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{{Title|''Halo Wars 2''}} | {{Title|''Halo Wars 2''}} | ||
{{ | {{Era|RW}} | ||
{{Game infobox | {{Game infobox | ||
|name=''Halo Wars 2'' | |name=''Halo Wars 2'' | ||
|image=[[File:HW2 cover.png|300px]] | |image=[[File:HW2 cover.png|300px]] | ||
| | |developer=[[343 Industries]]<ref name="waypoint hw2">[https://www.halowaypoint.com/en-us/games/halo-wars-2 '''Halo Waypoint''': ''Halo Wars 2'']</ref> <br> | ||
[[Creative Assembly]]{{Ref/Reuse|waypoint hw2}} | [[Creative Assembly]]{{Ref/Reuse|waypoint hw2}} | ||
|writer=[[Kevin Grace]] | |writer=[[Kevin Grace]] | ||
|publisher=[[Microsoft Studios]]{{Ref/Reuse|waypoint hw2}} | |publisher=[[Microsoft Studios]]{{Ref/Reuse|waypoint hw2}} | ||
|engine=[[Phoenix engine]] | |engine=[[Phoenix engine]] | ||
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**[[Xbox One X]] | **[[Xbox One X]] | ||
*[[PC]] | *[[PC]] | ||
**[[Wikipedia:Windows 10|Windows 10]]{{Ref/Reuse|waypoint hw2}}{{Ref/Reuse|Teaser}} | **[[Wikipedia:Windows 10|Windows 10]]{{Ref/Reuse|waypoint hw2}}{{Ref/Reuse|Teaser}} | ||
|releasedate=[[2017|February 21, 2017]]{{Ref/Reuse|waypoint hw2}} | |releasedate=[[2017|February 21, 2017]]{{Ref/Reuse|waypoint hw2}} | ||
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===Tutorial=== | ===Tutorial=== | ||
[[File: | [[File:HW2_BasicTraining_Concept_3.jpg|thumb|right|Basic tutorial menu art.]] | ||
''Halo Wars 2'' comes with three tutorial missions to allow new players to get to grips with the controls and gameplay of the game. | ''Halo Wars 2'' comes with three tutorial missions to allow new players to get to grips with the controls and gameplay of the game. | ||
*"[[Basic (Halo Wars 2 tutorial)|Basic]]" - ''"Learn basic training and get combat-ready for Halo Wars 2."'' | *"[[Basic (Halo Wars 2 tutorial)|Basic]]" - ''"Learn basic training and get combat-ready for Halo Wars 2."'' | ||
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===Campaign=== | ===Campaign=== | ||
[[File:HW2 Campaign Loadscreen.jpg|thumb|Campaign menu art.]] | [[File:HW2 Campaign Loadscreen.jpg|right|thumb|Campaign menu art.]] | ||
The ''Halo Wars 2'' [[campaign]] consists of twelve missions.<ref name="campaignvid">[https://www.youtube.com/watch?v=h0KlMmIyefo '''YouTube''': ''Halo Wars 2 All Cutscenes (Game Movie) 1080p HD'']</ref> | The ''Halo Wars 2'' [[campaign]] consists of twelve missions.<ref name="campaignvid">[https://www.youtube.com/watch?v=h0KlMmIyefo '''YouTube''': ''Halo Wars 2 All Cutscenes (Game Movie) 1080p HD'']</ref> | ||
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====Extra Campaign==== | ====Extra Campaign==== | ||
[[File:HW2 Spearbreaker Loadscreen.jpg|thumb|''Operation: SPEARBREAKER'' menu art.]] | [[File:HW2 Spearbreaker Loadscreen.jpg|right|thumb|''Operation: SPEARBREAKER'' menu art.]] | ||
Campaign DLC released after the original game. | Campaign DLC released after the original game. | ||
;'''Operation: SPEARBREAKER''' | ;'''Operation: SPEARBREAKER''' | ||
{{Main|Halo Wars 2: Operation: SPEARBREAKER}} | {{Main|Halo Wars 2: Operation: SPEARBREAKER}} | ||
#"[[Gatecrashers]]" - ''"Major [[ | #"[[Gatecrashers]]" - ''"Major [[Vaughan]] leads his [[Boomerang Company]] ODSTs to a Banished operation site."'' | ||
#"[[Not on My Watch]]" - ''"Major Vaughan and his ODST team battle to stop the Banished from launching a Forerunner [[Despair-class fighter|ship]]."'' | #"[[Not on My Watch]]" - ''"Major Vaughan and his ODST team battle to stop the Banished from launching a Forerunner [[Despair-class fighter|ship]]."'' | ||
;'''Awakening the Nightmare''' | ;'''Awakening the Nightmare''' | ||
[[File:HW2 Nightmare Loadscreen.jpg|thumb|''Awakening the Nightmare'' menu art.]] | [[File:HW2 Nightmare Loadscreen.jpg|right|thumb|''Awakening the Nightmare'' menu art.]] | ||
{{Main|Halo Wars 2: Awakening the Nightmare}} | {{Main|Halo Wars 2: Awakening the Nightmare}} | ||
#"[[What Could Go Wrong?]]" - ''"Voridus launches a Scarab assault through Sentinel-heavy territory to break into High Charity."'' | #"[[What Could Go Wrong?]]" - ''"Voridus launches a Scarab assault through Sentinel-heavy territory to break into High Charity."'' | ||
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===Units=== | ===Units=== | ||
''Halo Wars 2'' features a number of units carried over from the previous ''Halo Wars'', as well as several all-new ones. Unlike ''Halo Wars'' in which each Hero Unit is given unique abilities and Super Units, each faction now has only one type of Super Unit: the [[G81 Condor|G81 Condor Gunship]] for the UNSC and the [[ | ''Halo Wars 2'' features a number of units carried over from the previous ''Halo Wars'', as well as several all-new ones. Unlike ''Halo Wars'' in which each Hero Unit is given unique abilities and Super Units, each faction now has only one type of Super Unit: the [[G81 Condor|G81 Condor Gunship]] for the UNSC and the [[Banished Scarab]] for the Banished. For neutrals, Sentinals have the [[Retriever Sentinel]] as Super Unit and the Flood has the [[Abomination]] as Super Unit. | ||
