Editing Headshot
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{{ | {{Era|RW}} | ||
{{Cleanup}} | {{Cleanup}} | ||
{{Disambig header| | {{Disambig header|gameplay mechanic|medal|Headshot (medal)}} | ||
[[File: | [[File:Halo_3_Picture_2.jpg|thumb|A close-up of a headshot in Halo 3. The weapon used was a Sniper Rifle. The remains of the crippled shielding and blood from the exit wound are clearly visible.]] | ||
A '''headshot''' is a shot fired at an enemy's head. Headshots, when fired from a | A '''headshot''' is a shot fired at an enemy's head. Headshots, when fired from a presicion weapon, will instantly kill an unshielded target. Due to the size of a target's head relative to the size of their body, however, headshots are relatively difficult to perform. They are typically performed with scoped weapons. It should be noted that while any shot to the head could be (informally) called a "headshot", headshot-related awards (like [[medals]]) are only given if the headshot was a fatal shot. That is to say, a kill will only count as a headshot kill if the headshot was the killing shot. | ||
== Damage System == | ==Damage System== | ||
Headshots will instantly kill an unshielded opponent, but does not do any extra damage to shields. That is to say, a shielded opponent will take the same amount of damage no matter where they are shot.<ref>[http://www.youtube.com/watch?v=p54yFedYHb4 '''YouTube:''' ''Halo 3: Shot Location Damage Experiment'']</ref> Shooting a shielded opponent in the head does exactly the same amount of damage as shooting them in the foot | Headshots will instantly kill an unshielded opponent, but does not do any extra damage to shields. That is to say, a shielded opponent will take the same amount of damage no matter where they are shot.<ref>[http://www.youtube.com/watch?v=p54yFedYHb4 '''YouTube:''' ''Halo 3: Shot Location Damage Experiment'']</ref> Shooting a shielded opponent in the head does exactly the same amount of damage as shooting them in the foot. | ||
The reason that Sniper Rifle and Beam Rifle headshots can instantly kill a shielded opponent is because Sniper and Beam Rifles do more than enough damage to drain an opponent's shields and cause slight damage to Health as well. If the shot hits the head, the "leftover" damage is inflicted on the newly-unshielded opponent's head. Indeed, any damage inflicted upon an unshielded head will kill the victim immediately, provided that the damage was inflicted by a headshot-capable weapon. For example, in ''Halo 3'', 12 shots from a Battle Rifle does a total of 72 damage. A player has 70 shield points, so 11 and <sup>2</sup>/<sub>3</sub> of the shots (35 bullets total) are used for the shield and the remaining bullet does the fatal headshot.<ref>{{Cite BWU|13233|02/08/08}}</ref> A sniper round does roughly 80 damage, 70 of which is used for the shield and 10 of which go for the body, which means a kill in the case of a headshot. In ''Halo: Reach'', the damage system has been altered where damage applied on a shielded enemy would result in a headshot.<ref name="Interview">[http://gameinformer.com/b/features/archive/2010/03/31/exclusive-interview-on-the-halo-reach-sandbox.aspx '''GameInformer''': ''Exclusive Interview On The Halo: Reach Sandbox'']</ref> In order to successfully produce a headshot, the player has to eliminate the enemy's shield, though the only exception to this would be the sniper rifle.<ref name="Interview"/> In ''Halo 5: Guardians'', headshots with weapons such as the [[MA5D assault rifle]] do extra damage, though they don't kill instantly. | |||
The reason that Sniper Rifle and Beam Rifle headshots can instantly kill a shielded opponent is because Sniper and Beam Rifles do more than enough damage to drain an opponent's shields and cause slight damage to Health as well. If the shot hits the head, the "leftover" damage is inflicted on the newly-unshielded opponent's head. | |||
For example, in ''Halo 3'', 12 shots from a Battle Rifle does a total of 72 damage. A player has 70 shield points, so 11 and <sup>2</sup>/<sub>3</sub> bullets are used for the shield and the remaining | |||
In ''Halo: Reach'', the damage system has been altered where damage applied | |||
In ''Halo | |||
== Aiming == | == Aiming == | ||
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*[[M395 DMR]] | *[[M395 DMR]] | ||
*[[M395B DMR]] | *[[M395B DMR]] | ||
*[[M6 Series|M6 series sidearms]] | *[[M6 Series|M6 series sidearms]] | ||
*[[SRS99 series|SRS99 series sniper rifles]] | *[[SRS99 series|SRS99 series sniper rifles]] | ||
* | *[[Type-27 beam rifle]] | ||
*[[Type-31 Needle Rifle]] | |||
*[[Type-50 particle beam rifle]] | |||
*[[Type-51 carbine]] | |||
*[[Type-57B carbine]] | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[Z-110 Boltshot]] | *[[Z-110 Boltshot]] | ||
*[[Z-250 lightrifle]] | *[[Z-250 lightrifle]] | ||
*[[Z-750 | *[[Z-750 Binary Rifle]] | ||
== Trivia == | == Trivia == | ||
* In ''Halo 3'' | *In ''Halo 3''<nowiki/>'s [[campaign]] or [[matchmaking]], players can unlock the "[[Headshot Honcho]]" [[Achievement]] by getting ten headshots with a Sniper Rifle. Additionally, scoring headshots in ''Halo 3''<nowiki>'s</nowiki> [[Campaign Scoring|meta-game]] will earn more [[Campaign_Scoring#Style_Multipliers|points]]. | ||
* In ''Halo 3: ODST'', the achievement "[[Boom, Headshot]]" is unlocked by killing 10 opponents with headshots with the [[M6C/SOCOM]]. | *In ''Halo 3: ODST'', the achievement "[[Boom, Headshot]]" is unlocked by killing 10 opponents with headshots with the [[M6C/SOCOM]]. | ||
* In ''Halo: Reach'' | *In ''Halo: Reach'''s [[Firefight]] mode, AI enemies can headshot you. | ||
== Sources == | == Sources == | ||
<references/> | |||
[[Category:Tricks and Cheats]] | |||
[[Category:Tricks and | [[Category:Real world terms and phrases]] | ||
[[Category:Real | [[Category:Multiplayer Lexicon]] | ||
[[Category:Multiplayer |