Editing Haven
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{{ | {{Era|RW}} | ||
{{Center|'' | {{Center|''For the building, see [[Haven arcology]].''}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|pagegamelabel=H4 | |pagegamelabel=H4 | ||
|name=Haven | |name=Haven | ||
|image=[[File:H4-Wraparound-1.jpg| | |image=[[File:H4-Wraparound-1.jpg|350px]] | ||
|game=''[[Halo 4]]'' | |game=''[[Halo 4]]'' | ||
|devname=<code>ca_wraparound</code> | |devname=<code>ca_wraparound</code> | ||
|map=War Games Map_Set/:389-4 {{Ref/Book|Id=VIS|H4EVG|Page=207}} | |map=War Games Map_Set/:389-4 {{Ref/Book|Id=VIS|H4EVG|Page=207}} | ||
|location= [[Forerunner]] solar power facility, [[Requiem]] | |location= [[Forerunner]] solar power facility, [[Requiem]] | ||
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*[[Regicide]] | *[[Regicide]] | ||
}} | }} | ||
{{Article | {{Article Quote|Resting high above Requiem’s surface, harmonic-resonance platforms appear to facilitate the monitoring and management of the shield world’s solar preservation system. These elaborate machines enable artificial planets to support their immense populations of indigenous life.}} | ||
'''Haven''', originally dubbed '''Wraparound''' {{Ref/Generic|[[Making Halo 4: First Look]]}} is a symmetrical ''[[Halo 4]]'' [[multiplayer]] map.{{Ref/Site|Id=HaloBulletin|URL=http://blogs.halowaypoint.com/Headlines/post/2012/03/21/The-Halo-Bulletin-32112.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 3.21.12|D=22|M=10|Y=2013}}{{Ref/YouTube|Y_bEU4--dSM|IGN|Exclusive Halo 4 "Haven" Multiplayer Map Walkthrough with 343i}} | '''Haven''', originally dubbed '''Wraparound''' {{Ref/Generic|[[Making Halo 4: First Look]]}} is a symmetrical ''[[Halo 4]]'' [[multiplayer]] map.{{Ref/Site|Id=HaloBulletin|URL=http://blogs.halowaypoint.com/Headlines/post/2012/03/21/The-Halo-Bulletin-32112.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 3.21.12|D=22|M=10|Y=2013}}{{Ref/YouTube|Y_bEU4--dSM|IGN|Exclusive Halo 4 "Haven" Multiplayer Map Walkthrough with 343i}} | ||
The map is set in the skies of the Forerunner [[shield world]] [[Requiem]], within a facility that powers one of the miniature [[Astroengineering|artificial stars]] illuminating the interior of the structure. | The map is set in the skies of the Forerunner [[shield world]] [[Requiem]], within a facility that powers one of the miniature [[Astroengineering|artificial stars]] illuminating the interior of the structure. | ||
Haven was remade as [[Mercy]] in ''[[Halo 5: Guardians]]''. {{Ref/Twitter|Halo|768566507093630976|Quote=Haven returns to Arena multiplayer as Mercy in Halo 5’s newest release, Anvil’s Legacy. Play it free on Sept 8!|D=25|M=4|Y=2021}}{{Ref/YouTube|Id=Youtube OXMarchive|ZQS_KGqJtfw|Frank O'Connor Halo 4 Interview at Microsoft Spring | Haven was remade as [[Mercy]] in ''[[Halo 5: Guardians]]''. {{Ref/Twitter|Halo|768566507093630976|Quote=Haven returns to Arena multiplayer as Mercy in Halo 5’s newest release, Anvil’s Legacy. Play it free on Sept 8!|D=25|M=4|Y=2021}}{{Ref/YouTube|Id=Youtube OXMarchive|ZQS_KGqJtfw|Frank O'Connor Halo 4 Interview at Microsoft Spring Shocase 2012}} | ||
==Universe and lore== | ==Universe and lore== | ||
{{Main|Requiem}} | {{Main|Requiem}} | ||
Many worlds created by the [[Forerunners]] play host to vast ecosystems that are ultimately fed by an artificial sun. On the [[shield world]] of [[Requiem]], such suns are formed and maintained by a massive grid of harmonic resonance | Many worlds created by the [[Forerunners]] play host to vast ecosystems that are ultimately fed by an artificial sun. On the [[shield world]] of [[Requiem]], such suns are formed and maintained by a massive grid of harmonic resonance platforms --intricate and powerful structures that are hidden high above the surface of the world and operate in perpetuity in order to ensure it's safety. During the [[UNSC Infinity]]'s initial scans of Requiem, the technicians captured extremely detailed scans of a number of these structures and, believing that they might be useful during combat situations, sent them to the [[War Games]] [[AI]] for review and possible integration.{{Ref/Reuse|VIS}} | ||
