Editing Halo Graphic Novel

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Title|''Halo Graphic Novel''}}
{{Title|''Halo Graphic Novel''}}
{{Status|RealWorld}}
{{Era|RW}}
{{Novel infobox
{{Novel infobox
|image=[[File:HGN Cover WIP.jpg|325px]]
|image=[[File:HGN_Cover_WIP.jpg|325px]]
|author=[[Lee Hammock]], Jay Faerber, [[Tsutomu Nihei]], Brett Lewis, Simon Bisley, Ed Lee, Moebius.
|author=[[Lee Hammock]], Jay Faerber, [[Tsutomu Nihei]], Brett Lewis, Simon Bisley, Ed Lee, Moebius.
|publisher=Marvel Comics {{C|original}}<br/> [[Dark Horse Comics]] {{C|''New Edition''}}{{Ref/Site|Id=2021release|URL=https://www.penguinrandomhouse.com/books/678544/halo-graphic-novel-new-edition-by-microsoft-and-343-industries|Site=Penguin Random House|Page=Halo Graphic Novel (New Edition) by Microsoft}}
|publisher=Marvel Comics
|publication=July 19, 2006 {{C|original}}<br/> December 7, 2021 {{C|''New Edition''}}{{Ref/Reuse|2021release}}
|publication=July 19, 2006
|media=Print (Hardcover) {{C|original}}<br/> Print (Paperback) {{C|''New Edition''}}{{Ref/Reuse|2021release}}
|media=Print (Hardcover)
|length=128 pages
|length=128 pages
|ISBN=[[Special:BookSources/0785123725|0785123725]], [[Special:BookSources/978-0785123729|978-0785123729]]
|ISBN=[[Special:BookSources/0785123725|0785123725]], [[Special:BookSources/978-0785123729|978-0785123729]]
|pagelabel=Book
}}
}}


The '''''Halo Graphic Novel''''' is a graphic novel anthology published by [[Marvel Comics]] in partnership with [[Bungie|Bungie Studios]]. The ''Halo'' series began with the award-winning popular video game ''[[Halo: Combat Evolved]]'', which spawned several books as well as video game sequels, and is focused on the story of future [[humanity]] fighting against a powerful collective of races called the [[Covenant]]. The ''Halo Graphic Novel'' is the series' first entry into the sequential art medium, and features aspects of the [[halo universe|''Halo'' universe]] which until then had not been discussed or seen in any medium.
The '''''Halo Graphic Novel''''' is a graphic novel anthology published by [[Marvel Comics]] in partnership with [[Bungie|Bungie Studios]]. The ''Halo'' series began with the award-winning popular video game ''[[Halo: Combat Evolved]]'', which spawned several books as well as video game sequels, and is focused on the story of future [[humanity]] fighting against a powerful collective of races called the [[Covenant]]. The ''Halo Graphic Novel'' is the series' first entry into the sequential art medium, and features aspects of the [[halo universe|''Halo'' universe]] which until then had not been discussed or seen in any medium.


The majority of the book is divided into four short stories by writers and artists from the computer game and comic industries. Each tale focuses on different aspects of the [[Halo universe|''Halo'' universe]], revealing stories that are tangential to the main plot of the game. The book also contains an extensive art gallery compiled of contributions from Bungie, Marvel and independent sources. Released on July 19, 2006, the ''Halo Graphic Novel'' was well-received, with reviewers noting the cohesiveness of the work as a whole, as well as the diversity of the individual material. The success of the novel led to Marvel announcing a new limited comic series,{{Ref/Reuse|2007 Comic Announcement}} which became known as ''[[Halo: Uprising]]''.
The majority of the book is divided into four short stories by writers and artists from the computer game and comic industries. Each tale focuses on different aspects of the [[Halo universe|''Halo'' universe]], revealing stories that are tangential to the main plot of the game. The book also contains an extensive art gallery compiled of contributions from Bungie, Marvel and independent sources. Released on July 19, 2006,<ref name="ISBN">'''Halo Graphic Novel'''</ref> the ''Halo Graphic Novel'' was well-received, with reviewers noting the cohesiveness of the work as a whole, as well as the diversity of the individual material. The success of the novel led to Marvel announcing a new limited comic series,<ref name="2007 Comic Announcement"/> which became known as ''[[Halo: Uprising]]''.
 
