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{{Title|''Halo 5: Guardians''}} | {{Title|''Halo 5: Guardians''}} | ||
{{ | {{Era|RW}} | ||
{{Game | {{Newcontent}} | ||
{{Upcoming}} | |||
{{Game Infobox | |||
|name=''Halo 5: Guardians'' | |name=''Halo 5: Guardians'' | ||
|image=[[File:H5 final cover art.png|300px]] | |image=[[File:H5 final cover art.png|300px]] | ||
| | |developer=[[343 Industries]]<ref name="WaypointGuardians">[https://www.halowaypoint.com/en-us/games/halo-5-guardians '''Halo Waypoint''': ''Halo 5: Guardians'']</ref> | ||
|publisher=[[Microsoft Studios]]<ref name="WaypointGuardians"/> | |||
|publisher=[[Microsoft Studios]] | |platform=[[Xbox One]]<ref name="WaypointGuardians"/> | ||
|releasedate=[[2015|October 27, 2015]]<ref name="WaypointGuardians"/> | |||
|genre=[[First-person shooter]]<ref name="WaypointGuardians"/> | |||
|modes=[[Campaign]]<ref name="WaypointGuardians"/> <br> [[Cooperative]]<ref name="WaypointGuardians"/> <br> [[Multiplayer]]<ref name="WaypointGuardians"/> <br> [[Forge]] <br> [[Theater]] | |||
|platform= | |||
|releasedate=[[2015|October 27, 2015]] | |||
|genre=[[First-person shooter]] | |||
|modes=[[Campaign]] | |||
|rating=[[Entertainment Software Rating Board|ESRB]]: Teen (T) for Blood, Mild Language, and Violence<ref>[https://www.youtube.com/watch?v=jnwFs2172nk '''YouTube''': ''Halo 5 Multiplayer Trailer [Gamescom<nowiki>]</nowiki>'']</ref> | |rating=[[Entertainment Software Rating Board|ESRB]]: Teen (T) for Blood, Mild Language, and Violence<ref>[https://www.youtube.com/watch?v=jnwFs2172nk '''YouTube''': ''Halo 5 Multiplayer Trailer [Gamescom<nowiki>]</nowiki>'']</ref> | ||
}} | }} | ||
{{Quote|The quest of [[Jameson Locke|the hunter]] and [[John-117|the hunted]] has begun.|Official summary | {{Quote|The quest of [[Jameson Locke|the hunter]] and [[John-117|the hunted]] has begun.|Official summary<ref name="WireH5"/>}} | ||
'''''Halo 5: Guardians''''' | '''''Halo 5: Guardians''''' is the upcoming ninth installment in the [[Halo universe|''Halo'' franchise]].<ref name="H5">[http://news.xbox.com/2014/05/games-halo-journey-announcement '''Xbox Wire''': ''The Halo Journey'']</ref> It is the second game in the ''[[Reclaimer Saga]]'' and continues the story of the [[John-117|Master Chief]].<ref name="H5"/> Originally alluded to in a [[Halo Xbox One announcement trailer|teaser trailer]] shown at [[Microsoft]]'s [[Electronic Entertainment Expo|E3 Media Briefing]] on [[2013|June 10, 2013]], ''Guardians'' was officially announced on [[2014|May 16, 2014]].<ref name="H5"/> Exclusive to the [[Xbox One]],<ref>'''Microsoft Xbox One briefing E3 2013'''</ref><ref name="H5"/> the game is in development and is set to be released on [[2015|October 27, 2015]],<ref name="WaypointGuardians"/> with the first major coverage of the game unveiled at [[Wikipedia:Electronic Entertainment Expo 2014|E3 2014]].<ref>[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-great-journey '''Halo Waypoint''': ''The Great Journey'']</ref> | ||
==Development== | |||
[[File:H5 John-117 hooded.jpg|thumb|left|250px|John-117 holding Cortana's data chip in the first teaser trailer.]] | |||
What would later be revealed as ''Halo 5: Guardians'' was first revealed with [[Halo Xbox One announcement trailer|a teaser]] released on [[2013|June 10, 2013]] during that year's [[Electronic Entertainment Expo]]. The trailer indicated that a major ''Halo'' release would occur for the Xbox One console in 2014, leading many to believe that this particular game would be the next entry in the ''Reclaimer Saga'' and the sequel to ''[[Halo 4]]''. However, Microsoft stressed the trailer's phrasing that 2014 would mark the beginning of a "journey", with the implication that this may not mean the release of the then still officially unannounced ''Halo 5''.<ref name="H5"/> | |||
''Halo 5: Guardians'' was formally announced on May 16, 2014 by [[343 Industries]] General Manager [[Bonnie Ross]]. Ross describes ''Halo 5: Guardians'' as a bigger effort than the preceding ''Halo 4'' in terms of the content and scope of the game as well as the technology underpinning it. The game's engine is said to have been completely retooled to take full advantage of the Xbox One's hardware and ecosystem; according to [[Frank O'Connor]], the engine is all-new apart from a number of core features retained from the previous one.<ref>[http://www.neogaf.com/forum/showpost.php?p=112403080&postcount=2276 '''NeoGAF''': ''Frank O'Connor on game engine'']</ref> Ross states that ''Halo 5'' will incorporate lessons the 343 Industries team learned from ''Halo 4'' with regard to technology, performance, aesthetics, and scale in response to feedback received from the fan community. She also mentioned that the game will run at [[Wikipedia:Frame rate|60 frames per second]] and will feature [[Wikipedia:Dedicated hosting service|dedicated servers]].<ref name="H5"/> | |||
[[File:H5G-Numbers.jpg|thumb|right|250px|The various features in ''Halo 5: Guardians''.]] | |||
In E3 2014, 343 Industries' statements about a "journey" beginning in the fall of 2014 were revealed to be referring to a multimedia project dubbed ''Halo: The Journey'' by 343 Industries,<ref name="eurogamer">[http://www.eurogamer.net/articles/2014-06-16-343s-master-plan-for-halo-5-guardians '''Eurogamer''': ''343's master plan for Halo 5: Guardians'']</ref> set to begin with the release of ''[[Halo: The Master Chief Collection]]'', containing remastered "Anniversary" editions of ''[[Halo: Combat Evolved Anniversary|Halo: Combat Evolved]]'' and ''[[Halo 2 Anniversary|Halo 2]]'', as well as high-resolution versions of ''[[Halo 3]]'' and ''Halo 4''.<ref name="E32014">'''Microsoft Xbox One briefing E3 2014'''</ref> Additionally, it was announced that a [[Halo 5: Guardians Multiplayer Beta|multiplayer beta]] of ''Guardians'' is set to be released on December 29, 2014. Exclusive unlockable content for the beta is to be available via ''The Master Chief Collection'' and the digital series ''[[Halo: Nightfall]]''.<ref name="WaypointGuardians"/> | |||
Since the development of ''Halo 4'', the 343 Industries team has undergone several internal changes. [[Nicolas Bouvier|Nicolas "Sparth" Bouvier]] has replaced Kenneth Scott as senior art director, although Scott has been stated to continue serving in an advisory role.<ref>[http://www.ign.com/articles/2014/01/08/halo-4-art-director-steps-down-at-343-industries '''IGN''': ''Halo 4 Art Director Steps Down at 343 Industries'']</ref> [[Josh Holmes]] has also been replaced by Tim Longo (known for his previous work on ''[[Wikipedia:Star Wars: Republic Commando|Star Wars: Republic Commando]]'' and the 2013 ''[[Wikipedia:Tomb Raider (2013 video game)|Tomb Raider]]'' reboot) as creative director.<ref>[http://www.joystiq.com/2013/12/08/tomb-raider-republic-commando-creative-director-joins-343-indus/ '''Joystiq''': ''Tomb Raider, Republic Commando creative director joins 343 Industries'']</ref> [[Christopher Schlerf]] has been supplanted by [[Brian Reed]] as ''Halo'' franchise lead writer after Schlerf's departure from 343 Industries.<ref>[https://twitter.com/schlerf/status/397939158041120768 '''Twitter''': ''schlerf'']</ref><ref>[https://twitter.com/BrianReed '''Twitter:''' ''Brian Reed'']</ref> Most of the game's soundtrack is to be composed by [[Kazuma Jinnouchi]], replacing ''Halo 4''<nowiki>'</nowiki>s [[Neil Davidge]] as the principal composer.<ref name="GAFKazuma">[http://www.neogaf.com/forum/showpost.php?p=114883654&postcount=3462 '''NeoGaf''': ''Frank O'Connor on music'']</ref> | |||
On April 28, 2015 the final cover art was revealed.<ref name="XboxWireCover">[http://news.xbox.com/2015/04/games-halo-5-art-reveal-april '''Xbox Wire''': ''Halo 5: Guardians Cover Art'']</ref> | |||
''Halo 5: Guardians | |||
===Audio=== | |||
{{Main|Halo 5: Guardians Original Soundtrack}} | |||
343 Industries' [[Sotaro Tojima]] returns as the audio director for ''Halo 5: Guardians'', with the intentions to have the most realistic sound possible in gaming. Though Tojima's sound team used recordings for ''Halo 4'' as reference, it was decided that reusing the recordings would not suffice for ''Halo 5: Guardians''. Tojima stated "We decided to design the whole sound from scratch again to update the fidelity for the new-generation platform, Xbox One."<ref name="gi h5">[http://www.gameinformer.com/b/features/archive/2015/06/12/the-halo-5-guardians-cover-story.aspx?PostPageIndex=1 '''Game Informer''': ''July 2015 Halo 5: Guardians coverage'']</ref> | |||
For high quality explosion sounds, Tojima's team recorded the sounds produced from various forms of debris dropped from a crane. For better bullet sounds, a microphone was placed behind a rock and an armed individual shot past it from 1,000 feet away. An accurate weapon tail was captured by utilizing the reflected sound from the environment when a gun was fired; Tojima's team shot off guns in a variety of interior and exterior spaces.<ref name="gi h5"/> | |||
Kazuma Jinnouchi will serve as the game's sole composer,<ref name="GAFKazuma"/> recording music at [[Wikipedia:Abbey Road Studios|Abbey Road Studios]] in London and the [[Wikipedia:Rudolfinum|Rudolfinum]] in Prague. The game's tracks are noted to "sound fresh, yet distinctly ''Halo''". Jinnouchi expressed interest in bringing back the original [[Halo Theme|''Halo'' Theme]] into ''Halo 5: Guardians''. After a number of discussions, it was determined that the "''Halo'' choir" was to be implemented into the game in an obvious way, compared to the subtle manner the choir was implemented in ''Halo 4''. Ultimately, Jinnouchi and his team composed their own interpretation of both the ''Halo'' Theme and its choir.<ref name="gi h5"/> | |||
==Synopsis== | |||
{{Quote|Peace is shattered when colony worlds are unexpectedly attacked. And when humanity’s greatest hero goes missing, Spartan Locke is tasked with hunting the Master Chief and solving a mystery that threatens the entire galaxy.|Official summary<ref name="WireH5">[http://news.xbox.com/2014/12/games-halo-5-preorder-and-beta '''Xbox Wire''' - ''Halo 5: Guardians Pre-Order Details Released, Multiplayer Beta Starts Today'']</ref>}} | |||
===Story and characters=== | |||
[[File:Halo_5_Guardians_cover_art.jpg|thumb|250px|Full version of the game's final cover art, depicting Agent Locke, the Master Chief, and their respective fireteams.]] | |||
