Editing Hang 'Em High

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{{Status|Gameplay}}
{{Era|RW}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|name=Hang 'Em High
|name=Hang 'Em High
|image=[[File:Hangemhigh.PNG|300px]]
|image=[[File:Hangemhigh.PNG|290px]]
|game=''[[Halo: Combat Evolved]]''
|game=''[[Halo: Combat Evolved]]''
|devname=<code>hangemhigh</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\test\hangemhigh\hangemhigh.scenario}}
|map=
|map=
|location= Storage facility, [[Installation 04]]{{Ref/Site|Id=Bnet|URL=http://www.bungie.net/Games/Halo/page.aspx?section=Guides&subsection=MultiplayerPages&page=6|Site=Bungie.net|Page=Guides: Multiplayer Pages|D=12|M=02|Y=2005|Quote=A large storage facility on the Halo which provides an excellent location for all sorts of scenarios.}}
|location= [[Installation 04]]
|terrain=Multi-leveled building
|terrain=Multi-leveled building
|symmetry=Semi-symmetrical
|symmetry=
|playernumber=4-16
|playernumber=4-16
|gametypes=*[[Slayer]]
|gametypes=*[[Slayer]]
*[[Oddball]]
*[[Oddball]]
*[[Capture the Flag]]
|pagegamelabel=CE
}}
}}
{{Article quote|Tombstones for Everybody.}}
{{Article Quote|Tombstones for Everybody.}}


'''Hang 'Em High''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]'' and ''[[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]]''. It is set inside a [[Forerunner]] facility on [[Installation 04]].  
'''Hang 'Em High''' is a [[multiplayer]] map in ''[[Halo: Combat Evolved]]'' and ''[[Halo PC]]''. It is set inside a [[Forerunner]] facility on [[Installation 04]].  


''Hang 'Em High'' was remade into the map ''[[Tombstone]]'', for the [[Xbox]] version of ''[[Halo 2]]''. Some parts of the ''[[Halo 3]]'' map ''[[Longshore]]'' were influenced by this map. This map was remade into "[[High Noon]]" for ''[[Halo: Combat Evolved Anniversary]]''.
''Hang 'Em High'' was remade into the map ''[[Tombstone]]'', for the [[Xbox]] version of ''[[Halo 2]]''. Some parts of the ''[[Halo 3]]'' map ''[[Longshore]]'' were influenced by this map. This map was remade into "[[High Noon]]" for ''[[Halo: Combat Evolved Anniversary]]''.


==Summary==
==Summary==
''Hang 'Em High'' is a medium-sized map suited for 4v4 action and is tailored for [[Slayer]] and [[Capture the Flag]], the map is set inside a Forerunner installation on Halo. The map is a simple asymmetrical map with multi-leveled buildings on each side of the map. On the first floor, the map is littered with many small blocks which are referred to as Tombstones, and two small shelter structures on either side of the map, and in the center of the map lies a large trench. The second and third levels contain many ramps and bridges that connect both sides of the map and two structures on the top of each side that in CTF games serve as the base.
''Hang 'Em High'' is a medium sized map suited for 4v4 action and is tailored for [[Slayer]] and [[Capture the Flag]], the map is set inside a Forerunner installation on Halo. The map is a simple asymmetrical map with multi-leveled buildings on each side of the map. On the first floor, the map is littered with many small blocks which are referred to as Tombstones, and two small shelter structures on either side of the map, and in the center of the map lies a large trench. The second and third levels contain many ramps and bridges that connect both sides of the map and two structures on the top of each side that in CTF games serve as the base.


