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{{ | {{Era|RW}} | ||
{{disambig header|the gameplay modifiers in Halo 5: Guardians|other uses|Skull}} | {{disambig header|the gameplay modifiers in Halo 5: Guardians|other uses|Skull}} | ||
[[File:H4 - Skulls.png|thumb|300px|All the skulls featured in ''Halo 5: Guardians''.]] | [[File:H4 - Skulls.png|thumb|300px|All the skulls featured in ''Halo 5: Guardians''.]] | ||
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A third, time-limited difficulty of Warzone Firefight, Mythic Warzone Firefight, is the same as Legendary Warzone Firefight except that it adds difficulty skulls, with more being added in every successive round. The scoring factor is 150% that of Heroic Warzone Firefight's. | A third, time-limited difficulty of Warzone Firefight, Mythic Warzone Firefight, is the same as Legendary Warzone Firefight except that it adds difficulty skulls, with more being added in every successive round. The scoring factor is 150% that of Heroic Warzone Firefight's. | ||
== Campaign | == Campaign Skulls == | ||
=== Score Attack | === Score Attack Reference === | ||
Unlike previous games, the skull score multipliers in ''Halo 5: Guardians'' are added onto each other. The maximum score multiplier from skulls alone is 19.5×; on [[Legendary]] difficulty, this multiplier is raised by 300% to 78×, meaning that killing a [[Warden Eternal]] with a power weapon will result in the player scoring 1,606,800 points (78×(20,000+600)). | Unlike previous games, the skull score multipliers in ''Halo 5: Guardians'' are added onto each other. The maximum score multiplier from skulls alone is 19.5×; on [[Legendary]] difficulty, this multiplier is raised by 300% to 78×, meaning that killing a [[Warden Eternal]] with a power weapon will result in the player scoring 1,606,800 points (78×(20,000+600)). | ||
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| [[#Tough Luck|Tough Luck]] | | [[#Tough Luck|Tough Luck]] | ||
| 1.5× | | 1.5× | ||
| Grenades, [[Type- | | Grenades, [[Type-56 Needler|Needler]] fire, projectiles (ie. [[M57 Pilum|Rocket Launcher]], [[Type-58 fuel rod cannon|Fuel Rod Cannon]]), and vehicular charges are evaded more skillfully by the AI. Enemies go Berserk more often, and Grunts will run away for a shorter period of time, turn around, and attack again the players. | ||
|- | |- | ||
| [[#Catch|Catch]] | | [[#Catch|Catch]] | ||
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==== IWHBYD (I Would Have Been Your Daddy) ==== | ==== IWHBYD (I Would Have Been Your Daddy) ==== | ||
[[File:H5G-Osiris-IWHBYDSkull.png|thumb|The ledge with the IWHBYD skull ready to be picked by the player.]] | [[File:H5G-Osiris-IWHBYDSkull.png|thumb|The ledge with the IWHBYD skull ready to be picked by the player.]] | ||
{{Article | {{Article Quote|Rare combat dialogue becomes more common.}} | ||
'''Level''': [[Osiris (level)|Osiris]] | '''Level''': [[Osiris (level)|Osiris]] | ||
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==== Black Eye ==== | ==== Black Eye ==== | ||
[[File:H5G-BlueTeam-BlackEyeSkull.png|thumb|The Black Eye skull, resting on a pipe.]] | [[File:H5G-BlueTeam-BlackEyeSkull.png|thumb|The Black Eye skull, resting on a pipe.]] | ||
{{Article | {{Article Quote|Shields don't recharge unless you melee enemies.}} | ||
'''Level''': [[Blue Team (level)|Blue Team]] | '''Level''': [[Blue Team (level)|Blue Team]] | ||
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'''Effect''': Your [[energy shielding|energy shields]] will not recharge until you perform a [[melee]] hit on an enemy. The following actions will also restore your energy shields: | '''Effect''': Your [[energy shielding|energy shields]] will not recharge until you perform a [[melee]] hit on an enemy. The following actions will also restore your energy shields: | ||
* The '''RT''' attacks from the [[Type-1 energy sword|Energy Sword]] and [[ | * The '''RT''' attacks from the [[Type-1 energy sword|Energy Sword]] and [[Type-2 gravity hammer|Gravity Hammer]] | ||
