Editing Headlong
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{{ | {{Era|RW}} | ||
{{Multiplayer | {{Multiplayer Map Infobox | ||
|name=Headlong | |name=Headlong | ||
|image=[[File:H2 Headlong profile.jpg|300px]] | |image=[[File:H2 Headlong profile.jpg|300px]] | ||
|game=''[[Halo 2]]'' | |game=''[[Halo 2]]'' | ||
|map=War Games Map_Set/: 622-3{{Ref/Site|Id=mombasa waypoint|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/locations/new-mombasa|SiteName=Halo Waypoint|PageName=Universe - New Mombasa}} | |||
|map=War Games Map_Set/: 622-3{{Ref/Site|Id=mombasa waypoint|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/universe/locations/new-mombasa| | |||
|location=[[Section 14]], [[New Mombasa]], [[Earth]] | |location=[[Section 14]], [[New Mombasa]], [[Earth]] | ||
|terrain=Construction Zone | |terrain=Construction Zone | ||
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|playernumber=6-16 | |playernumber=6-16 | ||
|gametypes=*[[Slayer]] | |gametypes=*[[Slayer]] | ||
*[[ | *[[Capture the Flag|CTF]] | ||
*[[ | *[[Assault]] | ||
|pagegamelabel=H2 | |pagegamelabel=H2 | ||
}} | }} | ||
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{{Center|{{Article quote|Although during the day Section 14 monitors almost all harbor traffic, at night it's one of the city's most notorious hangouts.}}}} | {{Center|{{Article quote|Although during the day Section 14 monitors almost all harbor traffic, at night it's one of the city's most notorious hangouts.}}}} | ||
'''Headlong''' is a [[multiplayer]] map in ''[[Halo 2]]'' | '''Headlong''' is a [[multiplayer]] map in ''[[Halo 2]]''. The map was remade as [[Breakneck]] for ''[[Halo: Combat Evolved Anniversary]]''{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-91411-/239029|SiteName=Halo Waypoint|PageName=The Halo Bulletin: 9/14/11}} and influenced [[Guillotine]] of ''[[Halo 5: Guardians]]''.{{Ref/Site|Id=HW|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/community/blog-posts/november-sneak-peek|SiteName=Halo Waypoint|PageName=Halo Community Update - November Sneak Peek}} | ||
==Universe and lore== | ==Universe and lore== | ||
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Headlong is also the map in which the game "Rations", the inspiration for the ''[[Infection]]'' gametype ''Save One Bullet'' in ''[[Halo 3]]'', was played. The players starts off with a pistol and shotgun and must escape the zombies with [[Type-1 energy sword|energy swords]]. The weapons on the map are shotguns and they do not respawn. | Headlong is also the map in which the game "Rations", the inspiration for the ''[[Infection]]'' gametype ''Save One Bullet'' in ''[[Halo 3]]'', was played. The players starts off with a pistol and shotgun and must escape the zombies with [[Type-1 energy sword|energy swords]]. The weapons on the map are shotguns and they do not respawn. | ||
Some of the features are a half-assembled bridge, two [[teleporter]] systems, two floating cranes, [[Active camouflage]], an [[Overshield]], and a large base under construction. The default vehicles for this map are two [[M12 Warthog|Warthogs]] (either a [[M12 Chaingun Warthog|normal Warthog]] or a [[M12G1 Warthog|Gauss Warthog]]); two Ghosts; a [[Type-26 Banshee|Banshee]], and a [[M808B Scorpion|Scorpion]] or [[ | Some of the features are a half-assembled bridge, two [[teleporter]] systems, two floating cranes, [[Active camouflage]], an [[Overshield]], and a large base under construction. The default vehicles for this map are two [[M12 Warthog|Warthogs]] (either a [[M12 Chaingun Warthog|normal Warthog]] or a [[M12G1 Warthog|Gauss Warthog]]); two Ghosts; a [[Type-26 Banshee|Banshee]], and a [[M808B Scorpion|Scorpion]] or [[Type-26 Wraith|Wraith]]. | ||
===Territories=== | ===Territories=== | ||
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==Production notes== | ==Production notes== | ||
