Editing Halo 5: Guardians E3 Hololens Experience
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 5: | Line 5: | ||
==Plot summary== | ==Plot summary== | ||
Set on the {{UNSCShip|Infinity}}, [[SPARTAN-IV program|Spartan-IVs]] [[Gabriel Thorne]], [[Anthony Madsen]], [[Tedra Grant]], [[Naiya Ray]], [[Joel Thomas]], [[Jared Miller | Set on the {{UNSCShip|Infinity}}, [[SPARTAN-IV program|Spartan-IVs]] [[Gabriel Thorne]], [[Anthony Madsen]], [[Tedra Grant]], [[Naiya Ray]], [[Joel Thomas]], and [[Jared Miller]] are guided through a hallway where they could look into [[hangar bay]] 4A and 5B, until they arrive in the Simulation Briefing Room containing an [[HBT-215 Holographic Imaging Table]]. | ||
On the [[holotank]], [[Spartan Commander]] [[Sarah Palmer]] summarizes the Warzone simulation, explaining its use in training and that the simulation they are about to experience is set on [[Alluvion]] using historical records of the planet. Once Palmer had finishes explaining, she tells the Spartans to collect the comm chips that she loaded with additional information and to head into the Warzone [[War Games|simulation room]]. | On the [[holotank]], [[Spartan Commander]] [[Sarah Palmer]] summarizes the Warzone simulation, explaining its use in training and that the simulation they are about to experience is set on [[Alluvion]] using historical records of the planet. Once Palmer had finishes explaining, she tells the Spartans to collect the comm chips that she loaded with additional information and to head into the Warzone [[War Games|simulation room]]. | ||
Line 14: | Line 14: | ||
==Transcript and full walkthrough== | ==Transcript and full walkthrough== | ||
{{#widget:Vimeo|id=931430118|thumb|width=350px|caption=The E3 HoloLens Experience on Vimeo.}} | {{#widget:Vimeo|id=931430118|thumb|width=350px|caption=The E3 HoloLens Experience on Vimeo.}} | ||
''Twelve attendees enter through a door and enter "FR-2" (Fitting Room 2). Attendees put on HoloLens headsets with the assistance of site staff before being guided through a hallway with "Objective" markers.'' | ''Twelve attendees enter through a door and enter "FR-2" (Fitting Room 2). Attendees put on HoloLens headsets with the assistance of site staff before being guided through a hallway with "Objective" markers.'' | ||
''Attendees are then split into two groups; one group goes to "SBR-A" (Simulation Briefing Room A), and the other goes to "SBR-B" (Simulation Briefing Room B) with identical experiences aside from decals on walls noting the room designations.'' | ''Attendees are then split into two groups; one group goes to "SBR-A" (Simulation Briefing Room A), and the other goes to "SBR-B" (Simulation Briefing Room B) with identical experiences aside from decals on walls noting the room designations.'' | ||
''As the attendees near the holotable at the center of the room, they can look out a window into the UNSC ''Infinity''{{'}}s | ''As the attendees near the holotable at the center of the room, they can look out a window into the UNSC ''Infinity''{{'}}s hangar four.'' | ||
'' | '''Hangar 4:''' (Unintelligible) | ||
'' | ''When all attendees reach the holotable, a hologram of a UNSC logo appears and begins to spin. The holotable then displays that a transmission is incoming before a holographic avatar [[Sarah Palmer]] appears on the table.'' | ||
'''Palmer:''' "Welcome aboard the UNSC ''Infinity'', I am Spartan Commander Sarah Palmer. Warzone is a [[hardlight]] training simulation that recreates battlegrounds from historical engagements. Today's simulation takes place on the planet before you." | |||
'''Palmer:''' "Welcome aboard the UNSC ''Infinity'', I am Spartan Commander Sarah Palmer | |||
''The planet [[Alluvion]] appears, with the phrases "Warzone" and "Historical Hardlight Simulation Active" behind it.'' | ''The planet [[Alluvion]] appears, with the phrases "Warzone" and "Historical Hardlight Simulation Active" behind it.'' | ||