* An enemy being in the Gravity Hammer's shockwave area of effect | * An enemy being in the Gravity Hammer's shockwave area of effect | ||
* [[Boarding (gameplay mechanic)|Boarding/hijacking]] an enemy vehicle | * [[Boarding (gameplay mechanic)|Boarding/hijacking]] an enemy vehicle | ||
* Punching (not boarding/hijacking) an enemy vehicle or enemy-occupied manned turret or [[ | * Punching (not boarding/hijacking) an enemy vehicle or enemy-occupied manned turret or [[Type-26 Shade|Shade Turret]] | ||
Just like in ''[[Halo 4]]'', the low shield warning beep and shield down sound effects are removed except in Mythic Warzone Firefight. In addition, unlike in ''Halo 2'', Overshields are completely nullified, and any revived characters, along with their revivers, will have only health and no shields if their shields have been wiped out. Health will not be immediately restored after reviving a teammate either, making reviving more dangerous in combat situations. AI-controlled teammates can still recharge their shields, however. In addition, the following missions feature scripted events that recharge players' shields regardless: | Just like in ''[[Halo 4]]'', the low shield warning beep and shield down sound effects are removed except in Mythic Warzone Firefight. In addition, unlike in ''Halo 2'', Overshields are completely nullified, and any revived characters, along with their revivers, will have only health and no shields if their shields have been wiped out. Health will not be immediately restored after reviving a teammate either, making reviving more dangerous in combat situations. AI-controlled teammates can still recharge their shields, however. In addition, the following missions feature scripted events that recharge players' shields regardless: | ||
* [[Unconfirmed]] - at the beginning of the boss fight against the [[Warden Eternal]]. | * [[Unconfirmed]] - at the beginning of the boss fight against the [[Warden Eternal]]. | ||
* [[Evacuation]] - the ending of the level where the player must run to the [[D79-TC Pelican|Pelican]] while the [[Guardian Custode|Guardian]] starts generating pulse blasts. | * [[Evacuation]] - the ending of the level where the player must run to the [[D79-TC Pelican|Pelican]] while the [[Guardian Custode|Guardian]] starts generating pulse blasts. | ||
* [[Battle of Sunaion (level)|Battle of Sunaion]] - towards the end of the level, where a Guardian rises and causes a [[ | * [[Battle of Sunaion (level)|Battle of Sunaion]] - towards the end of the level, where a Guardian rises and causes a [[Type-57 Phantom|Phantom]] to almost crash on the Spartans of [[Fireteam Osiris]]. This can be missed if the player's shields are completely down. | ||
* [[Genesis (level)|Genesis]] - during the run down the Guardian, when it conjures pulse blasts. These scripted events can be missed, however. | * [[Genesis (level)|Genesis]] - during the run down the Guardian, when it conjures pulse blasts. These scripted events can be missed, however. | ||
* [[Guardians]] - there are multiple scripted shield recharge sequences: one of which occurs near the beginning when a Guardian throws a pulse blast and vanishes into a slipspace portal; and several more at the end of the level where Osiris must reach and destroy the relay to free [[Blue Team]] from [[Cortana]]'s [[Cryptum]] while being attacked by a Guardian. | * [[Guardians]] - there are multiple scripted shield recharge sequences: one of which occurs near the beginning when a Guardian throws a pulse blast and vanishes into a slipspace portal; and several more at the end of the level where Osiris must reach and destroy the relay to free [[Blue Team]] from [[Cortana]]'s [[Cryptum]] while being attacked by a Guardian. | ||
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==== Iron ==== | ==== Iron ==== | ||
{{#widget:YouTube|id=S2OlWOCZu1I|width=300| | <div class="floatright">{{#widget:YouTube|id=S2OlWOCZu1I|width=300|height=250}}</div> | ||
{{Article | {{Article Quote|Solo: Restart mission on death.<br />Co-op: Spawn at last checkpoint on death.}} | ||
'''Level''': [[Glassed]] | '''Level''': [[Glassed]] | ||
