Editing Haven
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{{ | {{Era|RW}} | ||
{{Center|'' | {{stub}} | ||
{{Multiplayer | {{Center|''For the building, see [[Haven arcology]].''}} | ||
{{Multiplayer Map Infobox | |||
|pagegamelabel=H4 | |pagegamelabel=H4 | ||
|name=Haven | |name=Haven | ||
|image=[[File:H4-Wraparound-1.jpg| | |image=[[File:H4-Wraparound-1.jpg|350px]] | ||
|game=''[[Halo 4]]'' | |game=''[[Halo 4]]'' | ||
|map=War Games Map_Set/: 389-4<ref name="VIS">'''[[Halo 4: The Essential Visual Guide]]'''</ref> | |||
|map=War Games Map_Set/:389-4 | |location= [[Forerunner]] solar power facility, [[Requiem]]<ref name="metacafe">[http://www.metacafe.com/watch/8185354/frank_oconnor_halo_4_interview_at_microsoft_spring_shocase_2012/ '''MetaCafe''': ''Frank O'Connor Halo 4 Interview at Microsoft Spring Shocase 2012'']</ref> | ||
|location= [[Forerunner]] solar power facility, [[Requiem]] | |||
|terrain=Bilayer Forerunner walkways | |terrain=Bilayer Forerunner walkways | ||
|playernumber=4-12 | |playernumber=4-12 | ||
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*[[Regicide]] | *[[Regicide]] | ||
}} | }} | ||
{{Article | {{Article Quote|Resting high above Requiem’s surface, harmonic-resonance platforms appear to facilitate the monitoring and management of the shield world’s solar preservation system. These elaborate machines enable artificial planets to support their immense populations of indigenous life.}} | ||
'''Haven''', originally dubbed '''Wraparound''' | '''Haven''', originally dubbed '''Wraparound''', is a ''[[Halo 4]]'' [[multiplayer]] map.<ref name="first look">'''[[Making Halo 4]][[Making Halo 4: First Look|: First Look]]'''</ref><ref name="bulletin">[http://blogs.halowaypoint.com/Headlines/post/2012/03/21/The-Halo-Bulletin-32112.aspx '''Halo Waypoint''': ''The Halo Bulletin: 3.21.12'']</ref> The map is set in the skies of the Forerunner [[shield world]] [[Requiem]], within a facility that powers one of the miniature [[Astroengineering|artificial stars]] illuminating the interior of the structure.<ref name="metacafe"/> Haven was remade as [[Mercy]] in ''[[Halo 5: Guardians]]''.<ref>[https://twitter.com/Halo/status/768566507093630976 '''Halo's Twitter''']</ref> | ||
The map is set in the skies of the Forerunner [[shield world]] [[Requiem]], within a facility that powers one of the miniature [[Astroengineering|artificial stars]] illuminating the interior of the structure. | |||
Haven was remade as [[Mercy]] in ''[[Halo 5: Guardians]]''. | |||
== | ==Description== | ||
The map has two levels, catwalks and ramps surrounding a large space in the center. Around the outer edge of the map, there are circular hallways connecting either to the map's side areas or [[man cannon]]s that can be used to access the map's central area.<ref name="guardian">[http://www.guardian.co.uk/technology/gamesblog/2012/mar/05/halo-4-multiplayer-details-revealed '''Guardian.co.uk''': ''Halo 4 multiplayer revealed: Master Chief meets Call of Duty?'']</ref> | |||
The map has two levels, catwalks and ramps surrounding a large space in the center. Around the outer edge of the map, there are circular hallways connecting either to the map's side areas or [[man cannon]]s that can be used to access the map's central area. | |||
< | |||
==Trivia== | ==Trivia== | ||
*Certain areas of Haven have sound issues which result in gunshots being heavily distorted - even to the point of being beyond recognition. This is similar to the distortion produced when the player is inside a [[M2705 Regenerative Kinetic Dispersal Field|Regeneration Field]]. | *Certain areas of Haven have sound issues which result in gunshots being heavily distorted - even to the point of being beyond recognition. This is similar to the distortion produced when the player is inside a [[M2705 Regenerative Kinetic Dispersal Field|Regeneration Field]]. | ||
*This map is the setting for the cutscene where | *This map is also the setting for the cutscene where the Master Chief speaks with the imprint of The Librarian during the level Reclaimer in the Halo 4 campaign. | ||
*Haven is | *Haven is 120 meters long.<ref>Measured using sniper rifle rangefinder along the map's east-west axis.</ref> | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:H4_HavenTowers_Concept.jpg|Concept art of the Forerunner towers that serves as the map's setting. | File:H4_HavenTowers_Concept.jpg|Concept art of the Forerunner towers that serves as the map's setting. | ||
File:H4_Haven_Concept.jpg|Early concept art of the facility's design aesthetic. | File:H4_Haven_Concept.jpg|Early concept art of the facility's design aesthetic. | ||
File:Halo 4 Multiplayer (3).jpg|A Spartan-IV engaging another on Haven in an earlier build of ''Halo 4''. | |||
File:H4-Wraparound-3.jpg|Two opposing Spartans engage. | |||
File:Halo 4 Multiplayer (3).jpg|A Spartan-IV engaging another on Haven in an earlier build of ''Halo 4'' | |||
File:H4-Wraparound-2.jpg|The center of the map's upper level. | File:H4-Wraparound-2.jpg|The center of the map's upper level. | ||
File:H4-MP-Haven-Map-01.jpg|Panoramic view of Haven. | File:H4-MP-Haven-Map-01.jpg|Panoramic view of Haven. | ||
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File:H4-MP-Haven-Map-04.jpg|View of the central Forerunner structure. | File:H4-MP-Haven-Map-04.jpg|View of the central Forerunner structure. | ||
File:H4-MP-Haven-Map-05.jpg|Another view of the one of Haven's ramps. | File:H4-MP-Haven-Map-05.jpg|Another view of the one of Haven's ramps. | ||
File:H4-Haven-Columns.jpg|A group of | File:H4-Haven-Columns.jpg|A group of columnlike structures on Haven. | ||
File:H4-Haven-Ramp.jpg|Another ramp on Haven. | File:H4-Haven-Ramp.jpg|Another ramp on Haven. | ||
File:H4-Haven-ManCannon.jpg|A [[man cannon]] on Haven. | File:H4-Haven-ManCannon.jpg|A [[man cannon]] on Haven. | ||
File:H4 | File:HMCC H4 Haven Map.png|Haven loading screen, as seen in ''[[Halo: The Master Chief Collection]]''. | ||
File: | File:Haven Overhead.jpg|Overhead view of the map. | ||
</gallery> | </gallery> | ||
==Videos== | |||
{{#widget:YouTube|id=Y_bEU4--dSM|width=300|height=200}} | |||
==Sources== | ==Sources== | ||
<references/> | |||
{{Levels|H4|mode=yes}} | {{Levels|H4|mode=yes}} |