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{{ | {{Era|RW}} | ||
{{Multiplayer | {{Multiplayer Map Infobox | ||
|name=Headlong | |name=Headlong | ||
|image=[[File:H2 Headlong profile.jpg|300px]] | |image=[[File:H2 Headlong profile.jpg|300px]] | ||
|game=''[[Halo 2]]'' | |game=''[[Halo 2]]'' | ||
|map=War Games Map_Set/: 622-3<ref name="mombasa waypoint">[https://www.halowaypoint.com/en-us/universe/locations/new-mombasa '''Halo Waypoint''': ''New Mombasa'']</ref> | |||
|map=War Games Map_Set/: 622-3 | |||
|location=[[Section 14]], [[New Mombasa]], [[Earth]] | |location=[[Section 14]], [[New Mombasa]], [[Earth]] | ||
|terrain=Construction Zone | |terrain=Construction Zone | ||
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|playernumber=6-16 | |playernumber=6-16 | ||
|gametypes=*[[Slayer]] | |gametypes=*[[Slayer]] | ||
*[[ | *[[Capture the Flag|CTF]] | ||
*[[ | *[[Assault]] | ||
}} | }} | ||
{{Center|{{Article | {{Center|{{Article Quote|Although during the day Section 14 monitors almost all harbor traffic, at night it's one of the city's most notorious hangouts.}}}} | ||
'''Headlong''' is a [[multiplayer]] map in ''[[Halo 2]]'' | '''Headlong''' is a [[multiplayer]] map in ''[[Halo 2]]''. The map was remade as [[Breakneck]] for ''[[Halo: Combat Evolved Anniversary]]''<ref>[http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-91411-/239029 '''Halo Waypoint''': ''The Halo Bulletin: 9/14/11'']</ref> and influenced [[Guillotine]] of ''[[Halo 5: Guardians]]''<ref name="HW">[https://www.halowaypoint.com/en-us/community/blog-posts/november-sneak-peek '''Halo Waypoint''', ''Halo Community Update - November Sneak Peek'']</ref>. | ||
== | ==Summary== | ||
Headlong is set in the city of [[New Mombasa]]. This map is found mostly in [[Big Team Battle]] [[matchmaking]] [[Matchmaking#Playlists|playlists]] due to the size and number of vehicles, with [[Capture the Flag]] and [[Assault]] being the most common game types assigned. This map seems to be a port under construction. | |||
This map is found mostly in [[Big Team Battle]] [[matchmaking]] [[Matchmaking#Playlists|playlists]] due to the size and number of vehicles, with [[Capture the Flag]] and [[Assault]] being the most common game types assigned. This map seems to be a port under construction. | |||
Headlong is also the map in which the game "Rations", the inspiration for the ''[[Infection]]'' gametype ''Save One Bullet'' in ''[[Halo 3]]'', was played. The players starts off with a pistol and shotgun and must escape the zombies with [[Type-1 energy sword|energy swords]]. The weapons on the map are shotguns and they do not respawn. | Headlong is also the map in which the game "Rations", the inspiration for the ''[[Infection]]'' gametype ''Save One Bullet'' in ''[[Halo 3]]'', was played. The players starts off with a pistol and shotgun and must escape the zombies with [[Type-1 energy sword|energy swords]]. The weapons on the map are shotguns and they do not respawn. | ||
Some of the features are a half-assembled bridge, two [[teleporter]] systems, two floating cranes, [[Active camouflage]], an [[Overshield]], and a large base under construction. The default vehicles for this map are two [[M12 Warthog|Warthogs]] (either a [[M12 Warthog LRV|normal Warthog]] or a [[M12G1 Warthog|Gauss Warthog]]); two Ghosts; a [[Type-26 Banshee|Banshee]], and a [[M808B Scorpion|Scorpion]] or [[Type-26 Wraith|Wraith]]. | |||
=== Territories === | |||
===Territories=== | |||
*Gate Bridge | *Gate Bridge | ||
*Statue | *Statue | ||
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*Construction Pit | *Construction Pit | ||
== Strategies == | |||