Unlike ''Halo Wars'', units are no longer listed by role such as Building Killer, Infantry Killer or even Vehicle Killer. They are now listed as their role in their unit such as Reconnaissance, Sniper, Anti-Air Walker, etc. | Unlike ''Halo Wars'', units are no longer listed by role such as Building Killer, Infantry Killer or even Vehicle Killer. They are now listed as their role in their unit such as Reconnaissance, Sniper, Anti-Air Walker, etc. | ||
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A units' strength against enemies, however, does not determine its capabilities to deal with them; sometimes numbers can close the gap or maintain it. Cannon Fodder, for example, does poorly against all units but will deal considerable damage if engaged with large numbers and buffed with Methane Wagon and Goblins. | A units' strength against enemies, however, does not determine its capabilities to deal with them; sometimes numbers can close the gap or maintain it. Cannon Fodder, for example, does poorly against all units but will deal considerable damage if engaged with large numbers and buffed with Methane Wagon and Goblins. | ||
Veterancy is now limited to three ranks unlike ''Halo Wars'' where there are five | Veterancy is now limited to three ranks unlike ''Halo Wars'' where there are five. Each veterancy rank increases one's units' attack and defense capabilities. | ||
Super Units are labelled with a special icon on the minimap, while Hero Units are commonly labelled with a star. | Super Units are labelled with a special icon on the minimap, while Hero Units are commonly labelled with a star. | ||
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*[[Hellbringers]] - Flamethrower-equipped Marines. | *[[Hellbringers]] - Flamethrower-equipped Marines. | ||
*[[Sniper]]s - Stealthy reconnaissance and marksman unit. | *[[Sniper]]s - Stealthy reconnaissance and marksman unit. | ||
*[[ | *[[Cyclops]] - Anti-tank powered exoskeleton. | ||
*[[Douglas-042]] - Spartan-II; hero unit. | *[[Douglas-042]] - Spartan-II; hero unit. | ||
*[[Jerome-092]] - Spartan-II; hero unit. | *[[Jerome-092]] - Spartan-II; hero unit. | ||
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*[[Jackrabbit]] - Fast reconnaissance vehicle. | *[[Jackrabbit]] - Fast reconnaissance vehicle. | ||
*[[Warthog]] - Light reconnaissance and attack vehicle. | *[[Warthog]] - Light reconnaissance and attack vehicle. | ||
*[[Scorpion]] - Main battle tank. | *[[Scorpion]] - Main battle tank. | ||
*[[Grizzly]] - Superheavy tank. | *[[Grizzly]] - Superheavy tank. | ||
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*[[Nightingale]] - Heal and repair support aircraft. | *[[Nightingale]] - Heal and repair support aircraft. | ||
*[[Vulture]] - Superheavy ground-attack gunship. | *[[Vulture]] - Superheavy ground-attack gunship. | ||
*[[Kinsano's Cyclops | *[[Morgan Kinsano|Kinsano]]'s Cyclops - Hellbringer officer, hero unit. | ||
*[[ | *[[Flame Warthog]] - Warthog with powerful flamer. | ||
*[[HRUNTING/YGGDRASIL Mark IX Mantis|Mantis]] - Core mech | *[[HRUNTING/YGGDRASIL Mark IX Mantis|Mantis]] - Core mech | ||
*[[HRUNTING/YGGDRASIL Mark II (J) | *[[HRUNTING/YGGDRASIL Mark II (J) Colossus]] - Heavy Mech | ||
*[[HRUNTING/YGGDRASIL Mark I (J) Green Machine|Green Machine]] - Mech hero, hero unit. | *[[Avery Johnson|Johnson]]'s [[HRUNTING/YGGDRASIL Mark I (J) Green Machine|Green Machine]] - Mech hero, hero unit. | ||
*[[Jerome-092|Commander Jerome]] - Hero unit. | *[[Jerome-092|Commander Jerome]] - Hero unit. | ||
*[[August-099]] - Omega Team Hero unit. Only available via leader power. | *[[August-099]] - Omega Team Hero unit. Only available via leader power. | ||
*[[Leon-011]] - Omega Team Hero unit. Only available via leader power. | *[[Leon-011]] - Omega Team Hero unit. Only available via leader power. | ||
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*[[Cryo Troopers]] - Cryoweapon-equipped Marines. Can be upgraded via leader power upgrades. | *[[Cryo Troopers]] - Cryoweapon-equipped Marines. Can be upgraded via leader power upgrades. | ||
*[[ZAV-48 Frostraven|Frostraven]] - Cryo aircraft. Only available via leader power upgrades. | *[[ZAV-48 Frostraven|Frostraven]] - Cryo aircraft. Only available via leader power upgrades. | ||
*[[ | *[[Bison]] - Hero Unit, Cryo APC. | ||
*[[Sunray 1-1]] - Hero ODST squad. Only available in [[Operation: SPEARBREAKER]] | *[[Sunray 1-1]] - Hero ODST squad. Only available in [[Operation: SPEARBREAKER]] | ||
*[[Frost Hog]] - based on the Flame Warthog but instead sprays super cooled freezing fluids. | *[[Frost Hog]] - based on the Flame Warthog but instead sprays super cooled freezing fluids.https://www.halowaypoint.com/en-us/news/the-yappening | ||
