Editing Haven
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{Era|RW}} | ||
{{Center|'' | {{Center|''For the building, see [[Haven arcology]].''}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|pagegamelabel=H4 | |pagegamelabel=H4 | ||
|name=Haven | |name=Haven | ||
|image=[[File:H4-Wraparound-1.jpg| | |image=[[File:H4-Wraparound-1.jpg|350px]] | ||
|game=''[[Halo 4]]'' | |game=''[[Halo 4]]'' | ||
|map=War Games Map_Set/:389-4 {{Ref/Book|Id=VIS|H4EVG|Page=207}} | |map=War Games Map_Set/:389-4 {{Ref/Book|Id=VIS|H4EVG|Page=207}} | ||
|location= [[Forerunner]] solar power facility, [[Requiem]] | |location= [[Forerunner]] solar power facility, [[Requiem]] | ||
Line 15: | Line 14: | ||
*[[Regicide]] | *[[Regicide]] | ||
}} | }} | ||
{{Article | {{Article Quote|Resting high above Requiem’s surface, harmonic-resonance platforms appear to facilitate the monitoring and management of the shield world’s solar preservation system. These elaborate machines enable artificial planets to support their immense populations of indigenous life.}} | ||
'''Haven''', originally dubbed '''Wraparound''' {{Ref/Generic|[[Making Halo 4: First Look]]}} is a symmetrical ''[[Halo 4]]'' [[multiplayer]] map.{{Ref/Site|Id=HaloBulletin|URL=http://blogs.halowaypoint.com/Headlines/post/2012/03/21/The-Halo-Bulletin-32112.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 3.21.12|D= | '''Haven''', originally dubbed '''Wraparound''' {{Ref/Generic|[[Making Halo 4: First Look]]}} is a symmetrical ''[[Halo 4]]'' [[multiplayer]] map.{{Ref/Site|Id=HaloBulletin|URL=https://web.archive.org/web/20131022062213/http://blogs.halowaypoint.com/Headlines/post/2012/03/21/The-Halo-Bulletin-32112.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 3.21.12|D=25|M=4|Y=2021}}{{Ref/YouTube|Y_bEU4--dSM|IGN|Exclusive Halo 4 "Haven" Multiplayer Map Walkthrough with 343i}} | ||
The map is set in the skies of the Forerunner [[shield world]] [[Requiem]], within a facility that powers one of the miniature [[Astroengineering|artificial stars]] illuminating the interior of the structure. | The map is set in the skies of the Forerunner [[shield world]] [[Requiem]], within a facility that powers one of the miniature [[Astroengineering|artificial stars]] illuminating the interior of the structure. | ||
Haven was remade as [[Mercy]] in ''[[Halo 5: Guardians]]''. {{Ref/Twitter|Halo|768566507093630976|Quote=Haven returns to Arena multiplayer as Mercy in Halo 5’s newest release, Anvil’s Legacy. Play it free on Sept 8!|D=25|M=4|Y=2021}}{{Ref/YouTube|Id=Youtube OXMarchive|ZQS_KGqJtfw|Frank O'Connor Halo 4 Interview at Microsoft Spring | Haven was remade as [[Mercy]] in ''[[Halo 5: Guardians]]''. {{Ref/Twitter|Halo|768566507093630976|Quote=Haven returns to Arena multiplayer as Mercy in Halo 5’s newest release, Anvil’s Legacy. Play it free on Sept 8!|D=25|M=4|Y=2021}}{{Ref/YouTube|Id=Youtube OXMarchive|ZQS_KGqJtfw|Frank O'Connor Halo 4 Interview at Microsoft Spring Shocase 2012}} | ||
==Universe and lore== | ==Universe and lore== | ||
{{Main|Requiem}} | {{Main|Requiem}} | ||
Many worlds created by the [[Forerunners]] play host to vast ecosystems that are ultimately fed by an artificial sun. On the [[shield world]] of [[Requiem]], such suns are formed and maintained by a massive grid of harmonic resonance | Clouds billow past. The sun is blinding. And your mind cannot even begin to comprehend the monstrous scale of the imposing towers that surround you. As your eyes follow the flowing lines of the [[Forerunner]] architecture, your body picks up the implied movement and your mind suddenly asks, “Where am I?” The answer comes to you, a subtle whisper hidden within the whistling of the wind: you’re inside a tower, suspended in the atmosphere….{{Ref/Reuse|HaloBulletin}} | ||