The obvious tactic for this map in [[Slayer]] is to get to the high ground. The recommended [[weapons]] are usually a [[SRS99C-S2 AM sniper rifle|sniper rifle]] or a [[BR55 battle rifle|battle rifle]], along with a short-range weapon to complement them. Just stay in the buildings and pick off the players beneath you. However, it is safe to say that you won't be alone due to the fact that the map is only found in custom games and [[Big Team Battle Slayer|Big Team Battles]]. There is no cover in the center of the map so it's better if you stay in the buildings or on the catwalks that link them together. | The obvious tactic for this map in [[Slayer]] is to get to the high ground. The recommended [[weapons]] are usually a [[SRS99C-S2 AM sniper rifle|sniper rifle]] or a [[BR55 battle rifle|battle rifle]], along with a short-range weapon to complement them. Just stay in the buildings and pick off the players beneath you. However, it is safe to say that you won't be alone due to the fact that the map is only found in custom games and [[Big Team Battle Slayer|Big Team Battles]]. There is no cover in the center of the map so it's better if you stay in the buildings or on the catwalks that link them together. | ||
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The [[M41 SPNKR|rocket launcher]] is also advisable due to the large number of vehicles on the map. | The [[M41 SPNKR|rocket launcher]] is also advisable due to the large number of vehicles on the map. | ||
=== Capture The Flag === | |||
This is a more direct strategy but usually works. When you go to attack the flag base, rather than making some elaborate route to attack the base, get two or three special team-mates to run through the bottom of their base and have the rest of the team go to the base through the top. The distractions from your other | This is a more direct strategy but usually works. When you go to attack the flag base, rather than making some elaborate route to attack the base, get two or three special team-mates to run through the bottom of their base and have the rest of the team go to the base through the top. The distractions from your other team mates created at the top of the base will give way for you and your other team-mates to go up to the base with no problems. Any player run into could be easily overcome by your teammates. Then grab the flag and instead of jumping down, run towards the lift and take that way out. Have somebody ready with a Warthog outside the building with the energy sword. | ||
When the player carrying the flag comes out he jumps in the warthog and goes to the base and returns the flag. The beauty of this technique is that you are not going to be as predictable as others you go through the airlift. You do not jump down and struggle and go on into a long battle over the flag. This is where most people either get the flag or lose it. However this tactic relies on a lot of good cooperation and communication between teammates. | When the player carrying the flag comes out he jumps in the warthog and goes to the base and returns the flag. The beauty of this technique is that you are not going to be as predictable as others you go through the airlift. You do not jump down and struggle and go on into a long battle over the flag. This is where most people either get the flag or lose it. However this tactic relies on a lot of good cooperation and communication between teammates. | ||
== Trivia == | == Trivia == | ||
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*If you can super jump onto the building behind the crane holding the piece of bridge, look at the glass. You can see the giant structure of New Mombasa shown in the Halo 2 demo in the beginning. | *If you can super jump onto the building behind the crane holding the piece of bridge, look at the glass. You can see the giant structure of New Mombasa shown in the Halo 2 demo in the beginning. | ||
*If you look carefully at the ground, there are vehicle tracks. | *If you look carefully at the ground, there are vehicle tracks. | ||
*Above the area where the [[Covenant]] vehicles are parked, there is an advertisement for a [[Hog]]. If you zoom in on the sign, you can read it. It says: "Hog: Drive with reckless abandon in the new 12th gen hog. Comfort, luxury, bone crushing power. It's beauty and the beast." | *Above the area where the [[Covenant]] vehicles are parked, there is an advertisement for a [[Hog]]. If you zoom in on the sign, you can read it. It says: "Hog: Drive with reckless abandon in the new 12th gen hog. Comfort, luxury, bone crushing power. It's beauty and the beast." The same advertisement can be seen in the city center in [[Metropolis]]. | ||