{{Col-3}} | {{Col-3}} | ||
;Banished | ;Banished | ||
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*[[Huragok|Engineers]] - Heal and repair specialists. | *[[Huragok|Engineers]] - Heal and repair specialists. | ||
*[[Mgalekgolo|Hunters]] - Superheavy infantry. | *[[Mgalekgolo|Hunters]] - Superheavy infantry. | ||
*[[ | *[[Banished Ghost|Ghost]] - General scout/attack vehicle. | ||
*[[ | *[[Banished Chopper|Chopper]] - Scout/anti-infantry vehicle. | ||
*[[ | *[[Marauder]] - Fast, medium tank. | ||
*[[ | *[[Banished Wraith]] - Heavy mortar tank. | ||
*[[Reaver]] - Anti-aircraft walker. | *[[Reaver]] - Anti-aircraft walker. | ||
*[[ | *[[Banished Locust]] - Siege walker. | ||
*[[ | *[[Blisterback]] - Heavy air and artillery unit. | ||
*[[ | *[[Banished Scarab]] - Super Unit. | ||
*[[ | *[[Shroud]] - Support vehicle able to cloak nearby units. | ||
*[[ | *[[Banished Banshee]] - Multirole attack flier. | ||
*[[ | *[[Banished Spirit]] - General purpose dropship. | ||
*[[ | *[[Banished Lich]] - Superheavy deployment dropship. | ||
*[[Decimus]] - Brute officer, ultimate hero unit. Only available via leader power. | *[[Decimus]] - Brute officer, ultimate hero unit. Only available via leader power. | ||
*[[Mgalekgolo Captain|Hunter Captain]] - Hunter Officer, ranged hero unit. | *[[Mgalekgolo Captain|Hunter Captain]] - Hunter Officer, ranged hero unit. | ||
*[[Goliath]]s - Melee-focused hunters. | *[[Goliath]]s - Melee-focused hunters. | ||
*[[ | *[[Skitterer]] - Lekgolo controlled scout vehicle. Only available via leader power upgrades. | ||
*[[ | *[[Banished Phantom]] - Mobile Air Support. Only available via leader power upgrades. | ||
*[[Sangheili Enforcer]]s - Shielded, fast | *[[Sangheili Enforcer]]s - Shielded, fast moving anti-building unit. Can uses stasis grenades. | ||
*[[Ripa 'Moramee]] - Hero Unit. | *[[Ripa 'Moramee]] - Hero Unit. | ||
*[[Unggoy Rider|Grunt Rider]] - Powerful melee unit. | *[[Unggoy Rider|Grunt Rider]] - Powerful melee unit. | ||
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*[[Cannon Fodder]] - Grunt light infantry. | *[[Cannon Fodder]] - Grunt light infantry. | ||
*[[Methane Wagon]] - Methane Support Vehicle. Only available via leader power upgrades. | *[[Methane Wagon]] - Methane Support Vehicle. Only available via leader power upgrades. | ||
*[[ | *[[Banished Goblin|Grunt Goblin]] - Grunt Mech Hero Unit. | ||
*[[Jiralhanae Grenadier|Brute Grenadiers]] - Armored Brutes with Grenade Launchers. | *[[Jiralhanae Grenadier|Brute Grenadiers]] - Armored Brutes with Grenade Launchers. | ||
*[[Huragok|Infused Engineer]] - Heal and repair specialist, fires infusion gel | *[[Huragok|Infused Engineer]] - Heal and repair specialist, fires infusion gel | ||
*[[Volatile Scarab]] - Super Unit, fires infusion gel. Exclusive to Voridus. | *[[Banished Scarab#Volatile Scarab|Volatile Scarab]] - Super Unit, fires infusion gel. Exclusive to Voridus. | ||
*[[Voridus]] - Melee-focused Brute hero unit | *[[Voridus]] - Melee-focused Brute hero unit | ||
*[[ | *[[Wraith Invader]] - APC capable Wraith. Only available via leader power upgrades. | ||
*[[Pavium]] - Ranged Brute hero unit, repairs buildings. | *[[Pavium]] - Ranged Brute hero unit, repairs buildings. | ||
{{Col-3}} | {{Col-3}} | ||
;Neutrals | ;Neutrals | ||
*[[Aggressor Sentinel]] - Sentinel Basic Unit. | *[[Aggressor Sentinel]] - Sentinel Basic Unit. | ||
*[[Protector Sentinel]] - Offense Sentinel. Unique Unit to Professor Anders | *[[Protector Sentinel]] - Offense Sentinel. Unique Unit to Professor Anders as Leader. | ||
*[[Controller Sentinel]] - Sentinel Hero Unit. | *[[Controller Sentinel]] - Sentinel Hero Unit. | ||
*[[Retriever Sentinel]] - Sentinel Super Unit. Exclusive to Professor Anders through leader power. | *[[Retriever Sentinel]] - Sentinel Super Unit. Exclusive to Professor Anders through leader power. | ||
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Like in ''Halo Wars'', players in multiplayer pick a leader to play as, each of whom have a set of unique "Leader Powers" and units. Leaders for the UNSC include [[James Cutter/Gameplay|Captain Cutter]], [[Ellen Anders/Gameplay|Professor Anders]], [[Isabel/Gameplay|Isabel]], and [[John Forge/Gameplay|Sergeant Forge]], with four characters, [[Morgan Kinsano]], [[Avery Johnson/Gameplay|Sergeant Johnson]], [[Jerome-092/Gameplay|Jerome-092]] and [[Serina/Gameplay|Serina]], added post-launch as [[downloadable content]]. [[Atriox/Gameplay|Atriox]], [[Decimus/Gameplay|Decimus]], and [[Let 'Volir/Gameplay|Let' Volir]] serve as the leaders for the Banished faction, with five new characters, [[Colony/Gameplay|Colony]], [[Ripa 'Moramee/Gameplay|Ripa 'Moramee]], [[Yapyap/Gameplay|Yapyap]] the Destroyer, [[Pavium]], and [[Voridus]], added post-launch as DLC. However each of the leaders is now able to use the same super units, unlike ''Halo Wars'' where each leader