Editing Headhunter (game variant)
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{{ | {{Era|RW}} | ||
{{Disambig header|the gametype|other uses|Headhunter (disambiguation)}} | {{Disambig header|the gametype|other uses|Headhunter (disambiguation)}} | ||
[[File:Headhunter Gametype.jpg|thumb|300px|Headhunter, as first displayed in the ''[[Halo: Reach Multiplayer Trailer]]''.]] | |||
[[File:HRMPB SwordBase Headhunter.jpg|thumb|300px|A Headhunter game in progress.]] | |||
'''Headhunter''' is a gametype in ''[[Halo: Reach]]''.{{Ref/Site|RefName="1UP"|URL=http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p=|SiteName=1Up|PageName=Halo Reach (Xbox 360) Preview}}{{Ref/Site|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=variants&cid=25866|SiteName=Bungie.net|PageName=Halo: Reach project page}} | |||
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'''Headhunter''' is a gametype in ''[[Halo: Reach | |||
==Overview== | ==Overview== | ||
Headhunter is a free-for-all gametype in ''Halo: Reach'', where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone. | Headhunter is a free-for-all gametype in ''Halo: Reach'', where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone.<ref name="1UP"/> | ||
To collect skulls, players can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with a [[navigation point|navpoint]] indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in [[active camouflage]].{{Ref/Reuse|1UP}} The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls.{{Ref/Reuse|1UP}} In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a [[Skullamanjaro]]. It is important to note that the player will not receive any points until they deposit their skulls into a territory. After a few seconds pass, the deposit zone will start flashing. This indicates that the zone will move in about three seconds, so waste no time depositing your skulls. | To collect skulls, players can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with a [[navigation point|navpoint]] indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in [[active camouflage]].{{Ref/Reuse|1UP}} The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls.{{Ref/Reuse|1UP}} In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a [[Skullamanjaro]]. It is important to note that the player will not receive any points until they deposit their skulls into a territory. After a few seconds pass, the deposit zone will start flashing. This indicates that the zone will move in about three seconds, so waste no time depositing your skulls. | ||
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==Achievements== | ==Achievements== | ||
The following achievements can be unlocked in the Headhunter gamemode. | The following achievements can be unlocked in the Headhunter gamemode. | ||
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! scope="col" style="text-align:center;" | '''''Halo: Reach'' (Xbox 360)''' | ! scope="col" style="text-align:center;" | '''''Halo: Reach'' (Xbox 360)''' | ||
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{{Quote|Collect the heads of the fallen. The more you save, the more points you score bringing them to your home base.|The original ''Halo 2'' gametype description.<ref>[[:File:H2_Headhunter_Description.jpg|The ''Halo 2'' beta | {{Quote|Collect the heads of the fallen. The more you save, the more points you score bringing them to your home base.|The original ''Halo 2'' gametype description.<ref>[[:File:H2_Headhunter_Description.jpg|The ''Halo 2'' beta | ||
description]]</ref>}} | description]]</ref>}} | ||
Headhunter was | Headhunter was initially planned for inclusion in ''[[Halo 2]]'', and can be found referenced in the final game files by using the ''Halo 2 Map Editor Tool''.<ref>[[:File:H2V Headhunter map editor gametype data.jpg|Headhunter reference in ''Halo 2'' Vista Map Editor]]</ref> The mode existed in [[Halo 2 Beta|beta builds]] of ''Halo 2'', and functions similarly as it does in ''Reach''. Players drop skulls upon death but unlike ''Reach'', skulls are not scored until the end of the round.{{Ref/Site|URL=https://www.youtube.com/watch?v=arbMXDSDv_w|SiteName=YouTube|PageName=Halo 2 Beta - Headhunter Gametype}} Headhunter was later a scrapped game variant for ''[[Halo 3]]''. It existed during the ''Halo 3 Alpha'', but was decided to be scrapped before the ''[[Halo 3 Beta]]'' was released to the public.{{citation needed}} | ||
Headhunter was later one of the modes featured in the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' multiplayer beta]]. | Headhunter was later one of the modes featured in the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' multiplayer beta]]. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HRMPB Swordbase Headhunter 2.jpg|Headhunter on Sword Base. | |||
File:HRMPB Swordbase Headhunter FP.jpg|Headhunter on Sword Base. | |||
File:HRMPB Swordbase Headhunter 2.jpg| | |||
File:HRMPB Swordbase Headhunter FP.jpg| | |||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Games}} | |||
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{{Deleted Material}} | {{Deleted Material}} | ||
[[Category:Multiplayer | [[Category:Multiplayer Gametypes]] | ||