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'''Directions''': | '''Directions''': | ||
# Play through the mission on Legendary difficulty until you reach the part where [[Sloan]] suggests [[Fireteam Osiris]] to obtain a [[M820 Scorpion|Corp Scorpion]] on the way to [[Meridian Station]]. | # Play through the mission on Legendary difficulty until you reach the part where [[Sloan]] suggests [[Fireteam Osiris]] to obtain a [[M820 Scorpion|Corp Scorpion]] on the way to [[Meridian Station]]. | ||
# After you gain access to the Corp Scorpion and go through some arched rocks, you may see a cargo ship flying and being pursued by a [[Phaeton]]. | # After you gain access to the Corp Scorpion and go through some arched rocks, you may see a cargo ship flying and being pursued by a [[Z-1800 Phaeton|Phaeton]]. | ||
# Shoot at the Phaeton until you destroy it. | # Shoot at the Phaeton until you destroy it. | ||
#* An alternate strategy is to obtain an [[M6 Spartan Laser|Spartan Laser]] and have another Spartan drive the Scorpion. As the Spartan Laser has hitscan properties, unlike the Scorpion's weapons, using it to destroy the Phaeton is much easier. | #* An alternate strategy is to obtain an [[M6 Spartan Laser|Spartan Laser]] and have another Spartan drive the Scorpion. As the Spartan Laser has hitscan properties, unlike the Scorpion's weapons, using it to destroy the Phaeton is much easier. | ||
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==== Blind ==== | ==== Blind ==== | ||
[[File:H5G-Unconfirmed-BlindSkull.png|thumb|The cave where the Blind skull is hidden.]] | [[File:H5G-Unconfirmed-BlindSkull.png|thumb|The cave where the Blind skull is hidden.]] | ||
{{Article | {{Article Quote|The HUD and the first person arms and weapon are hidden.}} | ||
'''Level''': [[Unconfirmed]] | '''Level''': [[Unconfirmed]] | ||
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'''Icon''': An eye with the pupil crossed out. | '''Icon''': An eye with the pupil crossed out. | ||
'''Effect''': Your entire Heads-Up Display is disabled. You can't see your weapon, first person arms, shield and health meters, motion tracker, or ammo/grenades. However, you can still see the sprint aiming reticle, your character's first-person legs, radio/COM tags from other characters, and the boost gauge when riding a Covenant vehicle | '''Effect''': Your entire Heads-Up Display is disabled. You can't see your weapon, first person arms, shield and health meters, motion tracker, or ammo/grenades. However, you can still see the sprint aiming reticle, your character's first-person legs, radio/COM tags from other characters, and the boost gauge when riding a Covenant vehicle. | ||
'''Point Multiplier''': 2.5× | '''Point Multiplier''': 2.5× | ||
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'''Directions''': | '''Directions''': | ||
# After entering the underground facility, you'll find a forklift which you have to climb. | # After entering the underground facility, you'll find a forklift which you have to climb. | ||
# Climb a | # Climb a bow that's next to the wall and look behind you where there is a cat walk. | ||
# Climb said cat walk and go to the end of it. | # Climb said cat walk and go to the end of it. | ||
# At the end, you will find a small cave where you need to crouch. Just walk inside. | # At the end, you will find a small cave where you need to crouch. Just walk inside. | ||
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==== Thunderstorm ==== | ==== Thunderstorm ==== | ||
[[File: | [[File:Halo 5 Skull 1 - Mission 6 Evacuation - Thunderstorm.jpg|thumb|The Thunderstorm skull, with the top exposed so the player can denote its position.]] | ||
{{Article | {{Article Quote|Major upgrade to the capabilities of enemies.}} | ||
'''Level''': [[Evacuation]] | '''Level''': [[Evacuation]] | ||
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* [[Sangheili|Elite]] → [[Sangheili Warrior|Elite Warrior]] | * [[Sangheili|Elite]] → [[Sangheili Warrior|Elite Warrior]] | ||
* [[Promethean Crawler]] → [[Alpha Crawler]] | * [[Promethean Crawler]] → [[Alpha Crawler]] | ||
