Editing Health

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In ''[[Halo 5: Guardians]]'', Spartans regenerate health very similarly to how it is done in ''Halo 4'' with the exception of a visible health bar on the HUD. The health bar will be seen flashing red if the player's health reaches 0.3% or lower. If the player plays as [[John-117]], [[Frederic-104]], [[Kelly-087]], or [[Linda-058]], this health bar will be seen flashing red twice as quickly. A flashing red health bar is most easily achievable in [[Forge]] by creating and activating a script that damages players equal to 99.7% of their maximum health and then entering said script's trigger area. Scripts are also able to directly deplete the player's/a shielded vehicle's health without affecting their/its shields (though the recharge timer resets).
In ''[[Halo 5: Guardians]]'', Spartans regenerate health very similarly to how it is done in ''Halo 4'' with the exception of a visible health bar on the HUD. The health bar will be seen flashing red if the player's health reaches 0.3% or lower. If the player plays as [[John-117]], [[Frederic-104]], [[Kelly-087]], or [[Linda-058]], this health bar will be seen flashing red twice as quickly. A flashing red health bar is most easily achievable in [[Forge]] by creating and activating a script that damages players equal to 99.7% of their maximum health and then entering said script's trigger area. Scripts are also able to directly deplete the player's/a shielded vehicle's health without affecting their/its shields (though the recharge timer resets).


In the campaign, in most cases, if a character's health does reach 0%, they will not immediately die, but will instead be incapacitated and must be revived within 15 seconds (longer for AI-controlled teammates). If damaged further by weapons (especially explosives, but usually only for AI-controlled Spartans), not revived in time, or if all other Spartans on the fireteam are dead or incapacitated, only then will that character (and all other incapacitated characters) actually die, which also usually results in dialogue from one of the surviving characters saying to hold together (e.g. Fred saying "We lost Chief! Hold position!" if Chief dies, or [[Edward Buck|Buck]] saying "Tanaka's out! Regroup and hold." if [[Holly Tanaka|Tanaka]] dies). However, the dialogue does not occur if a character commits [[suicide]] by falling off the map or killing himself/herself with weapons.
In the campaign, in most cases, if a character's health does reach 0%, he/she will not immediately die, but will instead be incapacitated and must be revived within 15 seconds (longer for AI-controlled teammates). If damaged further by weapons (especially explosives, but usually only for AI-controlled Spartans), not revived in time, or if all other Spartans on the fireteam are dead or incapacitated, only then will that character (and all other incapacitated characters) actually die, which also usually results in dialogue from one of the surviving characters saying to hold together (e.g. Fred saying "We lost Chief! Hold position!" if Chief dies, or [[Edward Buck|Buck]] saying "Tanaka's out! Regroup and hold." if [[Holly Tanaka|Tanaka]] dies). However, the dialogue does not occur if a character commits [[suicide]] by falling off the map or killing himself/herself with weapons.


In [[cooperative play|co-op]] and multiplayer, the [[energy shielding|energy shield]] visual effects disappear on a player if his/her health bar turns red without him/her being downed or killed.
In [[cooperative play|co-op]] and multiplayer, the [[energy shielding|energy shield]] visual effects disappear on a player if his/her health bar turns red without him/her being downed or killed.

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