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{{Title|''Halo 5: Guardians''}}
{{Title|''Halo 5: Guardians''}}
{{Status|RealWorld}}
{{Era|RW}}
{{Game infobox
{{Game infobox
|name=''Halo 5: Guardians''
|name=''Halo 5: Guardians''
|image=[[File:H5 final cover art.png|300px]]
|image=[[File:H5 final cover art.png|300px]]
|primary-dev=[[343 Industries]]<ref name="WaypointGuardians">[https://www.halowaypoint.com/en-us/games/halo-5-guardians '''Halo Waypoint''': ''Halo 5: Guardians'']</ref>
|developer=[[343 Industries]]<ref name="WaypointGuardians">[https://www.halowaypoint.com/en-us/games/halo-5-guardians '''Halo Waypoint''': ''Halo 5: Guardians'']</ref>
|support-dev=[[SkyBox Labs]] {{C|[[Halo 5: Forge|PC port]]}}<br/>[[Liquid Development]] {{C|Armor models}}
|publisher=[[Microsoft Studios]]<ref name="WaypointGuardians"/>
|publisher=[[Microsoft Studios]]{{Ref/Reuse|WaypointGuardians}}
|platform=[[Xbox One]]<ref name="WaypointGuardians"/>
|engine=[[Blam engine]]
|releasedate=[[2015|October 27, 2015]]<ref name="WaypointGuardians"/>
|writer=[[Brian Reed]]
|genre=[[First-person shooter]]<ref name="WaypointGuardians"/>
|composer=[[Kazuma Jinnouchi]]
|modes=[[Campaign]]<ref name="WaypointGuardians"/> <br> [[Cooperative]]<ref name="WaypointGuardians"/> <br> [[Multiplayer]]<ref name="WaypointGuardians"/> <br> [[Forge]] <br> [[Theater]]
|platform=*[[Xbox One]]{{Ref/Reuse|WaypointGuardians}}
*[[Xbox Series X/S|Xbox Series X{{!}}S]]
*[[Xbox Cloud Gaming]]
|releasedate=[[2015|October 27, 2015]]{{Ref/Reuse|WaypointGuardians}}
|genre=[[First-person shooter]]{{Ref/Reuse|WaypointGuardians}}
|modes=[[Campaign]]{{Ref/Reuse|WaypointGuardians}} <br> [[Cooperative]]{{Ref/Reuse|WaypointGuardians}} <br> [[Multiplayer]]{{Ref/Reuse|WaypointGuardians}} <br> [[Forge]] <br> [[Theater]]
|rating=[[Entertainment Software Rating Board|ESRB]]: Teen (T) for Blood, Mild Language, and Violence<ref>[https://www.youtube.com/watch?v=jnwFs2172nk '''YouTube''': ''Halo 5 Multiplayer Trailer [Gamescom<nowiki>]</nowiki>'']</ref>
|rating=[[Entertainment Software Rating Board|ESRB]]: Teen (T) for Blood, Mild Language, and Violence<ref>[https://www.youtube.com/watch?v=jnwFs2172nk '''YouTube''': ''Halo 5 Multiplayer Trailer [Gamescom<nowiki>]</nowiki>'']</ref>
}}
}}
{{Quote|The quest of [[Jameson Locke|the hunter]] and [[John-117|the hunted]] has begun.|Official summary{{Ref/Reuse|WireH5}}}}
{{Quote|The quest of [[Jameson Locke|the hunter]] and [[John-117|the hunted]] has begun.|Official summary<ref name="WireH5"/>}}


'''''Halo 5: Guardians''''' (typically referred to as ''Halo 5'' or ''Guardians'') is the ninth installment in the [[Halo universe|''Halo'' franchise]].<ref name="H5">[http://news.xbox.com/2014/05/games-halo-journey-announcement '''Xbox Wire''': ''The Halo Journey'']</ref> The second game in the ''[[Reclaimer Saga]]'', ''Guardians'' is set a year after ''[[Halo 4]]'', and follows [[Fireteam Osiris]], who are tasked with hunting the [[John-117|Master Chief]] and [[Blue Team]], who have gone [[wikipedia:AWOL|AWOL]] in search of [[Cortana]], following her presumed demise.{{Ref/Reuse|H5}}
'''''Halo 5: Guardians''''' is the ninth installment in the [[Halo universe|''Halo'' franchise]].<ref name="H5">[http://news.xbox.com/2014/05/games-halo-journey-announcement '''Xbox Wire''': ''The Halo Journey'']</ref> It is the second game in the ''[[Reclaimer Saga]]'' and continues the story of the [[John-117|Master Chief]].<ref name="H5"/> Originally alluded to in a [[Halo Xbox One announcement trailer|teaser trailer]] shown at [[Microsoft]]'s [[Electronic Entertainment Expo|E3 Media Briefing]] on [[2013|June 10, 2013]], ''Guardians'' was officially announced on [[2014|May 16, 2014]].<ref name="H5"/> Exclusive to the [[Xbox One]],<ref>'''Microsoft Xbox One briefing E3 2013'''</ref><ref name="H5"/> the game was released on [[2015|October 27, 2015]].<ref name="WaypointGuardians"/> The first major coverage of the game was unveiled at [[Wikipedia:Electronic Entertainment Expo 2014|E3 2014]].<ref>[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-great-journey '''Halo Waypoint''': ''The Great Journey'']</ref>


Originally alluded to in a [[Halo Xbox One announcement trailer|teaser trailer]] shown at [[Microsoft]]'s [[Electronic Entertainment Expo|E3 Media Briefing]] on [[2013|June 10, 2013]], ''Halo 5: Guardians'' was officially announced on [[2014|May 16, 2014]], and the first major coverage of the game was unveiled at [[Wikipedia:Electronic Entertainment Expo 2014|E3 2014]], with the announcement of a [[Halo 5: Guardians Multiplayer Beta|multiplayer beta]], set to debut via the then-upcoming ''[[Halo: The Master Chief Collection]]''.<ref>[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/the-great-journey '''Halo Waypoint''': ''The Great Journey'']</ref>{{Ref/Reuse|H5}} Exclusive to the [[Xbox One]],{{Ref/Reuse|H5}}<ref>'''Microsoft Xbox One briefing E3 2013'''</ref> the game was released on [[2015|October 27, 2015]].{{Ref/Reuse|WaypointGuardians}}
The game grossed more than $400 million in its opening week, surpassing ''Halo 4''<nowiki>'s</nowiki> record of $300 million.<ref>[http://news.xbox.com/2015/11/04/halo-5-guardians-biggest-halo-launch-in-history/ '''Xbox Wire''': ''Halo 5: Guardians Biggest Halo Launch in History'']</ref> However, it had the weakest opening sales of any mainline ''Halo'' title in the UK and Japan.<ref>[http://news.softpedia.com/news/halo-5-guardians-fails-to-deliver-halo-4-level-sales-in-the-united-kingdom-495651.shtml/ '''Softpedia''': ''Halo 5 Guardians Fail to Deliver Halo 4 Level Sales in the United Kingdom'']</ref><ref>[http://gearnuke.com/halo-5-guardians-worst-selling-mainline-halo-japan-sales-compared-past-halo-games/ '''Gearnuke''': ''Halo 5 Guardians Worst Selling Mainline Halo Japan Sales Compared to Past Halo Games'']</ref> ''Halo 5'' had sold 3.9 million retail copies as of May 2016.<ref>[http://www.vgchartz.com/game/82148/halo-5-guardians'''VGChartz''']</ref>
 
The game grossed more than $400 million in its opening week, surpassing ''Halo 4''<nowiki>'s</nowiki> record of $300 million.<ref>[http://news.xbox.com/2015/11/04/halo-5-guardians-biggest-halo-launch-in-history/ '''Xbox Wire''': ''Halo 5: Guardians Biggest Halo Launch in History'']</ref> However, it had the weakest opening sales of any mainline ''Halo'' title in the UK and Japan.<ref>[http://news.softpedia.com/news/halo-5-guardians-fails-to-deliver-halo-4-level-sales-in-the-united-kingdom-495651.shtml/ '''Softpedia''': ''Halo 5 Guardians Fail to Deliver Halo 4 Level Sales in the United Kingdom'']</ref><ref>[http://gearnuke.com/halo-5-guardians-worst-selling-mainline-halo-japan-sales-compared-past-halo-games/ '''Gearnuke''': ''Halo 5 Guardians Worst Selling Mainline Halo Japan Sales Compared to Past Halo Games'']</ref>   ''Halo 5'' sold 5+ million retail copies worldwide as of January, 2016.<ref>[http://www.vgchartz.com/game/82148/halo-5-guardians'''VGChartz''': ''halo-5-guardians'']</ref><ref>[https://www.neogaf.com/threads/kotaku-uk-rumor-xbox-one-windows-10-halo-5-minecraft-notably-below-expectations.1230579/post-206247449 '''Neogaf''': ''Frank O'Connor on sales'']</ref><ref>[https://wccftech.com/halo-5-sold-5-million-copies-within-3-months/'''wccftech''': ''Halo 5 Sold 5 Million Copies Within 3 Months After Its Release'']</ref>
 
Following its launch, ''Halo 5: Guardians'' was supported by a myriad of post-launch content updates, which were launched between the end of 2015, and the end of 2017, beginning with [[Battle of Shadow and Light]], and ending with [[Overtime]]. These added new maps, gametypes, weapons, and customization options for players. ''Guardians'' was also partially ported to PC in the form of ''[[Halo 5: Forge]]'', which launched on [[:Wikipedia:Windows 10|Windows 10]], and was released on [[2016#September|September 8, 2016]], featuring the game's signature [[Forge]] mode, custom games, and a custom games browser.<ref>[https://www.halowaypoint.com/en-us/news/announcing-anvil-s-legacy '''Halo Waypoint''' - ''Announcing Anvil's Legacy'']</ref> The sequel to ''Guardians'', ''[[Halo Infinite]]'', released on [[2021|December 8, 2021]].


==Plot==
==Plot==
{{Quote|Peace is shattered when colony worlds are unexpectedly attacked. And when humanity’s greatest hero goes missing, Spartan Locke is tasked with hunting the Master Chief and solving a mystery that threatens the entire galaxy.|Official summary<ref name="WireH5">[http://news.xbox.com/2014/12/games-halo-5-preorder-and-beta '''Xbox Wire''' - ''Halo 5: Guardians Pre-Order Details Released, Multiplayer Beta Starts Today'']</ref>}}
{{Quote|Peace is shattered when colony worlds are unexpectedly attacked. And when humanity’s greatest hero goes missing, Spartan Locke is tasked with hunting the Master Chief and solving a mystery that threatens the entire galaxy.|Official summary<ref name="WireH5">[http://news.xbox.com/2014/12/games-halo-5-preorder-and-beta '''Xbox Wire''' - ''Halo 5: Guardians Pre-Order Details Released, Multiplayer Beta Starts Today'']</ref>}}
[[File:Halo 5 Guardians cover art.jpg|thumb|250px|Full version of the game's final cover art, depicting Spartan Locke, the Master Chief, and their respective fireteams.]]
[[File:Halo_5_Guardians_cover_art.jpg|thumb|250px|Full version of the game's final cover art, depicting Spartan Locke, the Master Chief, and their respective fireteams.]]
''Halo 5: Guardians'' features the largest ensemble cast of characters in any ''Halo'' game yet, with both new and returning characters.<ref name="salient9039">[http://www.neogaf.com/forum/showpost.php?p=168316428&postcount=9039 '''NeoGaf''': ''post #9039 by Josh Holmes'']</ref> The primary protagonist of the ''Halo'' series, [[SPARTAN-II program|Spartan-II]] supersoldier [[John-117|Master Chief Petty Officer John-117]], returns in ''Halo 5: Guardians'' following the end of ''Halo 4''. It has been noted that John has begun to question all of his former beliefs{{Ref/Reuse|E32014}} following the events of ''"[[Halo: Escalation Issue 8|The Next 72 Hours]]"'', a story arc of the comic series ''[[Halo: Escalation]]'' during which he reunites with his long-time Spartan-II unit [[Blue Team]], comprising [[Kelly-087]], [[Frederic-104]] and [[Linda-058]]. ''Halo 5: Guardians'' marks the in-game debut of Blue Team, who fight alongside the Master Chief throughout the campaign.{{Ref/Reuse|gi h5}}<ref name="gi blue">[http://www.gameinformer.com/b/features/archive/2015/06/11/halo-5-guardians-the-spartans-tough-enough-to-work-with-master-chief.aspx?PostPageIndex=2 '''Game Informer''': ''Halo 5: Guardians – The Spartans Tough Enough To Work With Master Chief'']</ref>
''Halo 5: Guardians'' features the largest ensemble cast of characters in any ''Halo'' game yet, with both new and returning characters.<ref name="salient9039">[http://www.neogaf.com/forum/showpost.php?p=168316428&postcount=9039 '''NeoGaf''': ''post #9039 by Josh Holmes'']</ref> The primary protagonist of the ''Halo'' series, [[SPARTAN-II program|Spartan-II]] supersoldier [[John-117|Master Chief Petty Officer John-117]], returns in ''Halo 5: Guardians'' following the end of ''Halo 4''. It has been noted that John has begun to question all of his former beliefs<ref name="E32014"/> following the events of ''"[[Halo: Escalation Issue 8|The Next 72 Hours]]"'', a story arc of the comic series ''[[Halo: Escalation]]'' during which he reunites with his long-time Spartan-II unit [[Blue Team]], comprising [[Kelly-087]], [[Fred-104]] and [[Linda-058]]. ''Halo 5: Guardians'' marks the in-game debut of Blue Team, who fight alongside the Master Chief throughout the campaign.<ref name="gi h5"/><ref name="gi blue">[http://www.gameinformer.com/b/features/archive/2015/06/11/halo-5-guardians-the-spartans-tough-enough-to-work-with-master-chief.aspx?PostPageIndex=2 '''Game Informer''': ''Halo 5: Guardians – The Spartans Tough Enough To Work With Master Chief'']</ref>
[[File:H5G-connections.png|thumb|left|''[[Halo: The Journey]]'', a multimedia series leading up to ''Halo 5: Guardians''.|250px]]
[[File:H5G-connections.png|thumb|left|''[[Halo: The Journey]]'', a multimedia series leading up to ''Halo 5: Guardians''.|250px]]
''Halo 5: Guardians'' also features another playable protagonist,<ref name="NightfallPanel">[https://www.youtube.com/watch?v=QaZOLp6pYCE&feature=youtu.be&list=UU7NCg0venpKJg3kuJojKlbQ '''YouTube''': ''Halo: Nightfall Panel - SDCC 2014'']</ref> [[Jameson Locke|Spartan Jameson Locke]], a "legendary man hunter" on a mission to find the Master Chief after Blue Team disappears and several colonies are unexpectedly attacked.{{Ref/Reuse|WireH5}}<ref name="MCtrailer">'''[[The Hunter and the Hunted]]'''</ref><ref>[https://www.halowaypoint.com/en-us/halo-nightfall '''Halo Waypoint''': ''Halo: Nightfall'']</ref> Locke is accompanied by [[Fireteam Osiris]], which includes Spartans [[Edward Buck]], [[Holly Tanaka]] and [[Olympia Vale]].{{Ref/Reuse|gi h5}} Locke's role in the story is to act as a counterpoint for John-117's legendary and larger-than-life character, as well as a vehicle to contextualize both the Master Chief and the wider story from an outsider perspective.<ref name="gr frank">[http://www.gamesradar.com/halo-5-frank-oconnor-interview/ '''Gamesradar''': ''343 chats to GR+ about Locke and Master Chief's mystique in Halo 5'']</ref> Locke was introduced in [[Wikipedia:Ridley Scott|Ridley Scott]]'s digital series ''[[Halo: Nightfall]]'', which has narrative connections to ''Halo 5''.<ref name="machinima">[https://www.youtube.com/watch?v=crDIiFV-Wmw '''YouTube''': ''Every. Halo. Ever. E3 2014'']</ref> 343 Industries stressed that Locke would not be replacing John-117 as the protagonist;<ref>[http://www.neogaf.com/forum/showpost.php?p=115503489&postcount=606 '''NeoGaf''': ''Frank O'Connor on Locke and Master Chief'']</ref> much like that of ''[[Halo 2]]'', the campaign of ''Halo 5'' alternates between the perspectives of the two main characters.{{Ref/Reuse|gi h5}} Locke was first shown in [[:File:Halo 5 Guardians.jpg|promotional artwork]] unveiled with the game's formal announcement.{{Ref/Reuse|H5}} He is also featured in ''[[Halo 2: Anniversary]]''<nowiki>'</nowiki>s [[Terminal (Halo 2: Anniversary)|terminals]] and new bookend cinematics, which have links to the story of ''Guardians''.<ref name="IGNinterv">[https://www.youtube.com/watch?v=xcSk8Rx_JTo&t=10m30s '''YouTube''': ''Halo 2: Anniversary - Cairo Station Campaign Gameplay and...'']</ref>
''Halo 5: Guardians'' also features another playable protagonist,<ref name="NightfallPanel">[https://www.youtube.com/watch?v=QaZOLp6pYCE&feature=youtu.be&list=UU7NCg0venpKJg3kuJojKlbQ '''YouTube''': ''Halo: Nightfall Panel - SDCC 2014'']</ref> [[Jameson Locke|Spartan Jameson Locke]], a "legendary manhunter" on a mission to find the Master Chief after Blue Team disappears and several colonies are unexpectedly attacked.<ref name="MCtrailer">'''[[Halo: The Master Chief Collection announcement trailer]]'''</ref><ref>[https://www.halowaypoint.com/en-us/halo-nightfall '''Halo Waypoint''': ''Halo: Nightfall'']</ref><ref name="WireH5"/> Locke is accompanied by [[Fireteam Osiris]], which includes Spartans [[Edward Buck]], [[Holly Tanaka]] and [[Olympia Vale]].<ref name="gi h5"/> Locke's role in the story is to act as a counterpoint for John-117's legendary and larger-than-life character, as well as a vehicle to contextualize both the Master Chief and the wider story from an outsider perspective.<ref name="gr frank">[http://www.gamesradar.com/halo-5-frank-oconnor-interview/ '''Gamesradar''': ''343 chats to GR+ about Locke and Master Chief's mystique in Halo 5'']</ref> Locke was introduced in [[Wikipedia:Ridley Scott|Ridley Scott]]'s digital series ''[[Halo: Nightfall]]'', which has narrative connections to ''Halo 5''.<ref name="machinima">[https://www.youtube.com/watch?v=crDIiFV-Wmw '''YouTube''': ''Every. Halo. Ever. E3 2014'']</ref> 343 Industries stressed that Locke would not be replacing John-117 as the protagonist;<ref>[http://www.neogaf.com/forum/showpost.php?p=115503489&postcount=606 '''NeoGaf''': ''Frank O'Connor on Locke and Master Chief'']</ref> much like that of ''[[Halo 2]]'', the campaign of ''Halo 5'' alternates between the perspectives of the two main characters.<ref name="gi h5"/> Locke was first shown in [[:File:Halo 5 Guardians.jpg|promotional artwork]] unveiled with the game's formal announcement.<ref name="H5"/> He is also featured in ''[[Halo 2: Anniversary]]''<nowiki>'</nowiki>s [[Terminal/Halo 2: Anniversary|terminals]] and new bookend cinematics, which have links to the story of ''Guardians''.<ref name="IGNinterv">[https://www.youtube.com/watch?v=xcSk8Rx_JTo&t=10m30s '''YouTube''': ''Halo 2: Anniversary - Cairo Station Campaign Gameplay and...'']</ref>