A new edition of the ''Halo Graphic Novel'', published by [[Dark Horse Comics]], is set for release on December 7, [[2021 (real world)|2021]].{{Ref/Reuse|2021release}} Originally, its release date was reported by Dark Horse Comics to be August 11, 2021. It was later changed to November 9, 2021. Both release dates were changed with no explanation given.{{Ref/Site|Id=Comicbook|URL=https://comicbook.com/gaming/news/halo-graphic-novel-new-edition-dark-horse/|Site=Comicbook|Page=Dark Horse Announces New Edition of Original Halo Graphic Novel|D=18|M=09|Y=2021}}


==Background and publication==
==Background and publication==
Bungie Studios' original concept of the graphic novel was to bring the ''[[Halo]]'' series into new media beyond that of video games, with sequential art being the main focus.{{Ref/Site|Id=IGN|URL=http://uk.comics.ign.com/articles/714/714462p1.html|Site=IGN|Page=Exploring the Halo Graphic Novel (Part I)}} Initially unsuccessful in its pursuit of finding a partner and an effective license agreement, Lorraine McLees—an artist on the ''Halo'' development team—suggested that Bungie Studios finance and edit the novel itself before pursuing a publisher. This would allow the studio to maintain control over the content and pursue the venture unencumbered by outside intervention.{{Ref/Reuse|IGN}} This also gave the studio greater access to various artists that it hoped would contribute; the novel's executive producer Brian Jarrad noted the procedure of creating the novel independently and outside the "traditional comic process" would prevent the "conflicts of interest and politics and allegiances" that could potentially arise if they approached a publisher or partner first.{{Ref/Reuse|IGN}} Lead designer Maria Cabardo created a "dream team" roster of writers and artists Bungie admired, and through a period of negotiation Bungie was able to gain contributions from many of those named on the list.{{Ref/Reuse|IGN}} Buoyed by their success in approaching those in the medium that they respected and admired, including British comic book artist Simon Bisley and French artist Jean "Moebius" Giraud, the progress of ''Halo Graphic Novel'' was described as a "cool morale boost for our team to see their universe, their characters, realized by people that we idolize in the comic industry."{{Ref/Site|Id=Inside Bungie|URL=http://www.edge-online.co.uk/archives/2007/01/inside_bungie.php|Site=Edge Magazine|Page=Inside Bungie}}
Bungie Studios' original concept of the graphic novel was to bring the ''[[Halo]]'' series into new media beyond that of video games, with sequential art being the main focus.<ref name="IGN: Exploring the Halo Graphic Novel">[http://uk.comics.ign.com/articles/714/714462p1.html '''IGN''': ''Exploring the Halo Graphic Novel (Part I)'']</ref> Initially unsuccessful in its pursuit of finding a partner and an effective license agreement, Lorraine McLees—an artist on the ''Halo'' development team—suggested that Bungie Studios finance and edit the novel itself before pursuing a publisher. This would allow the studio to maintain control over the content and pursue the venture unencumbered by outside intervention.<ref name="IGN: Exploring the Halo Graphic Novel"/> This also gave the studio greater access to various artists that it hoped would contribute; the novel’s executive producer Brian Jarrad noted the procedure of creating the novel independently and outside the "traditional comic process" would prevent the "conflicts of interest and politics and allegiances" that could potentially arise if they approached a publisher or partner first.<ref name="IGN: Exploring the Halo Graphic Novel"/> Lead designer Maria Cabardo created a "dream team" roster of writers and artists Bungie admired, and through a period of negotiation Bungie was able to gain contributions from many of those named on the list.<ref name="IGN: Exploring the Halo Graphic Novel"/> Buoyed by their success in approaching those in the medium that they respected and admired, including British comic book artist Simon Bisley and French artist Jean "Moebius" Giraud, the progress of ''Halo Graphic Novel'' was described as a "cool morale boost for our team to see their universe, their characters, realized by people that we idolize in the comic industry."<ref name="Inside Bungie">[http://www.edge-online.co.uk/archives/2007/01/inside_bungie.php '''Edge Magazine''': ''Inside Bungie'']</ref>
 
The novel was completed after a two-year development cycle and Bungie sought out a publisher, eventually approaching [[Marvel Comics]]. Bungie cited Marvel's "passion for ''Halo''" and "reach in the comic and publishing industry" as the main draws to the company.{{Ref/Reuse|IGN}} The studio worked alongside Marvel director of development Ruwan Jayatilleke, an early champion of the project, to assist in the distribution and publication of the novel.{{Ref/Reuse|Newsarama}}{{Ref/Site|Id=Bungie HGN announcement|URL=http://halo.bungie.net/News/content.aspx?type=topnews&cid=7867|Site=Bungie.net|Page=Bungie Official Announcement|D=13|M=10|Y=2014}}