''Halo 5: Guardians'' is set to feature the largest ensemble cast of characters in any ''Halo'' game yet, with both new and returning characters.<ref name="salient9039">[http://www.neogaf.com/forum/showpost.php?p=168316428&postcount=9039 '''NeoGaf''': ''post #9039 by Josh Holmes'']</ref> The primary protagonist of the ''Halo'' series, [[SPARTAN-II program|Spartan-II]] supersoldier [[John-117|Master Chief Petty Officer John-117]], returns in ''Halo 5: Guardians'' following the end of ''Halo 4''. It has been noted that John has begun to question all of his former beliefs<ref name="E32014"/> and has disappeared<ref name="MCtrailer">'''[[Halo: The Master Chief Collection announcement trailer]]'''</ref> following the events of ''"[[Halo: Escalation Issue 8|The Next 72 Hours]]"'', a story arc of the comic series ''[[Halo: Escalation]]'' during which he reunites with his long-time Spartan-II unit [[Blue Team]], comprising [[Kelly-087]], [[Fred-104]] and [[Linda-058]]. ''Halo 5: Guardians'' marks the in-game debut of Blue Team, who will fight alongside the Master Chief throughout the campaign.<ref name="gi h5"/> In the beginning of the campaign, set eight months after the end of ''Halo 4's Spartan Ops'',<ref name="gi blue">[http://www.gameinformer.com/b/features/archive/2015/06/11/halo-5-guardians-the-spartans-tough-enough-to-work-with-master-chief.aspx?PostPageIndex=2 '''Game Informer''': ''Halo 5: Guardians – The Spartans Tough Enough To Work With Master Chief'']</ref> Blue Team will still be operating under the UNSC, although they decide to go AWOL soon after for an unspecified reason. The second mission, "Blue Team", has them investigating an ONI research vessel called ''[[UNSC Argent Moon|Argent Moon]]'', which has been occupied by [[Jul 'Mdama's Covenant faction|Jul 'Mdama's Covenant]] forces.<ref name="gi h5"/> | |||
[[File:H5G-connections.png|thumb|left|''Halo'' media relating to ''Halo 5: Guardians''.|250px]] | |||
''Halo 5: Guardians'' also features another playable protagonist,<ref name="NightfallPanel">[https://www.youtube.com/watch?v=QaZOLp6pYCE&feature=youtu.be&list=UU7NCg0venpKJg3kuJojKlbQ '''YouTube''': ''Halo: Nightfall Panel - SDCC 2014'']</ref> [[Jameson Locke|Agent Locke]], a "legendary manhunter" on a mission to find the Master Chief after Blue Team disappears and several colonies are unexpectedly attacked.<ref name="MCtrailer"/><ref>[https://www.halowaypoint.com/en-us/halo-nightfall '''Halo Waypoint''': ''Halo: Nightfall'']</ref><ref name="WireH5"/> Locke is accompanied by [[Fireteam Osiris]], which includes Spartans [[Edward Buck]], [[Holly Tanaka]] and [[Olympia Vale]].<ref name="gi h5"/> Locke's role in the story is to act as a counterpoint for John-117's legendary and larger-than-life character, as well as a vehicle to contextualize both the Master Chief and the wider story from an outsider perspective.<ref name="gr frank">[http://www.gamesradar.com/halo-5-frank-oconnor-interview/ '''Gamesradar''': ''343 chats to GR+ about Locke and Master Chief's mystique in Halo 5'']</ref> Locke was introduced in [[Wikipedia:Ridley Scott|Ridley Scott]]'s digital series ''[[Halo: Nightfall]]'', which has narrative connections to ''Halo 5''.<ref name="machinima">[https://www.youtube.com/watch?v=crDIiFV-Wmw '''YouTube''': ''Every. Halo. Ever. E3 2014'']</ref> Although he will be a prominent character, Locke will not be replacing John-117 as the protagonist;<ref>[http://www.neogaf.com/forum/showpost.php?p=115503489&postcount=606 '''NeoGaf''': ''Frank O'Connor on Locke and Master Chief'']</ref> much like that of ''[[Halo 2]]'', the campaign of ''Halo 5'' alternates between the perspectives of the two main characters.<ref name="gi h5"/> Locke was first shown in [[:File:Halo 5 Guardians.jpg|promotional artwork]] unveiled with the game's formal announcement.<ref name="H5"/> He is also featured in ''[[Halo 2 Anniversary]]''<nowiki>'</nowiki>s [[Terminal/Halo 2 Anniversary|terminals]] and new bookend cinematics, which have links to the story of ''Guardians''. In the bookend cutscenes, Locke is seen interacting with [[Arbiter]] [[Thel 'Vadam]] during his mission to track down the Master Chief.<ref name="IGNinterv">[https://www.youtube.com/watch?v=xcSk8Rx_JTo&t=10m30s '''YouTube''': ''Halo 2 Anniversary - Cairo Station Campaign Gameplay and...'']</ref> | |||
The titular [[Guardian]]s are enormous, winged Forerunner machines which have awakened recently and are supposedly tied to the cataclysmic events occurring throughout the galaxy.<ref name="gi h5"/> In the E3 2015 demo (a condensed version of one of the missions in the game),<ref name="salient9039"/> one of the Guardians is encountered during the [[Battle of Sunaion]] on [[Sanghelios]], while Arbiter Thel 'Vadam's [[Swords of Sanghelios]] battle Jul 'Mdama's Covenant in what is now stated to be the latter's final stronghold. During the mission, Locke and Fireteam Osiris find the Master Chief's discarded assault rifle in the [[Sangheili]] city and believe that the Spartan-II has boarded the Guardian. Shortly afterward, the team witnesses the Guardian rise from a nearby ocean and generate a powerful shockwave, dealing considerable damage to the city. The Spartans battle a number of Promethean foes before encountering an entity calling itself [[Warden Eternal]], "keeper of the [[Domain]] and her secrets". This Forerunner construct immobilizes Locke in a [[constraint field]] and declares that the Master Chief is allowed to enter the Guardian, while Locke's passage is denied. | |||
At one point in the campaign, Spartan Locke engages [[Jul 'Mdama]] in close-quarters combat in an icy environment while Dr. [[Catherine Halsey]] looks on. In another scene, [[Thomas Lasky|Captain Thomas Lasky]], [[Roland]], [[Sarah Palmer|Commander Sarah Palmer]], and Dr. Halsey argue on the bridge of {{UNSCShip|Infinity}} regarding John-117's personal quest.<ref name="Osiris">[https://www.youtube.com/watch?v=wGlJv_AIU8Q '''YouTube''': ''The Road to E3 – Episode 2: Osiris'']</ref> | |||
In the initial teaser trailer, the Master Chief is seen in the possession of an empty [[data crystal chip]] on a chain, alluding to his loss of [[Cortana]] at the end of ''Halo 4''.<ref name="trailer">'''[[Halo Xbox One announcement trailer]]'''</ref> Regarding Cortana, ''Halo'' Franchise Development Director [[Frank O'Connor]] has stated that ''"her fate is obviously very clear at the [[Midnight|end of Halo 4]]"'' and explained that the story of ''Guardians'' will explore her legacy in the form of the long-term impact her sacrifice had on John-117, and how he ''"copes with loss and how he deals with his memories."'' A "dreamlike figure" Frank O'Connor refers to as Cortana's "ghost" will appear to John-117 in the game, including a vision in the second mission in which she speaks the following line: ''"The Domain is open. [[Meridian]] is next. You only have three days. John, the Reclamation is about to begin."''<ref name="gi h5"/> The precise effect that this "ghost" will have on the Chief is unknown at this time, however Halsey's dialogue in the aforementioned scene on the bridge of the ''Infinity'' states that "''John isn't emotionally equipped to deal with her as a threat''".<ref name="Osiris"/> | |||
{{Clear}} | |||
{{ | |||
===Campaign=== | ===Campaign=== | ||
The ''Halo 5: Guardians'' [[campaign]] comprises | The ''Halo 5: Guardians'' [[campaign]] comprises 15 missions.<ref>[[:File:H5G-Numbers.jpg|''"Halo 5: Guardians By the Numbers" infographic'']]</ref> Identified campaign levels in the game include [[Osiris]], [[Blue Team (level)|Blue Team]], [[Glassed]], [[Unconfirmed]], [[Evacuation]], [[Reunion]], [[Swords of Sanghelios (level)|Swords of Sanghelios]], [[Enemy Lines]], [[Battle of Sunaion (level)|Battle of Sunaion]], [[The Breaking]], and [[Guardians (level)|Guardians]].<ref name="achievements reveal">https://www.halowaypoint.com/en-us/community/blog-posts/halo-5-guardians-achievements-revealed '''Halo Waypoint''': ''Achievements Revealed'']</ref> | ||
==Appearances== | ==Appearances== | ||
''Note: all subjects below are listed tentatively based on their appearance in media released so far; as such, the following does not reflect the full feature list of the final game.'' | |||
{{Featurelist|secondcolumn=title-5|title-1=Characters| | {{Featurelist|secondcolumn=title-5|title-1=Characters| | ||
*[[Anthony Madsen]] | |||
*[[ | *[[Catherine Halsey]]<ref name="RUL">[https://www.youtube.com/watch?v=0l3sFo0i-sQ '''YouTube''': ''Ready Up Live: I played Halo 5 Campaign'']</ref> | ||
*[[ | *[[Cortana]] | ||
*[[ | |||
*[[Edward Buck]] | *[[Edward Buck]] | ||
*[[ | *[[Fred-104]] | ||
*[[Holly Tanaka]] | *[[Holly Tanaka]] | ||
*[[Jameson Locke]] | *[[Jameson Locke]] | ||
*[[John-117]] | *[[John-117]] | ||
*[[ | *[[Jul 'Mdama]] | ||
*[[Kelly-087]] | *[[Kelly-087]] | ||
*[[Linda-058]] | *[[Linda-058]] | ||
*[[ | *[[Mahkee 'Chava]] {{1st}} | ||
*[[Olympia Vale]] | *[[Olympia Vale]] | ||
*[[ | *[[Roland]] | ||
*[[Sarah Palmer]] | *[[Sarah Palmer]] | ||
*[[Tedra Grant]] | |||
*[[Thel 'Vadam]] | |||
*[[Thomas Lasky]] | *[[Thomas Lasky]] | ||
*[[Warden Eternal]] {{1st}} | *[[Warden Eternal]] {{1st}} | ||
|title-2=Species and entities| | |title-2=Species and entities| | ||
*[[Colo]] {{Mo}} | *[[Colo]] {{Mo}} | ||
*[[Forerunner]] | *[[Forerunner]] | ||
**[[Sentinel]] | **[[Sentinel]] | ||
***[[Constructor]] | ***[[Constructor]]<ref name="PolygonEnemyLines">[https://www.youtube.com/watch?t=10&v=ZBq2iYZdPvA '''YouTube''': ''Five Minutes of Halo 5 Campaign Gameplay'']</ref> | ||
**[[Promethean]] | **[[Promethean]] | ||
***[[Promethean Crawler]] | ***[[Promethean Crawler]] | ||
****[[Alpha Crawler]] | ****[[Alpha Crawler]] | ||
***[[Promethean Knight]] | ***[[Promethean Knight]] | ||
****[[Knight Marshal]] {{1st}} | |||
****[[Knight Strategos]] | |||
***[[Promethean Soldier]] {{1st}} | |||
****[[Soldier Captain]] {{1st}} | ****[[Soldier Captain]] {{1st}} | ||
****[[Soldier Enforcer]] {{1st}} | ****[[Soldier Enforcer]] {{1st}} | ||
***[[Promethean Watcher]] | ***[[Promethean Watcher]] | ||
*[[Guardian]] | *[[Guardian]] | ||
*[[Human]] | *[[Human]] | ||
*[[Kig-Yar]] (''Ibie'shan'') | *[[Kig-Yar]] (''Ibie'shan'') | ||
**[[Kig-Yar Heavy|Heavy]] | **[[Kig-Yar Heavy|Heavy]] | ||
**[[Kig-Yar Ranger|Ranger]] | **[[Kig-Yar Ranger|Ranger]] | ||
**[[Kig-Yar Storm|Storm]] | **[[Kig-Yar Storm|Storm]] | ||
*[[Lekgolo]] | *[[Lekgolo]] | ||
**[[Mgalekgolo]] | **[[Mgalekgolo]] | ||
*[[San'Shyuum]] {{C|Holographic projection only}} | |||
*[[San'Shyuum]] {{ | |||
*[[Sangheili]] | *[[Sangheili]] | ||
**[[Commander | **[[Sangheili Commander|Commander]] | ||
**[[Sangheili General|General]] | **[[Sangheili General|General]] | ||
**[[Sangheili Ranger|Ranger]] | **[[Sangheili Ranger|Ranger]] | ||
**[[Sangheili Storm|Storm]] | **[[Sangheili Storm|Storm]] | ||
**[[Sangheili Ultra|Ultra]] | **[[Sangheili Ultra|Ultra]] | ||
**[[Sangheili Warrior|Warrior]] | **[[Sangheili Warrior|Warrior]] | ||
**[[Sangheili Zealot|Zealot]] | **[[Sangheili Zealot|Zealot]] | ||
*[[Unggoy]] | *[[Unggoy]] | ||