Specialists (e.g. [[Unggoy Imperial|Grunt Imperial]]), Rangers, [[Promethean Soldier]]s, and [[Promethean Knight]]s are unaffected. | |||
'''Point Multiplier''': 1.5× | '''Point Multiplier''': 1.5× | ||
'''Directions''': | '''Directions''': | ||
For you to get the skulls you need to destroy | For you to get the skulls you need to destroy 5 cones in under 2 minutes. | ||
# The first of the cones is located close to the door where the level Glassed ends; after you go through it, you have to go the left where a rock ledge and a metal stairway are, you'll find the first cone next to boxes with a blanket on them. | # The first of the cones is located close to the door where the level Glassed ends; after you go through it, you have to go the left where a rock ledge and a metal stairway are, you'll find the first cone next to boxes with a blanket on them. | ||
# Second cone is before you go inside the tunnel where Governor Sloan says "This is Governor Sloan broadcasting on all frequencies. People, if you are still planetside, make your way to the space elevator right now. Final shuttles are departing with or without you." There, you will find, to the right next to a set of stairs, the second cone for you to destroy. | # Second cone is before you go inside the tunnel where Governor Sloan says "This is Governor Sloan broadcasting on all frequencies. People, if you are still planetside, make your way to the space elevator right now. Final shuttles are departing with or without you." There, you will find, to the right next to a set of stairs, the second cone for you to destroy. | ||
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# Fourth will be around the section with a yellow pillar and a few boxes. | # Fourth will be around the section with a yellow pillar and a few boxes. | ||
# Fifth and final cone will be next to a destroyed cargo ship and a red box covered with a blanket. | # Fifth and final cone will be next to a destroyed cargo ship and a red box covered with a blanket. | ||
# Once you have destroyed the cones, you must go to almost the end of the level where the Guardian begins throwing pulses. There, you will find the skull partially submerged into the ground, but with its top exposed for you to see. On co-op, it is | # Once you have destroyed the cones, you must go to almost the end of the level where the Guardian begins throwing pulses. There, you will find the skull partially submerged into the ground, but with its top exposed for you to see. On co-op, it is easier to pick up the skull and still complete the level without the Guardian throwing the final pulse that instantly kills the players, as one player can pick up the skull and the other reaches the Pelican. | ||
<gallery> | <gallery> | ||
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==== Grunt Birthday Party ==== | ==== Grunt Birthday Party ==== | ||
[[File:H5G-Reunion-GruntBirthdayPartySkull1.png|thumb|An [[Unggoy Imperial|Imperial Grunt]] holding the Grunt Birthday Party skull.]] | [[File:H5G-Reunion-GruntBirthdayPartySkull1.png|thumb|An [[Unggoy Imperial|Imperial Grunt]] holding the Grunt Birthday Party skull.]] | ||
{{Article | {{Article Quote|Headshot a Grunt - HAPPY BOOM TIME!}} | ||
'''Level''': [[Reunion]] | '''Level''': [[Reunion]] | ||
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'''Icon''': A skull marked with a candle. | '''Icon''': A skull marked with a candle. | ||
'''Effect''': If a Grunt is shot in the head with any headshot-capable weapon, a popping sound is heard, colorful confetti explodes out of it, and a sound clip of children cheering | '''Effect''': If a Grunt is shot in the head with any headshot-capable weapon, a popping sound is heard, colorful confetti explodes out of it, and a sound clip of children cheering from the game ''Hurray!'' can be heard in the background. When the Grunt's head explodes, their backpack also usually explodes. The following weapons can trigger this effect: | ||
* [[M6H magnum#M6H2 Personal Defense Weapon|Magnum]] | * [[M6H magnum#M6H2 Personal Defense Weapon|Magnum]] | ||