The stories themselves were designed as glimpses into the ''Halo'' universe, including information on the inner workings of the alien [[Covenant]], as well as details regarding elements of the back-story that were hitherto undisclosed. Jarrad explained that "The stories that happen off camera, the parallel events to the arcs that our fans know from the existing mediums, are the stories we really wanted to tell."{{Ref/Site|Id=Newsarama|URL=http://www.newsarama.com/marvelnew/Halo/HGNPre/HaloGN.html|Site=Newsarama|Page=Inside the Halo Graphic Novel}} Jarrad further described this as an attempt to move away from the story of the [[John-117|Master Chief]], the central character of the franchise, and focus instead on what they believed to be the core themes that lay behind the game universe, such as maintaining hope in the face of overwhelming odds and humanity's struggle for survival; themes that extended beyond "… a genetically enhanced super soldier picking up two guns and kicking some alien butt."{{Ref/Reuse|Newsarama}} The four stories that ended up in the final publication were "the most interesting to [[Bungie]] and the writers of [the novel]".{{Ref/Reuse|halo effect}} Although Bungie created the story arcs present in the ''Halo Graphic Novel'', the studio described the importance of providing a framework for each story that the various artists and writers could tell without jeopardizing their own voice.{{Ref/Reuse|Newsarama}} Artist Simon Bisley said that "the stress was to make the characters look very much as they do in the game. Beyond that point I was given free rein to interpret the script and the action" based on what was given to the artists and writers.{{Ref/Site|Id=halo effect|URL=http://www.usatoday.com/tech/gaming/2006-05-10-halo-graphic-novel_x.htm|Site=USA Today|Page=The non-stop 'Halo' effect}}
The novel was completed after a two-year development cycle and Bungie sought out a publisher, eventually approaching [[Marvel Comics]]. Bungie cited Marvel's "passion for ''Halo''" and "reach in the comic and publishing industry" as the main draws to the company.<ref name="IGN: Exploring the Halo Graphic Novel"/> The studio worked alongside Marvel director of development Ruwan Jayatilleke, an early champion of the project, to assist in the distribution and publication of the novel.<ref name="Newsarama: Inside the Halo Graphic Novel"/><ref name="Bungie HGN announcement">[http://web.archive.org/web/20070203055515/http://www.bungie.net/News/TopStory.aspx?story=HGNJedi631sucks '''Bungie.net''': ''Bungie Official Announcement'']</ref>


During development of the Halo Graphic Novel, Trautmann set up a franchise group for ''Halo'' media and was told that Bungie were unhappy with the creative team, consisting of [[Wikipedia:John Ney Rieber|John Ney Rieber]] and [[Wikipedia:Adi Granov|Adi Granov]], and was told by [[Pete Parsons]] that Bungie would rather have [[Wikipedia:Alan Moore|Alan Moore]] and [[Wikipedia:Joe Kubert|Joe Kubert]].{{Ref/Site|URL=http://scifishow.libsyn.com/005-dc-reboot-trautmann-interview-round-2-of-our-quiz|Site=The Sci Fi Show|Page=Episode 005: DC Reboot/Eric Trautmann}}
The stories themselves were designed as glimpses into the ''Halo'' universe, including information on the inner workings of the alien [[Covenant]], as well as details regarding elements of the back-story that were hitherto undisclosed. Jarrad explained that "The stories that happen off camera, the parallel events to the arcs that our fans know from the existing mediums, are the stories we really wanted to tell."<ref name="Newsarama: Inside the Halo Graphic Novel">[http://www.newsarama.com/marvelnew/Halo/HGNPre/HaloGN.html '''Newsarama''': ''Inside the Halo Graphic Novel'']</ref> Jarrad further described this as an attempt to move away from the story of the [[John-117|Master Chief]], the central character of the franchise, and focus instead on what they believed to be the core themes that lay behind the game universe, such as maintaining hope in the face of overwhelming odds and humanity's struggle for survival; themes that extended beyond "… a genetically enhanced super soldier picking up two guns and kicking some alien butt."<ref name="Newsarama: Inside the Halo Graphic Novel"/> The four stories that ended up in the final publication were "the most interesting to [[Bungie]] and the writers of [the novel]".<ref name="halo effect"/> Although Bungie created the story arcs present in the ''Halo Graphic Novel'', the studio described the importance of providing a framework for each story that the various artists and writers could tell without jeopardizing their own voice.<ref name="Newsarama: Inside the Halo Graphic Novel"/> Artist Simon Bisley said that "the stress was to make the characters look very much as they do in the game. Beyond that point I was given free rein to interpret the script and the action" based on what was given to the artists and writers.<ref name="halo effect">[http://www.usatoday.com/tech/gaming/2006-05-10-halo-graphic-novel_x.htm '''USA Today''': ''The non-stop 'Halo' effect'']</ref>