In the initial teaser trailer, the Master Chief is seen in the possession of an empty [[data crystal chip]] on a chain, alluding to his loss of [[Cortana]] at the end of ''Halo 4''.<ref name="trailer">'''[[Halo Xbox One announcement trailer]]'''</ref> Regarding Cortana, ''Halo'' Franchise Development Director [[Frank O'Connor]] stated that ''"her fate is obviously very clear at the [[Midnight|end of Halo 4]]"'' and claimed that the story of ''Guardians'' would explore her legacy in the form of the long-term impact her sacrifice had on John-117, and how he ''"copes with loss and how he deals with his memories."''{{Ref/Reuse|gi h5}}
In the initial teaser trailer, the Master Chief is seen in the possession of an empty [[data crystal chip]] on a chain, alluding to his loss of [[Cortana]] at the end of ''Halo 4''.<ref name="trailer">'''[[Halo Xbox One announcement trailer]]'''</ref> Regarding Cortana, ''Halo'' Franchise Development Director [[Frank O'Connor]] stated that ''"her fate is obviously very clear at the [[Midnight|end of Halo 4]]"'' and claimed that the story of ''Guardians'' would explore her legacy in the form of the long-term impact her sacrifice had on John-117, and how he ''"copes with loss and how he deals with his memories."''<ref name="gi h5"/>
{{Clear}}
{{Clear}}


===Plot synopsis===
===Plot synopsis===
{{Spoiler/begin}}
{{Spoilers}}
Piano music plays in Doctor [[Catherine Halsey]]'s office on [[Reach]] as she looks at a smiling [[Cortana]] just before she transfers to an [[armored matrix]].
Piano music plays in Doctor [[Catherine Halsey]]'s office on [[Reach]] as she looks at a smiling [[Cortana]] just before she transfers to an [[armored matrix]].


Fireteam Osiris is deployed by the {{UNSCShip|Infinity}} to [[Kamchatka]] to extract Halsey from [[Jul 'Mdama]]'s forces because she has information on a series of Forerunner attacks on [[human colonies]]. Fighting their way to Halsey’s coordinates, they find that [[Jul 'Mdama's Covenant faction|the "Covenant"]] are under attack from their own [[Promethean]] forces which have inexplicably turned on them, weakening ‘Mdama’s hold on the Covenant. Fighting through Covenant and Promethean forces, Osiris finally kills ‘Mdama and his guards and secure Halsey. Arriving on ''Infinity'', Halsey immediately begins asking Captain [[Thomas Lasky|Lasky]] “how far has she gone,” to Osiris’s confusion.
Fireteam Osiris is deployed by the {{UNSCShip|Infinity}} to [[Kamchatka]] to extract Halsey from [[Jul 'Mdama]]'s forces because she has information on a series of Forerunner attacks on [[human colonies]]. Fighting their way to Halsey’s coordinates, they find that [[Jul 'Mdama's Covenant faction|the Covenant]] are under attack from their own [[Promethean]] forces which have inexplicably turned on them, weakening ‘Mdama’s hold on the Covenant. Fighting through Covenant and Promethean forces, Osiris finally kills ‘Mdama and his guards and secure Halsey. Arriving on ''Infinity'', Halsey immediately begins asking Captain [[Thomas Lasky|Lasky]] “how far has she gone,” to Osiris’s confusion.


Meanwhile, [[Blue Team]] insert onto the captured ONI research vessel ''[[Argent Moon]]'' to secure it from the Covenant forces that are stripping it for parts. While fighting through the Covenant scavengers, [[John-117|the Master Chief]] experiences a vision of Cortana activating an [[Guardian|enormous winged machine]] and telling him that “[[Meridian]] is next.” Recovering, he and Blue Team continue the mission, deciding to scuttle ''Argent Moon'' to deny it to an incoming Covenant fleet. Blue Team set the reactor to overload and prepare to leave aboard an experimental ONI [[prowler]], with the Master Chief reassigning them to Meridian against their superior's orders, hoping to get there before whatever team the UNSC decides to send and investigate whether Cortana is really still alive.  
Meanwhile, [[Blue Team]] insert onto the captured ONI research vessel ''[[Argent Moon]]'' to secure it from the Covenant forces that are stripping it for parts. While fighting through the Covenant scavengers, [[John-117|the Master Chief]] experiences a vision of Cortana activating an [[Guardian|enormous winged machine]] and telling him that “[[Meridian]] is next.” Recovering, he and Blue Team continue the mission, deciding to scuttle ''Argent Moon'' to deny it to an incoming Covenant fleet. Blue Team set the reactor to overload and prepare to leave aboard an experimental ONI [[prowler]], with the Master Chief reassigning them to Meridian against their superior's orders, hoping to get there before whatever team the UNSC decides to send and investigate whether Cortana is really still alive.  


Aboard ''Infinity'', Halsey reveals that Cortana has somehow gained access to the [[Domain]], a galaxy-spanning repository of Forerunner knowledge. Worried that she is manipulating the Master Chief, Osiris is sent after Blue Team with orders to bring them back, hoping to neutralize them with [[armor restraint]]s. Arriving at Meridian, they descend the Meridian [[space elevator]] and are contacted by [[Governor Sloan]], who grudgingly accepts their presence in exchange for assistance fighting off Promethean forces attacking the colonists. Fighting with the colony’s [[Liang Dortmund Corporation]] security forces, Osiris fend off the Prometheans long enough for the colonists to get to safety, discovering that “Governor” Sloan is actually an aging [[smart AI]] undergoing [[rampancy]], and pick up clues that lead them to [[Apogee Station|Apogee]]. Governor Sloan arranges for a [[D79-TC Pelican|Pelican]] to take them to Apogee, where they find the Prowler and that Blue Team has already descended to the planet, seemingly without opposition. Osiris follow, fighting through more Promethean forces, including the [[Warden Eternal]], who introduces himself as Cortana’s servant and engages Osiris to prevent them from catching up with Blue Team. Defeating the Warden, Osiris catches Blue Team moving through a series of [[Teleporter|portals]] to try to reach the Guardian. Locke is the only member of Osiris who is able to reach Blue Team, and engages the Master Chief in hand-to-hand combat. He is defeated after damaging the Master Chief’s armor, neutralized with his own armor restraint, allowing Blue Team to board the Guardian which begins charging its slipspace drive, devastating Meridian with EMP shockwaves. Governor Sloan reveals that Cortana had contacted him earlier allowing him to evacuate as many of his people offworld as he could, and that he intends to join her “new dawn,” disappearing during the evacuation as Osiris climb the space elevator to reach their Pelican. Aboard ''Infinity'', Halsey deduces that another dormant Guardian lies beneath the surface of [[Sunaion]] on [[Sanghelios]]. Moreover, [[Roland]] figures out that the distinctive sound the Guardian gave off during its activation was actually a set of slipspace coordinates, and that if they can feed it into the Sanghelios Guardian they can follow Blue Team to their destination. Captain Lasky hopes that Osiris can catch a ride aboard it to Blue Team’s location, but is reluctant to involve the UNSC in Sanghelios’s civil war.
Aboard ''Infinity'', Halsey reveals that Cortana has somehow gained access to the [[Domain]], a galaxy-spanning repository of Forerunner knowledge. Worried that she is manipulating the Master Chief, Osiris is sent after Blue Team with orders to bring them back, hoping to neutralize them with [[armor restraint]]s. Arriving at Meridian, they descend the Meridian's [[space elevator]] and are contacted by [[Governor Sloan]], who grudgingly accepts their presence in exchange for assistance fighting off Promethean forces attacking the colonists. Fighting with the colony’s [[Liang Dortmund Corporation]] security forces, Osiris fend off the Prometheans long enough for the colonists to get to safety, discovering that “Governor” Sloan is actually an aging [[smart AI]] undergoing [[rampancy]], and pick up clues that lead them to [[Apogee Station|Apogee]]. Governor Sloan arranges for a [[D79-TC Pelican|Pelican]] to take them to Apogee, where they find the Prowler and that Blue Team has already descended into the planet, seemingly without opposition. Osiris follow, fighting through more Promethean forces, including the [[Warden Eternal]], who introduces himself as Cortana’s servant and engages Osiris to prevent them from catching up with Blue Team. Defeating the Warden, Osiris catches Blue Team moving through a series of [[Teleporter|portals]] to try to reach the Guardian. Locke is the only member of Osiris who is able to reach Blue Team, and engages the Master Chief in hand-to-hand combat. He is defeated after damaging the Master Chief’s armor, neutralized with his own armor restraint, allowing Blue Team to board the Guardian which begins charging its slipspace drive, devastating Meridian with EMP shockwaves. Governor Sloan reveals that Cortana had contacted him earlier allowing him to evacuate as many of his people offworld as he could, and that he intends to join her “new dawn,” disappearing during the evacuation as Osiris climb the space elevator to reach their Pelican. Aboard ''Infinity'', Halsey deduces that another dormant Guardian lies beneath the surface of [[Sunaion]] on [[Sanghelios]]. Moreover, [[Roland]] figures out that the distinctive sound the Guardian gave off during its activation was actually a set of slipspace coordinates, and that if they can feed it into the Sanghelios Guardian they can follow Blue Team to their destination. Captain Lasky hopes that Osiris can catch a ride aboard it to Blue Team’s location, but is reluctant to involve the UNSC in Sanghelios’s civil war.


Blue Team arrive on [[Genesis|a lush Forerunner world]], noting the arrival of numerous Guardians. They are led to a console by a [[Spartan signals#Oly Oly Oxen Free|familiar signal]] from their [[SPARTAN-II training|training]], and encounter ragtag Covenant survivors dragged through in the wake of multiple Guardians’ slipspace drives, who believe that the planet was promised by the [[San'Shyuum|Prophets]]. They encounter the Warden in another body, who introduces himself as Cortana’s defender. As Blue Team proceeds closer to Cortana’s location, the Warden interrogates the Master Chief over his intentions for Cortana. When John responds that he intends to take her home, the Warden announces that they have become a threat to his and Cortana’s goal, and uses his Promethean forces in an attempt to stop them. After defeating this iteration of the Warden, they are contacted by Cortana who explains that she arrived at the planet aboard the wreckage of the [[Mantle's Approach|Didact's ship]] after it was dragged through slipspace, and that her rampancy was cured by accessing the Domain. She leads Blue Team across the planet, to meet her at the access point to the Domain itself.
Blue Team arrive on [[Genesis|a lush Forerunner world]], noting the arrival of numerous Guardians. They are led to a console by a [[Spartan signals#Oly Oly Oxen Free|familiar signal]] from their [[SPARTAN-II training|training]], and encounter ragtag Covenant survivors dragged through in the wake of multiple Guardians’ slipspace drives, who believe that the planet was promised by the [[San'Shyuum|Prophets]]. They encounter the Warden in another body, who introduces himself as Cortana’s defender. As Blue Team proceeds closer to Cortana’s location, the Warden interrogates the Master Chief over his intentions for Cortana. When John responds that he intends to take her home, the Warden announces that they have become a threat to his and Cortana’s goal, and uses his Promethean forces in an attempt to stop them. After defeating this iteration of the Warden, they are contacted by Cortana who explains that she arrived the planet aboard the wreckage of the [[Mantle's Approach|Didact's ship]] after it was dragged through slipspace, and that her rampancy was cured by accessing the Domain. She leads Blue Team across the planet, to meet her at the access point to the Domain itself.