Early design documents for the map requested that the [[Mongoose|ATV]] be added to the map, prior to it being cut from the game.{{Ref/Game|H2|[[:File:H2 Headlong DesignDoc.jpg|Headlong design document]]|Id=headlongdesign}} Headlong was the last map completed for ''Halo 2'', following [[Zanzibar]]'s completion for the [[E3]] demo.{{Ref/Site|D=01|M=6|Y=2020|URL=https://twitter.com/MaxHoberman/status/1074976236408057856| | Early design documents for the map requested that the [[Mongoose|ATV]] be added to the map, prior to it being cut from the game.{{Ref/Game|H2|[[:File:H2 Headlong DesignDoc.jpg|Headlong design document]]|Id=headlongdesign}} Headlong was the last map completed for ''Halo 2'', following [[Zanzibar]]'s completion for the [[E3]] demo.{{Ref/Site|D=01|M=6|Y=2020|URL=https://twitter.com/MaxHoberman/status/1074976236408057856|SiteName=Twitter|PageName=Max Hoberman|Quote=Here's our original design doc for Halo 2's Headlong. This was the last mp map we made for the shipping game, added after we made Zanzibar for E3. I never loved it because the team start didn't follow my guidelines. It had its moments though.}} | ||
== Trivia == | == Trivia == | ||
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*Above the area where the [[Covenant]] vehicles are parked, there is an advertisement for a [[Hog]]. If you zoom in on the sign, you can read it. It says: "Hog: Drive with reckless abandon in the new 12th gen hog. Comfort, luxury, bone crushing power. It's beauty and the beast." | *Above the area where the [[Covenant]] vehicles are parked, there is an advertisement for a [[Hog]]. If you zoom in on the sign, you can read it. It says: "Hog: Drive with reckless abandon in the new 12th gen hog. Comfort, luxury, bone crushing power. It's beauty and the beast." | ||
*It is possible to force a way out of the map, through the invisible wall. Get in a banshee, and then have another player jump on top of your wings. Slowly fly to the very tall building with a door at the bottom, and a sloped roof. Flying towards the roof, you should hit a wall. The other player can jump off the Banshee, through the wall. Also, the Banshee can fly through the wall if flown slowly along the wall at an angle. | *It is possible to force a way out of the map, through the invisible wall. Get in a banshee, and then have another player jump on top of your wings. Slowly fly to the very tall building with a door at the bottom, and a sloped roof. Flying towards the roof, you should hit a wall. The other player can jump off the Banshee, through the wall. Also, the Banshee can fly through the wall if flown slowly along the wall at an angle. | ||
*Near the sea on the side with the Warthogs there is a wall, which looks just like the one from the Halo 2 E3 2003 demo at the final cutscene before the [[ | *Near the sea on the side with the Warthogs there is a wall, which looks just like the one from the Halo 2 E3 2003 demo at the final cutscene before the [[Type-52 Phantom|Phantom]], crashes. | ||
*In the Shotgun building, you will find 2 rusty long barrels. You can shoot the tips of these off with certain weapons and they will fly around shooting gas everywhere, like propane tanks in ''[[Halo 3]]''. | *In the Shotgun building, you will find 2 rusty long barrels. You can shoot the tips of these off with certain weapons and they will fly around shooting gas everywhere, like propane tanks in ''[[Halo 3]]''. | ||
*On Page 200 of the Strategy Guide for the Game by Piggyback, there is a typo that says that Colossus is the name of the map, not Headlong. | *On Page 200 of the Strategy Guide for the Game by Piggyback, there is a typo that says that Colossus is the name of the map, not Headlong. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HMCC Headlong.PNG|Map of the map in ''[[Halo: The Master Chief Collection]]''. | File:HMCC Headlong.PNG|Map of the map in ''[[Halo: The Master Chief Collection]]''. | ||
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==Sources== | ==Sources== | ||
<references/> | |||
{{Levels|H2|mode=yes}} | {{Levels|H2|mode=yes}} |