Editing Health
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[[File:HCE Health and shields bars.JPG|300px|thumb|The health and shield indicator in ''Halo: Combat Evolved''. The large, single, blue bar on the top is the shield level.]] | [[File:HCE Health and shields bars.JPG|300px|thumb|The health and shield indicator in ''Halo: Combat Evolved''. The large, single, blue bar on the top is the shield level.]] | ||
'''Health''' in the ''Halo'' games is the player-character's physical well-being. In most games, a player's health is measured and displayed on the [[heads-up display]] (HUD). If a player's health runs out, their character dies | '''Health''' in the ''Halo'' games is the player-character's physical well-being. In most games, a player's health is measured and displayed on the [[heads-up display]] (HUD). If a player's health runs out, their character dies; however, lowered health does not affect a player's stamina, movement speed, or other physical attributes. | ||
== Appearances == | == Appearances == | ||
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Players in ''[[Halo: Combat Evolved]]'' have a limited, non-regenerating supply of health. Health can only be restored by picking up [[health pack]]s. Health is shown on the HUD using a horizontal bar broken into | Players in ''[[Halo: Combat Evolved]]'' have a limited, non-regenerating supply of health. Health can only be restored by picking up [[health pack]]s. Health is shown on the HUD using a horizontal bar broken into ten segments. A player's health can only be reduced if their shields have failed. | ||
In addition to being broken into segments, the health bar changes color to represent the approximate amount of health a player has left. The bar turns yellow when half or more of a player's health has been depleted; when this happens, the player should probably consider obtaining a health pack soon, though the need is not urgent. When only two segments remain on the bar, it will turn red, indicating that the player should find a health pack as soon as possible, and should avoid dangerous situations until then. When only one segment remains, a beating heart sound effect can be heard. | In addition to being broken into segments, the health bar changes color to represent the approximate amount of health a player has left. The bar turns yellow when half or more of a player's health has been depleted; when this happens, the player should probably consider obtaining a health pack soon, though the need is not urgent. When only two segments remain on the bar, it will turn red, indicating that the player should find a health pack as soon as possible, and should avoid dangerous situations until then. When only one segment remains, a beating heart sound effect can be heard. | ||
=== ''Halo 2'' === | === ''Halo 2'' === | ||
Contrary to popular belief, there is a small amount of health in ''[[Halo 2]]'', though it is not explicitly shown on the HUD. Health recharges with a player's shields; this is canonically explained by the presence of [[biofoam]] injectors in the [[MJOLNIR Powered Assault Armor|MJOLNIR]] armor that the [[John-117|Master Chief]] uses in this game | Contrary to popular belief, there is a small amount of health in ''[[Halo 2]]'', though it is not explicitly shown on the HUD. Health recharges with a player's shields; this is canonically explained by the presence of [[biofoam]] injectors in the [[MJOLNIR Powered Assault Armor|MJOLNIR]] armor that the [[John-117|Master Chief]] uses in this game. The shield bar appears to change color slightly to reflect the player's health. | ||
=== ''Halo 3'' === | === ''Halo 3'' === | ||
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Fall damage has a fixed amount of damage, dependent on how far the player falls regardless of any difficulty. Fall speed is also a contributing factor. The faster the player falls, the more health is lost regardless of the height from which the player falls. Rarely, it is possible to prevent fall damage by using certain weapons such as the [[Gravity hammer (fiction)|Gravity Hammer]] and with the correct timing, negating or decreasing the fall damage. | Fall damage has a fixed amount of damage, dependent on how far the player falls regardless of any difficulty. Fall speed is also a contributing factor. The faster the player falls, the more health is lost regardless of the height from which the player falls. Rarely, it is possible to prevent fall damage by using certain weapons such as the [[Gravity hammer (fiction)|Gravity Hammer]] and with the correct timing, negating or decreasing the fall damage. | ||
Fall damage is not present in the campaign and multiplayer of ''Halo 2'', ''Halo 3'', and ''Halo Infinite'', though falling deaths can still result from contact with a [[Invisible wall|kill barrier]] | Fall damage is not present in the campaign and multiplayer of ''Halo 2'', ''Halo 3'', and ''Halo Infinite'', though falling deaths can still result from contact with a [[Invisible wall|kill barrier]]. | ||
== Sources == | == Sources == | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
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