==Overview== | ==Overview== | ||
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File:Haven Overhead.jpg|Overhead view of the map. | File:Haven Overhead.jpg|Overhead view of the map. | ||
</gallery> | </gallery> | ||
{{expand-section}} | {{expand-section}} | ||
==Production notes== | ==Production notes== | ||
{{Article | {{Article Quote|Clouds billow past. The sun is blinding. And your mind cannot even begin to comprehend the monstrous scale of the imposing towers that surround you. As your eyes follow the flowing lines of the [[Forerunner]] architecture, your body picks up the implied movement and your mind suddenly asks, “Where am I?” The answer comes to you, a subtle whisper hidden within the whistling of the wind: you’re inside a tower, suspended in the atmosphere….{{Ref/Reuse|HaloBulletin}}}} | ||
Haven was one of the first maps [[343 Industries]] worked on for ''Halo 4'', along with being one of the first to be completed. Due to the nature of game development, Haven had gone through a couple of design reboots, which didn't alter the core design of the map, but overhauled the visual aspects of it. Over time, Haven became integral in defining ''Halo 4's'' Forerunner architecture. | Haven was one of the first maps [[343 Industries]] worked on for ''Halo 4'', along with being one of the first to be completed. Due to the nature of game development, Haven had gone through a couple of design reboots, which didn't alter the core design of the map, but overhauled the visual aspects of it. Over time, Haven became integral in defining ''Halo 4's'' Forerunner architecture. | ||
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==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | {{Linkbox|gallery=yes}} | ||
<gallery> | <gallery> | ||
File:Haven Overhead.jpg|Overhead view of the map. | File:Haven Overhead.jpg|Overhead view of the map. | ||
File:H4_HavenTowers_Concept.jpg|Concept art of the Forerunner towers that serves as the map's setting. | File:H4_HavenTowers_Concept.jpg|Concept art of the Forerunner towers that serves as the map's setting. | ||
File:H4_Haven_Concept.jpg|Early concept art of the facility's design aesthetic. | File:H4_Haven_Concept.jpg|Early concept art of the facility's design aesthetic. | ||
File:Halo 4 Multiplayer (3).jpg|A Spartan-IV engaging another on Haven in an earlier build of ''Halo 4''. | |||
File:Halo 4 Multiplayer (3).jpg|A Spartan-IV engaging another on Haven in an earlier build of ''Halo 4'' | |||
File:H4-Wraparound-2.jpg|The center of the map's upper level. | File:H4-Wraparound-2.jpg|The center of the map's upper level. | ||
File:H4-MP-Haven-Map-01.jpg|Panoramic view of Haven. | File:H4-MP-Haven-Map-01.jpg|Panoramic view of Haven. | ||
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File:H4-Haven-Ramp.jpg|Another ramp on Haven. | File:H4-Haven-Ramp.jpg|Another ramp on Haven. | ||
File:H4-Haven-ManCannon.jpg|A [[man cannon]] on Haven. | File:H4-Haven-ManCannon.jpg|A [[man cannon]] on Haven. | ||
File:H4-Wraparound-3.jpg|Two opposing Spartans engage | File:H4-Wraparound-3.jpg|Two opposing Spartans engage. | ||
File:HTMCC-H4 ODST, Prefect, Ricochet on Haven.jpg|A | File:HTMCC-H4 ODST, Prefect, Ricochet on Haven.jpg|A game of multi-teams on Haven. | ||
</gallery> | </gallery> | ||