had their own super unit unique to them. Each leader has their own privileges; for example, Professor Anders can deploy two types of super unit at one time (G81 Condor Gunship and Retriever Sentinel) or Yapyap, who can recruit Cannon Fodder without using any resources. | Like in ''Halo Wars'', players in multiplayer pick a leader to play as, each of whom have a set of unique "Leader Powers" and units. Leaders for the UNSC include [[James Cutter/Gameplay|Captain Cutter]], [[Ellen Anders/Gameplay|Professor Anders]], [[Isabel/Gameplay|Isabel]], and [[John Forge/Gameplay|Sergeant Forge]], with four characters, [[Morgan Kinsano]], [[Avery Johnson/Gameplay|Sergeant Johnson]], [[Jerome-092/Gameplay|Jerome-092]] and [[Serina/Gameplay|Serina]], added post-launch as [[downloadable content]]. [[Atriox/Gameplay|Atriox]], [[Decimus/Gameplay|Decimus]], and [[Let 'Volir/Gameplay|Let' Volir]] serve as the leaders for the Banished faction, with five new characters, [[Colony/Gameplay|Colony]], [[Ripa 'Moramee/Gameplay|Ripa 'Moramee]], [[Yapyap/Gameplay|Yapyap]] the Destroyer, [[Pavium]], and [[Voridus]], added post-launch as DLC. However each of the leaders is now able to use the same super units, unlike ''Halo Wars'' where each leader had their own super unit unique to them. Each leader has their own privileges; for example, Professor Anders can deploy two types of super unit at one time (G81 Condor Gunship and Retriever Sentinel) or Yapyap, who can recruit Cannon Fodder without using any resources. | ||
Unlike ''Halo Wars'', where each leader had only one leader power, each leader on ''Halo Wars 2'' now has a set of 10 unique leader powers split into 5 tiers, either passive or active. Player must assign leader points to unlocked leader powers in order to unlock the next tier of leader powers. This gives the player a new challenge, as leader powers now no longer can be upgraded from the war council / armory and player have to assign leader points wisely to gain the advantage and win the battle-or, in terminus firefight, survive more waves | Unlike ''Halo Wars'', where each leader had only one leader power, each leader on ''Halo Wars 2'' now has a set of 10 unique leader powers split into 5 tiers, either passive or active. Player must assign leader points to unlocked leader powers in order to unlock the next tier of leader powers. This gives the player a new challenge, as leader powers now no longer can be upgraded from the war council / armory and player have to assign leader points wisely to gain the advantage and win the battle-or, in terminus firefight, survive more waves. | ||
This includes a hero unit as well where their abilities can be upgraded but with more balanced build due to compensated by sets of Leader Powers. Each upgrade now increases damage and health while under some circumstances, some ability may improved as long as it was related to the ability the Hero possess. Hero Unit now must be purchased instead of acquiring it for free for the first time. Hero unit also will display what they are good, okay, and poor unit to deal with so player can form strategy more efficiently to compensate hero's lacking. | This includes a hero unit as well where their abilities can be upgraded but with more balanced build due to compensated by sets of Leader Powers. Each upgrade now increases damage and health while under some circumstances, some ability may improved as long as it was related to the ability the Hero possess. Hero Unit now must be purchased instead of acquiring it for free for the first time. Hero unit also will display what they are good, okay, and poor unit to deal with so player can form strategy more efficiently to compensate hero's lacking. | ||
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;UNSC | ;UNSC | ||
*[[James Cutter/Gameplay|Captain Cutter]]: Infantry and | *[[James Cutter/Gameplay|Captain Cutter]]: Infantry and bombardment | ||
*[[Isabel/Gameplay|Isabel]]: | *[[Isabel/Gameplay|Isabel]]: Advanced UNSC technology and hacking abilities | ||
*[[Ellen Anders/Gameplay|Professor Anders]]: Forerunner technology | *[[Ellen Anders/Gameplay|Professor Anders]]: Forerunner technology | ||
*[[John Forge/Gameplay|Sergeant Forge]]: Hero unit; | *[[John Forge/Gameplay|Sergeant Forge]]: Hero unit; heavy tanks | ||
*[[Morgan Kinsano/Gameplay|Morgan Kinsano]]: Hero unit; | *[[Morgan Kinsano/Gameplay|Morgan Kinsano]]: Hero unit; flame-based weaponry | ||
*[[Avery Johnson/Gameplay|Sergeant Johnson]]: Hero unit; mechs and bunkers | *[[Avery Johnson/Gameplay|Sergeant Johnson]]: Hero unit; mechs and bunkers | ||
*[[Jerome-092/Gameplay|Jerome-092]]: Hero unit; | *[[Jerome-092/Gameplay|Jerome-092]]: Hero unit; inspires allies | ||
*[[Serina/Gameplay|Serina]]: Cryo | *[[Serina/Gameplay|Serina]]: Cryo-based weaponry | ||
