Editing Heroic
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The symbol for the Heroic difficulty setting in the trilogy is represented with a shield that has the [[Marathon]] logo encrusted into the center; over the shield are two [[United Nations Space Command|UNSC]] [[machete]]s crossed over each other. In ''[[Halo 3: ODST]]'', it is represented by two [[M7S Caseless Submachine Gun|silenced SMGs]] crossed over a shield with the Marathon symbol encrusted into the center. | The symbol for the Heroic difficulty setting in the trilogy is represented with a shield that has the [[Marathon]] logo encrusted into the center; over the shield are two [[United Nations Space Command|UNSC]] [[machete]]s crossed over each other. In ''[[Halo 3: ODST]]'', it is represented by two [[M7S Caseless Submachine Gun|silenced SMGs]] crossed over a shield with the Marathon symbol encrusted into the center. | ||
Heroic pits you against the [[Covenant]], who now | Heroic pits you against the [[Covenant]], who are now slightly smarter, and their [[weapons]] inflict more damage per hit than their Normal-level counterparts. Even the weakest of infantry, the Grunts, can withstand quite a few bullets before they go down. It is otherwise considered "Hard", in other games. Although in Normal [[John-117|Master Chief]], The [[Covenant]] and the [[Marine]]s have a more reasonable strength and health, Bungie has stated that Heroic difficulty is the "true Halo universe", due to the fact that in Heroic enemy numbers, behavior, and accuracy are more realistic. | ||
The following are a list of changes in the Heroic difficulty: | The following are a list of changes in the Heroic difficulty: | ||
*[[Health]] meter is smaller. Hits do more damage. | *[[Health]] meter is smaller. Hits do more damage. | ||
*[[Energy shielding|Energy shield]]s are only 75% their "normal" capacity. | *[[Energy shielding|Energy shield]]s are only 75% their "normal" capacity. | ||
*Increased shields and armor for enemies. | *Increased shields and/or armor for enemies. | ||
* | *Many [[Sangheili Minor|Minor Elites]] are replaced by [[Sangheili Major|Major Elites]]. [[Unggoy Major|Major Grunts]] are more frequent as well, along with other opponents. | ||
*Enemies | *Enemies are smarter regarding tactical actions, and are thus harder to kill (ex. starting to hide behind barriers when their shields are down). | ||
*[[UNSC Marine Corps|Marines]] have reduced effectiveness and are weaker; their tactical intelligence has also been reduced. | *[[UNSC Marine Corps|Marines]] have reduced effectiveness and are weaker; their tactical intelligence has also been reduced. | ||
*[[Sangheili Ultra|Ultra Elites]] and [[Unggoy Ultra|Ultra Grunts]] appear ever so often and for the Elites, they normally dual wield. | |||
*Many more [[Kig-Yar|Jackal]] snipers are placed throughout levels, and in ''[[Halo 3]]'' and ''Halo 3: ODST'', some of them have [[Sulok-pattern beam rifle|Beam Rifles]] instead of [[Vostu-pattern carbine|carbines]]. | |||
*The numbers of enemy forces will be increased. | |||
All of these wrap up into a nice gameplay option for more experienced players, who find [[Normal]] less exciting, and [[Legendary]] too hard. This difficulty may be deemed the most realistic by some players; however, this is not to be stated as a fact, as each player has his/her own comfort zone, regarding difficulty. | |||
In ''Halo 3'', Heroic was intended for those who have played the prior games and multiplayer, resulting in increased skill. This increase means that those who found Normal comfortable in ''Halo 2'', will find Heroic just right for ''Halo 3'', according to Frankie. [[Martin O'Donnell]] stated that, 'Normal is for beginners who are embarrassed to pick [[Easy]]. Heroic is what we intended.' | |||
==''Halo: Combat Evolved'' and ''Halo: Anniversary''== | ==''Halo: Combat Evolved'' and ''Halo: Anniversary''== |