Editing Halo Wars 3 (rejected pitch)

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Despite the focus on the capital ship itself, other ship types would also have been available as units for the player to control, similar to how ground units are controlled in the previous two games. One piece of concept art depicts a {{Class|Stalwart|light frigate}} with an escort of [[GA-TL1 Longsword|Longswords]] and other fighters, all highlighted as individual units.{{Ref/Site|Id=BillYiArtStation|URL=https://www.artstation.com/artwork/mqD4N1|Site=ArtStation|Page=Bill Yi: Halo wars2|D=12|M=02|Y=2021}}{{Ref/Site|Id=BillYiSite|URL=http://billyiart.com/#/new-page-5/|Site=Art of Bill Yi|Page=Halo Wars 2|D=12|M=02|Y=2021}} Meanwhile, various other pieces of artwork show large-scale battles involving many ships of various types, including both [[United Nations Space Command|UNSC]] and [[Covenant]] vessels.{{Ref/Site|Id=BradWright|URL=https://www.artstation.com/artwork/e6mDY|Site=ArtStation|Page=Brad Wright|Detail=Original concept art post|NoArchive=yes|D=17|M=10|Y=2017}}
Despite the focus on the capital ship itself, other ship types would also have been available as units for the player to control, similar to how ground units are controlled in the previous two games. One piece of concept art depicts a {{Class|Stalwart|light frigate}} with an escort of [[GA-TL1 Longsword|Longswords]] and other fighters, all highlighted as individual units.{{Ref/Site|Id=BillYiArtStation|URL=https://www.artstation.com/artwork/mqD4N1|Site=ArtStation|Page=Bill Yi: Halo wars2|D=12|M=02|Y=2021}}{{Ref/Site|Id=BillYiSite|URL=http://billyiart.com/#/new-page-5/|Site=Art of Bill Yi|Page=Halo Wars 2|D=12|M=02|Y=2021}} Meanwhile, various other pieces of artwork show large-scale battles involving many ships of various types, including both [[United Nations Space Command|UNSC]] and [[Covenant]] vessels.{{Ref/Site|Id=BradWright|URL=https://www.artstation.com/artwork/e6mDY|Site=ArtStation|Page=Brad Wright|Detail=Original concept art post|NoArchive=yes|D=17|M=10|Y=2017}}


Although the pitch mainly concerns space battles, ground battles would still have been present in the proposed game. [[:Category:Images by Brad Wright|Brad Wright]] mentioned the capital ship as where the player would prep their ground forces.{{Ref/Reuse|Kotaku}} Additionally, a concept piece exists showing six different potential land environments, complete with UNSC units traversing the terrain.{{Ref/Reuse|BillYiArtStation}}{{Ref/Reuse|BillYiSite}} A further series of environmental concepts for ground terrain by Brad Wright was posted under the title of ''Halo Wars 2'' DLC concepts, though the filenames for these images indicate they were originally for ''Halo Wars 3''.{{Ref/Site|URL=https://www.artstation.com/artwork/1QBNZ|Site=ArtStation|Page=HALO WARS 2_DLC_Further Environment explorations|D=28|M=03|Y=2022}}
Although the pitch mainly concerns space battles, ground battles would still have been present in the proposed game. [[Brad Wright]] mentioned the capital ship as where the player would prep their ground forces.{{Ref/Reuse|Kotaku}} Additionally, a concept piece exists showing six different potential land environments, complete with UNSC units traversing the terrain.{{Ref/Reuse|BillYiArtStation}}{{Ref/Reuse|BillYiSite}} A further series of environmental concepts for ground terrain by Brad Wright was posted under the title of ''Halo Wars 2'' DLC concepts, though the filenames for these images indicate they were originally for ''Halo Wars 3''.{{Ref/Site|URL=https://www.artstation.com/artwork/1QBNZ|Site=ArtStation|Page=HALO WARS 2_DLC_Further Environment explorations|D=28|M=03|Y=2022}}


