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| {{Status|Gameplay}} | | {{Ratings}} |
| {{Disambig header|the gametype|other uses|Headhunter (disambiguation)}} | | {{Era|H3|RE|RW}} |
| {{Multiplayer gamemode infobox | | <center>'''''Headhunter''' redirects here. For other uses, see [[Headhunters (disambiguation)]].''</center> |
| |name=Headhunter
| | {{New Content}} |
| |image=[[File:Headhunter Gametype.jpg|300px]]<br/>Headhunter, as first displayed in the ''[[Halo: Reach Multiplayer Trailer]]''.
| | [[File:Headhunter Gametype.jpg|thumb|300px|Headhunter, as first displayed in the [[Halo: Reach Multiplayer Trailer]].]] |
| |games=
| | '''Headhunter''' is a gametype in [[Halo: Reach]].<ref name="1UP">[http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p= '''1Up''': ''Halo Reach (Xbox 360) Preview'']</ref> |
| *''[[Halo 2]]'' {{C|Cut}}
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| *''[[Halo: Reach]]''
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| *''[[Halo Infinite]]''
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| |playernumber=4-8
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| |maps=*[[Sword Base]]
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| *[[Powerhouse]]
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| }}
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| '''Headhunter''' is a gametype in ''[[Halo: Reach]]'' and ''[[Halo Infinite]]''.{{Ref/Site|Id=1UP|D=01|M=6|Y=2020|URL=http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p=|Site=1Up|Page=Halo Reach (Xbox 360) Preview}}{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=variants&cid=25866|Site=Bungie.net|Page=Halo: Reach project page}} | |
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| ==Overview== | | ==Overview== |
| Headhunter is a free-for-all gametype in ''Halo: Reach'', where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone.{{Ref/Reuse|1UP}} | | Headhunter is a free-for-all gametype in ''Halo: Reach'', where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone.<ref name="1UP"/> |
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| To collect skulls, players can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with a [[navigation point|navpoint]] indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in [[active camouflage]].{{Ref/Reuse|1UP}} The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls.{{Ref/Reuse|1UP}} In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a [[Skullamanjaro]]. It is important to note that the player will not receive any points until they deposit their skulls into a territory. After a few seconds pass, the deposit zone will start flashing. This indicates that the zone will move in about three seconds, so waste no time depositing your skulls. | | To collect skulls, you can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with an [[navpoint]] indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in [[Active Camouflage]].<ref name="1UP"/> The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls.<ref name="1UP"/> In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a [[Skullamanjaro]]. It is important to note that the player will not receive any points until they deposit their skulls into a territory. After a few seconds pass, the deposit zone will start flashing. This indicates that the zone will move in about three seconds, so waste no time depositing your skulls. |
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| ==Medals and awards== | | ==Trivia== |
| The [[Skullamanjaro]] medal can be achieved in the Headhunter mode by scoring ten skulls at once. Scoring a Skullamanjaro on an [[Anniversary Map Pack|Anniversary map]] in ''Halo: Reach'' unlocks the [[Bounty Hunter]] achievement, while scoring a Skullamajaro in the ''Halo: Reach'' component of ''[[Halo: The Master Chief Collection]]'' unlocks the [[Negative, Ghostrider]] achievement and the Headhunter [[Nameplates/Halo: The Master Chief Collection|nameplate]].
| | *Headhunter may have been originally planned for Halo 2 as references to Headhunter can be found in the Halo 2 Map Editor Tool.<ref>[[:File:Halo2VistaHeadhuntergametype.jpg|Headhunter reference in ''Halo 2'' Vista Map Editor]]</ref> |
| | | *Headhunter was a scrapped game variant for ''[[Halo 3]]''. It existed during the ''Halo 3 Alpha'', but was decided to be scrapped before the ''[[Halo 3 Beta]]'' was released to the public.{{citation needed}} |
| <gallery>
| | *By default, Headhunter is a free-for-all gametype, however a team-based Headhunter gametype is also available to players. |
| File:Skullamanjaro!.png|The Skullamanjaro medal.
| | <ref>[http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p= '''1Up''': Halo Reach (Xbox 360) Preview] - ''"There is [also] a team version of Headhunter that allows for a bit more specialization: one guy can snipe and suppress, while his teammate scoops up skulls and sprints to the score zone."''</ref> |
| File:HTMCC Nameplate Headhunter.png|Headhunter nameplate.
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| </gallery>
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| ==Achievements==
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| The following achievements can be unlocked in the Headhunter gamemode.
