Editing Halo Wars 2 E3 Trailer BTS
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'''David Wilson:''' The first two months of it was just trying to find the right idea, which in my opinion is the most important part. We felt that when you're these commanders of the battlefield they would be able to sort of slow time down and narrow their focus on, on what was important. We wanted to do that in, in the extreme slow motion so thousand frames per second, 500 frames per second, so we needed a way to visualize that in layout quickly so we knew where are challenges would be. | '''David Wilson:''' The first two months of it was just trying to find the right idea, which in my opinion is the most important part. We felt that when you're these commanders of the battlefield they would be able to sort of slow time down and narrow their focus on, on what was important. We wanted to do that in, in the extreme slow motion so thousand frames per second, 500 frames per second, so we needed a way to visualize that in layout quickly so we knew where are challenges would be. | ||
'''Dan Ayoub:''' Where's my go-to right, I mean | '''Dan Ayoub:''' Where's my go-to right, I mean blurs really become my go-to for cinematics as far as I'm concerned it's not like always going to pick up the phone and find a shop to do this. It's just hey they're our cinematics team they understand us, we understand them, we have a great working relationship and they share our passion for Halo. | ||
==Sources== | ==Sources== |