Editing Health
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[[File:HCE Health and shields bars.JPG|300px|thumb|The health and shield indicator in ''Halo: Combat Evolved''. The large, single, blue bar on the top is the shield level.]] | [[File:HCE Health and shields bars.JPG|300px|thumb|The health and shield indicator in ''Halo: Combat Evolved''. The large, single, blue bar on the top is the shield level.]] | ||
'''Health''' in the ''Halo'' games is the player-character's physical well-being. In most games, a player's health is measured and displayed on the [[heads-up display]] (HUD). If a player's health runs out, their character dies | '''Health''' in the ''Halo'' games is the player-character's physical well-being. In most games, a player's health is measured and displayed on the [[heads-up display]] (HUD). If a player's health runs out, their character dies; however, lowered health does not affect a player's stamina, movement speed, or other physical attributes. | ||
== Appearances == | == Appearances == | ||
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=== ''Halo 2'' === | === ''Halo 2'' === | ||
Contrary to popular belief, there is a small amount of health in ''[[Halo 2]]'', though it is not explicitly shown on the HUD. Health recharges with a player's shields; this is canonically explained by the presence of [[biofoam]] injectors in the [[MJOLNIR Powered Assault Armor|MJOLNIR]] armor that the [[John-117|Master Chief]] uses in this game | Contrary to popular belief, there is a small amount of health in ''[[Halo 2]]'', though it is not explicitly shown on the HUD. Health recharges with a player's shields; this is canonically explained by the presence of [[biofoam]] injectors in the [[MJOLNIR Powered Assault Armor|MJOLNIR]] armor that the [[John-117|Master Chief]] uses in this game. The shield bar appears to change color slightly to reflect the player's health. | ||
=== ''Halo 3'' === | === ''Halo 3'' === | ||
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== Sources == | == Sources == | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
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[[Category:Real-world terms and phrases]] |