'''Palmer:''' "Your battleground is located here in the northern hemisphere. Take a few moments to look at each of the structures, lean in and view each of the buildings, study their spatial relationship to one another." | |||
'''Palmer:''' "Your battleground is located here in the northern hemisphere. | |||
''A location on the planet is highlighted before becoming centered on the holotable, as structures from Escape from ARC are shown'' | ''A location on the planet is highlighted before becoming centered on the holotable, as structures from Escape from ARC are shown'' | ||
Line 54: | Line 36: | ||
''Pelicans appear over the holographic representation of Escape from ARC, as the hologram shows visuals pertaining to Palmer's dialogue.'' | ''Pelicans appear over the holographic representation of Escape from ARC, as the hologram shows visuals pertaining to Palmer's dialogue.'' | ||
'''Palmer:''' "In Warzone, two teams of twelve Spartans compete to be the first to earn 1,000 points. You will be deployed by Pelican into the designated area on the map. | '''Palmer:''' "In Warzone, two teams of twelve Spartans compete to be the first to earn 1,000 points. You will be deployed by Pelican into the designated area on the map. AI-controlled High Value Targets lurk around the battlefield, just waiting to ruin your day." | ||
''An animation of an Elder [[Hunter]] appears and its weak spot on its back is identified.'' | ''An animation of an Elder [[Hunter]] appears and its weak spot on its back is identified.'' | ||
'''Palmer:''' " | '''Palmer:''' "This is an Elder Hunter; he's extremely strong against a frontal assault. He'll charge at close range and use his plasma cannon at a distance. Hunters are tough and usually come in pairs, but they are nothing compared to [[Forerunner]] [[Phaeton]]s." | ||
''The Elder Hunter vanishes and is replaced by the Phaeton.'' | ''The Elder Hunter vanishes and is replaced by the Phaeton.'' | ||
'''Palmer:''' "We haven't seen many of these aircraft in the wild yet, but we've encountered enough to know Phaetons are quick and deadly. I put one in the simulation today, because I want you to be familiar with it if the day comes that you meet the real deal. Eliminating targets like these grant values that immediately impact your team's score, but all High Value Targets in Warzone are very tough, so make sure to bring your friends if you wanna take them down." | '''Palmer:''' "We haven't seen many of these aircraft in the wild yet, but we've encountered enough to know Phaetons are quick and deadly. I put one in the simulation today, because I want you to be familiar with it if the day comes that you meet the real deal. Eliminating targets like these grant values that immediately impact your team's score, but all High Value Targets in Warzone are very tough, so make sure to bring your friends if you wanna take them down." | ||
''Palmer appears again.'' | ''Palmer appears again.'' | ||
'''Palmer:''' "Alright Spartans let's get you into the Warzone so you can try it out for yourselves. I've dropped some additional info on the comm chips in front of you. Grab those chips in your way out the door for later review | '''Palmer:''' "Alright Spartans let's get you into the Warzone so you can try it out for yourselves. I've dropped some additional info on the comm chips in front of you. Grab those chips in your way out the door for later review." | ||
'' | ''Attendees are then directed to take the com chip.'' | ||
'''PA (repeating):''' "All Spartans report to the Warzone simulation room." | '''PA (repeating):''' "All Spartans report to the Warzone simulation room." | ||
Line 115: | Line 65: | ||
==Production notes== | ==Production notes== | ||
