Editing Halo Wars 2
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*[[Vulture]] - Superheavy ground-attack gunship. | *[[Vulture]] - Superheavy ground-attack gunship. | ||
*[[Kinsano's Cyclops]] - Hellbringer officer, hero unit. | *[[Kinsano's Cyclops]] - Hellbringer officer, hero unit. | ||
*[[ | *[[Flame Warthog]] - Warthog with powerful flamer. | ||
*[[HRUNTING/YGGDRASIL Mark IX Mantis|Mantis]] - Core mech | *[[HRUNTING/YGGDRASIL Mark IX Mantis|Mantis]] - Core mech | ||
*[[HRUNTING/YGGDRASIL Mark II (J) Colossus|Colossus]] - Heavy Mech | *[[HRUNTING/YGGDRASIL Mark II (J) Colossus|Colossus]] - Heavy Mech | ||
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;UNSC | ;UNSC | ||
*[[James Cutter/Gameplay|Captain Cutter]]: Infantry and Bombardment | *[[James Cutter/Gameplay|Captain Cutter]]: Infantry and Bombardment | ||
*[[Isabel/Gameplay|Isabel]]: | *[[Isabel/Gameplay|Isabel]]: Advanced UNSC technology and hacking abilities | ||
*[[Ellen Anders/Gameplay|Professor Anders]]: Forerunner technology | *[[Ellen Anders/Gameplay|Professor Anders]]: Forerunner technology | ||
*[[John Forge/Gameplay|Sergeant Forge]]: Hero unit; Armored Warfare | *[[John Forge/Gameplay|Sergeant Forge]]: Hero unit; Armored Warfare | ||
*[[Morgan Kinsano/Gameplay|Morgan Kinsano]]: Hero unit; | *[[Morgan Kinsano/Gameplay|Morgan Kinsano]]: Hero unit; flame-based weaponry | ||
*[[Avery Johnson/Gameplay|Sergeant Johnson]]: Hero unit; mechs and bunkers | *[[Avery Johnson/Gameplay|Sergeant Johnson]]: Hero unit; mechs and bunkers | ||
*[[Jerome-092/Gameplay|Jerome-092]]: Hero unit; Morale Booster | *[[Jerome-092/Gameplay|Jerome-092]]: Hero unit; Morale Booster | ||
*[[Serina/Gameplay|Serina]]: Cryo | *[[Serina/Gameplay|Serina]]: Cryo-based weaponry | ||
*[[Vaughan/Gameplay|Major Vaughan]]: Hero unit; Special Operations; Operation: SPEARBREAKER Campaign only. | *[[Vaughan/Gameplay|Major Vaughan]]: Hero unit; Special Operations; Operation: SPEARBREAKER Campaign only. | ||
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*[[Let 'Volir/Gameplay|Let 'Volir]]: Guerrilla Warfare | *[[Let 'Volir/Gameplay|Let 'Volir]]: Guerrilla Warfare | ||
*[[Atriox/Gameplay|Atriox]]: Defensive Warfare | *[[Atriox/Gameplay|Atriox]]: Defensive Warfare | ||
*[[Decimus/Gameplay|Decimus]]: Hero unit; | *[[Decimus/Gameplay|Decimus]]: Hero unit; head-on attack, health siphoning | ||
*[[Colony/Gameplay|Colony]]: Front-line | *[[Colony/Gameplay|Colony]]: Front-line units and healing | ||
*[[Ripa 'Moramee/Gameplay|Ripa 'Moramee]]: Hero unit; Crowd Control | *[[Ripa 'Moramee/Gameplay|Ripa 'Moramee]]: Hero unit; Crowd Control | ||
*[[Yapyap/Gameplay|Yapyap The Destroyer]]: Advanced Grunt unit | *[[Yapyap/Gameplay|Yapyap The Destroyer]]: Advanced Grunt unit | ||
*[[Pavium/Gameplay|Pavium]]: Hero unit; Siege Warfare | *[[Pavium/Gameplay|Pavium]]: Hero unit; Siege Warfare | ||
*[[Voridus/Gameplay|Voridus]]: Hero unit; | *[[Voridus/Gameplay|Voridus]]: Hero unit; blitz attack with incendiary arsenals | ||
;Leader Points and Leader Powers | ;Leader Points and Leader Powers | ||
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*''[[High Charity]]'' | *''[[High Charity]]'' | ||
*{{Pattern|Ket|battlecruiser}} | *{{Pattern|Ket|battlecruiser}} | ||
*{{Pattern|Muz|Wraith | *{{Pattern|Muz|Wraith}} | ||
;Forerunner | ;Forerunner | ||
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|title-7=Weapons| | |title-7=Weapons| | ||
*[[11A2R1 naval coilgun battery]] | *[[11A2R1 naval coilgun battery]] | ||
*[[Annihilator missile]] | *[[Annihilator missile]] | ||
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*[[BR55 battle rifle]] | *[[BR55 battle rifle]] | ||
*[[Combat knife]] | *[[Combat knife]] | ||
*[[Energy projector]] | |||
*[[Gravity mace]] {{1st}} | |||
**[[Chainbreaker]] {{1st}} | |||
*[[MLRS-1 Hydra]] | *[[MLRS-1 Hydra]] | ||
*[[Lotus anti-tank mine]] | *[[Lotus anti-tank mine]] | ||
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*[[MA5B assault rifle]] | *[[MA5B assault rifle]] | ||
*[[Magnetic Accelerator Cannon]] | *[[Magnetic Accelerator Cannon]] | ||
*[[Plasma torpedo]] | |||
*[[Particle cannon]] | |||
*[[Scorch mine]] {{1st}} | |||
*[[Sentinel beam]] | |||
*[[Shrapnel mine]] {{1st}} | |||
*[[Signature-suppressed anti-materiel rifle]] {{1st}} | *[[Signature-suppressed anti-materiel rifle]] {{1st}} | ||
*[[Type-1 energy sword]] | |||
*[[Gravity hammer (fiction)|gravity hammer]] | |||
*[[Type-25 Brute Shot]] | |||
*{{Pattern|Kewu R'shi'k|plasma rifle}} | |||
*[[Type-25 plasma pistol]] | |||
*{{Pattern|Okarda'phaa|plasma rifle}} | |||
*[[Grenflekt Workshop Spiker]] | |||
*{{Pattern|Pez'tk|fuel rod gun}} | |||
*{{Pattern|Sulok|beam rifle}} | |||
*{{Pattern|Mosa|carbine}} | |||
*{{Pattern|Pek|plasma cannon}} | |||
|title-8=Technology and equipment| | |title-8=Technology and equipment| | ||