==Strategies==
==Strategies==
*Hang 'Em High provides an excellent location for all sorts of scenarios. The [[SRS99C-S2 AM sniper rifle|sniper rifle]] and [[M41 SPNKR|rocket launcher]] are located on the catwalks above and are well worth the risk. Meanwhile, the [[M90 shotgun|shotguns]] spawn in the shelters on either side of the map, so spin through these areas occasionally during your exploration. During Oddball, try controlling the areas around the "shotgun gallery," as there are only two ways in and out.
*Hang 'Em High provides an excellent location for all sorts of scenarios. The [[SRS99C-S2 AM sniper rifle|sniper rifle]] and [[M41 SPNKR|rocket launcher]] are located on the catwalks above and are well worth the risk. Meanwhile, the [[M90 shotgun|shotguns]] spawn in the shelters on either side of the map, so spin through these areas occasionally during your exploration. During Oddball, try controlling the areas around the "shotgun gallery," as there are only two ways in and out.
*This map is a sniper's dream; if you can grab the sniper rifle on the platform by jumping from the high bridge, return to the top of blue base, or red team's tower base, and decimate anyone who tries to cross the open spaces, sides, or bridges, making it very hard for enemies to reach your flag.
*This map is a sniper's dream; if you can grab the sniper rifle on the platform by jumping from the high bridge, return to the top of blue base, or red team's tower base, and decimate anyone who tries to cross the open spaces, sides, or bridges, making it very hard for enemies to reach your flag.
*In [[Oddball]], go to the shotgun spawn in one of the structures. Have one person use it to cover one entrance, and have someone else cover the other one with a pistol. Have the carrier duck below the window with a sniper looking out from it. This, when done properly, is almost foolproof.
*There are two ways onto the middle platform, to get down without dying, make sure you land on the sides of the trench, you'll slide to safety, you could also crouch when you almost land which does not make your shield depleted at all.
*There are two ways onto the middle platform, to get down without dying, make sure you land on the sides of the trench, you'll slide to safety, you could also crouch when you almost land which does not make your shield depleted at all.
*Don't get stuck in the trench; it isn't easy to get out as a small overhang forces you to jump out.
*Don't get stuck in the trench; it isn't easy to get out as a small overhang forces you to jump out.
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*Players attempting to go for the sniper rifle are easily seen and may be easily killed by players using the pistol, they may also fall off and suffer fall damage if they drop from a high level.
*Players attempting to go for the sniper rifle are easily seen and may be easily killed by players using the pistol, they may also fall off and suffer fall damage if they drop from a high level.
*A player could take a shotgun and take cover in a shelter, and taking out any opponents that come within range.
*A player could take a shotgun and take cover in a shelter, and taking out any opponents that come within range.
*Use the Rocket Launcher - when used properly, it can be as valuable as the sniper rifle. If you do have it, stick to higher ground as the “tombstones” will provide good cover from your rockets.


== Trivia ==
== Trivia ==
*''Hang 'Em High'' is a reference to the 1968 Western Film ''[[Wikipedia:Hang 'Em High (1968)|Hang 'Em High (1968)]]'', starring [[Wikipedia:Clint Eastwood|Clint Eastwood]].
*''Hang 'Em High'' is a reference to the 1968 Western Film ''[[Wikipedia:Hang 'Em High (1968)|Hang 'Em High (1968)]], starring [[Wikipedia:Clint Eastwood|Clint Eastwood]].
*In Season 2 of the machinima ''[[Red vs. Blue]]'', ''Hang 'Em High'' was used to depict the inside of Caboose's Mind.
*In Season 2 of the machinima ''[[Red vs Blue]]'', ''Hang 'Em High'' was used as a metaphor of Caboose's Mind.
*If standing on the second level bridge flooring, facing the side of the map with the smallest sky light in the roof, stand directly in front of the rocket launcher's muzzle, aim up near the ceiling and to the left of the pillar leading to the ceiling, and throw a [[Anskum-pattern plasma grenade|plasma grenade]] and try to have it hit the ceiling, if it does it will look as if the grenade sticks on the ceiling, it will fall but look as if its stuck there.
*If standing on the second level bridge flooring, facing the side of the map with the smallest sky light in the roof, stand directly in front of the rocket launcher's muzzle, aim up near the ceiling and to the left of the pillar leading to the ceiling, and throw a [[Type-1 plasma grenade|plasma grenade]] and try to have it hit the ceiling, if it does it will look as if the grenade sticks on the ceiling, it will fall but look as if its stuck there.
*If throwing a plasma grenade out of one of the many skylights it will stick in mid-air and disappear and not explode. It seems the map's boundaries end right outside of the skylights.
*If throwing a plasma grenade out of one of the many skylights it will stick in mid-air and disappear and not explode. It seems the map's boundaries end right outside of the skylights.
*The shadows of the [[MA5B Assault Rifle|assault rifle]]s which spawn on the bridges crossing the map's central trench can be seen passing through the bridges, projecting onto the floor below. Additionally, the player is able to pick up the assault rifles through the bridges when standing beneath them.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:HMCC HCE Hang Em High Map.png|Hang Em High Map.
File:HMCC HCE Hang Em High Map.png|Hang Em High Map.
</gallery>
</gallery>
==Sources==
{{Ref/Sources}}


{{Levels|H1|mode=yes}}
{{Levels|H1|mode=yes}}

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