The UNSC prepare to insert Osiris onto Sanghelios with an escort from the [[Swords of Sanghelios]]. Inserting near Sunaion, they find that the Covenant has launched a last-ditch effort to kill the Arbiter and reverse its recent fortunes. Osiris fight their way to the [[Elder Council Chamber]], hoping that the Arbiter can help them fight their way to the Guardian beneath Sunaion, which lies in Covenant hands. They arrive in time to evacuate the Arbiter in a Phantom to a Swords of Sanghelios camp, where they plan a counterattack on Sunaion. During a tense moment between Locke and the Arbiter, Cortana reveals her presence on the planet. Halsey figures out that if they can acquire a [[Constructor|Constructor Sentinel]] from one of the Forerunner ruins scattered across the planet, they can use it to activate the Guardian. Osiris are deployed to recover one from a nearby Forerunner facility, fighting their way through Prometheans and Covenant supported by the Arbiter’s air forces, which engage a Covenant {{Pattern|Shuul'se|Kraken}} walker to draw it out of their path. The Kraken positions itself between Osiris and the Constructor’s location, forcing them to board and destroy it. They recover the Constructor and deliver it to the Arbiter’s base, where Halsey reprograms it to activate the Guardian. The Constructor immediately sets about its task, and the Arbiter leads his forces in a massive assault on Sunaion to destroy what remains of the Covenant on Sanghelios. Osiris fight their way through, assisting the Arbiter’s warriors, but their priority is to reach the Guardian above all else. The Warden leads Promethean forces in Sunaion to try to stop Osiris, but is again defeated. As the Sunaion Guardian activates, it charges its slipspace drive, creating similar EMP pulses as those which on Meridian, devastating Sunaion and the Covenant’s forces. Commander [[Sarah Palmer|Palmer]] and Doctor Halsey use a Pelican to allow Osiris to board the Guardian, just as it enters slipspace. The Arbiter watches them leave, commanding his forces to clear Sunaion of the last of the Covenant.
The UNSC prepare to insert Osiris onto Sanghelios with an escort from the [[Swords of Sanghelios]]. Inserting near Sunaion, they find that the Covenant has launched a last-ditch effort to kill the Arbiter and reverse its recent fortunes. Osiris fight their way to the [[Elder Council Chamber]], hoping that the Arbiter can help them fight their way to the Guardian beneath Sunaion, which lies in Covenant hands. They arrive in time to evacuate the Arbiter in a Phantom to a Swords of Sanghelios camp, where they plan a counterattack on Sunaion. During tense moment between Locke and the Arbiter, Cortana reveals her presence on the planet. Halsey figures out that if they can acquire a [[Constructor|Constructor Sentinel]] from one of the Forerunner ruins scattered across the planet, they can use it to activate the Guardian. Osiris are deployed to recover one from a nearby Forerunner facility, fighting their way through Prometheans and Covenant supported by Arbiter’s air support, which engages a Covenant [[Kraken]] walker to draw it out of their path. The Kraken positions itself between Osiris and the Constructor’s location, forcing them to board and destroy it. They recover the Constructor and deliver it to the Arbiter’s base, where Halsey reprograms it to activate the Guardian. The Constructor immediately sets about its task, and Arbiter leads his forces in a massive assault on Sunaion to destroy what remains of the Covenant on Sanghelios. Osiris fight their way through, assisting the Arbiter’s warriors, but their priority is to reach the Guardian above all else. The Warden leads Promethean forces in Sunaion to try to stop Osiris, but is again defeated. As the Sunaion Guardian activates, it charges its slipspace drive, creating similar EMP pulses as those which on Meridian, devastating Sunaion and the Covenant’s forces. Commander [[Sarah Palmer|Palmer]] and Doctor Halsey use a Pelican to allow Osiris to board the Guardian, just as it enters slipspace. The Arbiter watches them leave, commanding his forces to clear Sunaion of the last of the Covenant.


Osiris manages to safely leave the Guardian and land on the Forerunner planet. They attempt to contact the Master Chief, only to be greeted by its [[monitor]], [[031 Exuberant Witness]], who is horrified by the Warden and Cortana locking her out of her own systems, and their plan for “[[Created]]” to attain the Mantle, using the Guardians to “enforce the peace” across inhabited space on behalf of organic races – whether they want their protection or not. She assists them as they fight their way across Genesis to reach the Gateway, a link to the Domain, noting that Cortana has actually been leading Blue Team in circles to buy herself time. Osiris and Exuberant fight through more of the Warden’s forces, who are buying Cortana more time to bring the Domain’s systems online. Osiris meets up with Blue Team, offering to help the Master Chief stop Cortana, but Cortana [[Slipspace translocation|translocates]] Blue Team away.  
Osiris manages to safely leave the Guardian and land on the Forerunner planet. They attempt to contact the Master Chief, only to be greeted by its [[monitor]], [[031 Exuberant Witness]], who is horrified by the Warden and Cortana locking her out of her own systems, and their plan for “[[Created]]” to attain the Mantle, using the Guardians to “enforce the peace” across inhabited space on behalf of organic races – whether they want their protection or not. She assists them as they fight their way across Genesis to reach the Gateway, a link to the Domain, noting that Cortana has actually been leading Blue Team in circles to buy herself time. Osiris and Exuberant fight through more of the Warden’s forces, who are buying Cortana more time to bring the Domain’s systems online. Osiris meets up with Blue Team, offering to help the Master Chief stop Cortana, but Cortana [[Slipspace translocation|translocates]] Blue Team away.  
Line 60: Line 50:
Cortana and her AIs begin shutting down UNSC control across human space, using the Guardians to consolidate control. She tracks down the ''Infinity'', which makes an emergency slipspace jump to escape and find a way to fight her. On Sanghelios, the Arbiter, Commander Palmer and Doctor Halsey meet the Master Chief and Locke who disembark from [[India 127|a Pelican]]. Doctor Halsey then smiles as she tells the Master Chief that it took him long enough.
Cortana and her AIs begin shutting down UNSC control across human space, using the Guardians to consolidate control. She tracks down the ''Infinity'', which makes an emergency slipspace jump to escape and find a way to fight her. On Sanghelios, the Arbiter, Commander Palmer and Doctor Halsey meet the Master Chief and Locke who disembark from [[India 127|a Pelican]]. Doctor Halsey then smiles as she tells the Master Chief that it took him long enough.


Over a lush, green world, [[Installation 07]] orbits as Cortana hums.
Over a lush, green world, a Halo installation orbits as Cortana hums.


{{Spoiler/end}}
{{Spoiler/end}}
Line 68: Line 58:
#[[Osiris (level)|Osiris]] - ''"Fireteam Osiris is dispatched to recover the UNSC's most wanted criminal: Doctor Catherine Elizabeth Halsey."''
#[[Osiris (level)|Osiris]] - ''"Fireteam Osiris is dispatched to recover the UNSC's most wanted criminal: Doctor Catherine Elizabeth Halsey."''
#[[Blue Team (level)|Blue Team]] - ''"The Master Chief is reunited with his Spartan II Blue Team for a routine investigation of the lost ONI research station Argent Moon."''
#[[Blue Team (level)|Blue Team]] - ''"The Master Chief is reunited with his Spartan II Blue Team for a routine investigation of the lost ONI research station Argent Moon."''
#[[Glassed]] - ''"Osiris must pursue Blue Team to a glassed world beyond UNSC jurisdiction."''
#[[Glassed (level)|Glassed]] - ''"Osiris must pursue Blue Team to a glassed world beyond UNSC jurisdiction."''
#[[Meridian Station (level)|Meridian Station]] - ''"Osiris learns that Meridian Station harbors many secrets."''
#[[Meridian Station (level)|Meridian Station]] - ''"Osiris learns that Meridian Station harbors many secrets."''
#[[Unconfirmed]] - ''"Osiris tracks Blue Team deep below the surface of Meridian."''
#[[Unconfirmed]] - ''"Osiris tracks Blue Team deep below the surface of Meridian."''
Line 79: Line 69:
#[[Battle of Sunaion (level)|Battle of Sunaion]] - ''"Osiris races to reach the Guardian before it leaves Sanghelios."''
#[[Battle of Sunaion (level)|Battle of Sunaion]] - ''"Osiris races to reach the Guardian before it leaves Sanghelios."''
#[[Genesis (level)|Genesis]] - ''"Osiris arrives on Genesis, where they meet a new ally in their battle."''
#[[Genesis (level)|Genesis]] - ''"Osiris arrives on Genesis, where they meet a new ally in their battle."''
#[[The Breaking]] - ''"The Master Chief and his team face their greatest threat, and his hardest choice as the true power of Genesis is revealed."''
#[[The Breaking]] - ''""The Master Chief and his team face their greatest threat, and his hardest choice as the true power of Genesis is revealed.''
#[[Guardians]] - ''"As Blue Team’s lives hang in the balance, Osiris must save them and stop the Guardians."''
#[[Guardians (level)|Guardians]] - ''"As Blue Team’s lives hang in the balance, Osiris must save them and stop the Guardians."''


==Appearances==
==Appearances==
Line 86: Line 76:
'''[[Human]]'''
'''[[Human]]'''
*[[Brandon Pemberson]] {{1st}}
*[[Brandon Pemberson]] {{1st}}
*[[Caleb Aagard]] {{Im}}
*[[Catherine Halsey]]
*[[Catherine Halsey]]
*[[Ed]] {{1st}}
*[[Edward Buck]]
*[[Edward Buck]]
*[[Evelyn Collins]] {{1st}}
*[[Fred-104]]
*[[Frederic-104]]
*[[Holly Tanaka]]
*[[Holly Tanaka]]
*[[Jameson Locke]]
*[[Jameson Locke]]
Line 97: Line 84:
*[[Joyce Leblanc]] {{1st}}
*[[Joyce Leblanc]] {{1st}}
*[[Kelly-087]]
*[[Kelly-087]]
*[[Kyle]] {{1st}}
*[[Linda-058]]
*[[Linda-058]]
*[[Matt Riley]] {{1st}}
*[[Matt Riley]] {{1st}}
Line 142: Line 128:
*[[Hestro]] {{1st}}
*[[Hestro]] {{1st}}
*[[Lochagos]] {{1st}}
*[[Lochagos]] {{1st}}
*[[Keeper-of-Tools]] {{C|Voice only}}
*[[Unidentified Builder]] {{1st}} {{C|Voice only}}
*[[Ur-Didact]] {{Mo}}
*[[Ur-Didact]] {{Mo}}
*[[Warden Eternal]] {{1st}}
*[[Warden Eternal]] {{1st}}
Line 175: Line 161:
*****[[Knight Champion]] {{1st}}
*****[[Knight Champion]] {{1st}}
*****[[Knight Strategos]] {{1st}}
*****[[Knight Strategos]] {{1st}}
***[[Armiger Soldier]] {{1st}}
***[[Promethean Soldier]] {{1st}}
****[[Hydra Soldier]] {{1st}}
****[[Hydra Soldier]] {{1st}}
****[[Soldier Captain]] {{1st}}
****[[Soldier Captain]] {{1st}}
Line 181: Line 167:
****[[Soldier Enforcer]] {{1st}}
****[[Soldier Enforcer]] {{1st}}
****[[Soldier Guard]] {{1st}}
****[[Soldier Guard]] {{1st}}
****[[Armiger Officer]] {{1st}}
****[[Soldier Officer]] {{1st}}
****[[Armiger Sniper]] {{1st}}
****[[Soldier Sniper]] {{1st}}
***[[Promethean Watcher]]
***[[Promethean Watcher]]
*[[Fractal plant]] {{1st}}
*[[Fractal plant]] {{1st}}
Line 203: Line 189:
*[[San'Shyuum]] {{Mo}}
*[[San'Shyuum]] {{Mo}}
*[[Sangheili]]
*[[Sangheili]]
**[[Commander (Covenant)|Commander]]
**[[Sangheili Commander|Commander]]
**[[Sangheili General|General]]
**[[Sangheili General|General]]
**[[Sangheili Major|Major]]
**[[Sangheili Major|Major]]
***[[Sangheili Major#Classes|Covert Major]] {{1st}}
***[[Sangheili Major#Covert Major|Covert Major]] {{1st}}
***[[Sangheili Major#Classes|Officer]]
***[[Sangheili Major#Officer|Officer]]
**[[Sangheili Prime|Prime]] {{1st}}
**[[Sangheili Prime|Prime]] {{1st}}
**[[Sangheili Ranger|Ranger]]
**[[Sangheili Ranger|Ranger]]
Line 234: Line 220:
**[[Builder]]
**[[Builder]]
**[[Warrior-Servant]] {{Mo}}
**[[Warrior-Servant]] {{Mo}}
*[[Great Crate]] {{1st}}
*[[Liang Dortmund Corporation]] {{1st}}
*[[Liang Dortmund Corporation]] {{1st}}
*[[Swords of Sanghelios]]
*[[Swords of Sanghelios]]
Line 253: Line 238:
****[[Office of Naval Intelligence]]
****[[Office of Naval Intelligence]]
|title-4=Locations|
|title-4=Locations|
*[[Adelaide]] {{1st}}
*[[Alluvion]]
*[[Alluvion]]
*[[Andesia]]  
*[[Andesia]]  
Line 264: Line 248:
**[[Installation 05]]  
**[[Installation 05]]  
*[[Conrad's Point]]
*[[Conrad's Point]]
*[[Ephsu system]]
**[[Ephsu I]] {{1st}}
***[[Installation 07]]
*[[Epoloch system]]
*[[Epoloch system]]
**[[Requiem]] {{Mo}}
**[[Requiem]] {{Mo}}
Line 273: Line 254:
**[[Reach]]  
**[[Reach]]  
***[[Eposz]]
***[[Eposz]]
****[[New Alexandria (location)|New Alexandria]] {{Mo}}
****[[New Alexandria]] {{Mo}}
*[[Hestia system]]
*[[Hestia system]]
**[[Hestia V]]
**[[Hestia V]]
Line 294: Line 275:
***[[Teash]] {{Mo}}
***[[Teash]] {{Mo}}
***[[Warial]] {{Mo}}
***[[Warial]] {{Mo}}
*[[Queen Anne VI]] {{1st}}
*[[Soell system]]  
*[[Soell system]]  
**[[Threshold]]
**[[Threshold]]
Line 346: Line 326:
**''Hannibal'' variant {{1st}}
**''Hannibal'' variant {{1st}}
*[[M12B Warthog]]
*[[M12B Warthog]]
**[[M12 Chaingun Warthog]]
**[[M12 Warthog LRV]]
***''CORP'' variant {{1st}}
***''CORP'' variant {{1st}}
***''ONI'' variant {{1st}}
***''ONI'' variant {{1st}}
Line 360: Line 340:
***''Tundra'' variant {{1st}}
***''Tundra'' variant {{1st}}
***''Woodland'' variant {{1st}}
***''Woodland'' variant {{1st}}
**[[M12R Rocket Warthog]]
**[[M12R Warthog]]
***''CORP'' variant {{1st}}
***''CORP'' variant {{1st}}
***''ONI'' variant {{1st}}
***''ONI'' variant {{1st}}
Line 399: Line 379:
**''[[India 127]]''
**''[[India 127]]''
*[[F-41 Broadsword]]
*[[F-41 Broadsword]]
*{{Pattern|Ket|battlecruiser}}
*{{Class|CCS|battlecruiser}}
*{{Class|Halcyon|light cruiser}}
*{{Class|Halcyon|light cruiser}}
**{{UNSCShip|Pillar of Autumn}} {{C|Holographic projection only}}
**{{UNSCShip|Pillar of Autumn}} {{C|Holographic projection only}}
Line 417: Line 397:
*{{Class|Winter|prowler}}
*{{Class|Winter|prowler}}
**[[ONI Acrisius|ONI ''Acrisius'']] {{1st}}
**[[ONI Acrisius|ONI ''Acrisius'']] {{1st}}
*{{Class|Anlace|light frigate}} {{1st}}


