gravemind before it could become a Gravemind.{{Ref/Reuse|Manifestation}}
Pavium quickly assembled a force to rescue his brother, defending against overwhelming Flood forces before finally retreating to meet up with Voridus at a Banished drill site near a Forerunner archive that contained a control terminal for the Sentinel defense network.<ref name="Fighting Retreat">'''[[Halo Wars 2: Awakening the Nightmare]]''', campaign level ''[[Fighting Retreat]]''</ref> As the area was honeycombed with fissures filled with unstable explosive power, Pavium managed to use Banished Salvage Drills to start a chain reaction to burn away the majority of the Flood in the area, allowing Voridus to access the archive.<ref name="Light the Fuse">'''[[Halo Wars 2: Awakening the Nightmare]]''', campaign level ''[[Light the Fuse]]''</ref> Inside, despite heavy Flood resistance, Voridus and his troops managed to reactivate the Sentinel defense network which began to cleanse the Flood.<ref name="The Archive">'''[[Halo Wars 2: Awakening the Nightmare]]''', campaign level ''[[The Archive]]''</ref> However, by this time, the Flood had created a massive [[Proto-Gravemind]] in the area near High Charity that was in danger of becoming a full-fledged [[Gravemind]] while the threat from the Flood forced Atriox to pull back from positions he had established to fight the humans. Voridus, Pavium and Banished forces, with the help of the Ark's defenses, in particular a [[Retriever Sentinel]], managed to kill the Proto-Gravemind before it could become a Gravemind.{{Ref/Reuse|Manifestation}}
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After learning that Atriox had retrieved the shards of the [[Menachite Forerunner crystal]], [[Castor]] and [[Inslaan 'Gadogai]] were concerned that he had found them in the ruins of High Charity, knowing that if the space station had survived, then the Flood most likely would've too. However, [[Escharum]] explained that Atriox had found them aboard the ''[[Anodyne Spirit]]'' rather than High Charity.{{Ref/Novel|Id=Chapter 3|HSoR|Chapter=3}}
After learning that Atriox had retrieved the shards of the [[Menachite Forerunner crystal]], [[Castor]] and [[Inslaan 'Gadogai]] were concerned that he had found them in the ruins of High Charity, knowing that if the space station had survived, then the Flood most likely would've too. However, [[Escharum]] explained that Atriox had found them aboard the ''[[Anodyne Spirit]]'' rather than High Charity.{{Ref/Novel|Id=Chapter 3|HSoR|Chapter=3}}


==Non-canon and dubious canon appearances==
[[File:HTV-SilverHC.jpg|200px|thumb|''High Charity'' in the Silver Timeline.]]
===Silver Timeline===
{{Main|High Charity/Silver}}
''High Charity'' in the [[Silver Timeline]] is a mobile capital-ship and critical logistical and strategic component of the [[Covenant navy]].{{Ref/Site|Id=silver|URL=https://halotheseries.tv/|Site=Halo: The Series|Page=Dr. Catherine Halsey's Computer|D=25|M=3|Y=2022|LocalArchive=Dr. Catherine Halsey's Computer}}
{{clear}}
== Trivia ==
== Trivia ==
{{Other languages
{{Other languages
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==Gallery==
==Gallery==
===Concept art and illustrations===
<gallery>
<gallery>
File:H2_CAS_HighCharity_Concept.jpg|Early concept art showing High Charity as a flagship for ''[[Halo 2]]''.
File:H2_CAS_HighCharity_Concept.jpg|Early concept art showing High Charity as a flagship for ''[[Halo 2]]''.
File:H2_HighCharity_Concept_1.jpg|Another early concept, showing a structure that would have been inside High Charity.
File:H2_HighCharity_Concept_1.jpg|Another early concept, showing High Charity as a circular space station.
File:H2_HighCharity_Concept_2.jpg|Near-final concept, now showing the city's signature "mushroom" shape.
File:H2_HighCharity_Concept_2.jpg|Near-final concept, now showing the city's signature "mushroom" shape.
File:High_Charitypic.jpg|A view of High Charity.
File:War.jpg|High Charity at the beginning of the [[Great Schism]].
File:H2 Flood Touchdown.jpg|A Pelican with Flood arrives on High Charity.
File:City.jpg|The central dome of High Charity, with the Forerunner Dreadnought resting in the center.
File:H3 HighCharity Flood Concept.png|Concept art of High Charity for ''[[Halo 3]]''.
File:H3 HighCharity Flood Concept.png|Concept art of High Charity for ''[[Halo 3]]''.
File:H3 Cortana Concept 1.jpg|Concept art of the Flood-infested interior of High Charity.
File:H3 Cortana Concept 1.jpg|Concept art of the Flood-infested interior of High Charity.
File:H3 Cortana Reactor Concept.jpg|Concept art of the reactor room.
File:H3 Cortana Reactor Concept.jpg|Concept art of the reactor room.
