Editing Health

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{{Status|Gameplay}}
{{Status|RealWorld}}
[[File:HCE Health and shields bars.JPG|300px|thumb|The health and shield indicator in ''Halo: Combat Evolved''. The large, single, blue bar on the top is the shield level.]]
[[File:HCE Health and shields bars.JPG|300px|thumb|The health and shield indicator in ''Halo: Combat Evolved''. The large, single, blue bar on the top is the shield level.]]


'''Health''' in the ''Halo'' games is the player-character's physical well-being. In most games, a player's health is measured and displayed on the [[heads-up display]] (HUD). If a player's health runs out, their character dies and the player respawns from the last checkpoint in campaign, a random point in free for all multiplayer, or their team's starting point in team based multiplayer gametypes. Lowered health does not affect a player's stamina, movement speed, or other physical attributes.
'''Health''' in the ''Halo'' games is the player-character's physical well-being. In most games, a player's health is measured and displayed on the [[heads-up display]] (HUD). If a player's health runs out, their character dies; however, lowered health does not affect a player's stamina, movement speed, or other physical attributes.


== Appearances ==
== Appearances ==
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Players in ''[[Halo: Combat Evolved]]'' have a limited, non-regenerating supply of health. Health can only be restored by picking up [[health pack]]s. Health is shown on the HUD using a horizontal bar broken into eight segments. A player's health can only be reduced if their shields have failed.
Players in ''[[Halo: Combat Evolved]]'' have a limited, non-regenerating supply of health. Health can only be restored by picking up [[health pack]]s. Health is shown on the HUD using a horizontal bar broken into ten segments. A player's health can only be reduced if their shields have failed.


In addition to being broken into segments, the health bar changes color to represent the approximate amount of health a player has left. The bar turns yellow when half or more of a player's health has been depleted; when this happens, the player should probably consider obtaining a health pack soon, though the need is not urgent. When only two segments remain on the bar, it will turn red, indicating that the player should find a health pack as soon as possible, and should avoid dangerous situations until then. When only one segment remains, a beating heart sound effect can be heard.
In addition to being broken into segments, the health bar changes color to represent the approximate amount of health a player has left. The bar turns yellow when half or more of a player's health has been depleted; when this happens, the player should probably consider obtaining a health pack soon, though the need is not urgent. When only two segments remain on the bar, it will turn red, indicating that the player should find a health pack as soon as possible, and should avoid dangerous situations until then. When only one segment remains, a beating heart sound effect can be heard.


=== ''Halo 2'' ===
=== ''Halo 2'' ===
Contrary to popular belief, there is a small amount of health in ''[[Halo 2]]'', though it is not explicitly shown on the HUD. Health recharges with a player's shields; this is canonically explained by the presence of [[biofoam]] injectors in the [[MJOLNIR Powered Assault Armor|MJOLNIR]] armor that the [[John-117|Master Chief]] uses in this game, though it is unknown how the [[Arbiter body armor]] heals wounds. The shield bar appears to change color slightly to reflect the player's health.
Contrary to popular belief, there is a small amount of health in ''[[Halo 2]]'', though it is not explicitly shown on the HUD. Health recharges with a player's shields; this is canonically explained by the presence of [[biofoam]] injectors in the [[MJOLNIR Powered Assault Armor|MJOLNIR]] armor that the [[John-117|Master Chief]] uses in this game. The shield bar appears to change color slightly to reflect the player's health.


=== ''Halo 3'' ===
=== ''Halo 3'' ===
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===''Halo Infinite''===
===''Halo Infinite''===
In ''[[Halo Infinite]]'', the shield and health bars are within the same trapezoidal space, the health bar nested within the bottom-centre of the shield bar with no gap present between the two. If the player has a full shield for 3 seconds, the health bar fades out, leaving only the shield bar, regardless of how much health the player has. It fades in again when the player no longer has a full shield.
In ''[[Halo Infinite]]'', the shield and health bars are within the same trapezoidal space, the health bar nested within the bottom-centre of the shield bar with no gap present between the two. Whenever the player hasn't taken damage,<sup><nowiki>[</nowiki>[[Help:References|for how long?]]<nowiki>]</nowiki></sup> the health bar disappears, leaving only the shield bar. It fades in again when damage is taken.


== Gameplay ==
== Gameplay ==
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Fall damage has a fixed amount of damage, dependent on how far the player falls regardless of any difficulty. Fall speed is also a contributing factor. The faster the player falls, the more health is lost regardless of the height from which the player falls. Rarely, it is possible to prevent fall damage by using certain weapons such as the [[Gravity hammer (fiction)|Gravity Hammer]] and with the correct timing, negating or decreasing the fall damage.
Fall damage has a fixed amount of damage, dependent on how far the player falls regardless of any difficulty. Fall speed is also a contributing factor. The faster the player falls, the more health is lost regardless of the height from which the player falls. Rarely, it is possible to prevent fall damage by using certain weapons such as the [[Gravity hammer (fiction)|Gravity Hammer]] and with the correct timing, negating or decreasing the fall damage.


Fall damage is not present in the campaign and multiplayer of ''Halo 2'', ''Halo 3'', and ''Halo Infinite'', though falling deaths can still result from contact with a [[Invisible wall|kill barrier]] or when the fall speed is too fast to sustain.
Fall damage is not present in the campaign and multiplayer of ''Halo 2'', ''Halo 3'', and ''Halo Infinite'', though falling deaths can still result from contact with a [[Invisible wall|kill barrier]].  
 
Using Acrophobia Skull in any Halo Game, when the player's speed is exceeding a threshold, it can also cause instant death to the players when bumping into any objects, counting as fall damage.


== Sources ==
== Sources ==
{{Ref/Sources}}
{{Ref/Sources}}
[[Category:Terminology (gameplay)]]
 
[[Category:Real-world terms and phrases]]

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