====Covenant====
====Covenant====
;Usable
;Usable
*{{Pattern|D'nomlhe|Banshee}} {{1st}}
*[[Type-54 Banshee]] {{1st}}
**''Sword'' variant {{1st}}
**''Sword'' variant {{1st}}
**''Ultra'' variant {{1st}}
**''Ultra'' variant {{1st}}
**''Temple'' variant {{1st}}
**''Temple'' variant {{1st}}
*{{Pattern|Karo'wark|Ghost}} {{1st}}
*[[Type-54 Ghost]] {{1st}}
**''Sword'' variant {{1st}}
**''Sword'' variant {{1st}}
**''Temple'' variant {{1st}}
**''Temple'' variant {{1st}}
**''Ultra'' variant {{1st}}
**''Ultra'' variant {{1st}}
*{{Pattern|Kemu|Wraith}} {{1st}}
*[[Type-58 Wraith]] {{1st}}
**''Sword'' variant {{1st}}
**''Sword'' variant {{1st}}
**''Temple'' variant {{1st}}
**''Temple'' variant {{1st}}
**''Ultra'' variant {{1st}}
**''Ultra'' variant {{1st}}
*{{Pattern|Muv'te|anti-aircraft Wraith}} {{1st}}
*[[Type-58 Anti-Air Wraith]] {{1st}}


;Unusable
;Unusable
*{{Pattern|Lursu|brigantine}} {{1st}}
*[[Brigantine]] {{1st}}
*{{Pattern|Rwaru|carrack}} {{1st}}
*[[Carrack]] {{1st}}
*{{Pattern|Pnap|Goblin}} {{1st}}
*[[Goblin]] {{1st}}
*{{Pattern|Hekar Taa|blockade runner}} {{1st}}
*[[Blockade Runner]] {{1st}}
*{{Pattern|R'sikosh|man o' war}} {{1st}}
*[[Man O' War]] {{1st}}
*''[[Perpetual Devotion]]'' {{Fm}}
*''[[Perpetual Devotion]]'' {{Fm}}
*''[[Splendid Intention]]'' {{Fm}}
*''[[Splendid Intention]]'' {{Fm}}
*{{Pattern|Bmur'resh|Shade}}
*[[Type-26 Shade]]
*[[Type-31 Seraph]]
*[[Type-31 Seraph]]
*{{Pattern|Kalu'teh|Breaching Carapace}} {{1st}}
*[[Type-55 Individual Breaching Carapace]] {{1st}}
*{{Pattern|Shuul'se|Kraken}} {{1st}}
*[[Type-55 Kraken]] {{1st}}
*{{Pattern|Kalu'qeh|Breaching Carapace}} {{1st}}
*[[Type-55 Squad Breaching Carapace]] {{1st}}
*{{Pattern|Kmiro'sish|Lich}}
*[[Type-56 Lich]]
*{{Pattern|Mikpramu|Phantom}} {{1st}}
*[[Type-57 Phantom]] {{1st}}
*{{Pattern|Nuro'k Xur|Spirit}} {{1st}}
*[[Type-57 Spirit]] {{1st}}


====Forerunner====
====Forerunner====
;Usable
;Usable
*[[Phaeton]] {{1st}}
*[[Z-1800 Phaeton]] {{1st}}
**''Phaeton Helios'' {{1st}}
**''Phaeton Helios'' {{1st}}


Line 476: Line 455:
**''ONI'' variant {{1st}}
**''ONI'' variant {{1st}}
**''Needle'' variant {{1st}}
**''Needle'' variant {{1st}}
*[[M70 Gauss cannon]] {{1st}}
*[[M555 Gauss cannon]] {{1st}}
**''ONI'' variant {{1st}}
**''ONI'' variant {{1st}}
*[[MLRS-1 Hydra]] {{1st}}
*[[Hydra MLRS]] {{1st}}
**''Typhon'' variant {{1st}}
**''Typhon'' variant {{1st}}
**''Echidna'' variant {{1st}}
**''Echidna'' variant {{1st}}
*[[M11 Combat Knife]]
*[[M11 Combat Knife]]
*[[M20 PDW]] {{1st}}
*[[M20 SMG]] {{1st}}
**''Hybrid'' variant {{1st}}
**''Hybrid'' variant {{1st}}
**''Morph'' variant {{1st}}
**''Morph'' variant {{1st}}
Line 539: Line 518:
;Unusable
;Unusable
*[[M6G magnum]] {{C|Forge Spawn Hologram only}}
*[[M6G magnum]] {{C|Forge Spawn Hologram only}}
*[[M3045 deployable automated turret]] {{C|AI-controlled turret}}


====Covenant====
====Covenant====
Line 551: Line 529:
**''[[Prophets' Bane]]'' {{1st}}
**''[[Prophets' Bane]]'' {{1st}}
**''Infected'' variant {{1st}}
**''Infected'' variant {{1st}}
*{{Pattern|Anskum|plasma grenade}}
*[[Type-1 plasma grenade]]
*[[Gravity hammer (fiction)|gravity hammer]]
*[[Type-2 gravity hammer]]
**''Corpsemaker'' variant {{1st}}
**''Corpsemaker'' variant {{1st}}
**''Grinder'' variant {{1st}}
**''Grinder'' variant {{1st}}
**''Tartarus' Gavel'' variant {{1st}}
**''Tartarus' Gavel'' variant {{1st}}
*{{Pattern|Kewu R'shi'k|plasma rifle}}
*[[Type-25 Brute plasma rifle]]
**''Sorrow of Teash'' {{1st}}
**''Sorrow of Teash'' {{1st}}
**''Scale of Soirapt'' {{1st}}
**''Scale of Soirapt'' {{1st}}
*{{Pattern|Zubo|beam rifle}}
*[[Type-27 beam rifle]]
**''Sword of the Faithful'' {{1st}}
**''Sword of the Faithful'' {{1st}}
**''Krith's Left Hand'' {{1st}}
**''Krith's Left Hand'' {{1st}}
*{{Pattern|Sulok|beam rifle}}
*[[Type-50 particle beam rifle]]
**''T-50α'' variant {{1st}}
**''T-50α'' variant {{1st}}
**''T-50δ'' variant {{1st}}
**''T-50δ'' variant {{1st}}
*{{Pattern|Kopasa'mada|plasma launcher}}
*[[Type-52 plasma launcher]]
*{{Pattern|Tufasumo|plasma caster}} {{1st}}
*[[Type-53 Plasma Caster]] {{1st}}
**''Source of Fire'' variant {{1st}}
**''Source of Fire'' variant {{1st}}
**''White Scar'' variant {{1st}}
**''White Scar'' variant {{1st}}
Line 572: Line 550:
**''Spitfire'' variant {{1st}}
**''Spitfire'' variant {{1st}}
**''Void's Tear'' variant {{1st}}
**''Void's Tear'' variant {{1st}}
*{{Pattern|Kelos'vaarda|storm rifle}}
*[[Type-55 storm rifle]]
**''Fury'' variant {{1st}}
**''Fury'' variant {{1st}}
**''Blissful Slumber'' variant {{1st}}
**''Blissful Slumber'' variant {{1st}}
*[[Type-56D needler]] {{1st}}
*[[Type-56 Needler]] {{1st}}
**''Hailstorm'' variant {{1st}}
**''Hailstorm'' variant {{1st}}
**''Talon of the Lost'' variant {{1st}}
**''Talon of the Lost'' variant {{1st}}
*[[Mosa-pattern carbine|Type-57B carbine]] {{1st}}
*[[Type-57 carbine|Type-57B carbine]] {{1st}}
**''Blood of Suban'' variant {{1st}}   
**''Blood of Suban'' variant {{1st}}   
**''Rain of Oblivion'' variant {{1st}}  
**''Rain of Oblivion'' variant {{1st}}  
*{{Pattern|Gespu|fuel rod gun}} {{1st}}
*[[Type-58 fuel rod cannon]] {{1st}}
**''Light of Urs'' variant {{1st}}
**''Light of Urs'' variant {{1st}}
**''Pool of Radiance'' variant {{1st}}
**''Pool of Radiance'' variant {{1st}}
*{{Pattern|Shea'p|plasma cannon}} {{1st}}
*[[Type-58 plasma cannon]] {{1st}}


;Unusable
;Unusable
Line 643: Line 621:
*[[MJOLNIR Powered Assault Armor]]
*[[MJOLNIR Powered Assault Armor]]
**[[MJOLNIR Powered Assault Armor/Mark V]]
**[[MJOLNIR Powered Assault Armor/Mark V]]
***[[PILOT-class Mjolnir|Pilot]] variant {{mo}}
***[[PILOT-class_Mjolnir|Pilot]] variant {{mo}}
**[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]]
**[[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR [GEN2]]]
***[[ACHILLES-class Mjolnir|Achilles]] variant {{1st}}
***[[ACHILLES-class Mjolnir|Achilles]] variant {{1st}}
Line 694: Line 672:
***[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] variant
***[[MJOLNIR Powered Assault Armor/Mark V|Mark V]] variant
***[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] variant {{C|Original and modified variants}}
***[[MJOLNIR Powered Assault Armor/Mark VI|Mark VI]] variant {{C|Original and modified variants}}
***[[MARAUDER-class Mjolnir|Marauder]] variant {{1st}}
***[[MARAUDER-class Mjolnir| Marauder]] variant {{1st}}
***[[Nightfall armor|Nightfall]] variant
***[[Nightfall armor|Nightfall]] variant
***[[NOBLE-class Mjolnir|NOBLE]] variant {{1st}}
***[[NOBLE-class Mjolnir|NOBLE]] variant {{1st}}
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*[[Wind turbine]]
*[[Wind turbine]]
*[[Z-90 hardlight shield]]
*[[Z-90 hardlight shield]]
|title-9=Miscellaneous|
*[[Galactic Grifball League]] {{Fm}}
}}
}}


==Development==
==Development==
[[File:H5 John-117 hooded.jpg|thumb|left|250px|John-117 holding Cortana's data chip in the first teaser trailer.]]
[[File:H5 John-117 hooded.jpg|thumb|left|250px|John-117 holding Cortana's data chip in the first teaser trailer.]]
What would later be revealed as ''Halo 5: Guardians'' was first revealed with [[Halo Xbox One announcement trailer|a teaser]] released on [[2013|June 10, 2013]] during that year's [[Electronic Entertainment Expo]]. The trailer indicated that a major ''Halo'' release would occur for the Xbox One console in 2014, leading many to believe that this particular game would be the next entry in the ''Reclaimer Saga'' and the sequel to ''[[Halo 4]]''. However, Microsoft stressed the trailer's phrasing that 2014 would mark the beginning of a "journey", with the implication that this may not mean the release of the then still officially unannounced ''Halo 5''.{{Ref/Reuse|H5}} During production, ''Halo 5: Guardians'' was given the codename "Project: Osiris".<ref>[https://www.artstation.com/artwork/9JKyR '''Artstation:''' ''Halo 5: Guardians Sangheili props'' - concept art bears the logo "Project: Osiris".]</ref>
What would later be revealed as ''Halo 5: Guardians'' was first revealed with [[Halo Xbox One announcement trailer|a teaser]] released on [[2013|June 10, 2013]] during that year's [[Electronic Entertainment Expo]]. The trailer indicated that a major ''Halo'' release would occur for the Xbox One console in 2014, leading many to believe that this particular game would be the next entry in the ''Reclaimer Saga'' and the sequel to ''[[Halo 4]]''. However, Microsoft stressed the trailer's phrasing that 2014 would mark the beginning of a "journey", with the implication that this may not mean the release of the then still officially unannounced ''Halo 5''.<ref name="H5"/> During production, ''Halo 5: Guardians'' was given the codename "Project: Osiris".<ref>[https://www.artstation.com/artwork/9JKyR '''Artstation:''' ''Halo 5: Guardians Sangheili props'' - concept art bears the logo "Project: Osiris".]</ref>


''Halo 5: Guardians'' was formally announced on May 16, 2014 by [[343 Industries]] General Manager [[Bonnie Ross]]. Ross describes ''Halo 5: Guardians'' as a bigger effort than the preceding ''Halo 4'' in terms of the content and scope of the game as well as the technology underpinning it. The game's engine is said to have been completely retooled to take full advantage of the Xbox One's hardware and ecosystem; according to [[Frank O'Connor]], the engine is all-new apart from a number of core features retained from the previous one.<ref>[http://www.neogaf.com/forum/showpost.php?p=112403080&postcount=2276 '''NeoGAF''': ''Frank O'Connor on game engine'']</ref> Ross stated that ''Halo 5'' would incorporate lessons the 343 Industries team learned from ''Halo 4'' with regard to technology, performance, aesthetics, and scale in response to feedback received from the fan community. She also mentioned that the game would run at [[Wikipedia:Frame rate|60 frames per second]] and feature [[Wikipedia:Dedicated hosting service|dedicated servers]].{{Ref/Reuse|H5}}
''Halo 5: Guardians'' was formally announced on May 16, 2014 by [[343 Industries]] General Manager [[Bonnie Ross]]. Ross describes ''Halo 5: Guardians'' as a bigger effort than the preceding ''Halo 4'' in terms of the content and scope of the game as well as the technology underpinning it. The game's engine is said to have been completely retooled to take full advantage of the Xbox One's hardware and ecosystem; according to [[Frank O'Connor]], the engine is all-new apart from a number of core features retained from the previous one.<ref>[http://www.neogaf.com/forum/showpost.php?p=112403080&postcount=2276 '''NeoGAF''': ''Frank O'Connor on game engine'']</ref> Ross stated that ''Halo 5'' would incorporate lessons the 343 Industries team learned from ''Halo 4'' with regard to technology, performance, aesthetics, and scale in response to feedback received from the fan community. She also mentioned that the game would run at [[Wikipedia:Frame rate|60 frames per second]] and feature [[Wikipedia:Dedicated hosting service|dedicated servers]].<ref name="H5"/>
[[File:H5G-Numbers.jpg|thumb|250px|The various features in ''Halo 5: Guardians''.]]
[[File:H5G-Numbers.jpg|thumb|right|250px|The various features in ''Halo 5: Guardians''.]]
In E3 2014, 343 Industries' statements about a "journey" beginning in the fall of 2014 were revealed to be referring to a multimedia project dubbed ''[[Halo: The Journey]]'' by 343 Industries,<ref name="eurogamer">[http://www.eurogamer.net/articles/2014-06-16-343s-master-plan-for-halo-5-guardians '''Eurogamer''': ''343's master plan for Halo 5: Guardians'']</ref> set to begin with the release of ''[[Halo: The Master Chief Collection]]'', containing remastered "Anniversary" editions of ''[[Halo: Combat Evolved Anniversary|Halo: Combat Evolved]]'' and ''[[Halo 2: Anniversary|Halo 2]]'', as well as high-resolution versions of ''[[Halo 3]]'' and ''Halo 4''.<ref name="E32014">'''Microsoft Xbox One briefing E3 2014'''</ref> Additionally, it was announced that a [[Halo 5: Guardians Multiplayer Beta|multiplayer beta]] of ''Guardians'' was set to be released on December 29, 2014. Exclusive unlockable content for the beta was made available via ''The Master Chief Collection'' and the digital series ''[[Halo: Nightfall]]''.{{Ref/Reuse|WaypointGuardians}}
In E3 2014, 343 Industries' statements about a "journey" beginning in the fall of 2014 were revealed to be referring to a multimedia project dubbed ''[[Halo: The Journey]]'' by 343 Industries,<ref name="eurogamer">[http://www.eurogamer.net/articles/2014-06-16-343s-master-plan-for-halo-5-guardians '''Eurogamer''': ''343's master plan for Halo 5: Guardians'']</ref> set to begin with the release of ''[[Halo: The Master Chief Collection]]'', containing remastered "Anniversary" editions of ''[[Halo: Combat Evolved Anniversary|Halo: Combat Evolved]]'' and ''[[Halo 2: Anniversary|Halo 2]]'', as well as high-resolution versions of ''[[Halo 3]]'' and ''Halo 4''.<ref name="E32014">'''Microsoft Xbox One briefing E3 2014'''</ref> Additionally, it was announced that a [[Halo 5: Guardians Multiplayer Beta|multiplayer beta]] of ''Guardians'' was set to be released on December 29, 2014. Exclusive unlockable content for the beta was made available via ''The Master Chief Collection'' and the digital series ''[[Halo: Nightfall]]''.<ref name="WaypointGuardians"/>