* [[BR85 battle rifle#BR85N Service Rifle|Battle Rifle]] | * [[BR85 battle rifle#BR85N Service Rifle|Battle Rifle]] | ||
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* [[ARC-920 railgun|Railgun]] | * [[ARC-920 railgun|Railgun]] | ||
* [[SRS99-S5 AM sniper rifle|Sniper Rifle]] (including campaign version of ''[[Nornfang]]'') | * [[SRS99-S5 AM sniper rifle|Sniper Rifle]] (including campaign version of ''[[Nornfang]]'') | ||
* [[ | * [[Type-57 carbine#Type-57B Carbine|Carbine]] | ||
* [[ | * [[Type-27 beam rifle|Beam Rifle]] | ||
* [[Z-250 lightrifle|LightRifle]] | * [[Z-250 lightrifle|LightRifle]] | ||
* [[Z-750 binary rifle|Binary Rifle]] (except ''[[Twin Jewels of Maethrillian]]'') | * [[Z-750 binary rifle|Binary Rifle]] (except ''[[Twin Jewels of Maethrillian]]'') | ||
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'''Directions''': | '''Directions''': | ||
# In the section of the mission on a cliff where there is a small group of Covenant forces examining a crashed Phantom, simply walk towards the right and go inside the tunnel. | # In the section of the mission on a cliff where there is a small group of Covenant forces examining a crashed Phantom, simply walk towards the right and go inside the tunnel. | ||
# After coming out of it, you will see a small Forerunner platform holding some Covenant boxes, a Covenant weapons rack with two [[ | # After coming out of it, you will see a small Forerunner platform holding some Covenant boxes, a Covenant weapons rack with two [[Type-1 plasma grenade|Plasma Grenades]] and two Carbines, and even an Energy Sword. Walk left and see a Grunt (can be any type except the Ranger) singing and holding the skull. | ||
# Walk behind the Grunt, and it will say "[Action Button] Punt" for you to kick the Grunt off the ledge. The skull will then appear in front of you, on the platform. Crouch to pick it up. | # Walk behind the Grunt, and it will say "[Action Button] Punt" for you to kick the Grunt off the ledge. The skull will then appear in front of you, on the platform. Crouch to pick it up. | ||
<gallery> | <gallery> | ||
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==== Fog ==== | ==== Fog ==== | ||
[[File:H5G-Reunion-FogSkull.png|thumb|The Fog | [[File:H5G-Reunion-FogSkull.png|thumb|The Fog Skull as it rests on the platform.]] | ||
{{Article | {{Article Quote|Motion sensor is disabled.}} | ||
'''Level ''': [[Reunion]] | '''Level ''': [[Reunion]] | ||
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'''Directions''': | '''Directions''': | ||
# When Cortana says "The Gateway to the Forerunner Domain. You'll be the first organics to enter since the fall of the Forerunners. I admit, after the crash here, I didn't think I'd see you again.", simply walk right where you can see a low-detailed, static Guardian in the sky. | # When Cortana says "The Gateway to the Forerunner Domain. You'll be the first organics to enter since the fall of the Forerunners. I admit, after the crash here, I didn't think I'd see you again.", simply walk right where you can see a low-detailed, static Guardian in the sky. | ||
# Walk towards a Forerunner structure similar to a [[ | # Walk towards a Forerunner structure similar to a [[Beam emitter]]. | ||
# Go all the way through the path on it. | # Go all the way through the path on it. | ||
# At the end of it you will find the skull there for you to claim. | # At the end of it you will find the skull there for you to claim. | ||
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==== Mythic ==== | ==== Mythic ==== | ||
[[File:H5G-SwordsofSanghelios-MythicSkull.png|thumb|The Mythic skull, located on a platform.]] | [[File:H5G-SwordsofSanghelios-MythicSkull.png|thumb|The Mythic skull, located on a platform.]] | ||
{{Article | {{Article Quote|Enemies have increased health.}} | ||
'''Level''': [[Swords of Sanghelios (level)|Swords of Sanghelios]] | '''Level''': [[Swords of Sanghelios (level)|Swords of Sanghelios]] | ||
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# After you get out of the Sangheilli temple and you see the chapter name "Hornet's Nest", you will see some dropships flying by. | # After you get out of the Sangheilli temple and you see the chapter name "Hornet's Nest", you will see some dropships flying by. | ||
