Editing Headless Master Chief
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[[File:Beheaded.jpg| | [[File:Beheaded.jpg|right|250px|thumb|Headless Master Chief.]] | ||
The '''headless Master Chief''' is a [[glitch]] that can be experienced at the beginning of the ''[[Halo: Combat Evolved]]'' [[campaign]] level [[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]. The glitch causes a headless [[John-117|Master Chief]] to appear inside a [[cryo-chamber]].<ref>[http://www.youtube.com/watch?v=YiUTDAS6__g '''Youtube''': ''Headless Master Chief Glitch Walkthrough'']</ref> | The '''headless Master Chief''' is a [[glitch]] that can be experienced at the beginning of the ''[[Halo: Combat Evolved]]'' [[campaign]] level [[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]. The glitch causes a headless [[John-117|Master Chief]] to appear inside a [[cryo-chamber]].<ref>[http://www.youtube.com/watch?v=YiUTDAS6__g '''Youtube''': ''Headless Master Chief Glitch Walkthrough'']</ref> | ||
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==Explanation== | ==Explanation== | ||
[[File:Beheaded2.jpg|thumb|250px|Player looking at Headless Master Chief.]] | [[File:Beheaded2.jpg|right|thumb|250px|Player looking at Headless Master Chief.]] | ||
The player's body is hidden while in first-person view. When the level starts, though, the player can still see their own body while in first-person view. This is because the player is actually in ''third-person view'' -- the camera has simply been positioned in the same location it would be in first-person view. Bungie effectively simulated one view mode with another. | The player's body is hidden while in first-person view. When the level starts, though, the player can still see their own body while in first-person view. This is because the player is actually in ''third-person view'' -- the camera has simply been positioned in the same location it would be in in first-person view. Bungie effectively simulated one view mode with another. | ||
However, simply moving the third-person camera inside the Master Chief's head would cause problems. Backface culling would make much of the head invisible, but some chunks of the head would still be visible (and would render somewhat oddly). This is particularly noticeable with the two prongs at the top of a Spartan's helmet. Bungie avoided this undesirable visual effect by simply removing (or moving) the Master Chief's head during the scene where the [[HUD]] is first activated. | However, simply moving the third-person camera inside the Master Chief's head would cause problems. Backface culling would make much of the head invisible, but some chunks of the head would still be visible (and would render somewhat oddly). This is particularly noticeable with the two prongs at the top of a Spartan's helmet. Bungie avoided this undesirable visual effect by simply removing (or moving) the Master Chief's head during the scene where the [[HUD]] is first activated. | ||
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==Sources== | ==Sources== | ||
<references/> | |||
{{Glitches}} | {{Glitches}} | ||
[[Category:Halo: Combat Evolved | [[Category:Halo: Combat Evolved Glitches]] |