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{{Status|RealWorld}}
{{era|HW}}
[[File:HW_Demo_TitleScreen.png|thumb|300px|''Halo Wars Demo'' titlescreen.]]
{{Ratings}}
The '''Halo Wars Demo''' is the pre-released version of ''[[Halo Wars]]''. It was released on February 5th, 2009.


This demo was released on February 5th, 2009 for [[Xbox 360]] prior to the launch of ''[[Halo Wars]]'' by [[Ensemble Studios]].
== Campaign ==
The demo contains two campaign levels, ''[[Alpha Base (Level)|Alpha Base]]'' and ''[[Relic Approach]]''. In the first level, playing as [[Sergeant Forge]], the player is tasked to help the [[UNSC Marine Corps|marines]] to fight against the [[Covenant]]. Eventually, you will receive a convoy of [[Warthogs]] and move into the base. You then fight the remains of the Covenant and take it back.


==Campaign==
In ''Relic Approach'', the player starts the level by by fixing up the base, building a [[Barracks]] and [[Supply Pad]]s to train Marines. The player then follows Sergeant Forge to the Relic, killing Covenant forces along the way. Reaching the Relic, the Covenant inside it must be killed and a detonator intended to destroy the relic must be taken out. A cutscene starts when you finished the level. In the cutscene, Sergeant Forge and [[Anders]] with Marines escorting them venture into the Relic, only to be ambushed by [[Stealth Elites]]. The level ends with Forge requesting for backup from the ''Spirit of Fire''.
This real-time strategy game demo includes two playable campaign levels, ''[[Alpha Base (Halo Wars level)|Alpha Base]]'' and ''[[Relic Approach]]''. In the first level, playing as [[John Forge|Sergeant John Forge]], the player is tasked to help the [[UNSC Marine Corps|UNSC Marines]] fight against the [[The Covenant|Covenant]] led by [[Arbiter]] [[Ripa 'Moramee]]. A squad of [[M12 Force Application Vehicle|Warthogs]] will be recovered by Forge and the player will order their force to help relieve the besieged [[Alpha Base (Harvest)|Alpha Base]].


In ''Relic Approach'', the player begins to reconstruct Alpha Base by installing [[UNSC Barracks|barracks]] and [[UNSC Supply Pad|supply pads]] to train Marines. The player will lead Sergeant Forge's forces to the Relic site, encounter and destroy various Covenant units along the way. Upon reaching the Relic, occupying Covenant forces have planted explosives intending to destroy the site before it falls into UNSC hands. After eliminating the bulk of the Arbiter's forces Sergeant Forge and [[Ellen Anders|Dr. Ellen Anders]]. escorted by Marines, venture further into the Relic and are ambushed by [[Stealth Sangheili|Stealth Elites]].
The Campaign only features [[Easy]], [[Normal]] and [[Heroic]] difficulties. ([[Legendary]] is not included in the demo.)


[[Legendary]] difficulty would not be available for the demo release.
== Skirmish ==
In Skirmish mode, you can only play against an AI on [[Chasm (Level)|Chasm]]. The only hero units players can choose are [[Captain Cutter]] and [[Prophet of Regret]]. As with Campaign, the A.I. difficulties that can be chosen are Easy, Normal and Heroic.


==Skirmish==
== Mistakes ==
In Skirmish mode, players will fight against a bot opponent on the mountainous snow-capped map [[Chasms]]. [[James Gregory Cutter|Captain Cutter]] and [[Prophet of Regret]] were the two available playable heroes included in the demo.  
*The [[Magnetic Accelerator Cannon]] is called a "Mass Accelerator Cannon."
*SPARTANs have two health bars, one of which is a shield. The Mark IV armor did not have shields.
*HEVs can fit entire ODST squads in them.
*SPARTANs can have Neural Implants. The Mark IV armor could not support an AI.
*SPARTANs can also wield Machine Gun Turrets, which could not be picked up by the Mark V armor. A possible explanation is that ''Halo: Combat Evolved'' did not have Machine Gun Turrets.
*Spartan Lasers are used, but, considering how the UNSC had no intel on laser weaponry during the start of the war, it seems impossible that the lasers would exist.
*SPARTANs can also wield two SMGs at one time. The Mark V armor did not have the ability to track two weapons at a time, so it is unknown how the older Mark IV can do it.
*When a transport is called in, the pilot will say "Pelicans, inbound." Pelicans would usually say their call signs, such as Kilo 23 or Echo 419.
*Marines seem to know about SPARTANs, but the Spartan project did not go public until several years later.
*When Warthogs ram into buildings, they usually loose a lot of health. In Halo 3, you can crash a Warthog going at top speed into a wall and they will look unscratched.
*When an area is glassed, that area can still be touched by units, unlike real glassing, which heats the surface so much that it becomes glass.
*On Chasms, you can look through a cliff with units or supply crates behind it and see the unit's color.
*MAC blasts can not destroy a Covenant Shield Generator.


==Trivia==
== Trivia ==
*The main menu screen displays the ''Halo Wars'' [[Halo Wars announcement trailer|announcement trailer]] in the background.
*At the main menu it gives you tips and trivia for ''Halo Wars''.
*This demo garnered a record-breaking total of over two million downloads in its first week on [[Xbox Live]].<ref>2009-02-13, [http://www.shacknews.com/onearticle.x/57233 Halo Wars Demo Downloaded Over 2 Million Times, Sets New Record]. ''Shacknews''. Accessed on 2009-02-13</ref>
*The main menu screen shows the first Halo Wars trailer in the background.
 
*The menu is very similar to the ''[[Halo 3]]'' menu.
==External links==
*The demo has been downloaded over 2 million times in the week following its debut, setting a "day one record" in its initial release.<ref>2009-02-13, [http://www.shacknews.com/onearticle.x/57233 Halo Wars Demo Downloaded Over 2 Million Times, Sets New Record]. ''Shacknews''. Accessed on 2009-02-13</ref>
*[https://archive.org/details/halo-wars-demo Halo Wars Demo] - The Halo Wars Demo preserved and available at the Internet Archive.


==Sources==
==Sources==
{{Ref/Sources}}
<references/>
 
{{Halo Demo}}
[[Category:Halo Wars]]

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