The 343 Industries team underwent several internal changes between the development of ''Halo 4'' and ''Halo 5: Guardians''. [[Nicolas Bouvier|Nicolas "Sparth" Bouvier]] replaced [[Kenneth Scott]] as senior art director, although Scott was stated to continue serving in an advisory role.<ref>[http://www.ign.com/articles/2014/01/08/halo-4-art-director-steps-down-at-343-industries '''IGN''': ''Halo 4 Art Director Steps Down at 343 Industries'']</ref> [[Josh Holmes]] was also replaced by Tim Longo (known for his previous work on ''[[Wikipedia:Star Wars: Republic Commando|Star Wars: Republic Commando]]'' and the 2013 ''[[Wikipedia:Tomb Raider (2013 video game)|Tomb Raider]]'' reboot) as creative director.<ref>[http://www.joystiq.com/2013/12/08/tomb-raider-republic-commando-creative-director-joins-343-indus/ '''Joystiq''': ''Tomb Raider, Republic Commando creative director joins 343 Industries'']</ref> [[Christopher Schlerf]] was supplanted by [[Brian Reed]] as ''Halo'' franchise lead writer after Schlerf's departure from 343 Industries.<ref>[https://twitter.com/schlerf/status/397939158041120768 '''Twitter''': ''schlerf'']</ref><ref>[https://twitter.com/BrianReed '''Twitter:''' ''Brian Reed'']</ref> The game's soundtrack was composed by [[Kazuma Jinnouchi]], replacing ''Halo 4''<nowiki>'</nowiki>s [[Neil Davidge]] as the principal composer.<ref name="GAFKazuma">[http://www.neogaf.com/forum/showpost.php?p=114883654&postcount=3462 '''NeoGaf''': ''Frank O'Connor on music'']</ref>
The 343 Industries team underwent several internal changes between the development of ''Halo 4'' and ''Halo 5: Guardians''. [[Nicolas Bouvier|Nicolas "Sparth" Bouvier]] replaced [[Kenneth Scott]] as senior art director, although Scott was stated to continue serving in an advisory role.<ref>[http://www.ign.com/articles/2014/01/08/halo-4-art-director-steps-down-at-343-industries '''IGN''': ''Halo 4 Art Director Steps Down at 343 Industries'']</ref> [[Josh Holmes]] was also replaced by Tim Longo (known for his previous work on ''[[Wikipedia:Star Wars: Republic Commando|Star Wars: Republic Commando]]'' and the 2013 ''[[Wikipedia:Tomb Raider (2013 video game)|Tomb Raider]]'' reboot) as creative director.<ref>[http://www.joystiq.com/2013/12/08/tomb-raider-republic-commando-creative-director-joins-343-indus/ '''Joystiq''': ''Tomb Raider, Republic Commando creative director joins 343 Industries'']</ref> [[Christopher Schlerf]] was supplanted by [[Brian Reed]] as ''Halo'' franchise lead writer after Schlerf's departure from 343 Industries.<ref>[https://twitter.com/schlerf/status/397939158041120768 '''Twitter''': ''schlerf'']</ref><ref>[https://twitter.com/BrianReed '''Twitter:''' ''Brian Reed'']</ref> The game's soundtrack was composed by [[Kazuma Jinnouchi]], replacing ''Halo 4''<nowiki>'</nowiki>s [[Neil Davidge]] as the principal composer.<ref name="GAFKazuma">[http://www.neogaf.com/forum/showpost.php?p=114883654&postcount=3462 '''NeoGaf''': ''Frank O'Connor on music'']</ref>
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===Campaign===
===Campaign===
[[File:H5G-Orders.png|thumb|left|Locke ordering Buck to destroy a Phaeton.|250px]]
[[File:H5G-Orders.png|thumb|left|Locke ordering Buck to destroy a Phaeton.|250px]]
The [[campaign]] mode of ''Halo 5: Guardians'' has been designed around the game's fireteam-centric focus and alternates between the perspectives of John-117's Blue Team and Spartan Locke's Fireteam Osiris. 343 Industries considers the fireteams (internally known as "musketeers" within the studio) to be the most significant gameplay innovation in ''Halo 5''.<ref>'''[[Halo 5: Guardians ViDoc: A Hero Reborn]]'''</ref> Due to the presence of the fireteams, enemies in ''Halo 5: Guardians'' are designed to be faster, more responsive and generally more lethal.{{Ref/Reuse|h5g yourteam}} However, the campaign difficulty also scales according to the number of players.{{Ref/Reuse|gi h5}}
The [[campaign]] mode of ''Halo 5: Guardians'' has been designed around the game's fireteam-centric focus and alternates between the perspectives of John-117's Blue Team and Spartan Locke's Fireteam Osiris. 343 Industries considers the fireteams (internally known as "musketeers" within the studio) to be the most significant gameplay innovation in ''Halo 5''.<ref>'''[[Halo 5: Guardians ViDoc: A Hero Reborn]]'''</ref> Due to the presence of the fireteams, enemies in ''Halo 5: Guardians'' are designed to be faster, more responsive and generally more lethal.<ref name="h5g yourteam"/> However, the campaign difficulty also scales according to the number of players.<ref name="gi h5"/>


In single player campaign, the other team members operate autonomously but the player is able to give them contextual commands by pressing up the D-pad. The order given is determined by what the player is currently looking at. Some of these orders include ''Attack My Target'', ''Go To Location'', ''Use Vehicle'' (or turret), ''Pick Up Weapon'' and ''Revive Teammate''.<ref name="h5g yourteam">[https://www.halowaypoint.com/en-us/community/blog-posts/halo-5-guardians-your-team-is-your-weapon '''Halo Waypoint''': ''Halo 5: Guardians - Your Team is your Weapon'']</ref> The new revival mechanic allows both AI members of the team to revive the player or players to revive one another in co-op play. When a player takes too much damage, they go into a "downed" state. Active players or AI-controlled fireteam members can revive the downed Spartan within a set time limit which is shown in an icon on their HUDs. If a player remains downed for too long, they will die and be subject to similar respawn mechanics as in the prior games.{{Ref/Reuse|h5g yourteam}} This is also the case with certain types of damage such as being stuck by a {{Pattern|Anskum|plasma grenade}} or falling to one's death.
In single player campaign, the other team members operate autonomously but the player is able to give them contextual commands by pressing up the D-pad. The order given is determined by what the player is currently looking at. Some of these orders include ''Attack My Target'', ''Go To Location'', ''Use Vehicle'' (or turret), ''Pick Up Weapon'' and ''Revive Teammate''.<ref name="h5g yourteam">[https://www.halowaypoint.com/en-us/community/blog-posts/halo-5-guardians-your-team-is-your-weapon '''Halo Waypoint''': ''Halo 5: Guardians - Your Team is your Weapon'']</ref> The new revival mechanic allows both AI members of the team to revive the player or players to revive one another in co-op play. When a player takes too much damage, they go into a "downed" state. Active players or AI-controlled fireteam members can revive the downed Spartan within a set time limit which is shown in an icon on their HUDs. If a player remains downed for too long, they will die and be subject to similar respawn mechanics as in the prior games.<ref name="h5g yourteam"/> This is also the case with certain types of damage such as being stuck by a [[plasma grenade]] or falling to one's death.<ref name="RUL"/>
[[File:H5G-Revive.png|thumb|Tanaka reviving Vale.|185px]]
[[File:H5G-Revive.png|thumb|right|Tanaka reviving Vale.|185px]]
In [[cooperative play]], players assume the roles of different fireteam members, with each having their own distinct loadout; for example, [[Linda-058]] always spawns with a [[SRS99-S5 AM sniper rifle|sniper rifle]]. The different characters' base attributes also have subtle differences: for example, [[Kelly-087]] is faster than the other members of Blue Team and [[Holly Tanaka|Tanaka]] has a higher [[motion tracker]] range. Characters also have minor differences in traits such as their grenade carrying capacity or thrust recharge rate.<ref name="QG interview">[https://www.youtube.com/watch?t=10&v=2hVMhkgjQBE '''YouTube''': ''Interview Exclusive Josh Holmes (343 Industries)'']</ref> The [[heads-up display]]s of each team member have a unique design.{{Ref/Reuse|h5g yourteam}} In co-op, players are able to choose which character to play as, although they are restricted to either Locke or the Master Chief in single player. Co-operative games run on dedicated servers and allow players to seamlessly drop in and drop out of gameplay by simply joining the game and selecting a character to play as.{{Ref/Reuse|h5g yourteam}}
In [[cooperative play]], players assume the roles of different fireteam members, with each having their own distinct loadout; for example, [[Linda-058]] always spawns with a [[SRS99-S5 AM sniper rifle|sniper rifle]]. The different characters' base attributes also have subtle differences: for example, [[Kelly-087]] is faster than the other members of Blue Team and [[Holly Tanaka|Tanaka]] has a higher [[motion tracker]] range. Characters also have minor differences in traits such as their grenade carrying capacity or thrust recharge rate.<ref name="QG interview">[https://www.youtube.com/watch?t=10&v=2hVMhkgjQBE '''YouTube''': ''Interview Exclusive Josh Holmes (343 Industries)'']</ref> The [[heads-up display]]s of each team member have a unique design.<ref name="h5g yourteam"/> In co-op, players are able to choose which character to play as, although they are restricted to either Locke or the Master Chief in single player.<ref name="RUL"/> Co-operative games run on dedicated servers and allow players to seamlessly drop in and drop out of gameplay by simply joining the game and selecting a character to play as.<ref name="h5g yourteam"/>


The game has an intricate chatter system in which fireteams offer both contextual commentary during gameplay as well as scripted mission dialog, filling the role [[Cortana]] had in the prior games. This is seen by the developers as a means to tie storytelling more closely with the gameplay.<ref>[http://www.gameinformer.com/b/features/archive/2015/06/10/evolved-combat-how-halo-5-guardians-is-breaking-tradition.aspx '''Game Informer''': ''Evolved Combat: How Halo 5: Guardians Is Breaking Tradition'']</ref> If the player lingers in an area the squad members will have dynamic conversations about various topics, such as their past, the location they are in, or the ongoing events.<ref name="thebest">[https://www.youtube.com/watch?v=xPVdzBcCsw8 '''YouTube''': ''Halo 5: Guardians - The Best is Yet to Come (Interview) - E3 2015'']</ref> Some contextual lines of dialog are different depending on which characters are controlled by players at a given time.{{Ref/Reuse|h5g yourteam}} 343 Industries has stated that Blue Team has more lines of dialog in the game than they do in all prior ''Halo'' media.{{Ref/Reuse|gi blue}} As a notable change from ''Halo 4'', the Covenant enemies of [[Jul 'Mdama's Covenant faction|Jul 'Mdama's faction]] now speak [[English]] as they did in the original ''Halo'' trilogy. This is explained as 'Mdama's authority over his followers diminishing, as they have lately begun to ignore his mandate forbidding the use of human languages.{{Ref/Reuse|gi h5}}
The game has an intricate chatter system in which fireteams offer both contextual commentary during gameplay as well as scripted mission dialog, filling the role [[Cortana]] had in the prior games. This is seen by the developers as a means to tie storytelling more closely with the gameplay.<ref>[http://www.gameinformer.com/b/features/archive/2015/06/10/evolved-combat-how-halo-5-guardians-is-breaking-tradition.aspx '''Game Informer''': ''Evolved Combat: How Halo 5: Guardians Is Breaking Tradition'']</ref> If the player lingers in an area the squad members will have dynamic conversations about various topics, such as their past, the location they are in, or the ongoing events.<ref name="thebest">[https://www.youtube.com/watch?v=xPVdzBcCsw8 '''YouTube''': ''Halo 5: Guardians - The Best is Yet to Come (Interview) - E3 2015'']</ref> Some contextual lines of dialog are different depending on which characters are controlled by players at a given time.<ref name="h5g yourteam"/> 343 Industries has stated that Blue Team has more lines of dialog in the game than they do in all prior ''Halo'' media.<ref name="gi blue"/> As a notable change from ''Halo 4'', the Covenant enemies of [[Jul 'Mdama's Covenant faction|Jul 'Mdama's faction]] now speak [[English]] as they did in the original ''Halo'' trilogy. This is explained as 'Mdama's authority over his followers diminishing, as they have lately begun to ignore his mandate forbidding the use of human languages.<ref name="gi h5"/>


