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| {{Status|RealWorld}} | | {{Era|RW}} |
| {{Center|This article is about a physics engine. For the nuclear weapon, see [[HAVOK tactical nuclear weapon]].}} | | {{Ratings}} |
| {{Wikipedia|Havok (software)}} | | <center>''This article is about a physics engine. For the nuclear warhead, see [[HAVOK Nuclear Warhead]]''.</center> |
| '''Havok''' is a proprietary software suite developed by [[wikipedia:Havok (company)|Havok]]. The software has been used by numerous projects, both in the video game and movie industries. | | {{SeeWikipedia|Havok (software)}} |
| | The '''HAVOK Physics''' is a [[Wikipedia:physics engine|physics engine]] developed by Irish company [[Wikipedia:Havok (company)|Havok]] and has been used by a large number of projects, both in the video game and movie industries, by using dynamic simulation to simulate physical interactions realistically, including such features as ragdoll physics or intelligence in massive falling objects. A [[Hall of Mirrors|glitch]] with the engine is visible when a player enters unprocessed areas, causing previous images to merge with current ones. |
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| == Integration into the ''Halo'' development == | | ==HAVOK in Halo titles== |
| '''Havok Physics''' is a [[wikipedia:physics engine|physics engine]] used to provide dynamic simulation to simulate physical interactions realistically, including such features as ragdoll physics or intelligence in massive falling objects. The engine was first utilized in ''[[Halo 2]]'' and has remained one of the key component software in the ''Halo'' development ever since. | | *''[[Halo 2]]'' |
| | | *''[[Halo 3]]'' |
| '''Havok AI''', an AI-pathfinding toolset, was used to manage the AI system in ''[[Halo: Spartan Assault]]''.<ref name="AI">[http://www.havok.com/news-and-press/releases/halo-spartan-assault '''Havok''': ''Havok’s AI Technology Powering Halo: Spartan Assault on Windows 8 and Windows Phone 8'']</ref>
| | *''[[Halo Wars]]'' |
| | | *''[[Halo 3: ODST]]'' |
| == Trivia ==
| | *''[[Halo: Reach]]'' |
| ''[[Halo: Combat Evolved]]'' is the only ''Halo'' title that utilizes Bungie's in-house physics engine. | |
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| == Sources ==
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| {{Ref/Sources}}
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| ==See also== | | ==See also== |
| *[[Halo 3 Engine]] | | *[[Halo 3 Engine]] |
| *[[Slipspace Engine]]
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| [[Category:Game engines]] | | [[category:Game Engine|Havok]] |