# Look backwards and look towards a collapsed column and begin to climb it. | # Look backwards and look towards a collapsed column and begin to climb it. | ||
# Once you're | # Once you're in the top of it look to the left where you will see a small ceiling and now you will have to jump to reach it. | ||
'''Note''': You might have to do some ''trick jumping'' such as sprinting-jump-aiming-thrust forward-clamber. Being equipped with an Energy Sword is helpful, even more so if you are playing as [[Olympia Vale]] in co-op, who can jump higher and move faster than her other allies. | '''Note''': You might have to do some ''trick jumping'' such as sprinting-jump-aiming-thrust forward-clamber. Being equipped with an Energy Sword is helpful, even more so if you are playing as [[Olympia Vale]] in co-op, who can jump higher and move faster than her other allies. | ||
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==== Catch ==== | ==== Catch ==== | ||
[[File:H5G-EnemyLines-CatchSkull.png|thumb|The Catch skull, located in an alcove inside the Kraken.]] | [[File:H5G-EnemyLines-CatchSkull.png|thumb|The Catch skull, located in an alcove inside the Kraken.]] | ||
{{Article | {{Article Quote|Enemies are grenade happy!}} | ||
'''Level''': [[Enemy Lines]] | '''Level''': [[Enemy Lines]] | ||
'''Icon''': A skull marked with an image of a [[ | '''Icon''': A skull marked with an image of a [[Type-1 plasma grenade|Plasma Grenade]]. | ||
'''Effect''': All AI-controlled units throw grenades more often, where applicable. It should be noted that characters will throw an unlimited amount of grenades at their enemies. The skull actually does seem to increase the number of [[Unggoy#Suicide Grunts|Suicide Grunts]]. | '''Effect''': All AI-controlled units throw grenades more often, where applicable. It should be noted that characters will throw an unlimited amount of grenades at their enemies. The skull actually does seem to increase the number of [[Unggoy#Suicide Grunts|Suicide Grunts]]. | ||
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'''Directions''': | '''Directions''': | ||
# Once you've gained access to the [[Phaeton]] | # Once you've gained access to the [[Z-1800 Phaeton|Phaetons]], land on the left platform of the [[Type-55 Kraken|Kraken]] and go through the entrance there. | ||
# Once you see a small ledge that sometimes has [[Kig-Yar Sniper|Jackal Snipers]], turn left. | # Once you see a small ledge that sometimes has [[Kig-Yar Sniper|Jackal Snipers]], turn left. | ||
# Board one of the [[ | # Board one of the [[Type-54 Banshee|Banshees]] in the hangar that you will find there, and fly it to an alcove that is somewhat hidden in the ceiling on the left. | ||
# Once in there, you will simply find the skull on the left of it, in a corner. | # Once in there, you will simply find the skull on the left of it, in a corner. | ||
==== Cowbell ==== | ==== Cowbell ==== | ||
[[File:H5G-BattleofSunaion-CowbellSkull.png|thumb|The Cowbell skull, partially buried into a ledge behind and below where the Warden Eternal spawns.]] | [[File:H5G-BattleofSunaion-CowbellSkull.png|thumb|The Cowbell skull, partially buried into a ledge behind and below where the Warden Eternal spawns.]] | ||
{{Article | {{Article Quote|Acceleration from explosions is increased. We need more!}} | ||
'''Level''': [[Battle of Sunaion (level)|Battle of Sunaion]] | '''Level''': [[Battle of Sunaion (level)|Battle of Sunaion]] | ||
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==== Tilt ==== | ==== Tilt ==== | ||
[[File:H5G-Genesis-TiltSkull.png|thumb|The Tilt | [[File:H5G-Genesis-TiltSkull.png|thumb|The Tilt Skull on the top of the hill.]] | ||
{{Article | {{Article Quote|Enemy resistances and weaknesses are increased.}} | ||
'''Level''': [[Genesis (level)|Genesis]] | '''Level''': [[Genesis (level)|Genesis]] | ||
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==== Famine ==== | ==== Famine ==== | ||
