Editing Halo 4 skulls

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{{Title|''Halo 4'' skulls}}
{{Era|RW}}
{{Status|Gameplay}}
{{disambig header|the gameplay modifiers in Halo 4|other uses|Skull}}
{{disambig header|the gameplay modifiers in Halo 4|other uses|Skull}}
[[File:H4 - Skulls.png|thumb|300px|All the skulls featured in ''Halo 4''.]]
[[File:H4 - Skulls.png|thumb|300px|All the skulls featured in ''Halo 4''.]]
'''Halo 4 skulls''' are game modifiers featured in ''[[Halo 4]]'' with the appearance of a [[human]] [[skull]]. The skulls are the same from ''[[Halo: Reach]]''. In addition, just like in ''[[Halo 3: ODST]]'' and ''Halo: Reach'', skulls are no longer easter eggs in-game, and can also be accessed in the [[campaign]] menu without claiming them in campaign levels.<ref name="hb101712">[http://blogs.halowaypoint.com/Headlines/post/2012/10/17/The-Halo-Bulletin-101712-.aspx '''Halo Waypoint''' - ''The Halo Bulletin 10.17.12'']</ref>
'''Halo 4 skulls''' are game modifiers featured in ''[[Halo 4]]'' with the appearance of a [[human]] [[skull]]. The skulls are the same from ''[[Halo: Reach]]''. In addition, just like in ''[[Halo 3: ODST]]'' and ''Halo: Reach'', skulls are no longer easter eggs in-game, and can also be accessed in the [[campaign]] menu without claiming them in campaign levels.<ref name="hb101712">[http://blogs.halowaypoint.com/Headlines/post/2012/10/17/The-Halo-Bulletin-101712-.aspx '''Halo Waypoint''' - ''The Halo Bulletin 10.17.12'']</ref>


== List of skulls ==
== List of skulls ==
=== Famine ===
=== Famine ===
Weapons drop much less ammo.{{Ref/Reuse|hb101712}}
Weapons drop much less ammo.<ref name="hb101712"/>


=== Tilt ===
=== Tilt ===
Enemy resistances and weaknesses are increased.{{Ref/Reuse|hb101712}} This also affects the player.
Enemy resistances and weaknesses are increased.<ref name="hb101712"/> This also affects the player.


=== Mythic ===
=== Mythic ===
All NPCs have doubled health.{{Ref/Reuse|hb101712}}
All NPCs have doubled health.<ref name="hb101712"/>


=== Catch ===
=== Catch ===
Enemies throw grenades more often.{{Ref/Reuse|hb101712}}
Enemies throw grenades more often.<ref name="hb101712"/>


=== Black Eye ===
=== Black Eye ===
[[Energy shielding|Energy shields]] don't recharge unless the player [[melee]]s enemies.{{Ref/Reuse|hb101712}} The following actions also recharge energy shields:
[[Energy shielding|Energy shields]] don't recharge unless the player [[melee]]s enemies.<ref name="hb101712"/> The following actions also recharge energy shields:
* The '''RT''' attacks of the [[Gravity hammer (fiction)|Gravity Hammer]] and [[Type-1 energy sword|Energy Sword]]
* The '''RT''' attacks of the [[Type-2 gravity hammer|Gravity Hammer]] and [[Type-1 energy sword|Energy Sword]]
* An enemy being in the Gravity Hammer's shockwave area of effect
* An enemy being in the Gravity Hammer's shockwave area of effect
* [[Boarding (gameplay mechanic)|Boarding/hijacking]] an enemy vehicle
* [[Boarding (gameplay mechanic)|Boarding/hijacking]] an enemy vehicle
* Punching (not boarding/hijacking) an enemy vehicle, manned turret, or [[Sho'riru-pattern Shade|Shade Turret]]
* Punching (not boarding/hijacking) an enemy vehicle, manned turret, or [[Type-55 Shade|Shade Turret]]
* Punching the [[Kmiro'sish-pattern Lich|Lich]]'s core, in any levels that feature Liches
* Punching the [[Type-56 Lich|Lich]]'s core, in any levels that feature Liches
* Deploying a [[M2705 regeneration field|Regeneration Field]]
* Deploying a [[M2705 regeneration field|Regeneration Field]]
* Betraying allies and punching them
* Betraying allies and punching them
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=== Tough Luck ===
=== Tough Luck ===
Enemies always go berserk, always dive out of the way, and never flee.{{Ref/Reuse|hb101712}}
Enemies always go berserk, always dive out of the way, and never flee.<ref name="hb101712"/>


