Editing Halo Wars 3 (rejected pitch)
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
{{Game infobox | {{Game infobox | ||
|name= ''Halo Wars 3'' | |name= ''Halo Wars 3'' | ||
|image=[[File: | |image=[[File:HW2C-Space.jpg|300px]]<br>A mockup of what the game's combat may have looked like. | ||
|developer= [[Creative Assembly]] {{C|Hypothetical}} | |developer= [[Creative Assembly]] {{C|Hypothetical}} | ||
|publisher= | |publisher= | ||
Line 20: | Line 20: | ||
Most concept art for the pitch revolved around space combat, a style of gameplay that would have been new to the ''Halo Wars'' series. In this mode, a capital ship would have served as the player's home base, from which the player would prepare and deploy their ground forces. This ship would have been customisable and upgradeable, with various rooms providing different stat boosts and some even buffing the ship itself in ship-to-ship combat.{{Ref/Reuse|Kotaku}} These buffs would affect aspects of the ship such as [[Energy shielding|shields]] and thrusters.{{Ref/Reuse|AotF}} | Most concept art for the pitch revolved around space combat, a style of gameplay that would have been new to the ''Halo Wars'' series. In this mode, a capital ship would have served as the player's home base, from which the player would prepare and deploy their ground forces. This ship would have been customisable and upgradeable, with various rooms providing different stat boosts and some even buffing the ship itself in ship-to-ship combat.{{Ref/Reuse|Kotaku}} These buffs would affect aspects of the ship such as [[Energy shielding|shields]] and thrusters.{{Ref/Reuse|AotF}} | ||
Despite the focus on the capital ship itself, other ship types would also have been available as units for the player to control, similar to how ground units are controlled in the previous two games. One piece of concept art depicts a {{Class|Stalwart|light frigate}} with an escort of [[GA-TL1 Longsword|Longswords]] and other fighters, all highlighted as individual units.{{Ref/Site|Id=BillYiArtStation|URL=https://www.artstation.com/artwork/mqD4N1|Site=ArtStation|Page=Bill Yi: Halo wars2|D=12|M=02|Y=2021}}{{Ref/Site|Id=BillYiSite|URL=http://billyiart.com/#/new-page-5/|Site=Art of Bill Yi|Page=Halo Wars 2|D=12|M=02|Y=2021}} Meanwhile, various other pieces of artwork show large-scale battles involving many ships of various types, including both [[United Nations Space Command|UNSC]] and [[Covenant]] vessels.{{Ref/Site|Id=BradWright|URL=https://www.artstation.com/artwork/e6mDY|Site=ArtStation|Page=Brad Wright|Detail=Original concept art post | Despite the focus on the capital ship itself, other ship types would also have been available as units for the player to control, similar to how ground units are controlled in the previous two games. One piece of concept art depicts a {{Class|Stalwart|light frigate}} with an escort of [[GA-TL1 Longsword|Longswords]] and other fighters, all highlighted as individual units.{{Ref/Site|Id=BillYiArtStation|URL=https://www.artstation.com/artwork/mqD4N1|Site=ArtStation|Page=Bill Yi: Halo wars2|D=12|M=02|Y=2021}}{{Ref/Site|Id=BillYiSite|URL=http://billyiart.com/#/new-page-5/|Site=Art of Bill Yi|Page=Halo Wars 2|D=12|M=02|Y=2021}} Meanwhile, various other pieces of artwork show large-scale battles involving many ships of various types, including both [[United Nations Space Command|UNSC]] and [[Covenant]] vessels.{{Ref/Site|Id=BradWright|URL=https://www.artstation.com/artwork/e6mDY|Site=ArtStation|Page=Brad Wright|Detail=Original concept art post <small>(Defunct; no archive available)</small>}} | ||
Although the pitch mainly concerns space battles, ground battles would still have been present in the proposed game. [[ | Although the pitch mainly concerns space battles, ground battles would still have been present in the proposed game. [[Brad Wright]] mentioned the capital ship as where the player would prep their ground forces.{{Ref/Reuse|Kotaku}} Additionally, a concept piece exists showing six different potential land environments, complete with UNSC units traversing the terrain.{{Ref/Reuse|BillYiArtStation}}{{Ref/Reuse|BillYiSite}} | ||
==Development history== | ==Development history== | ||
The ''Halo Wars 3'' pitch was produced at some point before October 2017, by [[Creative Assembly]]. Artists [[ | The ''Halo Wars 3'' pitch was produced at some point before October 2017, by [[Creative Assembly]]. Artists [[Brad Wright]] and [[Bill Yi]] created concept art for the pitch, illustrating the proposed space battle mechanics, as well as concepting environments for the game, both on land and in space.{{Ref/Reuse|BillYiArtStation}}{{Ref/Reuse|BillYiSite}}{{Ref/Reuse|BradWright}} The pitch was shown to Microsoft, but was ultimately rejected.{{Ref/Reuse|Kotaku}}{{Ref/Reuse|Eurogamer}}{{Ref/Reuse|AotF}} | ||