*[[Vaughan/Gameplay|Major Vaughan]]: Hero unit; Special Operations; Operation: SPEARBREAKER Campaign only. | *[[Vaughan/Gameplay|Major Vaughan]]: Hero unit; Special Operations; Operation: SPEARBREAKER Campaign only. | ||
;Banished | ;Banished | ||
*[[Let 'Volir/Gameplay|Let 'Volir]]: | *[[Let 'Volir/Gameplay|Let 'Volir]]: Stealth and surprise attacks | ||
*[[Atriox/Gameplay|Atriox]]: | *[[Atriox/Gameplay|Atriox]]: Defense-based gameplay | ||
*[[Decimus/Gameplay|Decimus]]: Hero unit; | *[[Decimus/Gameplay|Decimus]]: Hero unit; head-on attack, health siphoning | ||
*[[Colony/Gameplay|Colony]]: Front-line | *[[Colony/Gameplay|Colony]]: Front-line units and healing | ||
*[[Ripa 'Moramee/Gameplay|Ripa 'Moramee]]: Hero unit; | *[[Ripa 'Moramee/Gameplay|Ripa 'Moramee]]: Hero unit; stasis fields | ||
*[[Yapyap/Gameplay|Yapyap The Destroyer]]: Advanced Grunt unit | *[[Yapyap/Gameplay|Yapyap The Destroyer]]: Advanced Grunt unit | ||
*[[Pavium/Gameplay|Pavium]]: Hero unit; | *[[Pavium/Gameplay|Pavium]]: Hero unit; defensive and economic tactics | ||
*[[Voridus/Gameplay|Voridus]]: Hero unit; | *[[Voridus/Gameplay|Voridus]]: Hero unit; blitz attack with incendiary arsenals | ||
;Leader Points and Leader Powers | ;Leader Points and Leader Powers | ||
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====Phoenix Logs==== | ====Phoenix Logs==== | ||
[[File: | [[File:HW2_PhoenixLog_Images.jpg|thumb|right|Imagery created for the Phoenix Logs.]] | ||
{{Main|Phoenix Logs}} | {{Main|Phoenix Logs}} | ||
Similar to the [[Black Boxes]] of the original ''Halo Wars'', collectibles known as Phoenix Logs found throughout the campaign unlock codex entries featuring background information for various characters, events and locations in the story. | Similar to the [[Black Boxes]] of the original ''Halo Wars'', collectibles known as Phoenix Logs found throughout the campaign unlock codex entries featuring background information for various characters, events and locations in the story. | ||
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==Appearances== | ==Appearances== | ||
{{Featurelist|secondcolumn=title-5|title-1=Characters| | {{Featurelist|secondcolumn=title-5|title-1=Characters| | ||
*[[000 Tragic Solitude]] | *[[000 Tragic Solitude]] | ||
*[[Allieri]] {{1st}} | *[[Allieri]] {{1st}} | ||
*[[Alice-130]] | *[[Alice-130]] | ||
*[[Atriox]] | |||
*[[August-099]] {{C|Non-canonical appearance}} | *[[August-099]] {{C|Non-canonical appearance}} | ||
*[[Avery Johnson]] {{C|Non-canonical appearance}} | *[[Avery Johnson]] {{C|Non-canonical appearance}} | ||
*[[B. Wright]] {{Fm}} | *[[B. Wright]] {{Fm}} | ||
*[[Balkarus]] {{1st}} | |||
*[[Brewer]] {{Fm}} | *[[Brewer]] {{Fm}} | ||
*[[Catherine Halsey]] {{Mo}} | *[[Catherine Halsey]] {{Mo}} | ||
*[[Colony]] {{1st}} | |||
*[[D. Wood]] {{1st}} | *[[D. Wood]] {{1st}} | ||
*[[Decimus]] {{1st}} | |||
*[[Dimitri]] {{1st}} | *[[Dimitri]] {{1st}} | ||
*[[Douglas-042]] | *[[Douglas-042]] | ||
*[[Ellen Anders]] | *[[Ellen Anders]] | ||
*[[Executioner]] {{1st}} | |||
*[[Floyd]] {{1st}} | *[[Floyd]] {{1st}} | ||
*[[G. R. Scott]] {{1st}} | *[[G. R. Scott]] {{1st}} | ||
*[[ | *[[Gravemind]] {{Mo}} | ||
*[[Gruss]] {{1st}} | |||
*[[Henry Lamb]] {{Mo}} | *[[Henry Lamb]] {{Mo}} | ||
*[[Isabel]] {{1st}} | *[[Isabel]] {{1st}} | ||
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*[[James (Spirit of Fire)|James]] {{1st}} | *[[James (Spirit of Fire)|James]] {{1st}} | ||
*[[James Cutter]] | *[[James Cutter]] | ||
*[[Jato 'Ratum]] {{Fm}} | |||
*[[Jerome-092]] | *[[Jerome-092]] | ||
*[[John-117]] {{Mo}} | *[[John-117]] {{Mo}} | ||
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*[[Kyla Emmett]] {{1st}} | *[[Kyla Emmett]] {{1st}} | ||
*[[Leon-011]] {{C|Non-canonical appearance}} | *[[Leon-011]] {{C|Non-canonical appearance}} | ||
*[[Let 'Volir]] {{1st}} | |||
*[[Librarian]] {{Mo}} | |||
*[[Mary]] {{1st}} | *[[Mary]] {{1st}} | ||
*[[Morgan Kinsano]] {{1st}} | *[[Morgan Kinsano]] {{1st}} | ||
*[[Nathaniel Palmer]] {{Fm}} | *[[Nathaniel Palmer]] {{Fm}} | ||
*[[ | *[[Orda Val 'Saham]] {{1st}} | ||
*[[Pavium]] {{1st}} | |||
*[[Quinn]] {{1st}} | |||
*[[Ripa 'Moramee]] {{C|Non-canonical appearance}} | |||
*[[Robert-025]] {{C|Non-canonical appearance}} | *[[Robert-025]] {{C|Non-canonical appearance}} | ||
*[[Serina]] {{C|Voice only}} | *[[Serina]] {{C|Voice only}} | ||
*[[ | *[[Sparks]] {{1st}} | ||
*[[ | *[[Teranus]] {{Fm}} | ||
*[[ | *[[Thel 'Vadam]] {{C|Hologram only}} | ||
*[[Turpin]] {{1st}} | |||
*[[Vaughan]] {{1st}} | |||
*[[Voridus]] {{1st}} | |||
*[[Yapyap]] {{1st}} | |||
*[[Yvain]] {{1st}} | *[[Yvain]] {{1st}} | ||
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***[[Reach]] {{Mo}} | ***[[Reach]] {{Mo}} | ||
**[[Korinth Prior system]] {{Mo}} | **[[Korinth Prior system]] {{Mo}} | ||
***[[ | ***[[Etran Harborage]] {{Mo}} | ||
**[[Minister (planet)|Minister]] {{Mo}} | **[[Minister (planet)|Minister]] {{Mo}} | ||
***[[Palaikos borderlands]] {{Fm}} | ***[[Palaikos borderlands]] {{Fm}} | ||
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**[[Battle of Installation 04]] {{Mo}} | **[[Battle of Installation 04]] {{Mo}} | ||