''Halo 5: Guardians'' creative director [[Josh Holmes]] has stated that the game would feature the largest and most open gameplay spaces in any ''Halo'' game yet, with an emphasis on replayability and sandbox-like gameplay.{{Ref/Reuse|salient9039}} The campaign was stated to be twice the length of ''Halo 4''<nowiki>'s</nowiki>.<ref>[http://www.ign.com/videos/2015/08/07/halo-5-guardians-new-gameplay-footage-ign-live-gamescom-2015?utm_source=IGN%20hub%20page&utm_medium=Xbox%20One&utm_content=4&utm_campaign=Blogroll '''IGN''': ''Halo 5: Guardians: Gamescom Footage'']</ref> The campaign missions feature a variety of possible alternate routes, including ledges that can be climbed with the clamber Spartan ability and routes that can be opened by charging through destructible walls with the Spartan charge ability. When playing as Fireteam Osiris, players have access to the [[Artemis Tracking System]], which can be used to highlight these alternate paths as well as collectibles and other items of interest.{{Ref/Reuse|gi h5}} Such items include objects left behind by [[Blue Team]]. [[Wikipedia:Quick time event|Quick time events]], a controversial addition to the ''Halo 4'' campaign, are not featured in ''Halo 5: Guardians'', although some of the cinematics are designed to immerse the player to the experience of the character they are controlling in a similar manner.{{Ref/Reuse|QG interview}}
''Halo 5: Guardians'' creative director [[Josh Holmes]] has stated that the game would feature the largest and most open gameplay spaces in any ''Halo'' game yet, with an emphasis on replayability and sandbox-like gameplay.<ref name="salient9039"/> The campaign was stated to be twice the length of ''Halo 4''<nowiki>'s</nowiki>.<ref>[http://www.ign.com/videos/2015/08/07/halo-5-guardians-new-gameplay-footage-ign-live-gamescom-2015?utm_source=IGN%20hub%20page&utm_medium=Xbox%20One&utm_content=4&utm_campaign=Blogroll '''IGN''': ''Halo 5: Guardians: Gamescom Footage'']</ref> The campaign missions feature a variety of possible alternate routes, including ledges that can be climbed with the clamber Spartan ability<ref name="RUL"/> and routes that can be opened by charging through destructible walls with the Spartan charge ability. When playing as Fireteam Osiris, players have access to the [[Artemis Tracking System]], which can be used to highlight these alternate paths as well as collectibles and other items of interest.<ref name="gi h5"/> Such items include objects left behind by [[Blue Team]]. [[Wikipedia:Quick time event|Quick time events]], a controversial addition to the ''Halo 4'' campaign, are not featured in ''Halo 5: Guardians'', although some of the cinematics are designed to immerse the player to the experience of the character they are controlling in a similar manner.<ref name="QG interview"/>


Several new types of enemy have been added to the gameplay sandbox. The [[Promethean]] enemy faction returns, with the addition of the new [[Armiger Soldier]] class of infantry units and the [[Phaeton]] gunship.
Several new types of enemy have been added to the gameplay sandbox. The [[Promethean]] enemy faction returns, with the addition of the new [[Promethean Soldier]] class of infantry units and the [[Phaeton]] gunship.


With [[Sequence]] making ''[[Halo: The Fall of Reach - The Animated Series]]'', [[terminal]]s have been replaced with 117 pieces of [[Mission Intel]];{{Ref/Reuse|Gold}} audio logs that provide background information contextual to each mission.<ref>[https://www.halowaypoint.com/en-us/news/canon-fodder-locke-load '''Halo Waypoint''': ''Canon Fodder - Locke & Load'']</ref>
With [[Sequence]] making ''[[Halo: The Fall of Reach - The Animated Series]]'', [[terminal]]s have been replaced with 117 pieces of [[Mission Intel]];<ref name="Gold"/> audio logs that provide background information contextual to each mission.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/canon-fodder-locke-load '''Halo Waypoint''': ''Canon Fodder - Locke & Load'']</ref>


===Audio===
===Audio===
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343 Industries' [[Sotaro Tojima]] returns as the audio director for ''Halo 5: Guardians'', with the intentions to have the most realistic sound possible in gaming. Though Tojima's sound team used recordings for ''Halo 4'' as reference, it was decided that reusing the recordings would not suffice for ''Halo 5: Guardians''. Tojima stated "We decided to design the whole sound from scratch again to update the fidelity for the new-generation platform, Xbox One."<ref name="gi h5">[http://www.gameinformer.com/b/features/archive/2015/06/12/the-halo-5-guardians-cover-story.aspx?PostPageIndex=1 '''Game Informer''': ''July 2015 Halo 5: Guardians coverage'']</ref>
343 Industries' [[Sotaro Tojima]] returns as the audio director for ''Halo 5: Guardians'', with the intentions to have the most realistic sound possible in gaming. Though Tojima's sound team used recordings for ''Halo 4'' as reference, it was decided that reusing the recordings would not suffice for ''Halo 5: Guardians''. Tojima stated "We decided to design the whole sound from scratch again to update the fidelity for the new-generation platform, Xbox One."<ref name="gi h5">[http://www.gameinformer.com/b/features/archive/2015/06/12/the-halo-5-guardians-cover-story.aspx?PostPageIndex=1 '''Game Informer''': ''July 2015 Halo 5: Guardians coverage'']</ref>


For high quality explosion sounds, Tojima's team recorded the sounds produced from various forms of debris dropped from a crane. For better bullet sounds, a microphone was placed behind a rock and an armed individual shot past it from 1,000 feet away. An accurate weapon tail was captured by utilizing the reflected sound from the environment when a gun was fired; Tojima's team shot off guns in a variety of interior and exterior spaces.{{Ref/Reuse|gi h5}}
For high quality explosion sounds, Tojima's team recorded the sounds produced from various forms of debris dropped from a crane. For better bullet sounds, a microphone was placed behind a rock and an armed individual shot past it from 1,000 feet away. An accurate weapon tail was captured by utilizing the reflected sound from the environment when a gun was fired; Tojima's team shot off guns in a variety of interior and exterior spaces.<ref name="gi h5"/>


Kazuma Jinnouchi served as the game's sole composer,{{Ref/Reuse|GAFKazuma}} recording music at [[Wikipedia:Abbey Road Studios|Abbey Road Studios]] in London and the [[Wikipedia:Rudolfinum|Rudolfinum]] in Prague. The game's tracks are noted to "sound fresh, yet distinctly ''Halo''". Jinnouchi expressed interest in bringing back the original [[Halo Theme|''Halo'' Theme]] into ''Halo 5: Guardians''. After a number of discussions, it was determined that the "''Halo'' choir" was to be implemented into the game in an obvious way, compared to the subtle manner the choir was implemented in ''Halo 4''. Ultimately, Jinnouchi and his team composed their own interpretation of both the ''Halo'' Theme and its choir.{{Ref/Reuse|gi h5}}
Kazuma Jinnouchi served as the game's sole composer,<ref name="GAFKazuma"/> recording music at [[Wikipedia:Abbey Road Studios|Abbey Road Studios]] in London and the [[Wikipedia:Rudolfinum|Rudolfinum]] in Prague. The game's tracks are noted to "sound fresh, yet distinctly ''Halo''". Jinnouchi expressed interest in bringing back the original [[Halo Theme|''Halo'' Theme]] into ''Halo 5: Guardians''. After a number of discussions, it was determined that the "''Halo'' choir" was to be implemented into the game in an obvious way, compared to the subtle manner the choir was implemented in ''Halo 4''. Ultimately, Jinnouchi and his team composed their own interpretation of both the ''Halo'' Theme and its choir.<ref name="gi h5"/>


====Voice cast====
====Voice cast====
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*[[Keith David]] as ''[[Thel 'Vadam]]''
*[[Keith David]] as ''[[Thel 'Vadam]]''
*{{Plain|[http://www.imdb.com/name/nm1495675/ Michelle Lukes]}} as ''[[Kelly-087]]''
*{{Plain|[http://www.imdb.com/name/nm1495675/ Michelle Lukes]}} as ''[[Kelly-087]]''
*[[Travis Willingham]] as ''[[Frederic-104]]'' and ''[[Jul 'Mdama]]''
*[[Travis Willingham]] as ''[[Fred-104]]'' and ''[[Jul 'Mdama]]''
*{{Plain|[http://www.imdb.com/name/nm5956260/ Brittany Uomoleale]}} as ''[[Linda-058]]''
*{{Plain|[http://www.imdb.com/name/nm5956260/ Brittany Uomoleale]}} as ''[[Linda-058]]''
*[[Nathan Fillion]] as ''[[Edward Buck]]''
*[[Nathan Fillion]] as ''[[Edward Buck]]''
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===Multiplayer===
===Multiplayer===
[[File:H5 Ground Pound ability.jpg|thumb|left|250px|The ground pound ability, used on the map Crossfire.]]
[[File:H5 Ground Pound ability.jpg|thumb|left|250px|The ground pound ability, used on the map Crossfire.]]
With ''Halo 5: Guardians'' multiplayer, 343 Industries seeks to highlight the "arena shooter" aspects of classic ''Halo'' multiplayer gameplay. The unlockable custom loadouts and killstreak rewards present in ''[[Halo 4]]'' have been disposed of in favor of a "level playing field"; all players start with identical equipment as in the pre-''[[Halo: Reach]]'' games, with a focus on controlling weapons present on the map.<ref name="BetaFirstLook">'''[[Halo 5: Guardians Multiplayer Beta First Look]]'''</ref> The new Spartan abilities also play a large role in the multiplayer;{{Ref/Reuse|mpb bts}} the thruster pack in particular increases player mobility significantly. Another new feature is battle-chatter, automatic dialog among the team in which Spartans call out enemy locations and kills.<ref name="ign played">[http://www.ign.com/articles/2014/11/11/we-played-the-halo-5-guardians-multiplayer-beta-and '''IGN''': ''We Played the Halo 5: Guardians Multiplayer Beta, and...'']</ref> The multiplayer also includes the name of the segment of the map that the player is currently in being displayed near the [[motion sensor]] as in ''[[Halo 2: Anniversary]]'' and ''Halo: Reach''. Dynamic map elements similar to the multiplayer maps in ''Halo 2: Anniversary'' are also present.<ref>[http://www.gameinformer.com/b/features/archive/2015/06/26/a-guided-tour-of-halo-5-guardians-newest-map-fathom-.aspx '''Game Informer''': ''A Guided Tour of Fathom'']</ref> During the ''Halo 5: Guardians Multiplayer Beta'' when a team won a match the Spartan-IVs on said team would congratulate each other with high fives and clap. However, in the final game the winning team will only stand.
With ''Halo 5: Guardians'' multiplayer, 343 Industries seeks to highlight the "arena shooter" aspects of classic ''Halo'' multiplayer gameplay. The unlockable custom loadouts and killstreak rewards present in ''[[Halo 4]]'' have been disposed of in favor of a "level playing field"; all players start with identical equipment as in the pre-''[[Halo: Reach]]'' games, with a focus on controlling weapons present on the map.<ref name="BetaFirstLook">'''[[Halo 5: Guardians Multiplayer Beta First Look]]'''</ref> The new Spartan abilities also play a large role in the multiplayer;<ref name="mpb bts"/> the thruster pack in particular increases player mobility significantly. Another new feature is battle-chatter, automatic dialog among the team in which Spartans call out enemy locations and kills.<ref name="ign played">[http://www.ign.com/articles/2014/11/11/we-played-the-halo-5-guardians-multiplayer-beta-and '''IGN''': ''We Played the Halo 5: Guardians Multiplayer Beta, and...'']</ref> The multiplayer also includes the name of the segment of the map that the player is currently in being displayed near the [[motion sensor]] as in ''[[Halo 2: Anniversary]]'' and ''Halo: Reach''. Dynamic map elements similar to the multiplayer maps in ''Halo 2: Anniversary'' are also present.<ref>[http://www.gameinformer.com/b/features/archive/2015/06/26/a-guided-tour-of-halo-5-guardians-newest-map-fathom-.aspx '''Game Informer''': ''A Guided Tour of Fathom'']</ref> During the ''Halo 5: Guardians Multiplayer Beta'' when a team won a match the Spartan-IVs on said team would congratulate each other with high fives and clap. However, in the final game the winning team will only stand.


In addition to the staple UNSC and Covenant weapons, all of the [[Forerunner]] weapons introduced in ''Halo 4'' return in ''Halo 5: Guardians''. A number of new weapons have been added to the multiplayer sandbox, among them unique weapons including the [[Mythic weapon]] [[Thel 'Vadam|Arbiter]]'s personal [[energy sword]], ''[[Prophets' Bane]]''. Other new weapons include the [[Hydra]] multi-launch missile launcher. Vehicles like the [[HRUNTING/YGGDRASIL Mark IX Mantis|Mantis]] now have multiple variants and skins.<ref>[https://www.youtube.com/watch?v=Wqb3Mgc_T0M#t=984 '''The Game Informer Show''': ''The Halo Spectacular'']</ref>
In addition to the staple UNSC and Covenant weapons, all of the [[Forerunner]] weapons introduced in ''Halo 4'' return in ''Halo 5: Guardians''. A number of new weapons have been added to the multiplayer sandbox, among them unique weapons including the [[Mythic weapon]] [[Thel 'Vadam|Arbiter]]'s personal [[energy sword]], ''[[Prophets' Bane]]''. Other new weapons include the [[Hydra]] multi-launch missile launcher. Vehicles like the [[HRUNTING/YGGDRASIL Mark IX Mantis|Mantis]] now have multiple variants and skins.<ref>[https://www.youtube.com/watch?v=Wqb3Mgc_T0M#t=984 '''The Game Informer Show''': ''The Halo Spectacular'']</ref>


The ''[[Halo 5: Guardians Multiplayer Beta]]'' was used to gather data and feedback on the new multiplayer model as well as some of the new features. The beta featured two new multiplayer modes: [[Breakout]], in which two teams are thrown into a training arena via [[man cannon]]s and each player has only a single life with no respawns;{{Ref/Reuse|ign played}} and [[Strongholds]], in which two teams control moving territories.
The ''[[Halo 5: Guardians Multiplayer Beta]]'' was used to gather data and feedback on the new multiplayer model as well as some of the new features. The beta featured two new multiplayer modes: [[Breakout]], in which two teams are thrown into a training arena via [[man cannon]]s and each player has only a single life with no respawns;<ref name="ign played"/> and [[Strongholds]], in which two teams control moving territories.