=== Iron ===
=== Iron ===
On campaign solo, player death results in the mission restarting. On [[cooperative play]], player death results in reversion to previous checkpoint.{{Ref/Reuse|hb101712}}
On campaign solo, player death results in the mission restarting. On [[cooperative play]], player death results in reversion to previous checkpoint.<ref name="hb101712"/>


=== Thunderstorm ===
=== Thunderstorm ===
Major upgrade to the capabilities of enemies.{{Ref/Reuse|hb101712}} Sangheili, excluding [[Sangheili Zealot|Zealots]], will always appear as [[Sangheili Warrior]]s. Unggoy will always appear as [[Unggoy Heavy|Unggoy Heavies]]. [[Kig-Yar]] will always appear as [[Kig-Yar Heavy|Kig-Yar Heavies]]. [[Promethean Crawler]]s will always appear as [[Alpha Crawler]]s. As with previous games, specialists, such as Rangers, are not affected. [[Promethean Knight]]s and [[Promethean Watcher]]s are also immune to the Thunderstorm skull's effects.
Major upgrade to the capabilities of enemies.<ref name="hb101712"/> Sangheili, excluding [[Sangheili Zealot|Zealots]], will always appear as [[Sangheili Warrior]]s. Unggoy will always appear as [[Unggoy Heavy|Unggoy Heavies]]. [[Kig-Yar]] will always appear as [[Kig-Yar Heavy|Kig-Yar Heavies]]. [[Promethean Crawler]]s will always appear as [[Alpha Crawler]]s. As with previous games, specialists, such as Rangers, are not affected. [[Promethean Knight]]s and [[Promethean Watcher]]s are also immune to the Thunderstorm skull's effects.


=== Cloud / Fog ===
=== Cloud / Fog ===
[[Motion tracker]] is disabled.{{Ref/Reuse|hb101712}}
[[Motion tracker]] is disabled.<ref name="hb101712"/>


=== Cowbell ===
=== Cowbell ===
Acceleration from explosions is increased.{{Ref/Reuse|hb101712}} Melee attacks also increase knockback.
Acceleration from explosions is increased.<ref name="hb101712"/> Melee attacks also increase knockback.


=== IWHBYD ===
=== IWHBYD ===
Rare combat dialogue becomes more common.{{Ref/Reuse|hb101712}}
Rare combat dialogue becomes more common.<ref name="hb101712"/>


=== Grunt Birthday Party ===
=== Grunt Birthday Party ===
[[Headshot]]ting an [[Unggoy]] results in an explosion and sounds of cheering people.{{Ref/Reuse|hb101712}} The following weapons can trigger this effect:
[[Headshot]]ting an [[Unggoy]] results in an explosion and sounds of cheering people.<ref name="hb101712"/> The following weapons can trigger this effect:
* [[M6H magnum|Magnum]]
* [[M6H magnum|Magnum]]
* [[BR85HB battle rifle|Battle Rifle]]
* [[BR85HB battle rifle|Battle Rifle]]
* [[M395 DMR|DMR]]
* [[M395 DMR|DMR]]
* [[SRS99-S5 AM sniper rifle|Sniper Rifle]]
* [[SRS99-S5 AM sniper rifle|Sniper Rifle]]
* [[Mosa-pattern carbine|Carbine]]
* [[Type-51 carbine|Carbine]]
* [[Zubo-pattern beam rifle|Beam Rifle]]
* [[Type-27 beam rifle|Beam Rifle]]
* [[Z-110 Boltshot|Boltshot]]
* [[Z-110 Boltshot|Boltshot]]
* [[Z-250 lightrifle|Light Rifle]]
* [[Z-250 lightrifle|LightRifle]]
* [[Z-750 binary rifle|Binary Rifle]]
* [[Z-750 binary rifle|Binary Rifle]]


=== Blind ===
=== Blind ===
The [[heads-up display|HUD]] and the first person arms and weapon are hidden.{{Ref/Reuse|hb101712}}
The [[heads-up display|HUD]] and the first person arms and weapon are hidden.<ref name="hb101712"/>


== Trivia ==
== Trivia ==
In the level [[Forerunner (level)|Forerunner]], the animation of the Promethean Knight leaping onto John is changed if the level is played with the Black Eye skull on (except on Easy). In the alternate animation, the Knight shoots him after being kicked off to ensure the player's shields don't recharge after their melee.
In the level [[Forerunner (level)|Forerunner]], the animation of the Promethean Knight leaping onto John is changed if the level is played with the Black Eye Skull on (except on Easy). In the alternate animation, the Knight shoots him after being kicked off to ensure the player's shields don't recharge after their melee.


== Sources ==
== Sources ==

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