===Supplemental===
===Supplemental===
Located after the main body of stories is a selection of art pieces that represent interpretations of the ''Halo'' universe from a number of comic book artists. These contributors include Doug Alexander, Rick Berry, Geof Darrow, and more than twenty-five others, both freelance and from Bungie — including lead composer [[Martin O'Donnell]].{{Ref/Site|URL=http://nikon.bungie.org/misc/hgn_preview/index.html?display=inside_front_cover|Site=Halo.Bungie.Org|Page="Halo Graphic Novel Preview": Front Cover}}
Located after the main body of stories is a selection of art pieces that represent interpretations of the ''Halo'' universe from a number of comic book artists. These contributors include Doug Alexander, Rick Berry, Geof Darrow, and more than twenty-five others, both freelance and from [[Bungie|Bungie Studios]]—including lead composer [[Martin O'Donnell]].<ref>[http://nikon.bungie.org/misc/hgn_preview/index.html?display=inside_front_cover '''Halo.Bungie.Org''': ''"Halo Graphic Novel Preview": Front Cover'']</ref>


A few promotional pieces were created before the ''Halo Graphic Novel''{{'}}s release date, including a sixteen-page preview, released May 31, 2006, which contained Bungie's introductions to each story along with short excerpts of each story.{{Ref/Site|Id=Bunge: 16 Page Preview Comic|URL=http://nikon.bungie.org/misc/hgn_preview/|Site=Halo.Bungie.Org|Page="Halo Graphic Novel Preview"}} A full-color poster of the book's cover was released on June 28, 2006.{{Ref/Site|Id=Online poster|URL=http://uk.comics.ign.com/articles/712/712165p1.html|Site=IGN|Page="Halo Graphic Novel Poster Preview"}}
A few promotional pieces were created before the ''Halo Graphic Novel'''s release date, including a sixteen-page preview, released May 31, 2006, which contained Bungie's introductions to each story along with short excerpts of each story.<ref name="Bunge: 16 Page Preview Comic">[http://nikon.bungie.org/misc/hgn_preview/ '''Halo.Bungie.Org''': ''"Halo Graphic Novel Preview"'']</ref> A full-color poster of the book's cover was released on June 28, 2006.<ref name="Online poster">[http://uk.comics.ign.com/articles/712/712165p1.html '''IGN''': ''"Halo Graphic Novel Poster Preview"'']</ref>


==Stories==
==Stories==
===The Last Voyage of the Infinite Succor===
===The Last Voyage of the Infinite Succor===
{{Main|The Last Voyage of the Infinite Succor}}
{{Main|The Last Voyage of the Infinite Succor}}
This story takes place during the events of ''[[Halo: Combat Evolved]]''. When communications from a {{Pattern|Mjern|agricultural support ship}}, the ''[[Infinite Succor]]'', are mysteriously terminated, [[Special Operations Commander]] [[Rtas 'Vadum]]ee, also known as Half-Jaw, and his squad of Special Force are sent to investigate. What they find is a peril more deadly and terrifying than any human threat; creatures never officially seen before by Covenant nor human eyes alike.
This story takes place during the events of ''[[Halo: Combat Evolved]]''. When communications from a [[Covenant agricultural support ship]], the ''[[Infinite Succor]]'', are mysteriously terminated, [[Special Operations Commander]] [[Rtas 'Vadum]]ee, also known as Half-Jaw, and his squad of Special Force are sent to investigate. What they find is a peril more deadly and terrifying than any human threat; creatures never officially seen before by Covenant nor human eyes alike.