**[[Unggoy Heavy|Heavy]] | **[[Unggoy Heavy|Heavy]] | ||
Line 223: | Line 115: | ||
**[[Unggoy Ranger|Ranger]] | **[[Unggoy Ranger|Ranger]] | ||
**[[Unggoy Storm|Storm]] | **[[Unggoy Storm|Storm]] | ||
|title-3=Organizations| | |title-3=Organizations| | ||
*[[Liang Dortmund Corporation]] {{1st}} | *[[Liang Dortmund Corporation]] {{1st}} | ||
*[[United Earth Government]] | *[[United Earth Government]] | ||
**[[United Nations Space Command]] | **[[United Nations Space Command]] | ||
***[[Spartan | ***[[Spartan (branch)|Spartan]] | ||
****[[SPARTAN-IV program]] | ****[[SPARTAN-IV program]] | ||
*****[[Fireteam Majestic]] | |||
*****[[Fireteam Osiris]] | *****[[Fireteam Osiris]] | ||
***[[UNSC Army]] | ***[[UNSC Army]] | ||
Line 252: | Line 133: | ||
******[[Blue Team]] | ******[[Blue Team]] | ||
****[[Office of Naval Intelligence]] | ****[[Office of Naval Intelligence]] | ||
*[[Covenant]] | |||
**[[Covenant military]] | |||
***[[Fleet of Particular Justice]] | |||
*[[Covenant remnants]] | |||
**[[Jul 'Mdama's Covenant faction]] | |||
**[[Swords of Sanghelios]] | |||
|title-4=Locations| | |title-4=Locations| | ||
*[[ | *[[Alluvion]]<ref name="h5">[https://www.youtube.com/watch?t=235&v=xPVdzBcCsw8 '''YouTube''': ''Halo 5: Guardians - The Best is Yet to Come (Interview) - E3 2015'']</ref> | ||
*[[Andesia]] | *[[Andesia]] | ||
**[[Noctus | **[[Noctus]] {{1st}} | ||
*[[Coelest system]] | |||
*[[Coelest system]] | |||
**[[Installation 05]] | **[[Installation 05]] | ||
*[[Conrad's Point]] | *[[Conrad's Point]] | ||
*[[Epsilon Eridani system]] | *[[Epsilon Eridani system]] | ||
**[[Beta Gabriel]] | **[[Beta Gabriel]] | ||
*[[Intergalactic space]] | *[[Intergalactic space]] | ||
**[[Installation 00]] {{Mo}} | **[[Installation 00]] {{Mo}} | ||
*[[ | *[[Kamchatka]] {{1st}} | ||
**[[Stormbreak|Stormbreak mountain range]] {{1st}} | |||
*[[Meridian]] | |||
*[[ | |||
*[[Soell system]] | *[[Soell system]] | ||
**[[Threshold]] | **[[Threshold]] | ||
***[[Basis]] {{C|Hologram only}} | ***[[Basis]] {{C|Hologram only}} | ||
***[[Installation 04]] | ***[[Installation 04]] | ||
*[[Sol system]] | *[[Sol system]] | ||
**[[Earth]] | **[[Earth]] | ||
*[[Urs system]] | *[[Urs system]] | ||
**[[Sanghelios]] | **[[Sanghelios]] | ||
***[[Sunaion]] {{1st}} | |||
**[[Qikost]] | **[[Qikost]] | ||
**[[Suban]] | **[[Suban]] | ||
Line 317: | Line 168: | ||
*[[Forerunner-Flood war]] {{Mo}} | *[[Forerunner-Flood war]] {{Mo}} | ||
*[[Human-Covenant War]] {{Mo}} | *[[Human-Covenant War]] {{Mo}} | ||
*[[Post-Covenant War conflicts]] | *[[Post-Covenant War conflicts]] | ||
**[[Operation: FAR STORM]] {{Mo}} | **[[Operation: FAR STORM]] {{Mo}} | ||
**[[Battle of Kamchatka]] {{1st}} | **[[Battle of Kamchatka]] {{1st}} | ||
**[[Battle of Sunaion]] {{1st}} | |||
|title-6=Vehicles| | |title-6=Vehicles| | ||
*[[CCS-class battlecruiser]] {{C|2D blueprint only}} | |||
*[[D79-TC Pelican]] | |||
*[[ | *{{Class|Halcyon|light cruiser}} | ||
** | **{{UNSCShip|Pillar of Autumn}} {{C|Holographic projection only}} | ||
** | |||
*[[HRUNTING/YGGDRASIL Mark IX Mantis]] | *[[HRUNTING/YGGDRASIL Mark IX Mantis]] | ||
**''CORP'' variant {{1st}} | **''CORP'' variant {{1st}} | ||
**''ONI'' variant {{1st}} | **''ONI'' variant {{1st}} | ||
**''Urban'' variant {{1st}} | **''Urban'' variant {{1st}} | ||
* | *[[Kraken]] {{1st}} | ||
*[[M12 Warthog|M12B Warthog]] | |||
**[[M12 Warthog LRV|Warthog]] | |||
*[[M12B Warthog]] | |||
**[[M12 | |||
***''CORP'' variant {{1st}} | ***''CORP'' variant {{1st}} | ||
***''ONI'' variant {{1st}} | ***''ONI'' variant {{1st}} | ||
***''Urban'' variant {{1st}} | ***''Urban'' variant {{1st}} | ||
**[[M12G1 Gauss Warthog|Gauss Warthog]] | |||
**[[M12G1 Gauss Warthog]] | |||
***''CORP'' variant {{1st}} | ***''CORP'' variant {{1st}} | ||
***''ONI'' variant {{1st}} | ***''ONI'' variant {{1st}} | ||
***''Urban'' variant {{1st}} | ***''Urban'' variant {{1st}} | ||
**[[M12R Warthog|Rocket Warthog]] | |||
**[[M12R Rocket Warthog]] | |||
***''CORP'' variant {{1st}} | ***''CORP'' variant {{1st}} | ||
***''ONI'' variant {{1st}} | ***''ONI'' variant {{1st}} | ||
***''Urban'' variant {{1st}} | ***''Urban'' variant {{1st}} | ||
**[[M831 Warthog|Scout Warthog]] | |||
**[[ | |||
***''CORP'' variant {{1st}} | ***''CORP'' variant {{1st}} | ||
***''ONI'' variant {{1st}} | ***''ONI'' variant {{1st}} | ||
***''Urban'' variant {{1st}} | ***''Urban'' variant {{1st}} | ||
*[[M290 Mongoose]] | |||
*[[M290 Mongoose]] | |||
**''CORP'' variant {{1st}} | **''CORP'' variant {{1st}} | ||
**''ONI'' variant {{1st}} | **''ONI'' variant {{1st}} | ||
**''Urban'' variant {{1st}} | **''Urban'' variant {{1st}} | ||
**[[Gungoose]] | |||
**[[ | |||
***''CORP'' variant {{1st}} | ***''CORP'' variant {{1st}} | ||
***''ONI'' variant {{1st}} | ***''ONI'' variant {{1st}} | ||
***''Urban'' variant {{1st}} | ***''Urban'' variant {{1st}} | ||
*[[M820 Scorpion]] {{1st}} | *[[M820 Scorpion]] {{1st}} | ||
**''CORP'' variant {{1st}} | **''CORP'' variant {{1st}} | ||
**''ONI'' variant {{1st}} | **''ONI'' variant {{1st}} | ||
**''Urban'' variant {{1st}} | **''Urban'' variant {{1st}} | ||
*[[Orbital defense platform]] | *[[Orbital defense platform]] | ||
*[[ | *[[Phaeton]] {{1st}} | ||
**[[ | *[[Prowler]] {{Mo}} | ||
*''[[Splendid Intention]]'' {{Fm}} | |||
*{{Class|Strident|heavy frigate}} | *{{Class|Strident|heavy frigate}} | ||
*[[Type-25 Spirit]] | |||
*[[Type-26 Shade]] | |||
* | *[[Type-31 Seraph]] | ||
*[[Type-54 Banshee]] {{1st}} | |||
* | |||
**''Sword'' variant {{1st}} | **''Sword'' variant {{1st}} | ||
**''Ultra'' variant {{1st}} | **''Ultra'' variant {{1st}} | ||
* | *[[Type-54 Ghost]] {{1st}} | ||
**''Sword'' variant {{1st}} | **''Sword'' variant {{1st}} | ||
**''Ultra'' variant {{1st}} | **''Ultra'' variant {{1st}} | ||
*{{ | *[[Type-56 Lich]] | ||
*[[Type-57 Phantom]] {{1st}} | |||
*[[Type-58 Wraith]] {{1st}} | |||
**''Sword'' variant {{1st}} | **''Sword'' variant {{1st}} | ||
**''Ultra'' variant {{1st}} | **''Ultra'' variant {{1st}} | ||
* | *[[Sangheili blockade runner]] {{1st}} | ||
*[[Sangheili Man O' War]] {{1st}} | |||
*{{UNSCShip|Argent Moon}} {{1st}} | |||
*{{UNSCShip|Fathom}} {{1st}} | |||
*{{UNSCShip|Infinity}} | |||
*{{UNSCShip|Of Uncommon Courage}} {{Fm}} | |||
* | |||
*{{ | |||
*{{ | |||
*{{ | |||
*{{ | |||
|title-7=Weapons| | |title-7=Weapons| | ||
*[[ARC-920 railgun]] | *[[ARC-920 railgun]] | ||
**''Whiplash'' variant {{1st}} | **''Whiplash'' variant {{1st}} | ||
**''Arclight'' variant {{1st}} | **''Arclight'' variant {{1st}} | ||
*[[ | *[[Assault cannon]] | ||
*[[ | *[[BR85HB battle rifle]] | ||
**''Longshot'' variant {{1st}} | **''Longshot'' variant {{1st}} | ||
**''Sentinel'' variant {{1st}} | **''Sentinel'' variant {{1st}} | ||
*[[Chaingun turret]] {{1st}} | |||
*[[ | |||
**''ONI'' variant {{1st}} | **''ONI'' variant {{1st}} | ||
* | *[[Combat knife]] | ||
*[[ | *[[Gauss turret]] {{1st}} | ||
**''ONI'' variant {{1st}} | **''ONI'' variant {{1st}} | ||
*[[MLRS | *[[Hydra MLRS]] {{1st}} | ||
**''Typhon'' variant {{1st}} | **''Typhon'' variant {{1st}} | ||
**''Echidna'' variant {{1st}} | **''Echidna'' variant {{1st}} | ||
*[[M395 DMR]] | |||
*[[M395 | |||
**''Recon'' variant {{1st}} | **''Recon'' variant {{1st}} | ||
**''Sentinel'' variant {{1st}} | **''Sentinel'' variant {{1st}} | ||
*[[M41 rocket launcher]]<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/how-fans-helped-shape-the-multiplayer-of-halo-5-guardians '''Halo Waypoint''': ''How Fans Helped Shape the Multiplayer of Halo 5: Guardians'']</ref> | |||
*[[M41 rocket launcher]] | *[[M45 shotgun]] | ||
*[[M45 | |||
**''Lawgiver'' variant {{1st}} | **''Lawgiver'' variant {{1st}} | ||
**''Blaze of Glory'' variant {{1st}} | **''Blaze of Glory'' variant {{1st}} | ||
**''[[Oathsworn]]'' {{1st}} | **''[[Oathsworn]]'' {{1st}} | ||
*[[M6 Spartan Laser]] | |||
*[[M6 | |||
**''Endgame'' variant {{1st}} | **''Endgame'' variant {{1st}} | ||
**''Selene's Lance'' variant {{1st}} | **''Selene's Lance'' variant {{1st}} | ||
*[[M6D magnum]] | *[[M6D magnum]] | ||
*[[M6H magnum#Variant|M6H2 magnum]] {{1st}} | *[[M6H magnum#Variant|M6H2 magnum]] {{1st}} | ||
**'' | *[[:File:H5SMG.png|Unidentified M7 SMG variant]] | ||
**''Projection'' variant {{1st}} | |||
**'' | **''Recon'' variant {{1st}} | ||
*[[M739 SAW]] | *[[M739 SAW]] | ||
**''Appetite for Destruction'' variant {{1st}} | **''Appetite for Destruction'' variant {{1st}} | ||
**''The Answer'' variant {{1st}} | **''The Answer'' variant {{1st}} | ||
*[[M9 fragmentation grenade]] | *[[M9 fragmentation grenade]] | ||
*[[MA5D assault rifle]] | *[[MA5D assault rifle]] | ||
**'' | **''Recon'' variant {{1st}} | ||
**''Longshot'' variant {{1st}} | **''Longshot'' variant {{1st}} | ||
** | *[[:File:H5G-Plasmacannon.png|Unidentified plasma turret]] {{1st}} | ||
**'' | *[[Rocket pod turret]] {{1st}} | ||
** | **''ONI'' variant {{1st}} | ||
*[[Splinter grenade]] {{1st}} | |||
*[[Splinter turret]] {{1st}} | |||
*[[SRS99-S5 AM sniper rifle]] | *[[SRS99-S5 AM sniper rifle]] | ||
**''End of the Line'' variant {{1st}} | **''End of the Line'' variant {{1st}} | ||
**''Arrow of Time'' variant {{1st}} | **''Arrow of Time'' variant {{1st}} | ||
**''[[Nornfang]]'' {{1st}} | **''[[Nornfang]]'' {{1st}} | ||
*[[Type-1 energy sword]] | *[[Type-1 energy sword]] | ||
**''Ravening Sliver'' variant {{1st}} | **''Ravening Sliver'' variant {{1st}} | ||
**''Vorpal Talon'' variant {{1st}} | **''Vorpal Talon'' variant {{1st}} | ||
**''[[Prophets' Bane]]'' {{1st}} | **''[[Prophets' Bane]]'' {{1st}} | ||
* | *[[Type-2 gravity hammer]] | ||
* | *[[Type-1 plasma grenade]] | ||
*[[ | *[[Type-25 plasma pistol]] | ||
**'' | **''Spitfire'' variant {{1st}} | ||
**''Void's Tear'' variant {{1st}} | |||
**'' | *[[Type-27 beam rifle]] | ||
* | |||
**''Sword of the Faithful'' {{1st}} | **''Sword of the Faithful'' {{1st}} | ||
**''Krith's Left Hand'' {{1st}} | **''Krith's Left Hand'' {{1st}} | ||
*{{ | *[[Type-33 fuel rod gun]] | ||
**'' | **''Light of Urs'' variant {{1st}} | ||
**'' | **''Pool of Radiance'' variant {{1st}} | ||
*{{ | *[[Type-33 needler]] | ||
* | **''Hailstorm'' variant {{1st}} | ||
**''Talon of the Lost'' variant {{1st}} | |||
*[[Type-51 carbine]] | |||
*[[Type-55 storm rifle]] | |||
*[[Type-58 Plasma Caster]] {{1st}} | |||
**''Source of Fire'' variant {{1st}} | **''Source of Fire'' variant {{1st}} | ||
**''White Scar'' variant {{1st}} | **''White Scar'' variant {{1st}} | ||
*[[ | *[[Unidentified rocket launcher]] {{1st}} | ||
**'' | **''AD Victoriam'' variant {{1st}} | ||
**'' | **''High Five'' variant {{1st}} | ||
*[[Whispered Truth]] {{1st}} | |||
*[[ | |||
*[[Z-110 Boltshot]] | *[[Z-110 Boltshot]] | ||