File:H3 Cortana Concept 2.jpg|Concept art of the Master Chief's raid within High Charity.
File:H3 Cortana Concept 2.jpg|Concept art of the Master Chief's raid within High Charity.
File:OddOneOut HighCharity Concept.png|Concept art for High Charity in ''[[Odd One Out]]''.
File:H2A - HighCharityBattle Concept.png|Concept art of the battle in High Charity for ''[[Halo 2: Anniversary]]''.
File:H2A Concept HCDoors.jpg|Concept art of doors within High Charity for ''Halo 2: Anniversary''.
File:H2A-Terminals_HighCharityBuildings_Concept.jpg|Concept art of buildings in High Charity's city from the ''Halo 2: Anniversary'' terminals.
File:H2A Terminals Concept CharitySkyline.jpg|Concept art of the skyline of the city in the terminals.
File:H2A Terminals Concept LowCharity.jpg|Concept of the streets of the city in the terminals.
File:HW2_HCContainment_Concept.jpg|Concept art of the containment shield and area surrounding it on Installation 00.
File:HW2_ATNScarabExcavation_concept.jpg|Concept art of a [[Barukaza Workshop Scarab]] cutting into High Charity.
File:HW2_HighCharityVista_Concept_1.jpg|Concept art of the High Charity ruins in ''Halo Wars 2''.
File:HW2_HighCharityVista_Concept_2.jpg|Concept art of the High Charity ruins in ''Halo Wars 2''.
File:HW2_HighCharityVista_Concept_3.jpg|Concept art of the High Charity ruins in ''Halo Wars 2''.
File:HW2_HighCharityVista_Concept_4.jpg|Concept art of the High Charity ruins in ''Halo Wars 2''.
File:HW2_HighCharityVista_Concept_5.jpg|Concept art of the High Charity ruins in ''Halo Wars 2''.
File:HW2_HighCharityVista_Concept_6.jpg|Concept art of the High Charity ruins in ''Halo Wars 2''.
File:HM-HighCharity.jpg|Diagram of High Charity in ''[[Halo Mythos]]''.
</gallery>
===Screenshots===
<gallery>
File:High_Charitypic.jpg|A view of High Charity.
File:War.jpg|High Charity at the beginning of the [[Great Schism]].
File:City.jpg|The central dome of High Charity, with the Forerunner Dreadnought resting in the center.
File:Flood Charity.png|The Flood-infested High Charity in ''Halo 3''.
File:Flood Charity.png|The Flood-infested High Charity in ''Halo 3''.
File:High Charity Infested.jpg|High Charity's reactor core room after the Flood infestation.
File:High Charity Infested.jpg|High Charity's reactor core room after the Flood infestation.
File:HighCharity-scale.gif|A size comparison between High Charity and the [[Forerunner Dreadnought]].
File:HighCharity-scale.gif|A size comparison between High Charity and the [[Forerunner Dreadnought]].
File:H2A - HighCharityBattle Concept.png|Concept art of the battle in High Charity for ''[[Halo 2: Anniversary]]''.
File:H2A - Great Schism.jpg|High Charity in ''Halo 2: Anniversary''.
File:H2A - Great Schism.jpg|High Charity in ''Halo 2: Anniversary''.
File:H2A-HighCouncilSession.jpg|The High Council Chamber of High Charity where the Prophets and Sangheili Councilors congregate.
File:H2A-HighCouncilSession.jpg|The High Council Chamber of High Charity where the Prophets and Sangheili Councilors congregate.
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File:H2A - Drawn Quite A Crowd.jpg|One of High Charity's public arenas towering over the cityscape.
File:H2A - Drawn Quite A Crowd.jpg|One of High Charity's public arenas towering over the cityscape.
File:H2A-High Charity In-game.png|The city in ''Halo 2: Anniversary''.
File:H2A-High Charity In-game.png|The city in ''Halo 2: Anniversary''.
File:H2A Terminals - High Charity interior.jpg|An overview of the Covenant's Holy City within High Charity in ''Halo 2: Anniversary''{{'}}s [[Terminal (Halo 2: Anniversary)|terminals]].
File:H2A Terminals - High Charity interior.jpg|An overview of the Covenant's Holy City within High Charity in ''Halo 2: Anniversary'''s [[Terminal (Halo 2: Anniversary)|terminals]].
File:Scorched Earth.jpg|The full expanse of the Covenant Holy City, centered around the massive Forerunner Dreadnought.  
File:Scorched Earth.jpg|The full expanse of the Covenant Holy City, centered around the massive Forerunner Dreadnought.  
File:H2A Terminals - Ship in lower districts.jpg|The urban sprawl of High Charity.
File:H2A Terminals - Ship in lower districts.jpg|The urban sprawl of High Charity.
File:H2A Terminals - Scribe on balcony.jpg|A [[Unidentified San'Shyuum scribe|San'Shyuum scribe]] admiring the Covenant holy city.
