Editing Hanging Gardens
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[[File:HTMCC-H2A Hanging Garden A.jpg|thumb|250px|Hanging Garden A.<ref name="anniversarygraphics">''[[Halo 2: Anniversary]]'', campaign level, [[Gravemind (level)|Gravemind]]</ref>]] | [[File:HTMCC-H2A Hanging Garden A.jpg|thumb|250px|Hanging Garden A.<ref name="anniversarygraphics">''[[Halo 2: Anniversary]]'', campaign level, [[Gravemind (level)|Gravemind]]</ref>]] | ||
The '''Hanging Gardens''' were natural environment modules on the [[Covenant]] [[city|holy city]] ''[[High Charity]]''.<ref name="strategy">''[[Halo 2: The Official Strategy Guide]]'', p. 129</ref><ref name="gravemind">''Halo 2'', [[campaign]] level [[Gravemind (level)|Gravemind]]</ref> The Hanging Gardens were suspended in mid-air between two towers along the inner rim of High Charity's dome, and were accessible by way of [[gravity bridge]]s. Each consisted of a flowing artificial river, six platforms containing soil and plant life, and a series of ramps and walkways. They provided an excellent view of the [[Forerunner Dreadnought]] at the center of the city. Environmental modules known as [[Valleys of Tears]] were located nearby.{{Ref/Reuse|gravemind}} | The '''Hanging Gardens''' were natural environment modules on the [[Covenant]] [[city|holy city]] ''[[High Charity]]''.<ref name="strategy">''[[Halo 2: The Official Strategy Guide]]'', p. 129</ref><ref name="gravemind">''Halo 2'', [[campaign]] level [[Gravemind (level)|Gravemind]]</ref> The Hanging Gardens were suspended in mid-air between two towers along the inner rim of High Charity's dome, and were accessible by way of [[gravity bridge]]s. Each consisted of a flowing artificial river, six platforms containing soil and plant life, and a series of ramps and walkways. They provided an excellent view of the [[Forerunner Dreadnought]] at the center of the city. Environmental modules known as [[Valleys of Tears]] were located nearby.{{Ref/Reuse|gravemind}} |