**''Closed Fist'' variant {{1st}} | **''Closed Fist'' variant {{1st}} | ||
**''Open Hand'' variant {{1st}} | **''Open Hand'' variant {{1st}} | ||
*[[Z-130 Suppressor]] | *[[Z-130 Suppressor]] | ||
*[[Z-180 Scattershot]] | *[[Z-180 Scattershot]] | ||
**''Loathsome Thing'' | **''Loathsome Thing'' {{1st}} | ||
**''Didact's Signet'' | **''Didact's Signet'' {{1st}} | ||
*[[Z-250 lightrifle]] | *[[Z-250 lightrifle]] | ||
*[[Z-390 incineration cannon]] | *[[Z-390 incineration cannon]] | ||
**''River of Light'' variant {{1st}} | **''River of Light'' variant {{1st}} | ||
**''Heartseeker'' variant {{1st}} | **''Heartseeker'' variant {{1st}} | ||
*[[Z-750 binary rifle]] | *[[Z-750 binary rifle]] | ||
**''Retina of the Mind's Eye'' variant {{1st}} | **''Retina of the Mind's Eye'' variant {{1st}} | ||
**''Twin Jewels of Maethrillian'' variant {{1st}} | **''Twin Jewels of Maethrillian'' variant {{1st}} | ||
|title-8=Technology and equipment| | |title-8=Technology and equipment| | ||
*[[Armiger]] | *[[Armiger]] | ||
*[[Artemis Tracking System]] {{1st}} | *[[Artemis Tracking System]] {{1st}} | ||
*[[Constraint field]] | *[[Constraint field]] | ||
*[[Data crystal chip]] | *[[Data crystal chip]] | ||
*[[Domain]] | *[[Domain]] | ||
*[[Kig-Yar combat harness]] | *[[Kig-Yar combat harness]] | ||
*[[Kig-Yar point defense gauntlet]] | *[[Kig-Yar point defense gauntlet]] | ||
*[[MJOLNIR Powered Assault Armor]] | *[[MJOLNIR Powered Assault Armor]] | ||
**[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]] | **[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]] | ||
***[[ | ***[[MJOLNIR Powered Assault Armor/AA variant|Air Assault]] variant | ||
***[[ANUBIS-class Mjolnir|Anubis]] variant {{1st}} | ***[[ANUBIS-class Mjolnir|Anubis]] variant {{1st}} | ||
***[[ARGONAUT-class Mjolnir|Argonaut]] variant {{1st}} | ***[[ARGONAUT-class Mjolnir|Argonaut]] variant {{1st}} | ||
***[[ | ***[[MJOLNIR Powered Assault Armor/Argus|Argus]] variant | ||
***[[ | ***[[MJOLNIR Powered Assault Armor/Athlon|Athlon]] variant {{1st}} | ||
***[[ | ***[[MJOLNIR Powered Assault Armor/Aviator|Aviator]] variant | ||
***[[ | ***[[MJOLNIR Powered Assault Armor/Breaker|Breaker]] variant | ||
***[[BUCCANEER-class Mjolnir|Buccaneer]] variant {{1st}} | ***[[BUCCANEER-class Mjolnir|Buccaneer]] variant {{1st}} | ||
***[[ | ***[[MJOLNIR Powered Assault Armor/Centurion|Centurion]] variant | ||
***[[CIO-class Mjolnir|CIO]] variant | ***[[CIO-class Mjolnir|CIO]] variant | ||
***[[COMMANDO-class Mjolnir|Commando]] variant | ***[[COMMANDO-class Mjolnir|Commando]] variant | ||
***[[ | ***[[MJOLNIR Powered Assault Armor/Copperhead|Copperhead]] variant | ||
***[[CYPHER-class Mjolnir|Cypher]] variant {{1st}} | ***[[CYPHER-class Mjolnir|Cypher]] variant {{1st}} | ||
***[[DEADEYE-class Mjolnir|Deadeye]] variant | ***[[DEADEYE-class Mjolnir|Deadeye]] variant | ||
***[[ | ***[[MJOLNIR Powered Assault Armor/Defender|Defender]] variant | ||
***[[ENFORCER-class Mjolnir|Enforcer]] variant | ***[[ENFORCER-class Mjolnir|Enforcer]] variant | ||
***[[ENGINEER-class Mjolnir|Engineer]] variant | ***[[ENGINEER-class Mjolnir|Engineer]] variant | ||
***[[EVA-class Mjolnir|EVA]] variant | ***[[EVA-class Mjolnir|EVA]] variant | ||
***[[FENRIR-class Mjolnir|Fenrir]] variant {{1st}} | ***[[FENRIR-class Mjolnir|Fenrir]] variant {{1st}} | ||
Line 678: | Line 359: | ||
***[[GOBLIN-class Mjolnir|Goblin]] variant {{1st}} | ***[[GOBLIN-class Mjolnir|Goblin]] variant {{1st}} | ||
***[[GUNGNIR-class Mjolnir|GUNGNIR]] variant | ***[[GUNGNIR-class Mjolnir|GUNGNIR]] variant | ||
***[[ | ***[[MJOLNIR Powered Assault Armor/Helioskrill|Helioskrill]] variant {{1st}} | ||
***[[HELLCAT-class Mjolnir|Hellcat]] variant {{1st}} | ***[[HELLCAT-class Mjolnir|Hellcat]] variant {{1st}} | ||
***[[ | ***[[MJOLNIR Powered Assault Armor/Helljumper|Helljumper]] variant | ||
***[[ | ***[[MJOLNIR Powered Assault Armor/Hermes|Hermes]] variant | ||
***[[ | ***[[MJOLNIR Powered Assault Armor/Hunter|Hunter]] variant | ||
***[[INFILTRATOR-class Mjolnir|Infiltrator]] variant | ***[[INFILTRATOR-class Mjolnir|Infiltrator]] variant | ||
***[[INTERCEPTOR-class Mjolnir|Interceptor]] variant {{1st}} | ***[[INTERCEPTOR-class Mjolnir|Interceptor]] variant {{1st}} | ||
***[[JUMPMASTER-class Mjolnir|Jumpmaster]] variant {{1st}} | ***[[JUMPMASTER-class Mjolnir|Jumpmaster]] variant {{1st}} | ||
***[[LEGIONNAIRE-class Mjolnir|Legionnaire]] variant {{1st}} | ***[[LEGIONNAIRE-class Mjolnir|Legionnaire]] variant {{1st}} | ||
***[[LOCUS-class Mjolnir|Locus]] | ***[[LOCUS-class Mjolnir|Locus]] | ||
***[[MAKO-class Mjolnir|Mako]] variant {{1st}} | ***[[MAKO-class Mjolnir|Mako]] variant {{1st}} | ||
***[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]] variant | ***[[MJOLNIR Powered Assault Armor/Mark IV|Mark IV]] variant | ||
***[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] variant | ***[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] variant | ||
***[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] variant {{C|Original and modified variants}} | ***[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] variant {{C|Original and modified variants}} | ||
***[[Nightfall armor|Nightfall]] variant | ***[[Nightfall armor|Nightfall]] variant | ||
***[[NOBLE | ***[[MJOLNIR Powered Assault Armor/NOBLE|NOBLE]] variant {{1st}} | ||
***[[NOMAD-class Mjolnir|Nomad]] variant {{1st}} | ***[[NOMAD-class Mjolnir|Nomad]] variant {{1st}} | ||
***[[OPERATOR-class Mjolnir|Operator]] variant | ***[[OPERATOR-class Mjolnir|Operator]] variant | ||
***[[ORBITAL-class Mjolnir|Orbital]] variant | ***[[ORBITAL-class Mjolnir|Orbital]] variant | ||
***[[PATHFINDER-class Mjolnir|Pathfinder]] variant | ***[[PATHFINDER-class Mjolnir|Pathfinder]] variant | ||
***[[PIONEER-class Mjolnir|Pioneer]] variant | ***[[PIONEER-class Mjolnir|Pioneer]] variant | ||
***[[PROTECTOR-class Mjolnir|Protector]] variant | ***[[PROTECTOR-class Mjolnir|Protector]] variant | ||
***[[RAIDER-class Mjolnir|Raider]] variant | ***[[RAIDER-class Mjolnir|Raider]] variant | ||
***[[RANGER-class Mjolnir|Ranger]] variant | ***[[RANGER-class Mjolnir|Ranger]] variant | ||
***[[REAPER-class Mjolnir|Reaper]] variant {{1st}} | ***[[REAPER-class Mjolnir|Reaper]] variant {{1st}} | ||
***[[RECLUSE-class Mjolnir|Recluse]] variant {{1st}} | ***[[RECLUSE-class Mjolnir|Recluse]] variant {{1st}} | ||
***[[ | ***[[MJOLNIR Powered Assault Armor/R variant|Recon]] variant | ||
***[[ | ***[[MJOLNIR Powered Assault Armor/Recruit|Recruit]] variant | ||
***[[ROGUE-class Mjolnir|Rogue]] variant | ***[[ROGUE-class Mjolnir|Rogue]] variant | ||
***[[SCANNER-class Mjolnir|Scanner]] variant | ***[[SCANNER-class Mjolnir|Scanner]] variant | ||
***[[ | ***[[MJOLNIR Powered Assault Armor/S variant|Scout]] variant | ||
***[[ | ***[[MJOLNIR Powered Assault Armor/M variant|Security]] variant | ||
***[[SEEKER-class Mjolnir|Seeker]] variant {{1st}} | ***[[SEEKER-class Mjolnir|Seeker]] variant {{1st}} | ||
***[[ | ***[[MJOLNIR Powered Assault Armor/Soldier|Soldier]] variant | ||
***[[STALKER-class Mjolnir|Stalker]] variant | ***[[STALKER-class Mjolnir|Stalker]] variant | ||
***[[STRIDER-class Mjolnir|Strider]] variant | ***[[STRIDER-class Mjolnir|Strider]] variant | ||
***[[ | ***[[MJOLNIR Powered Assault Armor/Technician|Technician]] variant | ||
***[[TEISHIN-class Mjolnir|Teishin]] variant {{1st}} | ***[[TEISHIN-class Mjolnir|Teishin]] variant {{1st}} | ||
***[[TRACKER-class Mjolnir|Tracker]] variant | ***[[TRACKER-class Mjolnir|Tracker]] variant | ||
***[[VALKYRIE-class Mjolnir|Valkyrie]] variant {{1st}} | ***[[VALKYRIE-class Mjolnir|Valkyrie]] variant {{1st}} | ||
Line 730: | Line 402: | ||
***[[VENATOR-class Mjolnir|Venator]] variant | ***[[VENATOR-class Mjolnir|Venator]] variant | ||
***[[VENTURE-class Mjolnir|Venture]] variant {{1st}} | ***[[VENTURE-class Mjolnir|Venture]] variant {{1st}} | ||
***[[VIPER-class Mjolnir|Viper]] variant {{1st}} | ***[[VIPER-class Mjolnir|Viper]] variant {{1st}} | ||
***[[VOID DANCER-class Mjolnir|Void Dancer]] variant {{1st}} | ***[[VOID DANCER-class Mjolnir|Void Dancer]] variant {{1st}} | ||
***[[ | ***[[MJOLNIR Powered Assault Armor/Warrior|Warrior]] variant | ||
***[[WAR MASTER-class Mjolnir|War Master]] variant | ***[[WAR MASTER-class Mjolnir|War Master]] variant | ||
***[[WETWORK-class Mjolnir|Wetwork]] variant | ***[[WETWORK-class Mjolnir|Wetwork]] variant | ||
*[[Sangheili combat harness]] | |||
*[[Sangheili harness]] | |||
**[[Arbiter body armor]] | **[[Arbiter body armor]] | ||
*[[Unggoy combat harness]] | *[[Unggoy combat harness]] | ||
*[[Wind turbine]] | *[[Wind turbine]] | ||
}} | }} | ||
==Gameplay== | |||
[[File:H5 - Spartan abilities.png|thumb|250px|Spartan abilities listed, with slide showcased.]] | [[File:H5 - Spartan abilities.png|thumb|250px|Spartan abilities listed, with slide showcased.]] | ||
In ''Halo 5: Guardians'', [[armor abilities]] are replaced by a new set of gameplay enhancements known as [[Spartan abilities]],<ref name="mptrailer">'''[[Halo 5: Guardians Multiplayer Beta announcement trailer]]'''</ref> which are available to all players at any time. Both the campaign and multiplayer are developed around Spartan abilities.<ref>[https://twitter.com/JoshingtonState/status/590920025575305216 '''Josh Homes on Twitter''': "The Campaign and MP have both been designed around the Spartan Abilities."]</ref> There is an increased focus on player mobility; players can now use the thruster pack (which allows omnidirectional movement) at all times, vault ledges, rapidly dash for cover or charge an enemy, or generate a shockwave by striking the ground. The sprint function is still present but the player's shields do not recharge while sprinting. Additionally, the charge and slide abilities are executed as sprint reaches terminal velocity. A new feature called the "smart scope" allows players to aim down the weapon's sights in a manner similar to many other modern shooters, although with non-scope weapons this is purely a cosmetic effect and provides little to no actual accuracy enhancement; 343 Industries used the Multiplayer Beta to gauge the effects of this feature on the game's gameplay balance.<ref name="mpb bts">[https://www.youtube.com/watch?v=k96NK5moXyg '''YouTube''': ''Halo 5: Guardians Multiplayer Beta: Behind the Scenes'']</ref> The [[heads-up display]] once again allows the player to see what other weapon they have but are not currently using, a feature that had been removed in ''Halo 4''. Unlike past titles players are now able to switch seats in a vehicle without getting out. | In ''Halo 5: Guardians'', [[armor abilities]] are replaced by a new set of gameplay enhancements known as [[Spartan abilities]],<ref name="mptrailer">'''[[Halo 5: Guardians Multiplayer Beta announcement trailer]]'''</ref> which are available to all players at any time. Both the campaign and multiplayer are developed around Spartan abilities.<ref>[https://twitter.com/JoshingtonState/status/590920025575305216 '''Josh Homes on Twitter''': "The Campaign and MP have both been designed around the Spartan Abilities."]</ref> There is an increased focus on player mobility; players can now use the thruster pack (which allows omnidirectional movement) at all times, vault ledges, rapidly dash for cover or charge an enemy, or generate a shockwave by striking the ground. The sprint function is still present but the player's shields do not recharge while sprinting. Additionally, the charge and slide abilities are executed as sprint reaches terminal velocity. A new feature called the "smart scope" allows players to aim down the weapon's sights in a manner similar to many other modern shooters, although with non-scope weapons this is purely a cosmetic effect and provides little to no actual accuracy enhancement; 343 Industries used the Multiplayer Beta to gauge the effects of this feature on the game's gameplay balance.<ref name="mpb bts">[https://www.youtube.com/watch?v=k96NK5moXyg '''YouTube''': ''Halo 5: Guardians Multiplayer Beta: Behind the Scenes'']</ref> The [[heads-up display]] once again allows the player to see what other weapon they have but are not currently using, a feature that had been removed in ''Halo 4''. Unlike past titles players are now able to switch seats in a vehicle without getting out. | ||