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| {| class="wikitable"
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| |-
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| ! scope="col" style="text-align:center;" | '''''Halo: Reach'' (Xbox 360)'''
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| ! scope="col" style="text-align:center;" |'''''Halo: MCC'' (Xbox One)'''
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| ! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
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| ! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
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| ! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
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| ! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
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| |-
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| |[[File:HR Achievement Bounty Hunter.png|center|65px]]
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| |<center>N/A</center>
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| |<center>N/A</center>
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| |<center>'''[[Bounty Hunter]]'''</center>
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| |Score 10 skulls at once in a matchmade game of Headhunter on an [[Anniversary Map Pack|Anniversary map]].
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| |<center>''[[Halo: Reach]]'' {{C|[[Anniversary Map Pack]]}}</center>
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| |-
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| |<center>N/A</center>
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| |[[File:HTMCC HR Achievement NegativeGhostrider.png|center|115px]]
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| |[[File:HTMCC Achievement NegativeGhostrider Steam.jpg|40px|center|65px]]
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| |<center>'''[[Negative, Ghostrider]]'''</center>
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| |Get a Skullamanjaro medal in a game of Headhunter.
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| |<center>''[[Halo: The Master Chief Collection]]''</center>
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| |}
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| ==Production notes==
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| {{Quote|Collect the heads of the fallen. The more you save, the more points you score bringing them to your home base.|The original ''Halo 2'' gametype description.<ref>[[:File:H2_Headhunter_Description.jpg|The ''Halo 2'' beta
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| description]]</ref>}}
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| Headhunter was one of several [[Cut Halo 2 gamemodes|cut gametypes]] initially planned for inclusion in ''[[Halo 2]]'', and can be found referenced in the final game files by using the ''Halo 2 Map Editor Tool''.<ref>[[:File:H2V Headhunter map editor gametype data.jpg|Headhunter reference in ''Halo 2'' Vista Map Editor]]</ref> The mode existed in [[Halo 2 Alpha|alpha]] and [[Halo 2 Beta|beta builds]] of ''Halo 2'', and functions similarly as it does in ''Reach''. Players drop skulls upon death but unlike ''Reach'', skulls are not scored until the end of the round.{{Ref/YouTube|Id=Vadam|kQffv-MARsc|The Vengeful 'Vadam|Full Analysis of the Halo 2 Private Alpha|Time=427|Detail=7:07}}{{Ref/YouTube|arbMXDSDv_w|Lord Zedd|Halo 2 Beta - Headhunter Gametype}} | |
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| The Headhunter mode was ultimately cut from ''Halo 2'' not due to issues with development, but instead because of bottlenecks with user interface design for the game.
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| Headhunter was later one of the modes featured in the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' multiplayer beta]].
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| ==Gallery==
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| ===''Halo 2''===
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| <gallery>
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| File:H2Alpha Headhunter.png|Headhunter in the menus of the ''Halo 2'' Alpha.|Headhunter seen in the files of the ''Halo 2'' Alpha.
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| File:H2 Headhunter Description.jpg|A screenshot of Headhunter in the menus of the ''Halo 2'' Beta.
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| File:H2Beta_Headhunter_Ingame.png|A screenshot of Headhunter in progress in ''Halo 2'', with the player on the bottom screen dropping their skulls.
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| </gallery>
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| ===''Halo: Reach''=== | |
| <gallery>
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| File:HRMPB SwordBase Headhunter.jpg|Two Spartans collecting skulls on Sword Base in the ''Halo Reach'' Multiplayer Beta.
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| File:HRMPB Swordbase Headhunter 2.jpg|A Spartan losing skulls upon death on Sword Base in the ''Halo Reach'' Multiplayer Beta.
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| File:HRMPB Swordbase Headhunter FP.jpg|A game of Headhunter seen from a player's HUD in the ''Halo Reach'' Multiplayer Beta.
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| File:HR Headhunter Skulls.jpg|A Spartan losing skulls upon death on [[Solitary]] in the final release of ''Halo Reach''.
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| File:HR Headhunter HUD.jpg|A game of Headhunter seen from a player's HUD in the final release of ''Halo Reach''.
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| </gallery> | |
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| ==Sources== | | ==Sources== |
| {{Ref/Sources}}
| | <references/> |
| | | [[Category:Halo: Reach]] |
| {{Gametype}}
| | [[Category:Multiplayer Gametypes]] |
| {{Deleted Material}}
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| [[Category:Multiplayer gametypes]] | |
| [[Category:Halo: Reach gametypes]] | |