[[File:H5G-Warzone-MixedMedium.jpg|thumb|250px|Players in the new [[Warzone]] game mode.]]
[[File:H5G-Warzone-MixedMedium.jpg|thumb|250px|Players in the new [[Warzone]] game mode.]]
''Halo 5: Guardians'' also features an all-new multiplayer mode called [[Warzone]], which combines large-scale competitive multiplayer with objective-based gameplay and AI-controlled enemies. Warzone is treated as a distinct experience from the game's classic competitive multiplayer, now named "Arena".<ref name="req">[https://www.halowaypoint.com/en-us/community/blog-posts/more-info-req-packs-in-halo-5-guardians '''Halo Waypoint''': ''More info: REQ Packs in Halo 5: Guardians'']</ref>
''Halo 5: Guardians'' also features an all-new multiplayer mode called [[Warzone]], which combines large-scale competitive multiplayer with objective-based gameplay and AI-controlled enemies. Warzone is treated as a distinct experience from the game's classic competitive multiplayer, now named "Arena".<ref name="req">[https://www.halowaypoint.com/en-us/community/blog-posts/more-info-req-packs-in-halo-5-guardians '''Halo Waypoint''': ''More info: REQ Packs in Halo 5: Guardians'']</ref>


The game's [[Rank (Halo 5: Guardians)|ranking system]] is similar to ''Halo 4''<nowiki>'</nowiki>s dual-ranking system composed of a [[Experience point|progression-based]] rank and a competitive skill rank based on wins and losses.<ref>[https://twitter.com/JoshingtonState/status/592368034561458176 '''Josh Holmes on Twitter''': "Still have SR, plus CSR in Arena. Also a new progression/unlock system that we'll be talking about in the coming months."]</ref> A new addition to the game's multiplayer component is the [[Requisition system]], designed to reward players across different multiplayer modes. Players earn "REQ Points" after each match of Arena or Warzone multiplayer. These points can then be used to purchase "REQ Packs", which contain both cosmetic and gameplay-affecting items; however, the latter are only usable in Warzone while only cosmetic items are usable in Arena to maintain balanced competitive play. REQ packs can also be purchased with real-world currency.{{Ref/Reuse|req}}
The game's [[Rank (Halo 5: Guardians)|ranking system]] is similar to ''Halo 4''<nowiki>'</nowiki>s dual-ranking system composed of a [[Experience point|progression-based]] rank and a competitive skill rank based on wins and losses.<ref>[https://twitter.com/JoshingtonState/status/592368034561458176 '''Josh Holmes on Twitter''': "Still have SR, plus CSR in Arena. Also a new progression/unlock system that we'll be talking about in the coming months."]</ref> A new addition to the game's multiplayer component is the [[Requisition system]], designed to reward players across different multiplayer modes. Players earn "REQ Points" after each match of Arena or Warzone multiplayer. These points can then be used to purchase "REQ Packs", which contain both cosmetic and gameplay-affecting items; however, the latter are only usable in Warzone while only cosmetic items are usable in Arena to maintain balanced competitive play. REQ packs can also be purchased with real-world currency.<ref name="req"/>


''Halo 5: Guardians'' [[matchmaking]] features no voting or veto system and instead features map rotation.<ref>[http://teambeyond.net/voting-in-halo-5/ '''Beyond Entertainment''': ''There Will Be No Map Voting In Halo 5: Guardians'']</ref> The game launched with 21 maps as well as over 18 maps as DLC, the most of any ''Halo'' game. Unlike past titles all DLC maps are free.<ref name="Gold">[https://www.halowaypoint.com/en-us/community/blog-posts/halo-5-guardians-goes-gold '''Halo Waypoint''': ''Halo 5: Guardians Goes Gold'']</ref> [[Forge]] in ''Halo 5: Guardians'' has been greatly improved upon even in comparison to ''Halo 2: Anniversary'''s, with feedback from members of the community used to improve the experience.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/building-the-biggest-forge-yet '''Halo Waypoint''': ''Building the Biggest Forge Yet'']</ref>
''Halo 5: Guardians'' [[matchmaking]] features no voting or veto system and instead features map rotation.<ref>[http://teambeyond.net/voting-in-halo-5/ '''Beyond Entertainment''': ''There Will Be No Map Voting In Halo 5: Guardians'']</ref> The game launched with 21 maps and there will be over 18 maps as DLC, the most of any ''Halo'' game. Unlike past titles all DLC maps are free.<ref name="Gold">[https://www.halowaypoint.com/en-us/community/blog-posts/halo-5-guardians-goes-gold '''Halo Waypoint''': ''Halo 5: Guardians Goes Gold'']</ref> [[Forge]] in ''Halo 5: Guardians'' has been greatly improved upon even in comparison to ''Halo 2: Anniversary'''s, with feedback from members of the community used to improve the experience.<ref>[https://www.halowaypoint.com/en-us/community/blog-posts/building-the-biggest-forge-yet '''Halo Waypoint''': ''Building the Biggest Forge Yet'']</ref>
{{Clear}}
{{Clear}}
;Multiplayer maps
;Multiplayer maps
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*[[Empire]] – A human urban-themed Arena map with a symmetrical layout.
*[[Empire]] – A human urban-themed Arena map with a symmetrical layout.
*[[Fathom]] – An Arena map set in an undersea base.
*[[Fathom]] – An Arena map set in an undersea base.
*[[Glacier (Halo 5: Guardians map)|Glacier]] – A large snow and ice covered Forge map set beside a cliff with a giant ravine cut down the middle.
*[[Glacier (Halo 5: Guardians level)|Glacier]] – A large snow and ice covered Forge map set beside a cliff with a giant ravine cut down the middle.
**[[Antifreeze]] – A Forged Big Team Battle map inspired by the ''[[Halo: Combat Evolved]]'' map [[Ice Fields]] and ''[[Halo 4]]'' map [[Meltdown]].
**[[Antifreeze]] – A Forged Big Team Battle map inspired by the ''[[Halo: Combat Evolved]]'' map [[Ice Fields]] and ''[[Halo 4]]'' map [[Meltdown]].
**[[Grifball Court]] - A map specifically for the [[Grifball]] gametype.
**[[Grifball Court]] - A map specifically for the [[Grifball]] gametype.
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**[[Entombed]] – A Forged Big Team Battle map inspired by the ''[[Halo 2]]'' map [[Burial Mounds]].
**[[Entombed]] – A Forged Big Team Battle map inspired by the ''[[Halo 2]]'' map [[Burial Mounds]].
*[[Plaza]] – An asymmetrical map dedicated for Arena, set in the back alleys of a human city.
*[[Plaza]] – An asymmetrical map dedicated for Arena, set in the back alleys of a human city.
*[[Regret (Halo 5: Guardians map)|Regret]] – A remix of the Arena map ''Truth'', set in the now overgrown wreckage of the ship after its crash-landing on [[Installation 04|Alpha Halo]].
*[[Regret]] – A remix of the Arena map ''Truth'', set in the now overgrown wreckage of the ship after its crash-landing on [[Installation 04|Alpha Halo]].
*[[Riptide]] - A remix of the Arena map ''Fathom'', set on a Created-controlled world.
*[[Riptide]] - A remix of the Arena map ''Fathom'', set on a Created-controlled world.
*[[Stasis]] - A remix of the Arena map ''Torque'', set on a crashed habitat ring on an icy planet.
*[[Stasis]] - A remix of the Arena map ''Torque'', set on a crashed habitat ring on an icy planet.
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*[[Tidal]] - A Forge map set over open water.
*[[Tidal]] - A Forge map set over open water.
*[[Torque]] - Arena map, set on the Created-controlled Auriga Station.
*[[Torque]] - Arena map, set on the Created-controlled Auriga Station.
*[[Truth (level)|Truth]] – A remake of the ''[[Halo 2]]'' map [[Midship]]. Arena map set on one of the ships attached to the Fleet of Particular Justice in a re-imagining of the [[Battle of Installation 04]].
*[[Truth]] – A remake of the ''[[Halo 2]]'' map [[Midship]]. Arena map set on one of the ships attached to the Fleet of Particular Justice in a re-imagining of the [[Battle of Installation 04]].
*[[Tyrant]] - Arena map, set on intact Forerunner structures remaining in the [[Zeta Hydronis Secundus system]].
*[[Tyrant (level)|Tyrant]] - Arena map, set on intact Forerunner structures remaining in the [[Zeta Hydronis Secundus system]].


;Warzone maps
;Warzone maps
*[[Attack on Sanctum]] - Set in a [[Sangheili]] temple on [[Sanghelios]].
*[[Attack on Sanctum]] - Set in a [[Sangheili]] temple on [[Sanghelios]].
**[[Temple]] - A remix of ''Attack on Sanctum'' dedicated for [[Warzone|Warzone Assault]].
**[[Temple (level)|Temple]] - A remix of ''Attack on Sanctum'' dedicated for [[Warzone|Warzone Assault]].
*[[Battle of Noctus]] – Set in an urban environment.
*[[Battle of Noctus]] – Set in an urban environment.
**[[Urban]] - A remix of ''Battle of Noctus'' dedicated for Warzone Assault.
**[[Urban]] - A remix of ''Battle of Noctus'' dedicated for Warzone Assault.
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**[[Dispatch]] – A remix of ''Escape from ARC'' dedicated for Warzone Assault.
**[[Dispatch]] – A remix of ''Escape from ARC'' dedicated for Warzone Assault.
*[[March on Stormbreak]] – Set in and around a snowy mountain base on [[Kamchatka]].
*[[March on Stormbreak]] – Set in and around a snowy mountain base on [[Kamchatka]].
**[[Summit]] – A remix of ''March on Stormbreak'' dedicated for Warzone Assault.
**[[Summit (level)|Summit]] – A remix of ''March on Stormbreak'' dedicated for Warzone Assault.
*[[Raid on Apex 7]] – Set on a tropical island with a large Forerunner structure in the center.
*[[Raid on Apex 7]] – Set on a tropical island with a large Forerunner structure in the center.
**[[Array]] – A remix of ''Raid on Apex 7'' dedicated for Warzone Assault.
**[[Array]] – A remix of ''Raid on Apex 7'' dedicated for Warzone Assault.
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====Armor permutations====
====Armor permutations====
{{Main|Armor customization (Halo 5: Guardians)}}
{{main|Armor permutations (Halo 5: Guardians)}}
The player can only choose from a standard [[SPARTAN-IV Program|Spartan]] model. There are several armor permutations which can be combined, though unlike previous games, only the helmet, visor, and armor can be customized. All armor permutations do not have any effects on gameplay. They are unlocked by opening [[REQ]] packs.
The player can only choose from a standard [[SPARTAN-IV Program|Spartan]] model. There are several armor permutations which can be combined, though unlike previous games, only the helmet, visor, and armor can be customized. All armor permutations do not have any effects on gameplay. They are unlocked by opening [[REQ]] packs.
{{Armor/Permutation/H5G}}
{{Armor/Permutation/H5G}}
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===E3 2013 teaser===
===E3 2013 teaser===
{{Main|Halo Xbox One announcement trailer}}
{{Main|Halo Xbox One announcement trailer}}
In their [[Electronic Entertainment Expo|E3]] 2013 conference, [[Microsoft]] showed a teaser trailer intended to showcase the future direction of the ''Halo'' franchise on the [[Xbox One]]. Rather than announcing ''Halo 5'' in particular, the trailer announced the presence of the ''Halo'' franchise on the new console, set to debut in [[2014]] with a [[Halo: The Master Chief Collection|then-unspecified ''Halo'' title]].{{Ref/Reuse|H5}}
In their [[Electronic Entertainment Expo|E3]] 2013 conference, [[Microsoft]] showed a teaser trailer intended to showcase the future direction of the ''Halo'' franchise on the [[Xbox One]]. Rather than announcing ''Halo 5'' in particular, the trailer announced the presence of the ''Halo'' franchise on the new console, set to debut in [[2014]] with a [[Halo: The Master Chief Collection|then-unspecified ''Halo'' title]].<ref name="H5"/>


The teaser opens with a hooded figure journeying through a desert on an alien world. The figure, revealed to be [[John-117]] clad in battered [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR armor]], clutches [[Cortana]]'s empty [[data crystal chip]] as he encounters an enormous [[Forerunner]] machine rising from the sand.{{Ref/Reuse|H5}}
The teaser opens with a hooded figure journeying through a desert on an alien world. The figure, revealed to be [[John-117]] clad in battered [[MJOLNIR Powered Assault Armor/Mark VI|MJOLNIR armor]], clutches [[Cortana]]'s empty [[data crystal chip]] as he encounters an enormous [[Forerunner]] machine rising from the sand.<ref name="H5"/>


===Multiplayer Beta teaser===
===Multiplayer Beta teaser===
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===Multiplayer Beta: Behind the Scenes===
===Multiplayer Beta: Behind the Scenes===
{{Main|Halo 5: Guardians Multiplayer Beta: Behind the Scenes}}
{{Main|Halo 5: Guardians Multiplayer Beta: Behind the Scenes}}
A [[Behind The Scenes]] feature released on November 10, 2014, detailing the new features and development of the ''Halo 5: Guardians'' multiplayer beta.{{Ref/Reuse|mpb bts}}
A [[Behind The Scenes]] feature released on November 10, 2014, detailing the new features and development of the ''Halo 5: Guardians'' multiplayer beta.<ref name="mpb bts"/>


===The Sprint===
===The Sprint===
{{Main|The Sprint}}
{{Main|The Sprint}}
''The Sprint'' was a digital series which presented the development of ''Halo 5: Guardians'', with the first season focusing on the Multiplayer Beta, the second on developing the footage for E3 2015, and the third on the campaign.
''The Sprint'' is an ongoing digital series which presents the development of ''Halo 5: Guardians'', with the first season focusing on the Multiplayer Beta, the second on developing the footage for E3 2015, and the third on the campaign.


===Multiplayer Beta Trailer===
===Multiplayer Beta Trailer===
{{Main|Halo 5: Guardians Multiplayer Beta trailer}}
{{Main|Halo 5: Guardians Multiplayer Beta trailer}}
The trailer was revealed in December 18, 2014, and presents new gameplay of several weapons, game modes, and maps.
The trailer was revealed in December 18, 2014, and presents new gameplay of several weapons, game modes and maps.


=== Halo 5: Guardians cover art puzzle ===
=== Halo 5: Guardians cover art puzzle ===
{{#widget:YouTube|id=OUdh9kZhFtQ|width=400|right}}
<div class="floatright"><youtube width="400" height="250">OUdh9kZhFtQ</youtube></div>
Between Saturday, April 25 and Tuesday, April 28, 2015 ''Halo'' fans from around the world searched for 117 pieces of an image. These pieces of the image were found in emails from Microsoft, Twitch, YouTube videos, and Xbox.com before the puzzle was completed revealing the final ''Halo 5: Guardians'' cover art. Coincidentally, Rob Semsey, senior communications manager for the ''Halo'' franchise, claimed that the puzzle was completed at 1:17 pm PST.<ref>[https://twitter.com/RobSemsey/status/593166980380692480 '''Twitter''': ''RobSemsey (According to my sources, the Halo 5: Guardians cover art puzzle (which consisted of 117 pieces) was solved at 1:17pm PT.)'']</ref> Shortly after the puzzle's completion an animated version of the poster was uploaded to YouTube featuring some of the ''Halo 5: Guardians'' soundtrack.{{Ref/Reuse|XboxWireCover}}
Between Saturday, April 25 and Tuesday, April 28, 2015 ''Halo'' fans from around the world searched for 117 pieces of an image. These pieces of the image were found in emails from Microsoft, Twitch, YouTube videos, and Xbox.com before the puzzle was completed revealing the final ''Halo 5: Guardians'' cover art. Coincidentally, Rob Semsey, senior communications manager for the ''Halo'' franchise, claimed that the puzzle was completed at 1:17 pm PST.<ref>[https://twitter.com/RobSemsey/status/593166980380692480 '''Twitter''': ''RobSemsey (According to my sources, the Halo 5: Guardians cover art puzzle (which consisted of 117 pieces) was solved at 1:17pm PT.)'']</ref> Shortly after the puzzle's completion an animated version of the poster was uploaded to YouTube featuring some of the ''Halo 5: Guardians'' soundtrack.<ref name="XboxWireCover"/>


===Hunt the Truth===
===Hunt the Truth===
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===Demonstration video===
===Demonstration video===
{{Main|Halo 5: Guardians E3 2015 Campaign Demo}}
{{Main|Halo 5: Guardians E3 2015 Campaign Demo}}
The gameplay demonstration picks up from the scene shown last in the cinematic trailer, depicting Fireteam Osiris as they track John-117 through Sunaion in the midst of a battle. The demonstration showcases the use of Spartan abilities, the ATS, the squad interaction system, and the new weapon plasma caster. It also introduces a new type of enemy, the Armiger Soldier, and the new Forerunner character Warden Eternal.
The gameplay demonstration picks up from the scene shown last in the cinematic trailer, depicting Fireteam Osiris as they track John-117 through Sunaion in the midst of a battle. The demonstration showcases the use of Spartan abilities, the ATS, the squad interaction system, and the new weapon plasma caster. It also introduces a new type of enemy, the Promethean Soldier, and the new Forerunner character Warden Eternal.