''Halo 5: Guardians'' | ''Halo 5: Guardians'' will be the first major ''Halo'' release without any form of local splitscreen multiplayer or campaign, and will not natively support LAN play.<ref name="nosplit">[http://arstechnica.com/gaming/2015/06/halo-5-listing-dev-statement-point-to-end-of-series-local-multiplayer/ '''ArsTechnica''': ''Halo 5 listing, dev statement confirm end of series’ local multiplayer (Updated)'']</ref> Notwithstanding the lack of local co-op campaign, players will be to play campaign cooperatively via Xbox LIVE Gold membership.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/clarity-regarding-halo-5-guardians-online-co-op-access '''Halo Waypoint''': ''Clarity Regarding Halo 5: Guardians Online Co-op Access'']</ref> | ||
===Campaign=== | ===Campaign=== | ||
[[File:H5G-Orders.png|thumb|left|Locke ordering Buck to destroy a Phaeton.|250px]] | [[File:H5G-Orders.png|thumb|left|Locke ordering Buck to destroy a Phaeton.|250px]] | ||
The [[campaign]] mode of ''Halo 5: Guardians'' has been designed around the game's fireteam-centric focus and | The [[campaign]] mode of ''Halo 5: Guardians'' has been designed around the game's fireteam-centric focus and will alternate between the perspectives of John-117's Blue Team and Spartan Locke's Fireteam Osiris. 343 Industries considers the fireteams (internally known as "musketeers" within the studio) to be the most significant gameplay innovation in ''Halo 5''.<ref>'''[[Halo 5: Guardians ViDoc: A Hero Reborn]]'''</ref> Due to the presence of the fireteams, enemies in ''Halo 5: Guardians'' are designed to be faster, more responsive and generally more lethal.<ref name="h5g yourteam"/> However, the campaign difficulty will also scale according to the number of players.<ref name="gi h5"/> | ||
In single player campaign, the other team members operate autonomously but the player | In single player campaign, the other team members will operate autonomously but the player will be able to give them contextual commands by pressing up the D-pad. The order given is determined by what the player is currently looking at. Some of these orders include ''Attack My Target'', ''Go To Location'', ''Use Vehicle'' (or turret), ''Pick Up Weapon'' and ''Revive Teammate''.<ref name="h5g yourteam">[https://www.halowaypoint.com/en-us/community/blog-posts/halo-5-guardians-your-team-is-your-weapon '''Halo Waypoint''': ''Halo 5: Guardians - Your Team is your Weapon'']</ref> The new revival mechanic allows both AI members of the team to revive the player or players to revive one another in co-op play. When a player takes too much damage, they go into a "downed" state. Active players or AI-controlled fireteam members can revive the downed Spartan within a set time limit which is shown in an icon on their HUDs. If a player remains downed for too long, they will die and be subject to similar respawn mechanics as in the prior games.<ref name="h5g yourteam"/> This is also the case with certain types of damage such as being stuck by a [[plasma grenade]] or falling to one's death.<ref name="RUL"/> | ||
[[File:H5G-Revive.png|thumb|Tanaka reviving Vale.|185px]] | [[File:H5G-Revive.png|thumb|right|Tanaka reviving Vale.|185px]] | ||
In [[cooperative play]], players assume the roles of different fireteam members, with each having their own distinct loadout; for example, [[Linda-058]] always spawns with a [[SRS99-S5 AM sniper rifle|sniper rifle]]. The different characters' base attributes also have subtle differences: for example, [[Kelly-087]] is faster than the other members of Blue Team and [[Holly Tanaka|Tanaka]] has a higher [[motion tracker]] range. Characters also have minor differences in traits such as their grenade carrying capacity or thrust recharge rate.<ref name="QG interview">[https://www.youtube.com/watch?t=10&v=2hVMhkgjQBE '''YouTube''': ''Interview Exclusive Josh Holmes (343 Industries)'']</ref> The [[heads-up display]]s of each team member have a unique design. | In [[cooperative play]], players will assume the roles of different fireteam members, with each having their own distinct loadout; for example, [[Linda-058]] always spawns with a [[SRS99-S5 AM sniper rifle|sniper rifle]]. The different characters' base attributes will also have subtle differences: for example, [[Kelly-087]] is faster than the other members of Blue Team and [[Holly Tanaka|Tanaka]] has a higher [[motion tracker]] range. Characters also have minor differences in traits such as their grenade carrying capacity or thrust recharge rate.<ref name="QG interview">[https://www.youtube.com/watch?t=10&v=2hVMhkgjQBE '''YouTube''': ''Interview Exclusive Josh Holmes (343 Industries)'']</ref> The [[heads-up display]]s of each team member will have a unique design.<ref name="h5g yourteam"/> In co-op, players will be able to choose which character to play as, although they are restricted to either Locke or the Master Chief in single player.<ref name="RUL"/> Co-operative games run on dedicated servers and allow players to seamlessly drop in and drop out of gameplay by simply joining the game and selecting a character to play as.<ref name="h5g yourteam"/> | ||
The game | The game will have an intricate chatter system in which fireteams offer both contextual commentary during gameplay as well as scripted mission dialog, filling the role [[Cortana]] had in the prior games. This is seen by the developers as a means to tie storytelling more closely with the gameplay.<ref>[http://www.gameinformer.com/b/features/archive/2015/06/10/evolved-combat-how-halo-5-guardians-is-breaking-tradition.aspx '''Game Informer''': ''Evolved Combat: How Halo 5: Guardians Is Breaking Tradition'']</ref> If the player lingers in an area the squad members will have dynamic conversations about various topics, such as their past, the location they are in, or the ongoing events.<ref name="thebest">[https://www.youtube.com/watch?v=xPVdzBcCsw8 '''YouTube''': ''Halo 5: Guardians - The Best is Yet to Come (Interview) - E3 2015'']</ref> Some contextual lines of dialog will be different depending on which characters are controlled by players at a given time.<ref name="h5g yourteam"/> 343 Industries has stated that Blue Team will have more lines of dialog in the game than they do in all prior ''Halo'' media.<ref name="gi blue"/> As a notable change from ''Halo 4'', the Covenant enemies of [[Jul 'Mdama's Covenant faction|Jul 'Mdama's faction]] now speak [[English]] as they did in the original ''Halo'' trilogy. This is explained as 'Mdama's authority over his followers diminishing, as they have lately begun to ignore his mandate forbidding the use of human languages.<ref name="gi h5"/> | ||
''Halo 5: Guardians'' creative director [[Josh Holmes]] has stated that the game | ''Halo 5: Guardians'' creative director [[Josh Holmes]] has stated that the game will feature the largest and most open gameplay spaces in any ''Halo'' game yet, with an emphasis on replayability and sandbox-like gameplay.<ref name="salient9039"/> The campaign will be twice the length of ''Halo 4''<nowiki>'s</nowiki>.<ref>[http://www.ign.com/videos/2015/08/07/halo-5-guardians-new-gameplay-footage-ign-live-gamescom-2015?utm_source=IGN%20hub%20page&utm_medium=Xbox%20One&utm_content=4&utm_campaign=Blogroll '''IGN''': ''Halo 5: Guardians: Gamescom Footage'']</ref> The campaign missions will feature a variety of possible alternate routes, including ledges that can be climbed with the clamber Spartan ability<ref name="RUL"/> and routes that can be opened by charging through destructible walls with the Spartan charge ability. When playing as Locke's team, players have access to the [[Artemis Tracking System]], which will highlight these alternate paths as well as collectibles and other items of interest.<ref name="gi h5"/> Such items include objects left behind by [[Blue Team]], such as the Master Chief's assault rifle found during the [[Battle of Sunaion]]. [[Wikipedia:Quick time event|Quick time events]], a controversial addition to the ''Halo 4'' campaign, will not be featured in ''Halo 5: Guardians'', although some of the cinematics are designed to immerse the player to the experience of the character they are controlling in a similar manner.<ref name="QG interview"/> | ||
Several new types of enemy have been added to the gameplay sandbox. The [[Promethean]] enemy faction returns, with the addition of the new [[ | Several new types of enemy have been added to the gameplay sandbox. The [[Promethean]] enemy faction returns, with the addition of the new [[Promethean Soldier]] class of infantry units and the [[Phaeton]] gunship. | ||
With [[Sequence]] making ''[[Halo: The Fall of Reach - The Animated Series]]'', [[terminal]]s have been replaced with 117 pieces of [[Mission | With [[Sequence]] making ''[[Halo: The Fall of Reach - The Animated Series]]'', [[terminal]]s have been replaced with 117 pieces of [[Mission intel|mission intel]].<ref name="Gold"/> | ||
The campaign features 15 missions, and is expected to take 8-12 hours to complete.<ref>[http://www.gamespot.com/articles/halo-5-goes-gold-campaign-is-8-12-hours/1100-6431224/ '''GameSpot''' - ''Halo 5 Goes Gold, Campaign Is 8-12 Hours'']</ref> | |||
===Multiplayer=== | ===Multiplayer=== | ||