*Several pieces of concept art were created by Scribble Pad Studios artist [[:Category:Images by James Paick|James Paick]] for the experience.{{Ref/Site|Id=ASH5GE3JamesPaick|URL=https://www.artstation.com/artwork/n0XgX|Site=Artstation.com|Page=Halo HoloLens E3 Experience - Screening Room Concept Design|D=20|M=5|Y=2024}} The senior artist on the project, [[:Category:Images by Charlie Baker|Charlie Baker]], worked on several core elements of the experience, including the globe of Alluvion where considerable time was spent tuning and animating its hex fade. According to Baker, the art team would wear the HoloLens headset while tuning the globe.{{Ref/Site|Id=ASH5GE3CharlieBaker|URL=https://www.artstation.com/artwork/lVEkzY|Site=Artstation.com|Page=Halo Halolens E3 Experience|D=20|M=5|Y=2024}} Timothy D. Kviz worked on several animations for the holotable, with En Kelly working with the MR HoloLens team shooting motion capture for Spartan Commander Sarah Palmer.{{Ref/Site|Id=InstaEnifekelly|URL=https://www.instagram.com/p/Bj8O_4qhlpv/|Site=Instagram|Page=enifekelly - Throwback Tuesday to a jaw dropping E3 2015, when I got to work alongside an incredible MR HoloLens team (SHOUTOUT —> @noneis❗️) shooting motion capture for our holographic Halo Spartan Commander Sarah Palmer!|D=20|M=5|Y=2024}} | |||
*Several pieces of concept art were created by Scribble Pad Studios artist [[:Category:Images by James Paick|James Paick]] for the experience.{{Ref/Site|Id=ASH5GE3JamesPaick|URL=https://www.artstation.com/artwork/n0XgX|Site=Artstation.com|Page=Halo HoloLens E3 Experience - Screening Room Concept Design|D=20|M=5|Y=2024}} The senior artist on the project, [[:Category:Images by Charlie Baker|Charlie Baker]], worked on several core elements of the experience, including the globe of Alluvion where considerable time was spent tuning and animating its hex fade. According to Baker, the art team would wear the HoloLens headset while tuning the globe.{{Ref/Site|Id=ASH5GE3CharlieBaker|URL=https://www.artstation.com/artwork/lVEkzY|Site=Artstation.com|Page=Halo Halolens E3 Experience|D=20|M=5|Y=2024}} Timothy D. Kviz worked on several animations for the holotable, with En Kelly working with the MR HoloLens team shooting motion capture for Spartan Commander Sarah Palmer.{{Ref/Site|Id=InstaEnifekelly|URL=https://www.instagram.com/p/Bj8O_4qhlpv/|Site=Instagram|Page=enifekelly - Throwback Tuesday to a jaw dropping E3 2015, when I got to work alongside an incredible MR HoloLens team (SHOUTOUT —> @noneis❗️) shooting motion capture for our holographic Halo Spartan Commander Sarah Palmer!|D=20|M=5|Y=2024}} | |||
*The company Envy Create built the set for the experience.{{Ref/YouTube|Id=YTEnvyCreateE32015|Sg3-DMtdiEs|Envy Create|Xbox @ E3 2015|Y=2015|M=9|D=1}} | *The company Envy Create built the set for the experience.{{Ref/YouTube|Id=YTEnvyCreateE32015|Sg3-DMtdiEs|Envy Create|Xbox @ E3 2015|Y=2015|M=9|D=1}} | ||
Line 150: | Line 98: | ||
File:H5G Marketing E32015HE Fitting Room 2.jpg|Another look at the fitting room where attendees received the HoloLens headset. | File:H5G Marketing E32015HE Fitting Room 2.jpg|Another look at the fitting room where attendees received the HoloLens headset. | ||
File:H5G Marketing E32015HE Fitting Room 3.jpg|Another look at the fitting room where attendees received the HoloLens headset. | File:H5G Marketing E32015HE Fitting Room 3.jpg|Another look at the fitting room where attendees received the HoloLens headset. | ||
File:H5G Marketing E32015HE Hallway.jpg|The hallway to the simulation briefing room. | File:H5G Marketing E32015HE Hallway.jpg|The hallway to the simulation briefing room. | ||
File:H5G Marketing E32015HE Hanger.jpg|The wall where a window looking into the hangar bay was projected. | File:H5G Marketing E32015HE Hanger.jpg|The wall where a window looking into the hangar bay was projected. | ||
File:H5G Marketing E32015HE Holotable.jpg|The holotank at the center of the simulation briefing room. | File:H5G Marketing E32015HE Holotable.jpg|The holotank at the center of the simulation briefing room. | ||
File:H5G Marketing E32015HE Holotable Close Up.jpg|A view of the top of the holotank. | File:H5G Marketing E32015HE Holotable Close Up.jpg|A view of the top of the holotank. |