===Armor Testing===
===Armor Testing===
Line 50: Line 45:


===Page 122===
===Page 122===
[[File:HGN-P122-Full.jpg|thumb|200px|Pg 122, an intriguing piece of gallery art.]]
[[File:Page 122.jpg|thumb|right|200px|Pg 122, an intriguing piece of gallery art.]]
{{Main|Halo Graphic Novel, Page 122}}
{{Main|Halo Graphic Novel, Page 122}}
A puzzle of valuable information about the Spartan program and [[Avery Junior Johnson|Sergeant Avery Johnson]]. In the Gallery Art in the Halo Graphic Novel, '''Pg122''', there is a page with two main boxes of text along with pictures and maps of [[Operation: KALEIDOSCOPE]]. The text boxes contain one chat log between two people and the other appears to be a log of a data query.  
A puzzle of valuable information about the Spartan program and [[Avery Junior Johnson|Sergeant Avery Johnson]]. In the Gallery Art in the Halo Graphic Novel, '''Pg122''', there is a page with two main boxes of text along with pictures and maps of [[Operation: KALEIDOSCOPE]]. The text boxes contain one chat log between two people and the other appears to be a log of a data query.  
Line 61: Line 56:


==Reception==
==Reception==
Critical reaction from both the gaming community and the comic book community was positive. UGO Networks praised the novel, citing the wealth of contributions from recognized artists and the strength of the material in fleshing out the ''Halo'' universe as the work's greatest strength.{{Ref/Site|Id=UGO Review|URL=http://www.ugo.com/channels/comics/features/halo/default.asp|Site=UGO|Page=Review}}{{Ref/Site|Id=IGN Review|URL=http://uk.comics.ign.com/articles/719/719171p1.html|Site=IGN Review|Page=Halo Graphic Novel}} Mike Deeley of Comics Bulletin lauded the book for the diverse range of storytelling and art styles that lent the ''Halo Graphic Novel'' the feel of an anthology yet still retained a cohesive whole.{{Ref/Site|URL=http://www.silverbulletcomicbooks.com/reviews/115635878171387.htm|Site=Silver Bullet|Page=Comics Review}} Other areas that received particular attention included Tsutomu Nihei's work on ''Breaking Quarantine'' for its vivid imagery and its focus on visual storytelling in lieu of any dialogue.{{Ref/Site|Id=Moz La Punk Review|URL=http://www.gametrailers.com/player/12449.html|Site=GameTrailers|Page=Halo Graphic Novel Review}}
Critical reaction from both the gaming community and the comic book community was positive. UGO Networks praised the novel, citing the wealth of contributions from recognized artists and the strength of the material in fleshing out the ''Halo'' universe as the work's greatest strength.<ref name="UGO Review">[http://www.ugo.com/channels/comics/features/halo/default.asp '''UGO''': ''Review'']</ref><ref name="IGN Review">[http://uk.comics.ign.com/articles/719/719171p1.html '''IGN Review''': ''Halo Graphic Novel'']</ref> Mike Deeley of Comics Bulletin lauded the book for the diverse range of storytelling and art styles that lent the ''Halo Graphic Novel'' the feel of an anthology yet still retained a cohesive whole.<ref name="Silver Bullet Comics Review">[http://www.silverbulletcomicbooks.com/reviews/115635878171387.htm '''Silver Bullet''': ''Comics Review'']</ref> Other areas that received particular attention included Tsutomu Nihei's work on ''Breaking Quarantine'' for its vivid imagery and its focus on visual storytelling in lieu of any dialogue.<ref name="Moz La Punk Review">[http://www.gametrailers.com/player/12449.html '''GameTrailers''': ''Halo Graphic Novel Review'']</ref>