==Development history==
==Development history==
The ''Halo Wars 3'' pitch was produced at some point before October 2017, by [[Creative Assembly]]. Artists [[:Category:Images by Brad Wright|Brad Wright]], [[:Category:Images by Luke Kopycinski|Luke Kopycinski]] and [[:Category:Images by Bill Yi|Bill Yi]] created concept art for the pitch, illustrating the proposed space battle mechanics, as well as concepting environments for the game, both on land and in space.{{Ref/Reuse|BillYiArtStation}}{{Ref/Reuse|BillYiSite}}{{Ref/Reuse|BradWright}} The pitch was shown to Microsoft, but was ultimately rejected.{{Ref/Reuse|Kotaku}}{{Ref/Reuse|Eurogamer}}{{Ref/Reuse|AotF}}
The ''Halo Wars 3'' pitch was produced at some point before October 2017, by [[Creative Assembly]]. Artists [[Brad Wright]] and [[Bill Yi]] created concept art for the pitch, illustrating the proposed space battle mechanics, as well as concepting environments for the game, both on land and in space.{{Ref/Reuse|BillYiArtStation}}{{Ref/Reuse|BillYiSite}}{{Ref/Reuse|BradWright}} The pitch was shown to Microsoft, but was ultimately rejected.{{Ref/Reuse|Kotaku}}{{Ref/Reuse|Eurogamer}}{{Ref/Reuse|AotF}}


In October 2017, Brad Wright received permission from Microsoft to share the artwork he had produced for the pitch, and posted it on ArtStation,{{Ref/Reuse|Kotaku}} alongside other concept art for a [[Halo Wars 2: Awakening the Nightmare#Cancelled pitch|pitched version]] of ''[[Halo Wars 2: Awakening the Nightmare]]'' which would have included [[Promethean]] enemies.{{Ref/Reuse|BradWright}} However, shortly thereafter, the comments mentioning ''Halo Wars 3'' were removed, and replaced with a generic description, describing it as additional work done for ''Halo Wars 2''.{{Ref/Reuse|Eurogamer}} Ultimately, the artwork was removed entirely.{{Ref/Reuse|BradWright}}
In October 2017, Brad Wright received permission from Microsoft to share the artwork he had produced for the pitch, and posted it on ArtStation,{{Ref/Reuse|Kotaku}} alongside other concept art for a [[Halo Wars 2: Awakening the Nightmare#Cancelled pitch|pitched version]] of ''[[Halo Wars 2: Awakening the Nightmare]]'' which would have included [[Promethean]] enemies.{{Ref/Reuse|BradWright}} However, shortly thereafter, the comments mentioning ''Halo Wars 3'' were removed, and replaced with a generic description, describing it as additional work done for ''Halo Wars 2''.{{Ref/Reuse|Eurogamer}} Ultimately, the artwork was removed entirely.{{Ref/Reuse|BradWright}}
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The artwork produced heavily featured the UNSC ''Frontend'', a stand-in ship for the ship that would be featured in gameplay, named after a term in game development and software engineering which means the user-facing portion of a system. The placeholder ship is described as an "''M''-class carrier" and has a registry of "18384973-YU". The ship was constructed in the "Outer Sol Docks" and was captained by "Captain Steve". Another concept piece labels the year as [[2567]], adding that the ship is in "Low Ark Orbit" and at Alpha Centauri. All of these details are almost certainly placeholders, serving as a proof of concept rather than being representative of the story and lore of the pitched game.
The artwork produced heavily featured the UNSC ''Frontend'', a stand-in ship for the ship that would be featured in gameplay, named after a term in game development and software engineering which means the user-facing portion of a system. The placeholder ship is described as an "''M''-class carrier" and has a registry of "18384973-YU". The ship was constructed in the "Outer Sol Docks" and was captained by "Captain Steve". Another concept piece labels the year as [[2567]], adding that the ship is in "Low Ark Orbit" and at Alpha Centauri. All of these details are almost certainly placeholders, serving as a proof of concept rather than being representative of the story and lore of the pitched game.


Visually, the ship is a [[Wikipedia:Kitbashing|kitbash]] of various existing ''Halo'' ship designs, likely done to save time during the concept art process. It uses the {{Class|Halcyon|light cruiser}} as a base, with elements grafted onto it from various other designs, including the {{Class|Paris|heavy frigate}}, the {{Class|Phoenix|colony ship}} and the fan-made "[https://www.deviantart.com/calamitysi/art/Halo-UNSC-Frigate-Nevada-Spec-Sheet-320358405 ''Nevada''-class heavy frigate]".
Visually, the ship is a [[Wikipedia:Kitbashing|kitbash]] of various existing ''Halo'' ship designs, likely done to save time during the concept art process. It uses the {{Class|Halcyon|light cruiser}} as a base, with elements grafted onto it from various other designs, including the {{Class|Paris|heavy frigate}}, the {{Class|Phoenix|colony ship}} and the fan-made "[[halofanon:Nevada-class_heavy_frigate|''Nevada''-class heavy frigate]]".


==Gallery==
==Gallery==

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