**[[Battle of Arcadia]] {{Mo}} | **[[Battle of Arcadia]] {{Mo}} | ||
**[[Battle of | **[[Battle of the Etran Harborage]] {{Mo}} | ||
**[[Operation: SLOW DIVE]] {{Fm}} | **[[Operation: SLOW DIVE]] {{Fm}} | ||
*[[Post-Covenant War conflicts]] | *[[Post-Covenant War conflicts]] | ||
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|title-6=Vehicles| | |title-6=Vehicles| | ||
*[[AC-220 Vulture]] | *[[AC-220 Vulture]] | ||
*[[AV-14 Hornet]] | *[[AV-14 Hornet]] | ||
** | **AV-14B Hornet {{1st}} | ||
*[[Bison]] {{1st}} | |||
*[[Blisterback]] {{1st}} | |||
*{{Class|CAS|assault carrier}} | |||
**''[[Enduring Conviction]]'' {{1st}} | |||
*{{Class|CCS|battlecruiser}} | |||
*[[HRUNTING/YGGDRASIL Mark II (J) Colossus]] {{1st}} | |||
*[[D20 Heron]] | *[[D20 Heron]] | ||
*[[D77-TC Pelican]] | *[[D77-TC Pelican]] | ||
**G77S Pelican gunship {{1st}} | |||
*[[D81-LRT Condor]] | *[[D81-LRT Condor]] | ||
**G81 Condor gunship {{1st}} | |||
*[[D82-EST Darter]] | *[[D82-EST Darter]] | ||
* | *{{Class|Despair|fighter}} | ||
*[[EV-44 Nightingale]] {{1st}} | *[[EV-44 Nightingale]] {{1st}} | ||
**[[ZAV-48 Frostraven]] {{1st}} | **[[ZAV-48 Frostraven]] {{1st}} | ||
* | *''[[Eden Rising]]'' {{Fm}} | ||
*[[Banished Goblin|Goblin]] | |||
*[[HRUNTING/YGGDRASIL Mark I ADS]] | *[[HRUNTING/YGGDRASIL Mark I ADS]] | ||
**[[HRUNTING/YGGDRASIL Mark I (J) Green Machine]] {{1st}} | **[[HRUNTING/YGGDRASIL Mark I (J) Green Machine]] {{1st}} | ||
*[[HRUNTING Mark III | *[[HRUNTING Mark III Cyclops]] | ||
*[[HRUNTING/YGGDRASIL Mark IX Mantis]] | *[[HRUNTING/YGGDRASIL Mark IX Mantis]] | ||
*[[ | *''[[High Charity]]'' | ||
*[[M12 Warthog]] | *[[M12 Warthog]] | ||
**[[M12 Chaingun Warthog]] | **[[M12 Chaingun Warthog]] | ||
**[[M12G1 Gauss Warthog]] | **[[M12G1 Gauss Warthog]] | ||
*[[M121 Jackrabbit]] {{1st}} | *[[M121 Jackrabbit]] {{1st}} | ||
*[[M400 Kodiak]] {{1st}} | *[[M400 Kodiak]] {{1st}} | ||
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*[[M808S Scorpion]] {{1st}} | *[[M808S Scorpion]] {{1st}} | ||
*[[M850 Grizzly]] | *[[M850 Grizzly]] | ||
*[[M9 Wolverine]] | |||
*[[Marauder]] {{1st}} | |||
*[[Phantom]] | |||
*{{Class|Phoenix|colony ship}} | *{{Class|Phoenix|colony ship}} | ||
**{{UNSCShip|Spirit of Fire}} | **{{UNSCShip|Spirit of Fire}} | ||
*[[Reaver]] {{1st}} | |||
*[[Shroud]] {{1st}} | |||
*[[Single Occupant Exoatmospheric Insertion Vehicle]] | *[[Single Occupant Exoatmospheric Insertion Vehicle]] | ||
*[[Banished Goblin|Goblin]] | |||
*[[Skitterer]] {{1st}} | |||
*[[Tram]] | |||
*[[Banished Chopper]] | |||
*[[Type-25 Spirit]] | |||
*[[Type-26 Banshee]] | |||
*[[Type-26 Wraith]] | |||
**[[Wraith Invader]] {{1st}} | |||
*[[Type-29 Shadow]] | |||
**[[Methane Wagon]] {{1st}} | |||
*[[Banished Locust]] | |||
*[[Banished Ghost]] | |||
*[[Banished Scarab]] | |||
*[[Type-52 Anti-Aircraft Wraith]] {{Mo}} | |||
*[[Type-56 Lich]] | |||
|title-7=Weapons| | |title-7=Weapons| | ||
*[[11A2R1 naval coilgun battery]] | *[[11A2R1 naval coilgun battery]] | ||
*[[Annihilator missile]] | *[[Annihilator missile]] | ||
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*[[BR55 battle rifle]] | *[[BR55 battle rifle]] | ||
*[[Combat knife]] | *[[Combat knife]] | ||
*[[Energy projector]] | |||
*[[Gravity mace]] {{1st}} | |||
**[[Chainbreaker]] {{1st}} | |||
*[[MLRS-1 Hydra]] | *[[MLRS-1 Hydra]] | ||
*[[Lotus anti-tank mine]] | *[[Lotus anti-tank mine]] | ||
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*[[MA5B assault rifle]] | *[[MA5B assault rifle]] | ||
*[[Magnetic Accelerator Cannon]] | *[[Magnetic Accelerator Cannon]] | ||
*[[Plasma torpedo]] | |||
*[[Particle cannon]] | |||
*[[Scorch mine]] {{1st}} | |||
*[[Sentinel beam]] | |||
*[[Shrapnel mine]] {{1st}} | |||
*[[Signature-suppressed anti-materiel rifle]] {{1st}} | *[[Signature-suppressed anti-materiel rifle]] {{1st}} | ||
*[[Type-1 energy sword]] | |||
*[[Type-2 gravity hammer]] | |||
*[[Type-25 Brute Shot]] | |||
*[[Type-25 Brute plasma rifle]] | |||
*[[Type-25 plasma pistol]] | |||
*[[Type-25 plasma rifle]] | |||
*[[Type-25 Spiker]] | |||
*[[Type-33 fuel rod gun]] | |||
*[[Type-50 particle beam rifle]] | |||
*[[Type-51 carbine]] | |||
*[[Type-52 plasma cannon]] | |||
|title-8=Technology and equipment| | |title-8=Technology and equipment| | ||
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**[[Smart AI]] | **[[Smart AI]] | ||
*[[Astronavigation]] system | *[[Astronavigation]] system | ||
*[[ | *[[Beam emitter]] | ||
*[[Blast door]] | *[[Blast door]] | ||
*[[Combat harness]] | *[[Combat harness]] | ||
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After the announcement of ''Halo Wars 2'', Creative Assembly went on to publicly advertise positions working on the game.<ref>[http://creative-assembly.com/jobs/halowars '''Creative Assembly's website''' ''Halo Wars Jobs'']</ref> | After the announcement of ''Halo Wars 2'', Creative Assembly went on to publicly advertise positions working on the game.<ref>[http://creative-assembly.com/jobs/halowars '''Creative Assembly's website''' ''Halo Wars Jobs'']</ref> | ||
