Editing Heroic

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The symbol for the Heroic difficulty setting in the trilogy is represented with a shield that has the [[Marathon]] logo encrusted into the center; over the shield are two [[United Nations Space Command|UNSC]] [[machete]]s crossed over each other. In ''[[Halo 3: ODST]]'', it is represented by two [[M7S Caseless Submachine Gun|silenced SMGs]] crossed over a shield with the Marathon symbol encrusted into the center.
The symbol for the Heroic difficulty setting in the trilogy is represented with a shield that has the [[Marathon]] logo encrusted into the center; over the shield are two [[United Nations Space Command|UNSC]] [[machete]]s crossed over each other. In ''[[Halo 3: ODST]]'', it is represented by two [[M7S Caseless Submachine Gun|silenced SMGs]] crossed over a shield with the Marathon symbol encrusted into the center.


Heroic pits you against the [[Covenant]], who now rely on more efficient battlefield tactics, and their [[weapons]] inflict more damage per hit than their Normal-level counterparts. Elites will often take cover when their shields are down, and Grunts can withstand quite a few bullets. It is otherwise considered "Hard", in other games. While Normal represents health, strength and firepower of [[John-117|the Master Chief]], [[Covenant]] and [[UNSC Marine Corps|Marines]]s, Bungie has stated that Heroic difficulty is the "true Halo universe", due to the fact that enemy numbers, behavior, and accuracy are more realistic.
Heroic pits you against the [[Covenant]], who are now slightly smarter, and their [[weapons]] inflict more damage per hit than their Normal-level counterparts. Even the weakest of infantry, the Grunts, can withstand quite a few bullets before they go down. It is otherwise considered "Hard", in other games. Although in Normal [[John-117|Master Chief]], The [[Covenant]] and the [[Marine]]s have a more reasonable strength and health, Bungie has stated that Heroic difficulty is the "true Halo universe", due to the fact that in Heroic enemy numbers and accuracy are more realistic.


The following are a list of changes in the Heroic difficulty:
The following are a list of changes in the Heroic difficulty:
*[[Health]] meter is smaller. Hits do more damage.
*[[Health]] meter is smaller. Hits do more damage.
*Enemy numbers increased.
*Increased AI on enemies. They will behave much more intelligently to defeat the player while also maintaining defense.
*[[Energy shielding|Energy shield]]s are only 75% their "normal" capacity.
*[[Energy shielding|Energy shield]]s are only 75% their "normal" capacity.
*Increased shields and armor for enemies.
*Increased shields and/or armor for enemies.
*Enemy placements have changed. Lower ranking Covenant troops will be replaced by higher ranking ones. Tougher enemies like [[Mgalekgolo|Hunters]] will appear in certain areas of the level where they were not originally present in Normal.
*Many [[Sangheili Minor|Minor Elites]] are replaced by [[Sangheili Major|Major Elites]]. [[Unggoy Major|Major Grunts]] are more frequent as well, along with other opponents.
*Enemies will wield more powerful weapons than they did in their Easy and Normal counterparts.
*Enemies are smarter regarding tactical actions, and are thus harder to kill (ex. starting to hide behind barriers when their shields are down).
*[[UNSC Marine Corps|Marines]] have reduced effectiveness and are weaker; their tactical intelligence has also been reduced.
*[[UNSC Marine Corps|Marines]] have reduced effectiveness and are weaker; their tactical intelligence has also been reduced.
*[[Sangheili Ultra|Ultra Elites]] and [[Unggoy Ultra|Ultra Grunts]] appear ever so often and for the Elites, they normally dual wield.
*Many more [[Kig-Yar|Jackal]] snipers are placed throughout levels, and in ''[[Halo 3]]'' and ''Halo 3: ODST'', some of them have [[Sulok-pattern beam rifle|Beam Rifles]] instead of [[Vostu-pattern carbine|carbines]].
*The numbers of enemy forces will be increased.
All of these wrap up into a nice gameplay option for more experienced players, who find [[Normal]] less exciting, and [[Legendary]] too hard. This difficulty may be deemed the most realistic by some players; however, this is not to be stated as a fact, as each player has his/her own comfort zone, regarding difficulty.
In ''Halo 3'', Heroic was intended for those who have played the prior games and multiplayer, resulting in increased skill. This increase means that those who found Normal comfortable in ''Halo 2'', will find Heroic just right for ''Halo 3'', according to Frankie. [[Martin O'Donnell]] stated that, 'Normal is for beginners who are embarrassed to pick [[Easy]]. Heroic is what we intended.'


==''Halo: Combat Evolved'' and ''Halo: Anniversary''==
==''Halo: Combat Evolved'' and ''Halo: Anniversary''==
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==''Halo Infinite''==
==''Halo Infinite''==
===General differences===
{{Expand-section}}
{{Expand-section}}
===Awards===
*The  [[Fight Hard, Die Well]] achievement is awarded for completing Halo Infinite on Heroic.
*The  [[Fight Hard, Die Well]] achievement is awarded for completing Halo Infinite on Heroic.
{{Clear}}
{{Clear}}
{{Halo Difficulty Levels}}
{{Halo Difficulty Levels}}
[[Category:Difficulties|3]]
[[Category:Difficulties|3]]

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