[[File:H5 Ground Pound ability.jpg|thumb|left|250px|The ground pound ability, used on the map Crossfire.]] | [[File:H5 Ground Pound ability.jpg|thumb|left|250px|The ground pound ability, used on the map Crossfire.]] | ||
With ''Halo 5: Guardians'' multiplayer, 343 Industries seeks to highlight the "arena shooter" aspects of classic ''Halo'' multiplayer gameplay. The unlockable custom loadouts and killstreak rewards present in ''[[Halo 4]]'' have been disposed of in favor of a "level playing field"; all players start with identical equipment as in the pre-''[[Halo: Reach]]'' games, with a focus on controlling weapons present on the map.<ref name="BetaFirstLook">'''[[Halo 5: Guardians Multiplayer Beta First Look]]'''</ref> The new Spartan abilities also play a large role in the multiplayer; | With ''Halo 5: Guardians'' multiplayer, 343 Industries seeks to highlight the "arena shooter" aspects of classic ''Halo'' multiplayer gameplay. The unlockable custom loadouts and killstreak rewards present in ''[[Halo 4]]'' have been disposed of in favor of a "level playing field"; all players start with identical equipment as in the pre-''[[Halo: Reach]]'' games, with a focus on controlling weapons present on the map.<ref name="BetaFirstLook">'''[[Halo 5: Guardians Multiplayer Beta First Look]]'''</ref> The new Spartan abilities also play a large role in the multiplayer;<ref name="mpb bts"/> the thruster pack in particular increases player mobility significantly. Another new feature is battle-chatter, automatic dialog among the team in which Spartans call out enemy locations and kills.<ref name="ign played">[http://www.ign.com/articles/2014/11/11/we-played-the-halo-5-guardians-multiplayer-beta-and '''IGN''': ''We Played the Halo 5: Guardians Multiplayer Beta, and...'']</ref> The multiplayer also includes the name of the segment of the map that the player is currently in being displayed near the [[motion sensor]] as in ''[[Halo 2 Anniversary]]'' and ''Halo: Reach''. Dynamic map elements similar to the multiplayer maps in ''Halo 2 Anniversary'' are also present.<ref>[http://www.gameinformer.com/b/features/archive/2015/06/26/a-guided-tour-of-halo-5-guardians-newest-map-fathom-.aspx '''Game Informer''': ''A Guided Tour of Fathom'']</ref> During the ''Halo 5: Guardians Multiplayer Beta'' when a team won a match the Spartan-IVs on said team would congratulate each other with high fives and clap. However, in the final game the winning team will only stand. | ||
In addition to the staple UNSC and Covenant weapons, all of the [[Forerunner]] weapons introduced in ''Halo 4'' return in ''Halo 5: Guardians''. A number of new weapons have been added to the multiplayer sandbox, among them unique weapons including the [[Mythic weapon]] [[Thel 'Vadam|Arbiter]]'s personal [[energy sword]], ''[[Prophets' Bane]]''. Other new weapons include the [[Hydra]] multi | In addition to the staple UNSC and Covenant weapons, all of the [[Forerunner]] weapons introduced in ''Halo 4'' return in ''Halo 5: Guardians''. A number of new weapons have been added to the multiplayer sandbox, among them unique weapons including the [[Mythic weapon]] [[Thel 'Vadam|Arbiter]]'s personal [[energy sword]], ''[[Prophets' Bane]]''. Other new weapons include the [[Hydra]] multi launch missile launcher, and a [[:File:Halo5 Rocket.png|new model of the rocket launcher]]. Vehicles like the [[HRUNTING/YGGDRASIL Mark IX Mantis|Mantis]] now have multiple variants and skins.<ref>[https://www.youtube.com/watch?v=Wqb3Mgc_T0M#t=984 '''The Game Informer Show''': ''The Halo Spectacular'']</ref> | ||
The ''[[Halo 5: Guardians Multiplayer Beta]]'' was used to gather data and feedback on the new multiplayer model as well as some of the new features. The beta featured two new multiplayer modes: [[Breakout]], in which two teams are thrown into a training arena via [[man cannon]]s and each player has only a single life with no respawns; | The ''[[Halo 5: Guardians Multiplayer Beta]]'' was used to gather data and feedback on the new multiplayer model as well as some of the new features. The beta featured two new multiplayer modes: [[Breakout]], in which two teams are thrown into a training arena via [[man cannon]]s and each player has only a single life with no respawns;<ref name="ign played"/> and [[Strongholds]], in which two teams will control moving territories. | ||
[[File:H5G-Warzone-MixedMedium.jpg|thumb|250px|Players in the new [[Warzone]] game mode.]] | [[File:H5G-Warzone-MixedMedium.jpg|thumb|250px|Players in the new [[Warzone]] game mode.]] | ||
''Halo 5: Guardians'' | ''Halo 5: Guardians'' will feature an all-new multiplayer mode called [[Warzone]], which combines large-scale competitive multiplayer with objective-based gameplay and AI-controlled enemies. Warzone is treated as a distinct experience from the game's classic competitive multiplayer, now named "Arena".<ref name="req">[https://www.halowaypoint.com/en-us/community/blog-posts/more-info-req-packs-in-halo-5-guardians '''Halo Waypoint''': ''More info: REQ Packs in Halo 5: Guardians'']</ref> | ||
The game's [[Rank (Halo 5: Guardians)|ranking system]] is similar to ''Halo 4''<nowiki>'</nowiki>s dual-ranking system composed of a [[Experience point|progression-based]] rank and a competitive skill rank based on wins and losses.<ref>[https://twitter.com/JoshingtonState/status/592368034561458176 '''Josh Holmes on Twitter''': "Still have SR, plus CSR in Arena. Also a new progression/unlock system that we'll be talking about in the coming months."]</ref> A new addition to the game's multiplayer component is the [[Requisition system]], designed to reward players across different multiplayer modes. Players earn "REQ Points" after each match of Arena or Warzone multiplayer. These points can then be used to purchase "REQ Packs", which contain both cosmetic and gameplay-affecting items; however, the latter are only usable in Warzone while only cosmetic items are usable in Arena to maintain balanced competitive play. REQ packs can also be purchased with real-world currency. | The game's [[Rank (Halo 5: Guardians)|ranking system]] is similar to ''Halo 4''<nowiki>'</nowiki>s dual-ranking system composed of a [[Experience point|progression-based]] rank and a competitive skill rank based on wins and losses.<ref>[https://twitter.com/JoshingtonState/status/592368034561458176 '''Josh Holmes on Twitter''': "Still have SR, plus CSR in Arena. Also a new progression/unlock system that we'll be talking about in the coming months."]</ref> A new addition to the game's multiplayer component is the [[Requisition system]], designed to reward players across different multiplayer modes. Players earn "REQ Points" after each match of Arena or Warzone multiplayer. These points can then be used to purchase "REQ Packs", which contain both cosmetic and gameplay-affecting items; however, the latter are only usable in Warzone while only cosmetic items are usable in Arena to maintain balanced competitive play. REQ packs can also be purchased with real-world currency.<ref name="req"/> | ||
''Halo 5: Guardians'' [[matchmaking]] | ''Halo 5: Guardians'' [[matchmaking]] will feature no voting or veto system and will instead feature map rotation.<ref>[http://teambeyond.net/voting-in-halo-5/ '''Beyond Entertainment''': ''There Will Be No Map Voting In Halo 5: Guardians'']</ref> The game will launch with 21 maps and there will be over 18 maps as DLC, the most of any ''Halo'' game. Unlike past titles all DLC maps are free.<ref name="Gold">[https://www.halowaypoint.com/en-us/community/blog-posts/halo-5-guardians-goes-gold '''Halo Waypoint''': ''Halo 5: Guardians Goes Gold'']</ref> [[Forge]] in ''Halo 5: Guardians'' has been greatly improved upon even in comparison to ''Halo 2: Anniversary'''s. Members of the community helped create it.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/building-the-biggest-forge-yet '''Halo Waypoint''': ''Building the Biggest Forge Yet'']</ref> | ||
{{Clear}} | {{Clear}} | ||
;Multiplayer maps | ;Multiplayer maps | ||
*[[Alpine]] – A large | *[[Alpine]] – A large Forge map with grassy terrain, hills, and a body of water that can be Forged over. | ||
**[[ | **[[Orion]] – A [[Forge]] map. | ||
**[[ | **[[Pegasus]] – A Forge map. | ||
*[[Altitude]] – A dedicated map used in the [[Breakout]] mode, set in an orbital UNSC training arena with a holographic floor. | |||
*[[Array]] – A map dedicated for [[Warzone|Warzone Assault]]. | |||
*[[Coliseum]] – A map set on a Forerunner structure inside a Burn, used to train [[Warrior-Servants]] for combat against the [[Flood]]. | |||
*[[Crossfire]] – A dedicated map used in the [[Breakout]] mode, set in an orbital UNSC training arena with a holographic floor. | |||
*[[Dispatch]] – A map dedicated for Warzone Assault. | |||
*[[Eden]] – A nighttime human urban themed map. | |||
*[[Empire]] – A daytime remake of Eden. | |||
*[[Escape from ARC]] – A dedicated map used in the [[Warzone]] mode, set in a human mining facility in an ocean. | |||
*[[Fathom]] – A map set in an undersea base. | |||
*[[Coliseum]] – | *[[Gambol]] – A dedicated map in the Breakout mode, set in an orbital UNSC training arena with a holographic floor. | ||
*[[ | *[[Glacier (Halo 5: Guardians level)|Glacier]] – A large snow and ice covered forge map with a giant ravine cut down the middle. | ||
*[[March on Stormbreak]] – A map dedicated for Warzone mode, takes place in and around a snowy mountain base. | |||
*[[Plaza]] – A map dedicated for Arena, set in a human city. | |||
*[[Raid on Apex 7]] – A map dedicated for Warzone mode, takes place on an island with a large Forerunner structure in the center. | |||
*[[Regret]] – A map based on one of the ships attached to the Fleet of Particular Justice, that has crashed on a Halo ring after a space battle. | |||
*[[Space]] – Working title for a Forge map set in interplanetary space near an unidentified Halo Installation. | |||
*[[Summit (level)|Summit]] – A map dedicated for Warzone Assault. | |||
*[[The Rig]] – A map dedicated for Arena, set on a mining rig on Meridian. | |||
*[[ | *[[Trench]] – A dedicated map in the Breakout mode, set in an orbital UNSC training arena with a holographic floor. | ||
*[[Trident]] – A dedicated map in the Breakout mode, set in an orbital UNSC training arena with a holographic floor. | |||
*[[ | *[[Truth]] – A remake of the ''[[Halo 2]]'' map [[Midship]]. | ||
*[[ | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[ | |||
*[[ | |||
==Marketing== | ==Marketing== | ||
===E3 2013 teaser=== | ===E3 2013 teaser=== | ||
{{Main|Halo Xbox One announcement trailer}} | {{Main|Halo Xbox One announcement trailer}} | ||
