Editing Heads-up display
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The heads-up displays used by conventional UNSC infantry, including the [[UNSC Marine Corps]] and [[Orbital Drop Shock Troopers|ODSTs]], are largely similar to that of the MJOLNIR system, displaying weapons and grenades carried by the user as well as their ammunition, and projecting a targeting reticle to assist aim. Many infantry HUDs, such as those used by UNSC Marines<ref>'''[[Halo 2: Anniversary]]''', ''[[Terminal (Halo 2: Anniversary)|Terminal 2]]''</ref> and the cadets at [[Corbulo Academy of Military Science|Corbulo Academy]], incorporate a [[motion tracker]],<ref name="fud">'''[[Halo 4: Forward Unto Dawn]]'''</ref> although at least some models of the ODST helmet lacked one as of 2552.<ref>'''[[Halo 3: ODST]]'''</ref> The shield bar is absent in armor systems which do not possess energy shielding, though health information is displayed. The HUDs also typically include a compass wheel in the center of the upper portion.{{Ref/Reuse|fud}} | The heads-up displays used by conventional UNSC infantry, including the [[UNSC Marine Corps]] and [[Orbital Drop Shock Troopers|ODSTs]], are largely similar to that of the MJOLNIR system, displaying weapons and grenades carried by the user as well as their ammunition, and projecting a targeting reticle to assist aim. Many infantry HUDs, such as those used by UNSC Marines<ref>'''[[Halo 2: Anniversary]]''', ''[[Terminal (Halo 2: Anniversary)|Terminal 2]]''</ref> and the cadets at [[Corbulo Academy of Military Science|Corbulo Academy]], incorporate a [[motion tracker]],<ref name="fud">'''[[Halo 4: Forward Unto Dawn]]'''</ref> although at least some models of the ODST helmet lacked one as of 2552.<ref>'''[[Halo 3: ODST]]'''</ref> The shield bar is absent in armor systems which do not possess energy shielding, though health information is displayed. The HUDs also typically include a compass wheel in the center of the upper portion.{{Ref/Reuse|fud}} | ||
Heads-up display visuals are provided through the Marine's [[UNSC tactical eyepiece]] or [[Shooting glasses|ballistic goggles]] | Heads-up display visuals are provided through the Marine's [[UNSC tactical eyepiece]] or [[Shooting glasses|ballistic goggles]]. | ||
Additionally, some HUDs including the one used in the ODST armor system, integrate a sophisticated battlefield intelligence system, the [[Visual Intelligence System, Reconnaissance|VISR]], that improves the users vision in low light areas, also outlining objects in the immediate area - green outlines are "friendly" units, red outlines are "enemy combatants" and blue outlines are discarded or abandoned equipment and weaponry that can be used. The system can also track data and display tactical information, such as maps and waypoints. | Additionally, some HUDs including the one used in the ODST armor system, integrate a sophisticated battlefield intelligence system, the [[Visual Intelligence System, Reconnaissance|VISR]], that improves the users vision in low light areas, also outlining objects in the immediate area - green outlines are "friendly" units, red outlines are "enemy combatants" and blue outlines are discarded or abandoned equipment and weaponry that can be used. The system can also track data and display tactical information, such as maps and waypoints. |