Editing High Charity
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An "artificial star" at the peak of the dome simulated natural sunlight within the city, and its glow would periodically dim and intensify to simulate day and night cycles. A typical day on High Charity was roughly comparable to 265 [[unit]]s, or one [[cycle]] (equivalent to 265 Earth hours).<ref>'''[[Halo Encyclopedia (2009 edition)]]''', ''page 31''</ref> The interior artificial environment on the station was Earth-like, with a generated gravity of 0.95 G, a [[Wikipedia:Nitrogen|nitrogen]]-[[oxygen]]-[[argon]] atmosphere of 1.03 atmospheres and a temperature range of 10 °C to 24 °C (50 °F to 75 °F). The "stalk" beneath the dome was a mass of some 8,930{{Ref/Reuse|VIS93}} semi-rigid umbilical docking tethers.{{Ref/Reuse|CH145}} | An "artificial star" at the peak of the dome simulated natural sunlight within the city, and its glow would periodically dim and intensify to simulate day and night cycles. A typical day on High Charity was roughly comparable to 265 [[unit]]s, or one [[cycle]] (equivalent to 265 Earth hours).<ref>'''[[Halo Encyclopedia (2009 edition)]]''', ''page 31''</ref> The interior artificial environment on the station was Earth-like, with a generated gravity of 0.95 G, a [[Wikipedia:Nitrogen|nitrogen]]-[[oxygen]]-[[argon]] atmosphere of 1.03 atmospheres and a temperature range of 10 °C to 24 °C (50 °F to 75 °F). The "stalk" beneath the dome was a mass of some 8,930{{Ref/Reuse|VIS93}} semi-rigid umbilical docking tethers.{{Ref/Reuse|CH145}} | ||
The station received the majority of its power from the [[Forerunner Dreadnought]], the ship at the center of the city. The city was completely powered by the engines of the decommissioned Forerunner vessel. The Dreadnought's engines were powerful enough to run the city on a fraction of their potential output.<ref name="gravemind">'''Halo 2''', campaign level, ''[[Gravemind (level)|Gravemind]]''</ref> However, the station also possessed a set of backup auxiliary reactors that were capable of generating enough power for slipspace travel.<ref name="cortana">'''Halo 3''', campaign level, ''[[Cortana (level)|Cortana]]''</ref> Known as the Founts, the massive network of clustered pinch-fusion reactors were intended to supplement the energy siphoned from the inert Dreadnought. But since these paled in comparison from power from the Dreadnought's engines, centuries of expansion and complacency left them wholly inadequate to keep the capital powered.{{Ref/Book|Id=HE220| | The station received the majority of its power from the [[Forerunner Dreadnought]], the ship at the center of the city. The city was completely powered by the engines of the decommissioned Forerunner vessel. The Dreadnought's engines were powerful enough to run the city on a fraction of their potential output.<ref name="gravemind">'''Halo 2''', campaign level, ''[[Gravemind (level)|Gravemind]]''</ref> However, the station also possessed a set of backup auxiliary reactors that were capable of generating enough power for slipspace travel.<ref name="cortana">'''Halo 3''', campaign level, ''[[Cortana (level)|Cortana]]''</ref> Known as the Founts, the massive network of clustered pinch-fusion reactors were intended to supplement the energy siphoned from the inert Dreadnought. But since these paled in comparison from power from the Dreadnought's engines, centuries of expansion and complacency left them wholly inadequate to keep the capital powered.{{Ref/Book|Id=HE220|Halo Encyclopedia (2022)|Section=Linked Reactors|Page=220-221}} For propulsion, the station was pushed along by the [[Wings of Malygus]], while the [[Sefom Invictus]] allowed it to enter and exit slipspace. Both of these systems are Forerunner artifacts of some form.{{Ref/Reuse|Warfleet}} | ||
== Layout == | == Layout == |