For the Ark's [[Forerunner]] architecture, Creative Assembly's art team initially explored a direction reminiscent of that in [[Bungie]]'s ''Halo'' games, but they ultimately adopted a more streamlined style based closely on the Forerunner aesthetic in ''[[Halo 5: Guardians]]''.<ref>[https://www.artstation.com/artwork/4qDdn '''ArtStation''' - ''Brad Wright (Halo Wars 2 Concept Dump4)'']</ref> | For the Ark's [[Forerunner]] architecture, Creative Assembly's art team initially explored a direction reminiscent of that in [[Bungie]]'s ''Halo'' games, but they ultimately adopted a more streamlined style based closely on the Forerunner aesthetic in ''[[Halo 5: Guardians]]''.<ref>[https://www.artstation.com/artwork/4qDdn '''ArtStation''' - ''Brad Wright (Halo Wars 2 Concept Dump4)'']</ref> | ||
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===Halo Wars 2 toys=== | ===Halo Wars 2 toys=== | ||
On February 12, 2016, numerous toys were announced with the start of a partnership with [[Mattel]]. Two of which were the MegaBloks [[Jackrabbit]], and the Boomco [[ | On February 12, 2016, numerous toys were announced with the start of a partnership with [[Mattel]]. Two of which were the MegaBloks [[Jackrabbit]], and the Boomco [[Type-25 Spiker]] set to be featured in ''Halo Wars 2''.<ref>[https://news.xbox.com/2016/02/12/343-industries-and-mattel-sign-master-licensing-agreement-introduce-new-halo-toys/ '''Xbox Wire''' - ''343 Industries and Mattel Sign Master Licensing Agreement, Introduce New Halo Toys'']</ref> | ||
===E3 2016=== | ===E3 2016=== | ||
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===Rise of Atriox comic series=== | ===Rise of Atriox comic series=== | ||
{{Main|Halo: Rise of Atriox}} | {{Main|Halo: Rise of Atriox}} | ||
A tie-in comic book mini-series, ''Halo: Rise of Atriox'', | A tie-in comic book mini-series, ''Halo: Rise of Atriox'', will be launched in the fall of 2017 and will expand on the backstory of the game's antagonist [[Atriox]].<ref>[https://www.halowaypoint.com/en-us/news/rockin-railin '''Halo Waypoint''': ''Community Update - Rockin' & Railin' '']</ref> | ||
<gallery> | <gallery> | ||
File:Halo Rise of Atriox.png|[[Halo: Rise of Atriox Issue 1|Issue #1]] cover art by Aleksi Briclot. | File:Halo Rise of Atriox.png|[[Halo: Rise of Atriox Issue 1|Issue #1]] cover art by Aleksi Briclot. | ||
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===Game editions=== | ===Game editions=== | ||
{{Halo Wars 2 | {{Halo Wars 2 Versions}} | ||
''Halo Wars 2'' launched with two separate game editions available for purchase; the standard issue, which offered the base game, and ''[[Halo Wars 2: Ultimate Edition]]'' - a special edition of the game that offered access to several pieces of digital content. The Ultimate Edition offered early access to ''Halo Wars 2'' on February 17, alongside access to the game's Season Pass (including the [[Halo Wars 2: Operation: SPEARBREAKER|Operation: SPEARBREAKER]] expansion) and access to the ''[[Halo Wars: Definitive Edition]]'', which had previously been in [[Halo Wars: Definitive Edition Early Access|early access]] restricted to those who had digitally preordered ''Halo Wars 2''. Following the launch of ''[[Halo Wars 2: Awakening the Nightmare]]'' in September 2017, the ''[[Halo Wars 2: Complete Edition]]'' was released, offering access to the base game, Season Pass and aforementioned Awakening the Nightmare expansion - the latter of which was not included in a Season Pass purchase. The Complete Edition was only offered via digital download, while the standard and ultimate editions could be purchased as physical items. | ''Halo Wars 2'' launched with two separate game editions available for purchase; the standard issue, which offered the base game, and ''[[Halo Wars 2: Ultimate Edition]]'' - a special edition of the game that offered access to several pieces of digital content. The Ultimate Edition offered early access to ''Halo Wars 2'' on February 17, alongside access to the game's Season Pass (including the [[Halo Wars 2: Operation: SPEARBREAKER|Operation: SPEARBREAKER]] expansion) and access to the ''[[Halo Wars: Definitive Edition]]'', which had previously been in [[Halo Wars: Definitive Edition Early Access|early access]] restricted to those who had digitally preordered ''Halo Wars 2''. Following the launch of ''[[Halo Wars 2: Awakening the Nightmare]]'' in September 2017, the ''[[Halo Wars 2: Complete Edition]]'' was released, offering access to the base game, Season Pass and aforementioned Awakening the Nightmare expansion - the latter of which was not included in a Season Pass purchase. The Complete Edition was only offered via digital download, while the standard and ultimate editions could be purchased as physical items. | ||