*It is possible to force a way out of the map, through the invisible wall. Get in a banshee, and then have another player jump on top of your wings. Slowly fly to the very tall building with a door at the bottom, and a sloped roof. Flying towards the roof, you should hit a wall. The other player can jump off the Banshee, through the wall. Also, the Banshee can fly through the wall if flown slowly along the wall at an angle. | *It is possible to force a way out of the map, through the invisible wall. Get in a banshee, and then have another player jump on top of your wings. Slowly fly to the very tall building with a door at the bottom, and a sloped roof. Flying towards the roof, you should hit a wall. The other player can jump off the Banshee, through the wall. Also, the Banshee can fly through the wall if flown slowly along the wall at an angle. | ||
*Near the sea on the side with the Warthogs there is a wall, which looks just like the one from the Halo 2 E3 2003 demo at the final cutscene before the [[ | *Near the sea on the side with the Warthogs there is a wall, which looks just like the one from the Halo 2 E3 2003 demo at the final cutscene before the [[Type-52 Phantom|Phantom]], crashes. | ||
*There are a few large flashing red signs on the level that flash the words "Evacuation Alert." This might be an indication as to why the city of New Mombasa is so deserted in the campaign levels. This was later confirmed by the Audio Logs in Halo 3: ODST and the Halo Graphic Novel story "Second Sunrise Over New Mombasa", both of which mention and show civilians being evacuated from the city. | |||
*If you drive a vehicle over the edge of the harbor and into the water, you are killed instantly. The same goes for the Banshee if you fly too low. | |||
*In the [[machinima]] series [http://halomachinima.wikia.com/Marlin_the_Elite Marlin the Elite], it is used as Marlin's hometown until he was evicted in episode 6. | |||
*This is one of the multiplayer levels that has a ladder on it (this being located on the right side of the yellow gate). | |||
*In the Shotgun building, you will find 2 rusty long barrels. You can shoot the tips of these off with certain weapons and they will fly around shooting gas everywhere, like propane tanks in ''[[Halo 3]]''. | *In the Shotgun building, you will find 2 rusty long barrels. You can shoot the tips of these off with certain weapons and they will fly around shooting gas everywhere, like propane tanks in ''[[Halo 3]]''. | ||
*On Page 200 of the Strategy Guide for the Game by Piggyback, there is a typo that says that Colossus is the name of the map, not Headlong. | *On Page 200 of the Strategy Guide for the Game by Piggyback, there is a typo that says that Colossus is the name of the map, not Headlong. | ||
*If you fly out to sea and turn left you will see a glass wall and it will reflect a prototype edition of the map before it was evolved into Headlong as we know it. | *This is the map used as a stage for the talk-show machinima "This Spartan Life" | ||
*If you fly out to sea and turn left you will see a glass wall and it will reflect a prototype edition of the map before it was evolved into Headlong as we know it. | |||
*You can faintly hear a speaker at the beginning of a game. | *You can faintly hear a speaker at the beginning of a game. | ||
*The map looked strikingly different during the Halo 2 alpha. | *The map looked strikingly different during the Halo 2 alpha. | ||
*Headlong was the last map completed for ''Halo 2'', following [[Zanzibar]]'s completion for the [[E3]] demo.<ref>[https://twitter.com/MaxHoberman/status/1074976236408057856 Max Hoberman on Twitter] - ''Here's our original design doc for Halo 2's Headlong. This was the last mp map we made for the shipping game, added after we made Zanzibar for E3. I never loved it because the team start didn't follow my guidelines. It had its moments though.''</ref> | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HMCC Headlong.PNG|Map of the map in ''[[Halo: The Master Chief Collection]]''. | File:HMCC Headlong.PNG|Map of the map in ''[[Halo: The Master Chief Collection]]''. | ||
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==Sources== | ==Sources== | ||
<references/> | |||
{{Levels|H2|mode=yes}} | {{Levels|H2|mode=yes}} |