Some reviewers expressed their disappointment at the novel's focus on minor characters and events, with the presence of the Master Chief—the central character of the ''Halo'' series and its most iconic figure—limited to featuring in artwork and a brief appearance in the first story.{{Ref/Site|URL=http://www.firingsquad.com/features/halo_graphic_novel/default.asp|Site=Firingsquad|Page=Firingsquad Review}} On the other hand, GameTrailers praised Bungie for having the moxie to not focus on the major character.{{Ref/Reuse|Moz La Punk Review}} Each publication had their own opinions on the weakest story in the collection; both IGN and GameTrailers thought that "''Armor Testing''" had the least emotional impact, although its surprise ending and art were well done.{{Ref/Reuse|IGN Review}}{{Ref/Reuse|Moz La Punk Review}}
Some reviewers expressed their disappointment at the novel's focus on minor characters and events, with the presence of the Master Chief—the central character of the ''Halo'' series and its most iconic figure—limited to featuring in artwork and a brief appearance in the first story.<ref name="Firingsquad Review">[http://www.firingsquad.com/features/halo_graphic_novel/default.asp '''Firingsquad''': ''Firingsquad Review'']</ref> On the other hand, GameTrailers praised Bungie for having the moxie to not focus on the major character.<ref name="Moz La Punk Review"/> Each publication had their own opinions on the weakest story in the collection; both IGN and GameTrailers thought that "''Armor Testing''" had the least emotional impact, although its surprise ending and art were well done.<ref name="IGN Review"/><ref name="Moz La Punk Review"/>


Upon release, the ''Halo Graphic Novel'' proved to be a "rare hit" for the games-to-comics genre,{{Ref/Reuse|pub}} debuting at #2 on both the Nielsen BookScan and Diamond sales charts.{{Ref/Site|URL=http://www.newsarama.com/marketreport/july06sales.html|Site=Newsarama|Page=July 2006 Sales Reports}} At least 100,000 copies were rumored to have been published,{{Ref/Site|Id=pub|URL=http://pwbeat.publishersweekly.com/blog/2006/08/18/halo-gn-selling-like-hotcakes/?q=halo+graphic+novel|Site=Publisher's Weekly|Page=HALO GN selling like hotcakes}} and the comic continued to be one of the top-selling graphic novels months after its debut.{{Ref/Site|URL=http://www.newsarama.com/marketreport/aug06charts.html|Site=Newsarama|Page=August 2006 Sales Charts}} The success of the novel led Marvel Comics and Bungie Studios to announce a four-issue monthly ''Halo'' comic series at San Diego Comic-Con 2006 called ''[[Halo: Uprising]]''.{{Ref/Site|Id=2007 Comic Announcement|URL=http://uk.comics.ign.com/articles/720/720412p1.html|Site=IGN|Page=San Diego 2006 Comic-Con Announcement}} Despite delays, the first issue of the limited series was released on August 22, 2007.{{Ref/Site|URL=http://www.marvel.com/catalog/?id=7013|Site=Marvel Comics|Page=Catalog: ''Halo Uprising #1''}}
Upon release, the ''Halo Graphic Novel'' proved to be a "rare hit" for the games-to-comics genre,<ref name=pub/> debuting at #2 on both the Nielsen BookScan and Diamond sales charts.<ref>[http://www.newsarama.com/marketreport/july06sales.html '''Newsarama''': ''July 2006 Sales Reports'']</ref> At least 100,000 copies were rumored to have been published,<ref name=pub>[http://pwbeat.publishersweekly.com/blog/2006/08/18/halo-gn-selling-like-hotcakes/?q=halo+graphic+novel '''Publisher's Weekly''': ''HALO GN selling like hotcakes'']</ref> and the comic continued to be one of the top-selling graphic novels months after its debut.<ref>[http://www.newsarama.com/marketreport/aug06charts.html '''Newsarama''': ''August 2006 Sales Charts'']</ref> The success of the novel led Marvel Comics and Bungie Studios to announce a four-issue monthly ''Halo'' comic series at San Diego Comic-Con 2006 called ''[[Halo: Uprising]]''.<ref name="2007 Comic Announcement">[http://uk.comics.ign.com/articles/720/720412p1.html '''IGN''': ''San Diego 2006 Comic-Con Announcement'']</ref> Despite delays, the first issue of the limited series was released on August 22, 2007.<ref>[http://www.marvel.com/catalog/?id=7013 '''Marvel Comics''': ''Catalog: ''Halo Uprising'' #1'']</ref>


==Artist credits==
==Artist credits==
Line 82: Line 77:


===Marvel and other artists===
===Marvel and other artists===
*'''[http://www.ainokostudios.com/ Doug Alexander]''' - [[John-117|Master Chief]] with a [[shotgun]] in hand and [[Maria-062|SPARTAN-062]] (without her armor) wielding a [[M7057/Defoliant Projector|flamethrower]], surrounded by [[The Flood|Flood]].
*'''[http://www.ainokostudios.com/ Doug Alexander]''' - [[John-117|Master Chief]] with a [[shotgun]] in hand and [[Maria-062|SPARTAN-062]] (without her armor) wielding a [[M7057/Defoliant_Projector|flamethrower]], surrounded by [[The Flood|Flood]].
*'''[[Rick Berry]]''' - An unknown [[Sangheili]] soldier in a cloudy environment.
*'''[[Rick Berry]]''' - An unknown [[Sangheili]] soldier in a cloudy environment.
*'''[http://lambiek.net/artists/d/darrow_g.htm Geoff Darrow]''' - [[John-117|Master Chief]] standing over one destroyed [[The Flood|Flood]] [[Pod infector]], while behind him a group of a hundred [[Pod infector]]s gather.
*'''[http://lambiek.net/artists/d/darrow_g.htm Geoff Darrow]''' - [[John-117|Master Chief]] standing over one destroyed [[The Flood|Flood]] [[flood infection form|infection form]], while behind him a group of a hundred [[flood infection form|infection forms]] gather.
*'''[http://www.fischart.com/ Scott Fischer]''' - [[John-117|Master Chief]] with a [[shotgun]], with a realistic looking [[Cortana]] in front of him
*'''[http://www.fischart.com/ Scott Fischer]''' - [[John-117|Master Chief]] with a [[shotgun]], with a realistic looking [[Cortana]] in front of him
*'''[http://www.sterlinghundley.com/ Sterling Hundley]''' - The [[John-117|Master Chief]] wading through a swamp of dead [[The Flood|Flood]], with a [[shotgun]].
*'''[http://www.sterlinghundley.com/ Sterling Hundley]''' - The [[John-117|Master Chief]] wading through a swamp of dead [[The Flood|Flood]], with a [[shotgun]].
*'''[http://www.fantasygallery.net/mullins/index1.html Craig Mullins]''' - Blood stained [[John-117|Master Chief]] holding a battle rifle. Marines in background and palm trees; Possibly New Mombasa.
*'''[http://www.fantasygallery.net/mullins/index1.html Craig Mullins]''' - Blood stained [[John-117|Master Chief]] holding a battle rifle. Marines in background and palm trees; Possibly New Mombasa.
*'''[http://www.studiokrum.com/blame/interest.html Tsutomu Nihei]''' - An [[Sangheili|Elite]] [[flood combat form|combat form]] roaring.
*'''[http://www.studiokrum.com/blame/interest.html Tsutomu Nihei]''' - A [[Sangheili|Elite]] [[flood combat form|combat form]] roaring.
*'''[http://www.georgepratt.com/ George Pratt]''' - [[John-117|Master Chief]] holding a [[type-50 Sniper Rifle System|beam rifle]] with a few grenades to his feet, getting cover from a destroyed pillar of a building.
*'''[http://www.georgepratt.com/ George Pratt]''' - [[John-117|Master Chief]] holding a [[type-50 Sniper Rifle System|beam rifle]] with a few grenades to his feet, getting cover from a destroyed pillar of a building.
*'''[http://buttermonster.com/ Juan Ramirez]''' - [[UNSC Marine Corps|Marines]] are attacked by a [[Jiralhanae|Brute]] and a [[Unggoy|Grunt]].
*'''[http://buttermonster.com/ Juan Ramirez]''' - [[UNSC Marine Corps|Marines]] are attacked by a [[Jiralhanae|Brute]] and a [[Unggoy|Grunt]].
Line 106: Line 101:
*[[Lorraine McLees]] - Master Chief with a full assortment of every human weapon available with ammo clips (including mounted machine guns, flamethrower and an energy sword handle) with a Pelican, two different Warthogs, two Longswords and an [[Orbital Drop Shock Trooper|ODST]] Helljumper team of eight in the background.
*[[Lorraine McLees]] - Master Chief with a full assortment of every human weapon available with ammo clips (including mounted machine guns, flamethrower and an energy sword handle) with a Pelican, two different Warthogs, two Longswords and an [[Orbital Drop Shock Trooper|ODST]] Helljumper team of eight in the background.
*[[Robert McLees]] - Battle and conversation reports.
*[[Robert McLees]] - Battle and conversation reports.
