Editing Heroic
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The symbol for the Heroic difficulty setting in the trilogy is represented with a shield that has the [[Marathon]] logo encrusted into the center; over the shield are two [[United Nations Space Command|UNSC]] [[machete]]s crossed over each other. In ''[[Halo 3: ODST]]'', it is represented by two [[M7S Caseless Submachine Gun|silenced SMGs]] crossed over a shield with the Marathon symbol encrusted into the center. | The symbol for the Heroic difficulty setting in the trilogy is represented with a shield that has the [[Marathon]] logo encrusted into the center; over the shield are two [[United Nations Space Command|UNSC]] [[machete]]s crossed over each other. In ''[[Halo 3: ODST]]'', it is represented by two [[M7S Caseless Submachine Gun|silenced SMGs]] crossed over a shield with the Marathon symbol encrusted into the center. | ||
Heroic pits you against the [[Covenant]], who now rely on more efficient battlefield tactics, and their [[weapons]] inflict more damage per hit than their Normal-level counterparts. Elites will often take cover when their shields are down, and Grunts can withstand quite a few bullets. It is otherwise considered "Hard", in other games. | Heroic pits you against the [[Covenant]], who now rely on more efficient battlefield tactics, and their [[weapons]] inflict more damage per hit than their Normal-level counterparts. Enemies like the Elites will often take cover when their shields are down, and Grunts can withstand quite a few bullets before they go down. It is otherwise considered "Hard", in other games. Although in Normal [[John-117|Master Chief]], The [[Covenant]] and the [[Marine]]s have a more reasonable strength and health, Bungie has stated that Heroic difficulty is the "true Halo universe", due to the fact that in Heroic enemy numbers, behavior, and accuracy are more realistic. | ||
The following are a list of changes in the Heroic difficulty: | The following are a list of changes in the Heroic difficulty: | ||
*[[Health]] meter is smaller. Hits do more damage. | *[[Health]] meter is smaller. Hits do more damage. | ||
*Enemy numbers increased. | *Enemy numbers increased. | ||
*Increased AI on enemies. They will behave much more intelligently to defeat | *Increased AI on enemies. They will behave much more intelligently and will use effective tactics to avoid damage and defeat you. | ||
*[[Energy shielding|Energy shield]]s are only 75% their "normal" capacity. | *[[Energy shielding|Energy shield]]s are only 75% their "normal" capacity. | ||
*Increased shields and armor for enemies. | *Increased shields and armor for enemies. |