In October 2017, Brad Wright received permission from Microsoft to share the artwork he had produced for the pitch, and posted it on ArtStation,{{Ref/Reuse|Kotaku}} alongside other concept art for a [[Halo Wars 2: Awakening the Nightmare#Cancelled pitch|pitched version]] of ''[[Halo Wars 2: Awakening the Nightmare]]'' which would have included [[Promethean]] enemies.{{Ref/Reuse|BradWright}} However, shortly thereafter, the comments mentioning ''Halo Wars 3'' were removed, and replaced with a generic description, describing it as additional work done for ''Halo Wars 2''.{{Ref/Reuse|Eurogamer}} Ultimately, the artwork was removed entirely.{{Ref/Reuse|BradWright}} | In October 2017, Brad Wright received permission from Microsoft to share the artwork he had produced for the pitch, and posted it on ArtStation,{{Ref/Reuse|Kotaku}} alongside other concept art for a [[Halo Wars 2: Awakening the Nightmare#Cancelled pitch|pitched version]] of ''[[Halo Wars 2: Awakening the Nightmare]]'' which would have included [[Promethean]] enemies.{{Ref/Reuse|BradWright}} However, shortly thereafter, the comments mentioning ''Halo Wars 3'' were removed, and replaced with a generic description, describing it as additional work done for ''Halo Wars 2''.{{Ref/Reuse|Eurogamer}} Ultimately, the artwork was removed entirely.{{Ref/Reuse|BradWright}} | ||
Line 36: | Line 36: | ||
The artwork produced heavily featured the UNSC ''Frontend'', a stand-in ship for the ship that would be featured in gameplay, named after a term in game development and software engineering which means the user-facing portion of a system. The placeholder ship is described as an "''M''-class carrier" and has a registry of "18384973-YU". The ship was constructed in the "Outer Sol Docks" and was captained by "Captain Steve". Another concept piece labels the year as [[2567]], adding that the ship is in "Low Ark Orbit" and at Alpha Centauri. All of these details are almost certainly placeholders, serving as a proof of concept rather than being representative of the story and lore of the pitched game. | The artwork produced heavily featured the UNSC ''Frontend'', a stand-in ship for the ship that would be featured in gameplay, named after a term in game development and software engineering which means the user-facing portion of a system. The placeholder ship is described as an "''M''-class carrier" and has a registry of "18384973-YU". The ship was constructed in the "Outer Sol Docks" and was captained by "Captain Steve". Another concept piece labels the year as [[2567]], adding that the ship is in "Low Ark Orbit" and at Alpha Centauri. All of these details are almost certainly placeholders, serving as a proof of concept rather than being representative of the story and lore of the pitched game. | ||
Visually, the ship is a [[Wikipedia:Kitbashing|kitbash]] of various existing ''Halo'' ship designs, likely done to save time during the concept art process. It uses the {{Class|Halcyon|light cruiser}} as a base, with elements grafted onto it from various other designs, including the {{Class|Paris|heavy frigate}}, the {{Class|Phoenix|colony ship}} and the fan-made "[ | Visually, the ship is a [[Wikipedia:Kitbashing|kitbash]] of various existing ''Halo'' ship designs, likely done to save time during the concept art process. It uses the {{Class|Halcyon|light cruiser}} as a base, with elements grafted onto it from various other designs, including the {{Class|Paris|heavy frigate}}, the {{Class|Phoenix|colony ship}} and the fan-made "[[halofanon:Nevada-class_heavy_frigate|''Nevada''-class heavy frigate]]". | ||
==Gallery== | ==Gallery== | ||
===Brad Wright's concept art=== | ===Brad Wright's concept art=== | ||
<gallery> | <gallery> | ||
File: | File:HW2C-Space.jpg|An engagement between UNSC and Covenant fleets. | ||
File:HW3_Space_Concept_1.jpg|A hologram of the UNSC ''Frontend''. | File:HW3_Space_Concept_1.jpg|A hologram of the UNSC ''Frontend''. | ||
File:HW3_Space_Concept_2.jpg|A cross-section of the same ship. | File:HW3_Space_Concept_2.jpg|A cross-section of the same ship. | ||
Line 52: | Line 52: | ||
File:HW3_Space_Concept_9.jpg|Various human and Covenant warships and fighters engage above the surface of a planet. | File:HW3_Space_Concept_9.jpg|Various human and Covenant warships and fighters engage above the surface of a planet. | ||
File:HW3_Space_Concept_10.jpg|Another space battle over a planet. | File:HW3_Space_Concept_10.jpg|Another space battle over a planet. | ||
</gallery> | </gallery> | ||