[[File:H5G-TheBreaking-FamineSkull.png|thumb|The Famine | [[File:H5G-TheBreaking-FamineSkull.png|thumb|The Famine Skull.]] | ||
{{Article | {{Article Quote|Weapons drop much less ammo.}} | ||
'''Level''': [[The Breaking]] | '''Level''': [[The Breaking]] | ||
'''Icon''': A skull marked with a smaller skull. The smaller skull seems to have a line between it and some dots (food). This describes the obvious traits of a famine: without teeth. | '''Icon''': A skull marked with a smaller skull. The smaller skull seems to have a line between it and some dots (food). This describes the obvious traits of a famine: without teeth. | ||
'''Effect''': All weapons that are dropped by enemies or are scripted to spawn on the ground (e.g. near a crashed Pelican or group of dead bodies) have halved or reduced ammunition or charge. This also affects many [[ | '''Effect''': All weapons that are dropped by enemies or are scripted to spawn on the ground (e.g. near a crashed Pelican or group of dead bodies) have halved or reduced ammunition or charge. This also affects many [[special weapons]] (e.g. ''[[Open Hand]]''). However, weapons found in cases still have the standard amount of ammo. | ||
'''Point Multiplier''': 2× | '''Point Multiplier''': 2× | ||
'''Directions:''' | '''Directions:''' | ||
# After Cortana intervenes in the Warden's attack, simply go into the structure and enter the small curved corridor sitting behind a smaller alcove with a Forerunner console. Watch out for [[ | # After Cortana intervenes in the Warden's attack, simply go into the structure and enter the small curved corridor sitting behind a smaller alcove with a Forerunner console. Watch out for [[Soldier Sniper]]s with [[Z-750 binary rifle|Binary Rifles]] and [[Soldier Officer]]s with [[Z-520 splinter turret|Splinter Turrets]], though. | ||
# In the middle of the corridor is a small structure on which the skull lays. It sits inbetween and in front of two weapons caches. | # In the middle of the corridor is a small structure on which the skull lays. It sits inbetween and in front of two weapons caches. | ||
==== Tough Luck ==== | ==== Tough Luck ==== | ||
[[File:H5G-Guardians-ToughLuckSkull.png|thumb|The Tough Luck | [[File:H5G-Guardians-ToughLuckSkull.png|thumb|The Tough Luck Skull.]] | ||
{{Article | {{Article Quote|Enemies always go berserk, always dive out of the way, never flee.}} | ||
'''Level''': [[Guardians]] | '''Level''': [[Guardians]] | ||
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#* It is recommended to obtain the ''[[Vorpal Talon]]'' in front of and above the Alpha Core as it provides extra mobility (longer stabilizer duration, higher jump height, and an additional thruster pack use between cooldowns), which will prove useful for obtaining the skull through this method. These benefits become even more pronounced when playing as Olympia Vale due to her base attributes giving her higher jump height and movement speed. | #* It is recommended to obtain the ''[[Vorpal Talon]]'' in front of and above the Alpha Core as it provides extra mobility (longer stabilizer duration, higher jump height, and an additional thruster pack use between cooldowns), which will prove useful for obtaining the skull through this method. These benefits become even more pronounced when playing as Olympia Vale due to her base attributes giving her higher jump height and movement speed. | ||
# '''Method B''': On the Alpha Core, next to the [[HRUNTING/YGGDRASIL Mark IX Mantis|Mantis]] is another path which you can go through so you can reach the crashed Pelican, jump onto the snowy ledge holding the skull, and claim the skull. | # '''Method B''': On the Alpha Core, next to the [[HRUNTING/YGGDRASIL Mark IX Mantis|Mantis]] is another path which you can go through so you can reach the crashed Pelican, jump onto the snowy ledge holding the skull, and claim the skull. | ||
#* Either method requires you to watch out for enemy Covenant forces nearby, including two [[ | #* Either method requires you to watch out for enemy Covenant forces nearby, including two [[Type-26 Shade|Shade Turrets]]. | ||
== Trivia == | == Trivia == |