Editing Halo 4 skulls
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{{ | {{Era|RW}} | ||
{{disambig header|the gameplay modifiers in Halo 4|other uses|Skull}} | {{disambig header|the gameplay modifiers in Halo 4|other uses|Skull}} | ||
[[File:H4 - Skulls.png|thumb|300px|All the skulls featured in ''Halo 4''.]] | [[File:H4 - Skulls.png|thumb|300px|All the skulls featured in ''Halo 4''.]] | ||
'''Halo 4 skulls''' are game modifiers featured in ''[[Halo 4]]'' with the appearance of a [[human]] [[skull]]. The skulls are the same from ''[[Halo: Reach]]''. In addition, just like in ''[[Halo 3: ODST]]'' and ''Halo: Reach'', skulls are no longer easter eggs in-game, and can also be accessed in the [[campaign]] menu without claiming them in campaign levels.<ref name="hb101712">[http://blogs.halowaypoint.com/Headlines/post/2012/10/17/The-Halo-Bulletin-101712-.aspx '''Halo Waypoint''' - ''The Halo Bulletin 10.17.12'']</ref> | '''Halo 4 skulls''' are game modifiers featured in ''[[Halo 4]]'' with the appearance of a [[human]] [[skull]]. The skulls are the same from ''[[Halo: Reach]]''. In addition, just like in ''[[Halo 3: ODST]]'' and ''Halo: Reach'', skulls are no longer easter eggs in-game, and can also be accessed in the [[campaign]] menu without claiming them in campaign levels.<ref name="hb101712">[http://blogs.halowaypoint.com/Headlines/post/2012/10/17/The-Halo-Bulletin-101712-.aspx '''Halo Waypoint''' - ''The Halo Bulletin 10.17.12'']</ref> | ||
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=== Black Eye === | === Black Eye === | ||
[[Energy shielding|Energy shields]] don't recharge unless the player [[melee]]s enemies.{{Ref/Reuse|hb101712}} The following actions also recharge energy shields: | [[Energy shielding|Energy shields]] don't recharge unless the player [[melee]]s enemies.{{Ref/Reuse|hb101712}} The following actions also recharge energy shields: | ||
* The '''RT''' attacks of the [[ | * The '''RT''' attacks of the [[Type-2 gravity hammer|Gravity Hammer]] and [[Type-1 energy sword|Energy Sword]] | ||
* An enemy being in the Gravity Hammer's shockwave area of effect | * An enemy being in the Gravity Hammer's shockwave area of effect | ||
* [[Boarding (gameplay mechanic)|Boarding/hijacking]] an enemy vehicle | * [[Boarding (gameplay mechanic)|Boarding/hijacking]] an enemy vehicle | ||
* Punching (not boarding/hijacking) an enemy vehicle, manned turret, or [[ | * Punching (not boarding/hijacking) an enemy vehicle, manned turret, or [[Type-55 Shade|Shade Turret]] | ||
* Punching the [[ | * Punching the [[Type-56 Lich|Lich]]'s core, in any levels that feature Liches | ||
* Deploying a [[M2705 regeneration field|Regeneration Field]] | * Deploying a [[M2705 regeneration field|Regeneration Field]] | ||
* Betraying allies and punching them | * Betraying allies and punching them | ||
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* [[M395 DMR|DMR]] | * [[M395 DMR|DMR]] | ||
* [[SRS99-S5 AM sniper rifle|Sniper Rifle]] | * [[SRS99-S5 AM sniper rifle|Sniper Rifle]] | ||
* [[ | * [[Type-51 carbine|Carbine]] | ||
* [[ | * [[Type-27 beam rifle|Beam Rifle]] | ||
* [[Z-110 Boltshot|Boltshot]] | * [[Z-110 Boltshot|Boltshot]] | ||
* [[Z-250 lightrifle| | * [[Z-250 lightrifle|LightRifle]] | ||
* [[Z-750 binary rifle|Binary Rifle]] | * [[Z-750 binary rifle|Binary Rifle]] | ||
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== Trivia == | == Trivia == | ||
In the level [[Forerunner (level)|Forerunner]], the animation of the Promethean Knight leaping onto John is changed if the level is played with the Black Eye | In the level [[Forerunner (level)|Forerunner]], the animation of the Promethean Knight leaping onto John is changed if the level is played with the Black Eye Skull on (except on Easy). In the alternate animation, the Knight shoots him after being kicked off to ensure the player's shields don't recharge after their melee. | ||
== Sources == | == Sources == |