In their [[Electronic Entertainment Expo|E3]] 2013 conference, [[Microsoft]] showed a teaser trailer intended to showcase the future direction of the ''Halo'' franchise on the [[Xbox One]]. Rather than announcing ''Halo 5'' in particular, the trailer announced the presence of the ''Halo'' franchise on the new console, set to debut in [[2014]] with a [[Halo: The Master Chief Collection|then-unspecified ''Halo'' title]]. | In their [[Electronic Entertainment Expo|E3]] 2013 conference, [[Microsoft]] showed a teaser trailer intended to showcase the future direction of the ''Halo'' franchise on the [[Xbox One]]. Rather than announcing ''Halo 5'' in particular, the trailer announced the presence of the ''Halo'' franchise on the new console, set to debut in [[2014]] with a [[Halo: The Master Chief Collection|then-unspecified ''Halo'' title]].<ref name="H5"/> | ||
The teaser opens with a hooded figure journeying through a desert on an alien world. The figure, revealed to be [[John-117]] clad in battered [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR armor]], clutches [[Cortana]]'s empty [[data crystal chip]] as he encounters an enormous [[Forerunner]] machine rising from the sand. | The teaser opens with a hooded figure journeying through a desert on an alien world. The figure, revealed to be [[John-117]] clad in battered [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR armor]], clutches [[Cortana]]'s empty [[data crystal chip]] as he encounters an enormous [[Forerunner]] machine rising from the sand.<ref name="H5"/> | ||
===Multiplayer Beta teaser=== | ===Multiplayer Beta teaser=== | ||
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===Multiplayer Beta: Behind the Scenes=== | ===Multiplayer Beta: Behind the Scenes=== | ||
{{Main|Halo 5: Guardians Multiplayer Beta: Behind the Scenes}} | {{Main|Halo 5: Guardians Multiplayer Beta: Behind the Scenes}} | ||
A [[Behind The Scenes]] feature released on November 10, 2014, detailing the new features and development of the ''Halo 5: Guardians'' multiplayer beta. | A [[Behind The Scenes]] feature released on November 10, 2014, detailing the new features and development of the ''Halo 5: Guardians'' multiplayer beta.<ref name="mpb bts"/> | ||
===The Sprint=== | ===The Sprint=== | ||
{{Main|The Sprint}} | {{Main|The Sprint}} | ||
''The Sprint'' | ''The Sprint'' is an ongoing digital series which presents the development of ''Halo 5: Guardians'', with the first season focusing on the Multiplayer Beta, the second on developing the footage for E3 2015, and the third on the campaign. | ||
===Multiplayer Beta Trailer=== | ===Multiplayer Beta Trailer=== | ||
{{Main|Halo 5: Guardians Multiplayer Beta trailer}} | {{Main|Halo 5: Guardians Multiplayer Beta trailer}} | ||
The trailer was revealed in December 18, 2014, and presents new gameplay of several weapons, game modes | The trailer was revealed in December 18, 2014, and presents new gameplay of several weapons, game modes and maps. | ||
=== Halo 5: Guardians cover art puzzle === | === Halo 5: Guardians cover art puzzle === | ||
<div class="floatright"><youtube width="400" height="250">OUdh9kZhFtQ</youtube></div> | |||
Between Saturday, April 25 and Tuesday, April 28, 2015 ''Halo'' fans from around the world searched for 117 pieces of an image. These pieces of the image were found in emails from Microsoft, Twitch, YouTube videos, and Xbox.com before the puzzle was completed revealing the final ''Halo 5: Guardians'' cover art. Coincidentally, Rob Semsey, senior communications manager for the ''Halo'' franchise, claimed that the puzzle was completed at 1:17 pm PST.<ref>[https://twitter.com/RobSemsey/status/593166980380692480 '''Twitter''': ''RobSemsey (According to my sources, the Halo 5: Guardians cover art puzzle (which consisted of 117 pieces) was solved at 1:17pm PT.)'']</ref> Shortly after the puzzle's completion an animated version of the poster was uploaded to YouTube featuring some of the ''Halo 5: Guardians'' soundtrack. | Between Saturday, April 25 and Tuesday, April 28, 2015 ''Halo'' fans from around the world searched for 117 pieces of an image. These pieces of the image were found in emails from Microsoft, Twitch, YouTube videos, and Xbox.com before the puzzle was completed revealing the final ''Halo 5: Guardians'' cover art. Coincidentally, Rob Semsey, senior communications manager for the ''Halo'' franchise, claimed that the puzzle was completed at 1:17 pm PST.<ref>[https://twitter.com/RobSemsey/status/593166980380692480 '''Twitter''': ''RobSemsey (According to my sources, the Halo 5: Guardians cover art puzzle (which consisted of 117 pieces) was solved at 1:17pm PT.)'']</ref> Shortly after the puzzle's completion an animated version of the poster was uploaded to YouTube featuring some of the ''Halo 5: Guardians'' soundtrack.<ref name="XboxWireCover">[http://news.xbox.com/2015/04/games-halo-5-art-reveal-april '''Xbox Wire''': ''Halo 5: Guardians Covert Art'']</ref> | ||
===Hunt the Truth=== | ===Hunt the Truth=== | ||
{{Main|Hunt the Truth}} | {{Main|Hunt the Truth}} | ||
'''''Hunt the Truth''''', stylized as '''''HUNT the TRUTH''''', | '''''Hunt the Truth''''', stylized as '''''HUNT the TRUTH''''', is a marketing campaign for ''Halo 5: Guardians''. It centers around journalist [[Benjamin Giraud]]'s hunt for the truth about the story of the Master Chief and features audio logs and blog posts by Giraud.<ref name="Official Tumblr">[http://huntthetruth.tumblr.com/ huntthetruth.tumblr.com]</ref> | ||
====Character advertisements==== | ====Character advertisements==== | ||
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===Demonstration video=== | ===Demonstration video=== | ||
{{Main|Halo 5: Guardians E3 2015 Campaign Demo}} | {{Main|Halo 5: Guardians E3 2015 Campaign Demo}} | ||
The gameplay demonstration picks up from the scene shown last in the cinematic trailer, depicting Fireteam Osiris as they track John-117 through Sunaion in the midst of a battle. The demonstration showcases the use of Spartan abilities, the ATS, the squad interaction system, and the new weapon plasma caster. It also introduces a new type of enemy, the | The gameplay demonstration picks up from the scene shown last in the cinematic trailer, depicting Fireteam Osiris as they track John-117 through Sunaion in the midst of a battle. The demonstration showcases the use of Spartan abilities, the ATS, the squad interaction system, and the new weapon plasma caster. It also introduces a new type of enemy, the Promethean Soldier, and the new Forerunner character Warden Eternal. | ||
===Warzone trailer=== | ===Warzone trailer=== | ||
{{Main|Halo 5: Guardians Warzone Trailer}} | {{Main|Halo 5: Guardians Warzone Trailer}} | ||
Another trailer released on the same day as the cinematic trailer and gameplay demonstration announces the new gametype Warzone. The trailer showcases the multiplayer level ''Escape from ARC'' as well as Warzone gameplay. | |||
===E3 Hololens Experience=== | ===E3 Hololens Experience=== | ||
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===Halo 5: Guardians ViDoc: Warzone=== | ===Halo 5: Guardians ViDoc: Warzone=== | ||
{{Main|Halo 5: Guardians ViDoc: Warzone}} | {{Main|Halo 5: Guardians ViDoc: Warzone}} | ||
A documentary released on June 15, 2015 | A documentary released on June 15, 2015 showcases the development of the multiplayer mode, Warzone. | ||
===Halo 5: Guardians ViDoc: A Hero Reborn=== | ===Halo 5: Guardians ViDoc: A Hero Reborn=== | ||
{{Main|Halo 5: Guardians ViDoc: A Hero Reborn}} | {{Main|Halo 5: Guardians ViDoc: A Hero Reborn}} | ||
This documentary focuses on the development of the ''Halo 5: Guardians'' campaign. | This documentary focuses on the development of the ''Halo 5: Guardians'' campaign. | ||
===Gamescom Multiplayer trailer=== | ===Gamescom Multiplayer trailer=== | ||
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===Opening Cinematic trailer=== | ===Opening Cinematic trailer=== | ||
{{Main|Halo 5: Guardians Opening Cinematic}} | {{Main|Halo 5: Guardians Opening Cinematic}} | ||
A trailer released on August | A trailer released on August 31st, 2015, showcasing the game's second cutscene.<ref>[http://www.neogaf.com/forum/showpost.php?p=177127904&postcount=576 '''Neogaf''': ''Frank O'Conner clarifies'']</ref> | ||
===REQ System Tutorial=== | ===REQ System Tutorial=== | ||
{{Main|Halo 5: Guardians REQ System Tutorial}} | {{Main|Halo 5: Guardians REQ System Tutorial}} | ||
A tutorial video | A tutorial video reased on September 17th, 2015, of [[Mister Chief]] explaining the new REQ system. | ||
===Blue Team Opening Cinematic trailer=== | ===Blue Team Opening Cinematic trailer=== | ||
{{Main|Halo 5: Guardians Blue Team Opening Cinematic}} | {{Main|Halo 5: Guardians Blue Team Opening Cinematic}} | ||
A trailer released on September | A trailer released on September 23rd, 2015, showcasing the cinematic for the ''Halo 5: Guardians'' mission [[Blue Team (level)|Blue Team]]. | ||
===A Hero Falls and The Hunt Begins TV trailers=== | ===A Hero Falls and The Hunt Begins TV trailers=== | ||
{{Main|A Hero Falls|The Hunt Begins}} | {{Main|A Hero Falls|The Hunt Begins}} | ||
The minute | The minute long live-action trailer, A Hero Falls, debuted September 27th, 2015, on Sunday Night Football. It was followed five days later by a longer trailer, The Hunt Begins, which had been leaked. This trailer's officially planned debut was during commercial break of ''Fear the Walking Dead'' on October 4, 2015. | ||
===Launch Gameplay Trailer=== | ===Launch Gameplay Trailer=== | ||
{{Main|Halo 5: Guardians Launch Gameplay Trailer}} | {{Main|Halo 5: Guardians Launch Gameplay Trailer}} | ||
The ''Halo 5: Guardians'' Launch Gameplay trailer debuted October | The ''Halo 5: Guardians'' Launch Gameplay trailer debuted October 12th, 2015, two weeks before the game's release. It shows several aspects of the campaign. | ||
===Merchandise=== | ===Merchandise=== | ||
{{Halo 5 | {{Halo 5 Versions}} | ||
A limited edition Xbox One based on the game is available for preorder from the Microsoft Store, Amazon, and Gamestop.<ref>[http://au.ign.com/articles/2015/04/27/halo-5-guardians-limited-edition-xbox-one-on-its-way '''IGN''' - ''Halo 5: Guardians Limited Edition Xbox One On Its Way'']</ref> | A limited edition Xbox One based on the game is available for preorder from the Microsoft Store, Amazon, and Gamestop.<ref>[http://au.ign.com/articles/2015/04/27/halo-5-guardians-limited-edition-xbox-one-on-its-way '''IGN''' - ''Halo 5: Guardians Limited Edition Xbox One On Its Way'']</ref> | ||
====Editions==== | ====Editions==== | ||