*[[Frank O'Connor]] - A hand holding a reflective sphere, the picture is the Mister Chief in his room. Bungie recently released the picture on Bungie.net, [http://halo.bungie.net/images/News/InlineImages/MisterEscher.jpg Mister Chief] .
*[[Frank O'Connor]] - A hand holding a reflective sphere, the picture is the Mister Chief in his room. Bungie recently released the picture on Bungie.net, [http://www.bungie.net/images/News/InlineImages/MisterEscher.jpg Mister Chief] .
*[[Eddie Smith]] - Master Chief appearing in the light through a doorway surrounded by rubble.
*[[Eddie Smith]] - Master Chief appearing in the light through a doorway surrounded by rubble.
*[[Craig Mullins]] - Master Chief pausing to observe a raging battle.
*[[Craig Mullins]] - Master Chief pausing to observe a raging battle.
*[http://www.georgepratt.com/ George Pratt] - Master Chief aiming a [[Type-50 particle beam rifle|Particle Beam Rifle]].
*[http://www.georgepratt.com/ George Pratt] - Master Chief aiming a [[Type-50 Sniper Rifle System|Particle Beam Rifle]].
*[[Juan Ramirez]] - A heavily stylized image of three marines fighting a Brute and a Grunt.
*[[Juan Ramirez]] - A heavily stylized image of three marines fighting a Brute and a Grunt.
*[http://www.gregstaples.co.uk/ Greg Staples] - Another heavily stylized image, this time of Master Chief firing an assault rifle at several Covenant on a slanted ground (implying he is on Halo) with several Banshees, Covenant cruisers, and a planet in the background.
*[http://www.gregstaples.co.uk/ Greg Staples] - Another heavily stylized image, this time of Master Chief firing an assault rifle at several Covenant on a slanted ground (implying he is on Halo) with several Banshees, Covenant cruisers, and a planet in the background.
*[[Tsutomu Nihei]] - A roaring [[The Flood|Flood]] Elite [[flood combat form|combat form]].
*[[Tsutomu Nihei]] - A roaring [[The Flood|Flood]] Elite [[flood combat form|combat form]].
*[http://www.fischart.com/ Scott Fischer] - Master Chief standing behind a realistic depiction of Cortana.
*[http://www.fischart.com/ Scott Fischer] - Master Chief standing behind a realistic depiction of Cortana.
*[http://www.geofdarrow.net/ Geof Darrow] - A two-page spread of Master Chief standing over a destroyed Flood [[Pod infector]] holding two SMGs, with dozens more Pod infectors coming up behind him.
*[http://www.geofdarrow.net/ Geof Darrow] - A two page spread of Master Chief standing over a destroyed Flood [[flood infection form|infection form]] holding two SMGs, with dozens more infection forms coming up behind him.
*[[Paul Russel]] - He drew a small comic, ''[[Shore Leave: Master Chief on Holiday|Shore Leave]]'', at the end of the book.
*[[Paul Russel]] - He drew a small comic, ''[[Shore Leave: Master Chief on Holiday|Shore Leave]]'', at the end of the book.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Halo graphic novel preview.jpg|Preview cover art.
File:Infinite Succor.jpg|A page from ''[[The Last Voyage of the Infinite Succor]]''.
File:Infinite Succor.jpg|A page from ''[[The Last Voyage of the Infinite Succor]]''.
File:Spartan-062.jpg|A page from ''[[Armor Testing]]''.
File:Spartan-062.jpg|A page from ''[[Armor Testing]]''.
Line 125: Line 119:
File:Mombasa skyline.jpg|A page from ''[[Second Sunrise Over New Mombasa]]''.
File:Mombasa skyline.jpg|A page from ''[[Second Sunrise Over New Mombasa]]''.
File:HGN - Lorraine.png|An image of Lorraine McLees' art piece.
File:HGN - Lorraine.png|An image of Lorraine McLees' art piece.
File:HGN_CortanaChief.jpg|Art by Scott Fischer.
File:HGN InjuredSpartan.jpg|Art by Craig Mullins.
File:Elite Flood Combat Form (Very Angry).jpg|Art of a Flood-infected Sangheili.
File:HGN Gallery PointmanChief.jpg|Art by Eddie Smith.
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources|2}}
{{Reflist|2}}


==External links==
==External links==
*[http://nikon.bungie.org/misc/hgn_preview/ Halo Graphic Novel Preview]
*[http://nikon.bungie.org/misc/hgn_preview/ Halo Graphic Novel Preview]


{{HGN}}
{{Literature}}
{{Navbox/Media/Comic}}
[[Category:Comics]]
[[Category:Comics]]
[[Category:Halo Graphic Novel]]
[[Category:Canon]]
[[Category:Canon]]

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.