Editing Headhunters

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For the next two years, the Headhunters would go through seven months of supervised field exercises, followed by six months of real-world wartime insertions. These Spartan-IIIs would then perform missions far behind enemy lines and would likely die in combat. At the height of the program there was a maximum contingent of six squads — six teams with a total of seventeen soldiers rotating in to fill gaps when one or both members of a team were lost.<ref>'''Halo: Evolutions - Essential Tales of the Halo Universe''', "Headhunters" ; '''Volume 1''', ''pages 207-208''</ref>
For the next two years, the Headhunters would go through seven months of supervised field exercises, followed by six months of real-world wartime insertions. These Spartan-IIIs would then perform missions far behind enemy lines and would likely die in combat. At the height of the program there was a maximum contingent of six squads — six teams with a total of seventeen soldiers rotating in to fill gaps when one or both members of a team were lost.<ref>'''Halo: Evolutions - Essential Tales of the Halo Universe''', "Headhunters" ; '''Volume 1''', ''pages 207-208''</ref>


The Headhunter program remains active following the [[Human-Covenant War]], although changes to its structure have been made. [[Spartan Operations]] and ONI maintain a selective list of Spartan-III and [[Spartan-IV]] supersoldiers who may be deployed on highly classified missions, whether in two-person teams ("BINARY") or as single operatives ("LONEWOLF").{{Ref/Reuse|canonfodder}}
The Headhunter program remains active following the [[Human-Covenant War]], although changes to its structure have been made. [[Spartan Operations]] and ONI maintain a selective list of Spartan-III and [[Spartan-IV]] supersoldiers who may be deployed on highly classified missions, whether in two-person teams ("BINARY") or as single operatives ("LONEWOLF").<ref name="canonfodder"/>


==Equipment==
==Equipment==

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