Many worlds created by the [[Forerunners]] play host to vast ecosystems that are ultimately fed by an artificial sun. On the [[shield world]] of [[Requiem]], such suns are formed and maintained by a massive grid of harmonic resonance platforms --intricate and powerful structures that are hidden high above the surface of the world and operate in perpetuity in order to ensure it's safety. During the [[UNSC Infinity]]'s initial scans of Requiem, the technicians captured extremely detailed scans of a number of these structures and, believing that they might be useful during combat situations, sent them to the [[War Games]] [[AI]] for review and possible integration.{{Ref/Book|H4EVG|Page=207}} | |||
==Overview== | ==Overview== | ||
Line 32: | Line 33: | ||
File:Haven Overhead.jpg|Overhead view of the map. | File:Haven Overhead.jpg|Overhead view of the map. | ||
</gallery> | </gallery> | ||
==Production notes== | ==Production notes== | ||
*Haven was one of the first maps 343i worked on for Halo 4, along with being one of the 1st ones they finished. Due to this, it had gone through a couple different reboots, the reboots didn't change the design of the map but more so the visual looks of it. The philosophy behind the layout of Haven is closer to the small, symmetrical arenas in Halo: CE, 2, and 3.{{Ref/Reuse|HaloBulletin}} | |||
Haven was one of the first maps | |||
The | |||
==Trivia== | ==Trivia== | ||
*Certain areas of Haven have sound issues which result in gunshots being heavily distorted - even to the point of being beyond recognition. This is similar to the distortion produced when the player is inside a [[M2705 Regenerative Kinetic Dispersal Field|Regeneration Field]]. | *Certain areas of Haven have sound issues which result in gunshots being heavily distorted - even to the point of being beyond recognition. This is similar to the distortion produced when the player is inside a [[M2705 Regenerative Kinetic Dispersal Field|Regeneration Field]]. | ||
*This map is the setting for the cutscene where | *This map is also the setting for the cutscene where the Master Chief speaks with the imprint of The Librarian during the level Reclaimer in the Halo 4 campaign. | ||
*Haven is | *Haven is 120 meters long.<ref>Measured using sniper rifle rangefinder along the map's east-west axis.</ref> | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:H4_HavenTowers_Concept.jpg|Concept art of the Forerunner towers that serves as the map's setting. | File:H4_HavenTowers_Concept.jpg|Concept art of the Forerunner towers that serves as the map's setting. | ||
File:H4_Haven_Concept.jpg|Early concept art of the facility's design aesthetic. | File:H4_Haven_Concept.jpg|Early concept art of the facility's design aesthetic. | ||
File:Halo 4 Multiplayer (3).jpg|A Spartan-IV engaging another on Haven in an earlier build of ''Halo 4''. | |||
File:H4-Wraparound-3.jpg|Two opposing Spartans engage. | |||
File:Halo 4 Multiplayer (3).jpg|A Spartan-IV engaging another on Haven in an earlier build of ''Halo 4'' | |||
File:H4-Wraparound-2.jpg|The center of the map's upper level. | File:H4-Wraparound-2.jpg|The center of the map's upper level. | ||
File:H4-MP-Haven-Map-01.jpg|Panoramic view of Haven. | File:H4-MP-Haven-Map-01.jpg|Panoramic view of Haven. | ||
Line 64: | Line 54: | ||
File:H4-MP-Haven-Map-04.jpg|View of the central Forerunner structure. | File:H4-MP-Haven-Map-04.jpg|View of the central Forerunner structure. | ||
File:H4-MP-Haven-Map-05.jpg|Another view of the one of Haven's ramps. | File:H4-MP-Haven-Map-05.jpg|Another view of the one of Haven's ramps. | ||
File:H4-Haven-Columns.jpg|A group of | File:H4-Haven-Columns.jpg|A group of columnlike structures on Haven. | ||
File:H4-Haven-Ramp.jpg|Another ramp on Haven. | File:H4-Haven-Ramp.jpg|Another ramp on Haven. | ||
File:H4-Haven-ManCannon.jpg|A [[man cannon]] on Haven. | File:H4-Haven-ManCannon.jpg|A [[man cannon]] on Haven. | ||
File: | File:Haven Overhead.jpg|Overhead view of the map. | ||
</gallery> | </gallery> | ||