===Warzone trailer===
===Warzone trailer===
{{Main|Halo 5: Guardians Warzone Trailer}}
{{Main|Halo 5: Guardians Warzone Trailer}}
A trailer released on the same day as the cinematic trailer and gameplay demonstration announces the new gametype Warzone. The trailer showcases the multiplayer level ''Escape from ARC'' as well as Warzone gameplay.
Another trailer released on the same day as the cinematic trailer and gameplay demonstration announces the new gametype Warzone. The trailer showcases the multiplayer level ''Escape from ARC'' as well as Warzone gameplay.


===E3 Hololens Experience===
===E3 Hololens Experience===
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===Halo 5: Guardians ViDoc: Warzone===
===Halo 5: Guardians ViDoc: Warzone===
{{Main|Halo 5: Guardians ViDoc: Warzone}}
{{Main|Halo 5: Guardians ViDoc: Warzone}}
A documentary released on June 15, 2015, showcases the development of the multiplayer mode, Warzone.
A documentary released on June 15, 2015 showcases the development of the multiplayer mode, Warzone.


===Halo 5: Guardians ViDoc: A Hero Reborn===
===Halo 5: Guardians ViDoc: A Hero Reborn===
{{Main|Halo 5: Guardians ViDoc: A Hero Reborn}}
{{Main|Halo 5: Guardians ViDoc: A Hero Reborn}}
This documentary focuses on the development of the ''Halo 5: Guardians'' campaign.
This documentary focuses on the development of the ''Halo 5: Guardians'' campaign.
===Mission Impossible – Rogue Nation===
[[File:Halo 5- Guardians in Mission Impossible film.png|thumb|250px|''Halo 5: Guardians'' as seen in ''Mission: Impossible – Rogue Nation''.]]
In the 2015 spy thriller film ''[[Wikipedia:Mission: Impossible – Rogue Nation|Mission: Impossible – Rogue Nation]]'', a prerelease version of ''Halo 5: Guardians'' including an unofficial game box art alongside other unverified Xbox One game boxes as product placement in the film in a scene<ref>https://www.youtube.com/watch?v=jg_PXNZrBds</ref> involving actor [[Wikipedia:Simon Pegg|Simon Pegg's]] character, [[Wikipedia:Benji Dunn|Benji Dunn]], playing a match of Team Slayer on the map [[Regret (Halo 5: Guardians map)|Regret]]. On the game box art, the version of ''Halo 5: Guardians'' is called "''Halo 5: Guardians Self-Destruct Edition''" as a reference to the said [[Wikipedia:Mission: Impossible (film series)|film franchise's]] long-standing motif of spy equipment self-destructing following the delivery of secretive information. The film was released in North America on July 31, 2015.<ref>https://www.imdb.com/title/tt2381249/</ref>


===Gamescom Multiplayer trailer===
===Gamescom Multiplayer trailer===
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===A Hero Falls and The Hunt Begins TV trailers===
===A Hero Falls and The Hunt Begins TV trailers===
{{Main|A Hero Falls|The Hunt Begins}}
{{Main|A Hero Falls|The Hunt Begins}}
The minute-long live-action trailer, A Hero Falls, debuted September 27, 2015, on Sunday Night Football. It was followed five days later by a longer trailer, The Hunt Begins, which had been leaked. This trailer's officially planned debut was during a commercial break of ''Fear the Walking Dead'' on October 4, 2015.
The minute long live-action trailer, A Hero Falls, debuted September 27, 2015, on Sunday Night Football. It was followed five days later by a longer trailer, The Hunt Begins, which had been leaked. This trailer's officially planned debut was during commercial break of ''Fear the Walking Dead'' on October 4, 2015.


===Launch Gameplay Trailer===
===Launch Gameplay Trailer===
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{{Halo 5 editions}}
{{Halo 5 editions}}
A limited edition Xbox One based on the game is available for preorder from the Microsoft Store, Amazon, and Gamestop.<ref>[http://au.ign.com/articles/2015/04/27/halo-5-guardians-limited-edition-xbox-one-on-its-way '''IGN''' - ''Halo 5: Guardians Limited Edition Xbox One On Its Way'']</ref>
A limited edition Xbox One based on the game is available for preorder from the Microsoft Store, Amazon, and Gamestop.<ref>[http://au.ign.com/articles/2015/04/27/halo-5-guardians-limited-edition-xbox-one-on-its-way '''IGN''' - ''Halo 5: Guardians Limited Edition Xbox One On Its Way'']</ref>
<gallery>
File:Master_Chief_and_locke_promo_profiles.jpg|Profile of Chief and Locke given with ''Halo'' merchandise to popular ''Halo'' personalities
</gallery>


====Editions====
====Editions====
On December 28, 2014, Microsoft announced three editions of ''Halo 5: Guardians'' that are available for preorder. The standard edition includes a poster for those who preorder and retails at $59.99 USD. The [[Halo 5: Guardians Limited Edition|Limited Edition]], retailing at $99.99 USD, includes a Warzone REQ Bundle of 14 Premium [[Requisition pack]]s, [[Halo: The Fall of Reach (animated series)|''Halo: The Fall of Reach - Animated Series'']], Guardian model by Metal Earth®, Spartan Locke’s Classified Orders, [[Halo 5: Guardians Limited Edition dossiers|dossiers]] on Blue Team and Fireteam Osiris, an Xbox Live Gold 14-day Trial, and is packaged in a uniquely-designed Spartan themed SteelBook®. Available for $249.99 USD, the [[Halo 5: Guardians Limited Collector's Edition|Limited Collector's Edition]] includes all bonuses given with the Limited Edition, as well as a digital copy of the game and a commemorative numbered statue of John-117 and Jameson Locke, designed by 343 Industries.<ref>[https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one '''Halo Waypoint''': ''Halo 5: Guardians'']</ref> A limited edition [[Xbox One]] console is also available for $499.99 USD. There are also limited edition controllers for styles such as the Jameson Locke and john-117 controllers.  
On December 28, 2014, Microsoft announced three editions of ''Halo 5: Guardians'' that are available for preorder. The standard edition includes a poster for those who preorder and retails at $59.99 USD. The [[Halo 5: Guardians Limited Edition|Limited Edition]], retailing at $99.99 USD, includes a Warzone REQ Bundle of 14 Premium [[Requisition pack]]s, [[Halo: The Fall of Reach (animated series)|''Halo: The Fall of Reach - Animated Series'']], Guardian model by Metal Earth®, Spartan Locke’s Classified Orders, dossiers on Blue Team and Fireteam Osiris, an Xbox Live Gold 14-day Trial, and is packaged in a uniquely-designed Spartan themed SteelBook®. Available for $249.99 USD, the [[Halo 5: Guardians Limited Collector's Edition|Limited Collector's Edition]] includes all bonuses given with the Limited Edition, as well as a digital copy of the game and a commemorative numbered statue of John-117 and Jameson Locke, designed by 343 Industries.<ref>[https://www.halowaypoint.com/en-us/games/halo-5-guardians/xbox-one '''Halo Waypoint''': ''Halo 5: Guardians'']</ref> A limited edition [[Xbox One]] console is also available for $499.99 USD.


<gallery>
<gallery>
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===Promotional artwork===
===Promotional artwork===
<gallery>
<gallery>
File:Halo5_Logo_onDark_CMYK_Final.jpg|''Halo 5: Guardians'' logo on a dark background
File:Halo5 Logo onLight CMYK Final.jpg|The logo on a white background
File:Halo5 2D RP-Boxshot LHS RGB Final.png|Angled view of the preliminary game case
File:Halo5 2D RP-Boxshot LHS RGB Final.png|Angled view of the preliminary game case
File:Halo-5G-LE.jpg|Preliminary box art for the ''Limited Edition''
File:Halo-5G-LE.jpg|Preliminary box art for the ''Limited Edition''
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File:H5G-Assemble.jpg|An illustration of Blue Team, Fireteam Osiris, and a Guardian.
File:H5G-Assemble.jpg|An illustration of Blue Team, Fireteam Osiris, and a Guardian.
File:H5G Concept Art Cover.jpg|An alternate version of an illustration of Blue Team, Fireteam Osiris, and a Guardian.
File:H5G Concept Art Cover.jpg|An alternate version of an illustration of Blue Team, Fireteam Osiris, and a Guardian.
File:H5G John-117 Visor Wallpaper.jpg| A wallpaper made resembling John-117‘s GEN2 Mark VI class Mjolnir visor.
File:H5G Locke Visor Wallpaper.jpg| A wallpaper made resembling Jameson Locke’s [[HUNTER-class Mjolnir]] visor.
</gallery>
</gallery>


===Campaign screenshots===
===Screenshots===
<gallery>
<gallery>
File:H5G-HUD GI.jpg|An early version of the Master Chief's [[heads-up display]] in ''Halo 5: Guardians''
File:H5G-HUD GI.jpg|An early version of the Master Chief's [[heads-up display]] in ''Halo 5: Guardians''
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File:Joint Operation 2015-06-16 01-46.jpg|Fireteam Osiris with Arbiter Thel 'Vadam and his troops
File:Joint Operation 2015-06-16 01-46.jpg|Fireteam Osiris with Arbiter Thel 'Vadam and his troops
File:H5G-Battle of Sunaion-Guardian rising.jpg|Locke observing a Guardian during the [[Battle of Sunaion]]
File:H5G-Battle of Sunaion-Guardian rising.jpg|Locke observing a Guardian during the [[Battle of Sunaion]]
File:H5G-SoldierVsOsiris.jpg|Fireteam Osiris facing a [[Armiger Soldier]].
File:H5G-SoldierVsOsiris.jpg|Fireteam Osiris facing a [[Promethean Soldier]].
File:Locke meet Chief.png|Locke confronts Chief.  
File:Locke meet Chief.png|Locke confronts Chief.  
</gallery>
</gallery>
===Multiplayer screenshots===
 
====''Halo 5: Guardians Multiplayer Beta''====
<gallery>
File:H5-Truth-Beta-5.jpg|The map [[Truth]].
File:H5-Empire-Beta-2.jpg|The map [[Empire]].
File:H5-Crossfire-Beta-2.jpg|The map [[Crossfire]].
File:Eden.jpg|The map [[Eden]].
File:H5G-MP-beta-spartan-1.jpg|Two Spartans in Breakout.
File:H5-Empire-Beta-8.jpg|A first person view.
File:H5-Empire-Beta-4.jpg|Red Team.
File:H5-Empire-Beta-7.jpg|A Spartan sporting a skin on his armor.
File:H5-Truth-Beta-2.jpg|Spartans engaging in a fight.
File:H5 - Recon with missile launcher.jpg|A Spartan in Recon armor wielding the new rocket launcher.
</gallery>
====''Halo 5: Guardians'' multiplayer====
<gallery>
File:H5-Breakout-Red-Jump.jpg|Red team launches into a game of [[Breakout]].
File:H5-RvB-BacktoBack.jpg|Blue and Red back-to-back.
File:H5G-Redteam&Phaeton.jpg|Heavy weaponry in the large-scale [[Warzone]].
File:H5G-CharlieFoxtrot.jpg|Engaging hostile Promethean AI.
File:H5G-Wassup.jpg|Facing off against a [[Knight Strategos]], one of the many bosses in the Warzone mode.
File:H5G-ScaryHunter.jpg|Competition for Hunter kills.
</gallery>
===Renders===
===Renders===
<gallery>
<gallery>
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===Concept art===
===Concept art===
<gallery>
<gallery>
File:H5-ConceptArt-CivilianCasualties.jpg|Concept art.
File:H5-ConceptArt-JohnCloakedSniperAndMining.jpg|Concept art.
File:H5-ConceptArt-BlueTeam1.jpg|Three of the four final members of Blue Team. Note the unknown Spartan or armor variant to the right.
File:H5-ConceptArt-BlueTeam1.jpg|Three of the four final members of Blue Team. Note the unknown Spartan or armor variant to the right.
File:H5-ConceptArt-OsirisOriginalLineup.jpg|Three of the four final members of Fireteam Osiris. Note [[Gabriel Thorne]] in place of Edward Buck.
File:H5-ConceptArt-OsirisOriginalLineup.jpg|Three of the four final members of Fireteam Osiris. Note [[Gabriel Thorne]] in place of Edward Buck.
File:H5G - Didact concept art.jpg|Early concept art of the Didact.
File:Sparth unknown future project.jpg|{{UNSCShip|Infinity}} stationed above a human settlement.
File:H5G_InfinityCity_Concept.jpg|{{UNSCShip|Infinity}} stationed above a human settlement.
File:Halo-5-guardians-concept-art.jpg|A location on [[Sanghelios]].
File:Halo-5-guardians-concept-art.jpg|A location on [[Sanghelios]].
File:Halo-5-guardians-multiplayer-concept-cityscape.jpg|The multiplayer map Empire.
File:Halo-5-guardians-multiplayer-concept-cityscape.jpg|The multiplayer map Empire.
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</gallery>
</gallery>


===Logos===
===Multiplayer===
<gallery>
<gallery>
File:H5G - Logo (Transparent).png|''Halo 5: Guardians'' logo with a transparent background
File:H5-Truth-Beta-5.jpg|The map [[Truth]].
File:Halo5_Logo_onDark_CMYK_Final.jpg|''Halo 5: Guardians'' logo on a dark background
File:H5-Empire-Beta-2.jpg|The map [[Empire]].
File:Halo5 Logo onLight CMYK Final.jpg|The logo on a white background
File:H5-Crossfire-Beta-2.jpg|The map [[Crossfire]].
File:Eden.jpg|The map [[Eden]].
File:H5-Breakout-Red-Jump.jpg|Red team launches into a game of [[Breakout]].
File:H5G-MP-beta-spartan-1.jpg|Two Spartans in Breakout.
File:H5-Empire-Beta-8.jpg|A first person view.
File:H5-Empire-Beta-4.jpg|Red Team.
File:H5-Empire-Beta-7.jpg|A Spartan sporting a skin on his armor.
File:H5-Truth-Beta-2.jpg|Spartans engaging in a fight.
File:H5 - Recon with missile launcher.jpg|A Spartan in Recon armor wielding the new rocket launcher.
File:H5-RvB-BacktoBack.jpg|Blue and Red back-to-back.
File:H5G-Redteam&Phaeton.jpg|Heavy weaponry in the large-scale [[Warzone]].
File:H5G-CharlieFoxtrot.jpg|Engaging hostile Promethean AI.
File:H5G-Wassup.jpg|Facing off against a [[Knight Strategos]], one of the many bosses in the Warzone mode.
File:H5G-ScaryHunter.jpg|Competition for Hunter kills.
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources|2}}
{{Reflist|2}}


==External links==
==External links==
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*[https://en.wikipedia.org/wiki/Halo_5:_Guardians ''Halo 5: Guardians''] on Wikipedia
*[https://en.wikipedia.org/wiki/Halo_5:_Guardians ''Halo 5: Guardians''] on Wikipedia


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