Editing Havok (software)
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{{ | {{Era|RW}} | ||
<center>''This article is about a physics engine. For the nuclear warhead, see [[HAVOK Tactical Nuclear Weapon|HAVOK Nuclear Warhead]]''.</center> | |||
{{ | {{SeeWikipedia|Havok (software)}} | ||
The '''HAVOK Physics''' is a [[Wikipedia:physics engine|physics engine]] developed by Irish company [[Wikipedia:Havok (company)|Havok]] and has been used by a large number of projects, both in the video game and movie industries, by using dynamic simulation to simulate physical interactions realistically, including such features as ragdoll physics or intelligence in massive falling objects. | |||
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''' | == HAVOK in Halo titles == | ||
*''[[Halo 2]]'' | |||
*''[[Halo 3]]'' | |||
*''[[Halo Wars]]'' | |||
*''[[Halo 3: ODST]]'' | |||
*''[[Halo: Reach]]'' | |||
== Trivia == | == Trivia == | ||
''[[Halo: Combat Evolved]]'' is the only ''Halo'' title that | ''[[Halo: Combat Evolved]]'' is the only ''Halo'' title that utilises Bungie's in-house physics engine. | ||
==See also== | ==See also== | ||
*[[Halo 3 Engine]] | *[[Halo 3 Engine]] | ||
[[ | [[category:Development|Havok]] |