File:H2A Terminals - Scribe on balcony.jpg|A [[Unidentified San'Shyuum scribe|San'Shyuum scribe]] admiring the Covenant holy city.
File:HW2-HC hall.jpg|A render of High Charity's Hall from ''[[Halo Wars 2]]''.
File:H2A-Terminals_HighCharityBuildings_Concept.jpg|Concept art of buildings in the High Charity city from ''Halo 2: Anniversary'' terminals.
File:HM-HighCharity.jpg|Diagram of High Charity in ''[[Halo Mythos]]''.
File:HW2-HC hall.jpg|A render of the ''High Charity'''s Hall from [[Halo Wars 2]].
File:HW2-Banishedtrio.png|Three Banished Brutes entering hall of the Flood infested ''High Charity''.
File:HW2-Banishedtrio.png|Three Banished Brutes entering hall of the Flood infested ''High Charity''.
File:HW2_HCContainment_Concept.jpg|Concept art of the containment shield and area surrounding it on Installation 00.
File:HW2_ATNScarabExcavation_concept.jpg|Concept art of a [[Banished Scarab]] cutting into High Charity.
File:HW2_HighCharityVista_Concept_1.jpg|Concept art of the High Charity ruins in ''Halo Wars 2''.
File:HW2_HighCharityVista_Concept_2.jpg|Concept art of the High Charity ruins in ''Halo Wars 2''.
File:HW2_HighCharityVista_Concept_3.jpg|Concept art of the High Charity ruins in ''Halo Wars 2''.
File:HW2_HighCharityVista_Concept_4.jpg|Concept art of the High Charity ruins in ''Halo Wars 2''.
File:HW2_HighCharityVista_Concept_5.jpg|Concept art of the High Charity ruins in ''Halo Wars 2''.
File:HW2_HighCharityVista_Concept_6.jpg|Concept art of the High Charity ruins in ''Halo Wars 2''.
File:HW2-HighCharityshield.png|A distant view of the destroyed ruins of High Charity on Installation 00.
File:HW2-HighCharityshield.png|A distant view of the destroyed ruins of High Charity on Installation 00.
File:HW2-HighCharityshieldclose.png|A close up of the destroyed High Charity covered in a [[containment shield]].
File:HW2-HighCharityshieldclose.png|A close up of the destroyed High Charity covered in a [[containment shield]].
File:HW2-Scarabbeatsshield.png|Voridus' [[Barukaza Workshop Scarab]] breaks through a segment of the [[containment shield]] around High Charity's ruins.
File:HW2-Scarabbeatsshield.png|Voridus' [[Banished Scarab]] breaks through a segment of the [[containment shield]] around High Charity's ruins.
File:HW2-Cleanup.png|Aggressor Sentinels head towards the destroyed remains of High Charity to contain the Flood.
File:HW2-Cleanup.png|Aggressor Sentinels head towards the destroyed remains of High Charity to contain the Flood.
File:PL - PandorasBox1.jpg|[[G. Peterson]] and his squad overwatching High Charity's ominous remnants.
File:PL - PandorasBox1.jpg|[[G. Peterson]] and his squad overwatching High Charity's ominous remnants.
File:HTV-SilverHC.jpg|High Charity in ''[[Halo: The Television Series]]''.
</gallery>
</gallery>


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**''[[Origins]]''
**''[[Origins]]''
**''[[Odd One Out]]'' {{C|Non-canonical appearance}}
**''[[Odd One Out]]'' {{C|Non-canonical appearance}}
*''[[Halo: Evolutions]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Stomping on the Heels of a Fuss]]'' {{Mo}}
**''[[Stomping on the Heels of a Fuss]]'' {{Mo}}
**''[[Wages of Sin]]''
**''[[Wages of Sin]]''
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*''[[Halo 5: Guardians]]''
*''[[Halo 5: Guardians]]''
*''[[Halo: Shadow of Intent]]'' {{Mo}}
*''[[Halo: Shadow of Intent]]'' {{Mo}}
*''[[Halo Mythos: A Guide to the Story of Halo]]''
*''[[Halo Mythos]]''
*''[[Halo: Envoy]]'' {{Mo}}
*''[[Halo: Envoy]]'' {{Mo}}
*''[[Halo Wars 2]]''
*''[[Halo Wars 2]]''
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**''[[Sacrifice]]'' {{Mo}}
**''[[Sacrifice]]'' {{Mo}}
*''[[Halo: Divine Wind]]'' {{Mo}}
*''[[Halo: Divine Wind]]'' {{Mo}}
*''[[Halo: Outcasts]]'' {{Mo}}
*''[[Halo: The Television Series]]''
*''[[Halo: Age of Retribution]]'' {{Mo}}
**''[[Contact]]''
**''[[Unbound]]''
{{Col-end}}
{{Col-end}}


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{{Covenant Ships}}
{{Covenant Ships}}
[[Category:High Charity| ]]
[[Category:High Charity locations| ]]
[[Category:Space stations]]
[[Category:Space stations]]

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