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After the announcement of ''Halo Wars 2'', Creative Assembly went on to publicly advertise positions working on the game.<ref>[http://creative-assembly.com/jobs/halowars '''Creative Assembly's website''' ''Halo Wars Jobs'']</ref> | After the announcement of ''Halo Wars 2'', Creative Assembly went on to publicly advertise positions working on the game.<ref>[http://creative-assembly.com/jobs/halowars '''Creative Assembly's website''' ''Halo Wars Jobs'']</ref> | ||
343 during development of the game planned out how missions would progress down one of the arms of the Ark. They also made a map coordinate system for the Ark, and Kenneth Peters stated this was done to calculate pelican travel time to each location for the campaign, and note the exact time the mission started. However, this was cut from the game as it was starting to get complicated during development.{{Ref/YouTube|Id=Lorestream|fYaxRoAf96s|HALO|Halo Lore Stream: The Halo Array|Y=2018|M=04|D=06|343 discuss the Halo Array}} | 343 during development of the game planned out how missions would progress down one of the arms of the Ark. They also made a map coordinate system for the Ark, and Kenneth Peters stated this was done to calculate pelican travel time to each location for the campaign, and note the exact time the mission started. However, this was cut from the game as it was starting to get complicated during development.{{Ref/YouTube|Id=Lorestream|fYaxRoAf96s|HALO|Halo Lore Stream: The Halo Array|Y=2018|M=04|D=06|343 discuss the the Halo Array}} | ||
For the Ark's [[Forerunner]] architecture, Creative Assembly's art team initially explored a direction reminiscent of that in [[Bungie]]'s ''Halo'' games, but they ultimately adopted a more streamlined style based closely on the Forerunner aesthetic in ''[[Halo 5: Guardians]]''.<ref>[https://www.artstation.com/artwork/4qDdn '''ArtStation''' - ''Brad Wright (Halo Wars 2 Concept Dump4)'']</ref> | For the Ark's [[Forerunner]] architecture, Creative Assembly's art team initially explored a direction reminiscent of that in [[Bungie]]'s ''Halo'' games, but they ultimately adopted a more streamlined style based closely on the Forerunner aesthetic in ''[[Halo 5: Guardians]]''.<ref>[https://www.artstation.com/artwork/4qDdn '''ArtStation''' - ''Brad Wright (Halo Wars 2 Concept Dump4)'']</ref> | ||
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===Game editions=== | ===Game editions=== | ||
{{Halo Wars 2 | {{Halo Wars 2 Versions}} | ||
''Halo Wars 2'' launched with two separate game editions available for purchase; the standard issue, which offered the base game, and ''[[Halo Wars 2: Ultimate Edition]]'' - a special edition of the game that offered access to several pieces of digital content. The Ultimate Edition offered early access to ''Halo Wars 2'' on February 17, alongside access to the game's Season Pass (including the [[Halo Wars 2: Operation: SPEARBREAKER|Operation: SPEARBREAKER]] expansion) and access to the ''[[Halo Wars: Definitive Edition]]'', which had previously been in [[Halo Wars: Definitive Edition Early Access|early access]] restricted to those who had digitally preordered ''Halo Wars 2''. Following the launch of ''[[Halo Wars 2: Awakening the Nightmare]]'' in September 2017, the ''[[Halo Wars 2: Complete Edition]]'' was released, offering access to the base game, Season Pass and aforementioned Awakening the Nightmare expansion - the latter of which was not included in a Season Pass purchase. The Complete Edition was only offered via digital download, while the standard and ultimate editions could be purchased as physical items. | ''Halo Wars 2'' launched with two separate game editions available for purchase; the standard issue, which offered the base game, and ''[[Halo Wars 2: Ultimate Edition]]'' - a special edition of the game that offered access to several pieces of digital content. The Ultimate Edition offered early access to ''Halo Wars 2'' on February 17, alongside access to the game's Season Pass (including the [[Halo Wars 2: Operation: SPEARBREAKER|Operation: SPEARBREAKER]] expansion) and access to the ''[[Halo Wars: Definitive Edition]]'', which had previously been in [[Halo Wars: Definitive Edition Early Access|early access]] restricted to those who had digitally preordered ''Halo Wars 2''. Following the launch of ''[[Halo Wars 2: Awakening the Nightmare]]'' in September 2017, the ''[[Halo Wars 2: Complete Edition]]'' was released, offering access to the base game, Season Pass and aforementioned Awakening the Nightmare expansion - the latter of which was not included in a Season Pass purchase. The Complete Edition was only offered via digital download, while the standard and ultimate editions could be purchased as physical items. | ||