Editing Halo Wars E3 2008 Demo

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{{Title|''Halo Wars'' E3 2008 Demo}}
{{Title|''Halo Wars'' E3 2008 Demo}}
{{Status|RealWorld}}
{{Era|RW}}
{{#widget:YouTube|id=r2wAnOqzwAw|width=400|right}}
{{#widget:YouTube|id=r2wAnOqzwAw|width=400|right}}
{{Series/Cut/HW}}
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Unlike [[Halo Wars E3 2007 Demo|the pre-recorded demo from E3 2007]], a work-in-progress build of ''Halo Wars'' was presented by Dave Pottinger, the Lead Designer at Ensemble Studios.  
Unlike [[Halo Wars E3 2007 Demo|the pre-recorded demo from E3 2007]], a work-in-progress build of ''Halo Wars'' was presented by Dave Pottinger, the Lead Designer at Ensemble Studios.  


Ensemble Studios showcased a game of [[Skirmish]] on the map ''[[Labyrinth]]'', during which the player has access to the [[Firebase]] and its buildings, including the [[UNSC Airpad|Airpad]], [[UNSC Barracks|Barracks]], [[UNSC Field Armory|Field Armory]], [[UNSC Reactor|Reactor]], [[UNSC Supply Pad|Supply Pad]], [[M5 Talos]] base turret, and the [[UNSC Vehicle Depot|Vehicle Depot]]. Pottinger explained the basic real-time strategy gameplay and user interface, both of which have been streamlined for console. Notable additions to the RTS genre include Leader powers, which allow players to call in [[carpet bombing]] or [[Heal and Repair]] their units, and special abilities unique to each unit, such as Spartan-IIs [[Naval boarding|hijacking enemy vehicles]].
Ensemble Studios showcased a game of [[Skirmish]] on the map ''[[Labyrinth]]'', during which the player has access to the [[Firebase]] and its buildings, including the [[UNSC Airpad|Airpad]], [[UNSC Barracks|Barracks]], [[UNSC Field Armory|Field Armory]], [[UNSC Reactor|Reactor]], [[UNSC Supply Pad|Supply Pad]], [[base turret]], and the [[UNSC Vehicle Depot|Vehicle Depot]]. Pottinger explained the basic real-time strategy gameplay and user interface, both of which have been streamlined for console. Notable additions to the RTS genre include Leader powers, which allow players to call in [[carpet bombing]] or [[Heal and Repair]] their units, and special abilities unique to each unit, such as Spartan-IIs [[Boarding|hijacking enemy vehicles]].


Certain features that appeared in the demo were cut from the final build. In one demo, the controller scheme could be seen on the top left of the screen.{{Ref/YouTube|r2wAnOqzwAw|IGN|Halo Wars Xbox 360 Video - E3 2008: Live Wire Demo|D=28|M=5|Y=2021}} Ambient life like the [[thorn beast]] appears on the map, but it was cut from the final release, along with [[Cut Halo Wars units#Ambient AI|other ambient units]].
Certain features that appeared in the demo were cut from the final build. In one demo, the controller scheme could be seen on the top left of the sceren.{{Ref/YouTube|r2wAnOqzwAw|IGN|Halo Wars Xbox 360 Video - E3 2008: Live Wire Demo|D=28|M=5|Y=2021}} Ambient life like the [[thorn beast]] appears on the map, but it was cut from the final release, along with [[Cut Halo Wars units#Ambient_AI|other ambient units]].


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