On December 28, 2014, Microsoft announced three editions of ''Halo 5: Guardians'' that are available for preorder. The standard edition | On December 28, 2014, Microsoft announced three editions of ''Halo 5: Guardians'' that are available for preorder. The standard edition will include a poster for those who preorder and will retail at $59.99 USD. The limited edition, retailing at $99.99 USD, will include a Warzone REQ Bundle of 14 Premium [[Requisition pack]]s, [[Halo: The Fall of Reach (animated series)|''Halo: The Fall of Reach - Animated Series'']], Guardian model by Metal Earth®, Spartan Locke’s Classified Orders, dossiers on Blue Team and Fireteam Osiris, a Xbox Live Gold 14-day Trial, and is packaged in a uniquely-designed Spartan themed SteelBook®. Available for $249.99 USD, the Limited Collector's Edition is the most prestigious edition of the game. It will include all bonuses given with the Limited Edition, as well as a digital copy of the game and a commemorative numbered statue of John-117 and Jameson Locke, designed by 343 Industries.<ref>[https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one '''Halo Waypoint''': ''Halo 5: Guardians'']</ref> | ||
<gallery> | <gallery> | ||
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====Pre-order bonuses==== | ====Pre-order bonuses==== | ||
Those who pre- | Those who pre-order from Gamestop will receive MJOLNIR Hunter armor for use in multiplayer upon launch.<ref>''[[Halo 5: Guardians Spartan Locke Armor Set Gamestop Ad|Gamestop Ad]]''</ref> Gamestop also offers the Sentinel Battle Rifle with laser targeter and the Bloodthirst Battle Rifle weapon skin.<ref>[http://www.gamestop.com/xbox-one/games/halo-5-guardians-limited-edition/119594?utm_source=linkshare&utm_medium=affiliate&utm_campaign=deeplink&cid=afl_10000087&affID=77777&sourceID=hL3Qp0zRBOc-qv1CWS0cgWB7xCkJ6w3txQ '''Gamestop''': ''Halo 5: Guardians'']</ref> Consumers who pre-order from Amazon will receive the long barrel Projection SMG.<ref>[http://www.amazon.com/Halo-5-Guardians-Xbox-One/dp/B00DB9JV5W '''Amazon''': ''Halo 5: Guardians'']</ref> | ||
''Walmart'' and ''XBox Live Digital'' will have preorder bonuses, but what they are isn't known yet. | |||
<gallery> | <gallery> | ||
File:Preorder_image.jpg|Image for the digital Pre-order bonus | File:Preorder_image.jpg|Image for the digital Pre-order bonus | ||
File:Gamestop Hunter armor.jpg|''Gamestop'': The MJOLNIR Hunter armor | File:Gamestop Hunter armor.jpg|''Gamestop'': The MJOLNIR Hunter armor | ||
File:BR_halo.png|''Gamestop'': The Sentinel | File:BR_halo.png|''Gamestop'': The Sentinel BR85HB variant, and BR Bloodthirst skin | ||
File:Rampant_Visor_Preorder_REQ_card_variant.jpg|''Gamestop'': Rampant Visor | File:Rampant_Visor_Preorder_REQ_card_variant.jpg|''Gamestop'': Rampant Visor | ||
File:Emblems Halo 5.png|''Gamestop'': Liang Dortmund Emblem Pack | File:Emblems Halo 5.png|''Gamestop'': Liang Dortmund Emblem Pack | ||
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===Promotional artwork=== | ===Promotional artwork=== | ||
<gallery> | <gallery> | ||
File:Halo5_Logo_onDark_CMYK_Final.jpg|''Halo 5: Guardians'' logo on a dark background | |||
File:Halo5 Logo onLight CMYK Final.jpg|The logo on a white background | |||
File:Halo5 2D RP-Boxshot LHS RGB Final.png|Angled view of the preliminary game case | File:Halo5 2D RP-Boxshot LHS RGB Final.png|Angled view of the preliminary game case | ||
File:Halo-5G-LE.jpg|Preliminary box art for the ''Limited Edition'' | File:Halo-5G-LE.jpg|Preliminary box art for the ''Limited Edition'' | ||
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File:Halo 5 Guardians.jpg|Promotional wallpaper released upon the announcement of the ''Halo 5: Guardians'' title | File:Halo 5 Guardians.jpg|Promotional wallpaper released upon the announcement of the ''Halo 5: Guardians'' title | ||
File:Halo5_Primary-TeaserArt_Vertical_RGB_Final.jpg|Preliminary box art | File:Halo5_Primary-TeaserArt_Vertical_RGB_Final.jpg|Preliminary box art | ||
File:H5G Poster.jpg|Promotional poster depicting Master Chief and | File:H5G Poster.jpg|Promotional poster depicting Master Chief and Agent Locke. | ||
File:H5G-Beta-Splash.jpg|A promotional image for the beta. | File:H5G-Beta-Splash.jpg|A promotional image for the beta. | ||
File:H5 - Hunt the Truth wallpaper.png|[[Hunt the Truth]] promotional wallpaper. | File:H5 - Hunt the Truth wallpaper.png|[[Hunt the Truth]] promotional wallpaper. | ||
File:H5G-KeyArt-Vertical.jpg|Final cover art for the game. | File:H5G-KeyArt-Vertical.jpg|Final cover art for the game. | ||
File:H5G-BlueTeam.jpg|[[Blue Team]] in the animated poster. | File:H5G-BlueTeam.jpg|[[Blue Team]] in the animated poster. | ||
File:H5G-TeamLocke.jpg| | File:H5G-TeamLocke.jpg|Locke's team in the animated poster. | ||
File:Gameinformer cover.jpg|Game Informer cover art. | File:Gameinformer cover.jpg|Game Informer cover art. | ||
File:H5G-Blue-Osiris-Forerunner.png|An illustration of Blue Team, Fireteam Osiris, and the Warden Eternal. | File:H5G-Blue-Osiris-Forerunner.png|An illustration of Blue Team, Fireteam Osiris, and the Warden Eternal. | ||
File:H5G-Assemble.jpg|An illustration of Blue Team, Fireteam Osiris, and a Guardian. | File:H5G-Assemble.jpg|An illustration of Blue Team, Fireteam Osiris, and a Guardian. | ||
</gallery> | </gallery> | ||
=== | ===Screenshots=== | ||
<gallery> | <gallery> | ||
File:H5G-HUD GI.jpg| | File:H5G-HUD GI.jpg|The Master Chief's [[heads-up display]] in ''Halo 5: Guardians'' | ||
File:H5G-BlueTeam GI 2.jpg|[[Blue Team]] engaged in combat | File:H5G-BlueTeam GI 2.jpg|[[Blue Team]] engaged in combat | ||
File:H5G-BlueTeamAction GI.jpg|Blue Team; note the digital camouflage pattern in the bodysuit | File:H5G-BlueTeamAction GI.jpg|Blue Team; note the digital camouflage pattern in the bodysuit | ||
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File:Joint Operation 2015-06-16 01-46.jpg|Fireteam Osiris with Arbiter Thel 'Vadam and his troops | File:Joint Operation 2015-06-16 01-46.jpg|Fireteam Osiris with Arbiter Thel 'Vadam and his troops | ||
File:H5G-Battle of Sunaion-Guardian rising.jpg|Locke observing a Guardian during the [[Battle of Sunaion]] | File:H5G-Battle of Sunaion-Guardian rising.jpg|Locke observing a Guardian during the [[Battle of Sunaion]] | ||
File:H5G-SoldierVsOsiris.jpg|Fireteam Osiris facing a [[ | File:H5G-SoldierVsOsiris.jpg|Fireteam Osiris facing a [[Promethean Soldier]]. | ||
File:Locke meet Chief.png|Locke confronts Chief. | File:Locke meet Chief.png|Locke confronts Chief. | ||
</gallery> | </gallery> | ||
=== | |||
==== | ===Renders=== | ||
<gallery> | |||
File:H5G-Locke and Chief.jpg|Agent Jameson Locke and the Master Chief | |||
File:H5G-PlayableCharacters.jpg|The playable characters in the game; Fireteam Osiris and Blue Team | |||
File:H5G-Fireteam Osiris GI.jpg|Fireteam Osiris | |||
File:H5G-Tanaka and Vale.jpg|[[Holly Tanaka]] and [[Olympia Vale]] | |||
File:H5G-Render-Halsey.png|Dr. [[Catherine Halsey]] | |||
File:H5G Warden render.png|[[Warden Eternal]], a new type of Promethean enemy | |||
File:H5G-Render-Grunt.png|[[Unggoy Storm]] | |||
File:H5G-Render-SangheiliStorm.png|[[Sangheili Storm]] | |||
</gallery> | |||
===Concept art=== | |||
<gallery> | |||
File:H5-ConceptArt-BlueTeam1.jpg|The four members of Blue Team. | |||
File:H5-ConceptArt-OsirisOriginalLineup.jpg|The original four members of Fireteam Osiris. Note [[Gabriel Thorne]] in place of Edward Buck. | |||
File:Sparth unknown future project.jpg|{{UNSCShip|Infinity}} stationed above a human settlement | |||
File:Halo-5-guardians-concept-art.jpg|A location on [[Sanghelios]] | |||
File:Halo-5-guardians-multiplayer-concept-cityscape.jpg|Concept art of the multiplayer map Empire | |||
File:Halo-5-Guardians-Multiplayer-Concept-Ship-Deck.jpg|Concept art of the multiplayer map Truth | |||
File:Crossfireconcept.jpg|Concept art of a competitive multiplayer encounter | |||
File:H5G Escape from ARC.jpg|Concept art of the [[Escape from ARC]] [[Warzone]] map | |||
File:H5G_Human_city_concept_art.jpg|Concept art of a human city for ''All Hail'' and ''The Cost'' | |||
File:H5G-Conceptart.jpg|An alien environment | |||
File:H5GC-BansheesvsPhaetons.jpg|A battle on Kamchatka | |||
File:H5GC-SangheliosStonebound.jpg|A Sanghelios concept titled "Stonebound" | |||
File:H5-Guardians-Concept-Meridian-Delve.jpg|A cavern on Meridian | |||
File:H5G-Concept-FathomDepths.jpg|Concept art of the map [[Fathom]] | |||
File:H5G-Concept-Kamchata-Skyfall.jpg|Fireteam Osiris dropping on Kamchatka | |||
File:H5G-Concept-BattleOfSunaion-Core.jpg|Sunaion | |||
</gallery> | |||
===Multiplayer=== | |||
<gallery> | <gallery> | ||
File:H5-Truth-Beta-5.jpg|The map [[Truth]]. | File:H5-Truth-Beta-5.jpg|The map [[Truth]]. | ||
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File:H5-Crossfire-Beta-2.jpg|The map [[Crossfire]]. | File:H5-Crossfire-Beta-2.jpg|The map [[Crossfire]]. | ||
File:Eden.jpg|The map [[Eden]]. | File:Eden.jpg|The map [[Eden]]. | ||
File:H5-Breakout-Red-Jump.jpg|Red team launches into a game of [[Breakout]]. | |||
File:H5G-MP-beta-spartan-1.jpg|Two Spartans in Breakout. | File:H5G-MP-beta-spartan-1.jpg|Two Spartans in Breakout. | ||
File:H5-Empire-Beta-8.jpg|A first person view. | File:H5-Empire-Beta-8.jpg|A first person view. | ||
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File:H5-Truth-Beta-2.jpg|Spartans engaging in a fight. | File:H5-Truth-Beta-2.jpg|Spartans engaging in a fight. | ||
File:H5 - Recon with missile launcher.jpg|A Spartan in Recon armor wielding the new rocket launcher. | File:H5 - Recon with missile launcher.jpg|A Spartan in Recon armor wielding the new rocket launcher. | ||
File:H5-RvB-BacktoBack.jpg|Blue and Red back-to-back. | File:H5-RvB-BacktoBack.jpg|Blue and Red back-to-back. | ||
File:H5G-Redteam&Phaeton.jpg|Heavy weaponry in the large-scale [[Warzone]]. | File:H5G-Redteam&Phaeton.jpg|Heavy weaponry in the large-scale [[Warzone]]. | ||
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File:H5G-Wassup.jpg|Facing off against a [[Knight Strategos]], one of the many bosses in the Warzone mode. | File:H5G-Wassup.jpg|Facing off against a [[Knight Strategos]], one of the many bosses in the Warzone mode. | ||
File:H5G-ScaryHunter.jpg|Competition for Hunter kills. | File:H5G-ScaryHunter.jpg|Competition for Hunter kills. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
{{ | {{Reflist|2}} | ||
==External links== | ==External links== | ||
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*[https://en.wikipedia.org/wiki/Halo_5:_Guardians ''Halo 5: Guardians''] on Wikipedia | *[https://en.wikipedia.org/wiki/Halo_5:_Guardians ''Halo 5: Guardians''] on Wikipedia | ||
{{ | {{Halo Games}} | ||
[[Category:Halo 5: Guardians| ]] | [[Category:Halo 5: Guardians| ]] | ||
[[Category:Canon]] | [[Category:Canon]] | ||