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{{ | {{Ratings}} | ||
{{Era|H2}} | |||
{{Covenant Heretic Rank Infobox | |||
{{ | |name=Heretic Unggoy | ||
{{ | |image=[[Image:Heretic grunts.jpg|300px]] | ||
| | |species=[[Unggoy]] | ||
|image=[[ | |weapons=*[[Fuel Rod Gun]] | ||
|species=[[Unggoy]] | *[[Needler]] | ||
| | *[[Plasma Cannon]] | ||
*[[Shielded Plasma Cannon]] | |||
*[[Plasma Grenade]] | |||
|equipment=[[Methane environmental suit]] | |||
|vehicles= | |||
|missions=Defense | |||
*[[ | |role=*Footsoldiers | ||
*[[ | *Scouts | ||
*[[ | |||
*[[ | |||
*[[ | |||
|equipment=[[ | |||
|notable= | |notable= | ||
|affiliation=Covenant, later [[Heretics (Faction)|Heretics]] | |||
}} | }} | ||
'''Heretic Grunts''' are [[Covenant]] [[Unggoy]] that have rebelled against the Covenant's [[Prophets]]. | |||
== | ==Summary== | ||
The [[Heretics (Faction)|Heretic]] [[Grunts]] followed their [[Heretic Elite|Elite organizers]] in a rebellion against the [[Covenant]]'s [[Prophets]]. They started as members of an artifact retrieval group led by the Elite [[Sesa 'Refumee]]. When he and his [[Elite]]s chose to rebel against the High Council after being informed of [[Halo]]'s true purpose by [[343 Guilty Spark]], the [[Grunt]]s in his command followed them. They do what they can to stand out from their enemies the Covenant, especially other Grunts. | |||
==Appearance== | |||
These Grunts have different methane tubes than their non-Heretic counterparts. They have just two blue-white glowing round tubes, instead of the pointed-pyramid shape. Another feature of the Heretic Grunt armor is a small mouth-breather that exposes a Grunt's teeth. | |||
Unlike the armor of the [[Heretic Elite]]s, there is only one uniform color for the Grunt's armor, which is a shining, golden-brown. Because of this, there is no hierarchy or ranking system, and Heretic Grunts are inferior only to [[Heretics (Faction)|Heretic]] Elites. | |||
They're seen only in the levels [[The Arbiter (Level)|The Arbiter]] and [[Oracle (Level)|Oracle]], both in ''[[Halo 2]]''. | |||
==Combat== | |||
[[Heretics (Faction)|Heretic]] Grunts fight differently than the Covenant-loyal Grunts normally encountered by one fact: They never try to escape, even during [[Easy]] difficulty. Though they may say "They got our [[Elite]], run!" or "Run Away!", a [[Heretics (Faction)|Heretic]] Grunt will stand its ground. The only exception to this rule is when a [[Heretics (Faction)|Heretic]] Grunt is stuck with a [[Plasma Grenade]], needles, or otherwise knows it will soon die; even then, they will run towards you, setting the precedent for Kamikazes in ''Halo 3''. This uncharacteristic courage indicates that they were held in higher regard under the Heretic leadership than they were as members of the Covenant. It may also mean that Refum'ee was an exceptionally charismatic leader, or that they found the Heretics' cause worth fighting for. | |||
[[Heretics (Faction)|Heretic]] Grunts are also superior to their Covenant counterparts by their equipment and usage thereof. They almost always use [[Needler]]s, or occasionally [[Fuel Rod Gun]]s, but never the weak, inaccurate [[Plasma Pistol]] that is so often overused by [[Grunt Minor|their counterparts]]. They also try to set up turrets sometimes like Heavy Grunts. Beware, their skill with the Needler is unchallenged; they fire incredibly quickly, accurately, and reload when taking cover. | |||
Judging by the fact they always wield [[Needlers]] or [[Fuel Rod Guns]], it indicates that they are better treated than their Covenant counterparts, and are not used as cannon fodder. | |||
They are also far harder to kill than the average [[Unggoy]]. Any Heretic Grunt can take as much damage as a [[Major Grunt]]. They do not come in ranks, and all have the same life and intelligence as each other. The only difference in difficulty facing them is the [[weapons]] they carry. Depending on what weapon you are better against will usually depend on how hard it is to beat the Grunt. In combat, Covenant Grunts will usually be encountered in groups of four or ''more'', where as the Heretic Grunts are normally in smaller groups, of about four or ''less''. Heretics Grunts are also harder to [[melee]] because of the reduced size of their methane tanks. In fact, in [[Legendary]], they can take as many body shots as you can. They are still vulnerable to high-power weapons like the Energy Sword, and rapid-fire weapons like the Needler or Sentinel Beam. | |||
== | ==Trivia== | ||
*The Heretic Grunts are one of the least used Bipeds in the ''Halo'' trilogy along with [[Heretic Elites]], as they appear only in two levels: [[The Arbiter (Level)|The Arbiter]] and [[The Oracle (Level)|The Oracle]], both in ''[[Halo 2]]''. | |||
*Even though [[Heretics (Faction)|Heretic]] Grunts don't run away they still will yell what normal Grunts say before they run when their leader is killed. | |||
*They will always use a Needler or a Fuel Rod Cannon even if you see Plasma Pistols around. | |||
*They don't appear to have a ranking system. | |||
*Heretic Grunts seem to have two methane tanks as opposed to the normal [[Grunts]] singular tank. | |||
*Perhaps the superior skills and tenacity of these Grunts compared to regular Covenant Grunts are a small example of what Grunts were capable of in the [[Grunt Rebellion]]. | |||
*This is the first Grunt model to give a glimpse of what a Grunt's face looked like behind the mask. It wasn't until ''Halo 3'' that the mask could be exposed fully in gameplay however. | |||
== | ==Related Links== | ||
*' | *[[Sesa 'Refumee]] | ||
* | *[[Heretic Elite]] | ||
* | *[[Heretic Banshee]] | ||
* | *[[Grunts]] | ||
*[[Heretics]] | |||
{{Hranks}} | |||
[[Category:The Covenant]] | |||
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