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File:HW2C-Scarabs.png|Concept art of the game. | File:HW2C-Scarabs.png|Concept art of the game. | ||
File:HW2 AltCover Exploration.jpg|A sketch exploring an alternate cover art design. | File:HW2 AltCover Exploration.jpg|A sketch exploring an alternate cover art design. | ||
File:HW2C-UNSCResearchBase.jpg|Concept art for a research base | |||
File:HW2-concept-battle.jpg|UNSC and Banished forces in battle. | File:HW2-concept-battle.jpg|UNSC and Banished forces in battle. | ||
File:HW2 | File:HW2-concept-Marines.jpg|UNSC Marines. | ||
File:HW2 | File:HW2-concept-BanAssault.jpg|The Banished attacking a UNSC base. | ||
File:HW2 | File:HW2 HammerBruteConcept.jpg|A Banished Jiralhanae attacking UNSC Marines with a [[Type-2 Gravity Hammer]]. | ||
File:HW2_BlitzFirefight_Loadscreens.jpg|[[Blitz Firefight]] loading screens. | File:HW2_BlitzFirefight_Loadscreens.jpg|[[Blitz Firefight]] loading screens. | ||
File:PAX-BanishedArtstyleConcept.jpg|A mood board of the Banished's art style. | File:PAX-BanishedArtstyleConcept.jpg|A mood board of the Banished's art style. | ||
File:HW2 - flame spartan.jpg|Concept for a Flame Spartan. | |||
File:HW2 Concept maps.png|Concept art for multiplayer maps. | File:HW2 Concept maps.png|Concept art for multiplayer maps. | ||
File:HW2_ArkLightbridge_Concept.jpg|Concept art of a [[Light bridge]] on the Ark. | File:HW2_ArkLightbridge_Concept.jpg|Concept art of a [[Light bridge]] on the Ark. | ||
File:HW2_CampaignLoadScreens_Concept.jpg|Preliminary concept art of the campaign mission loading screens. | File:HW2_CampaignLoadScreens_Concept.jpg|Preliminary concept art of the campaign mission loading screens. | ||
File:HW2_Installation00_Concept_Causeway_1.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Causeway_2.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Causeway_3.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Causeway_4.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Carved.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_AmberLilly.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Fungus.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Ice.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Ice_2.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_SillyString.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Swirls.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Various_1.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Various_2.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Various_3.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Columns.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_StoneBlocks_1.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_StoneBlocks_2.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Ribs.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Ruins.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Jungle.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_BanishedDesecration.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Environment_1.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Environment_2.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Environment_3.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Environment_4.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Environment_5.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Environment_6.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Environment_7.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Environment_8.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Environment_9.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Environment_10.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Environment_11.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Environment_12.jpg|Concept art of Installation 00. | |||
File:HW2_Installation00_Concept_Shellfish.jpg|Concept art. | |||
File:HW2 Banished Console.png|Console concept art. | File:HW2 Banished Console.png|Console concept art. | ||
File:HW2 Forerunner constructs.png|Forerunner constructs concept art. | File:HW2 Forerunner constructs.png|Forerunner constructs concept art. | ||
File:HW2 Forerunner Locks.png|Forerunner locks concept art. | File:HW2 Forerunner Locks.png|Forerunner locks concept art. | ||
File:HW2 | File:HW2 Level 1 evac zone.png|Concept art for the first level. | ||
File:HW2 Transit Highway.png|Concept art. | File:HW2 Transit Highway.png|Concept art. | ||
File:HW2_Tornado_Concept.jpg|Tornado concept art. | File:HW2_Tornado_Concept.jpg|Tornado concept art. | ||
File:HW2 HeroRings Concept.jpg|Concept art of UNSC and Banished hero UI indicators. | File:HW2 HeroRings Concept.jpg|Concept art of UNSC and Banished hero UI indicators. | ||
</gallery> | </gallery> | ||