Editing Halo 4 skulls
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{{ | {{Era|RW}} | ||
{{disambig header|the gameplay modifiers in Halo 4|other uses|Skull}} | {{disambig header|the gameplay modifiers in Halo 4|other uses|Skull}} | ||
[[File:H4 - Skulls.png|thumb|300px|All the skulls featured in ''Halo 4''.]] | [[File:H4 - Skulls.png|thumb|300px|All the skulls featured in ''Halo 4''.]] | ||
'''Halo 4 skulls''' are game modifiers featured in ''[[Halo 4]]'' with the appearance of a [[human]] [[skull]]. The skulls are the same from ''[[Halo: Reach]]''. In addition, just like in ''[[Halo 3: ODST]]'' and ''Halo: Reach'', skulls are no longer easter eggs in-game, and can also be accessed in the [[campaign]] menu without claiming them in campaign levels.<ref name="hb101712">[http://blogs.halowaypoint.com/Headlines/post/2012/10/17/The-Halo-Bulletin-101712-.aspx '''Halo Waypoint''' - ''The Halo Bulletin 10.17.12'']</ref> | '''Halo 4 skulls''' are game modifiers featured in ''[[Halo 4]]'' with the appearance of a [[human]] [[skull]]. The skulls are the same from ''[[Halo: Reach]]''. In addition, just like in ''[[Halo 3: ODST]]'' and ''Halo: Reach'', skulls are no longer easter eggs in-game, and can also be accessed in the [[campaign]] menu without claiming them in campaign levels.<ref name="hb101712">[http://blogs.halowaypoint.com/Headlines/post/2012/10/17/The-Halo-Bulletin-101712-.aspx '''Halo Waypoint''' - ''The Halo Bulletin 10.17.12'']</ref> | ||
== List of skulls == | == List of skulls == | ||
=== Famine === | === Famine === | ||
Weapons drop much less ammo. | Weapons drop much less ammo.<ref name="hb101712"/> | ||
=== Tilt === | === Tilt === | ||
Enemy resistances and weaknesses are increased. | Enemy resistances and weaknesses are increased.<ref name="hb101712"/> This also affects the player. | ||
=== Mythic === | === Mythic === | ||
Enemies have increased health.<ref name="hb101712"/> | |||
=== Catch === | === Catch === | ||
Enemies throw grenades more often. | Enemies throw grenades more often.<ref name="hb101712"/> | ||
=== Black Eye === | === Black Eye === | ||
[[Energy shielding|Energy shields]] don't recharge unless the player [[melee]]s enemies. | [[Energy shielding|Energy shields]] don't recharge unless the player [[melee]]s enemies.<ref name="hb101712"/> The following actions also recharge energy shields: | ||
* The '''RT''' attacks of the [[ | * The '''RT''' attacks of the [[Type-2 gravity hammer|Gravity Hammer]] and [[Type-1 energy sword|Energy Sword]] | ||
* An enemy being in the Gravity Hammer's shockwave area of effect | * An enemy being in the Gravity Hammer's shockwave area of effect | ||
* [[Boarding (gameplay mechanic)|Boarding/hijacking]] an enemy vehicle | * [[Boarding (gameplay mechanic)|Boarding/hijacking]] an enemy vehicle | ||
* Punching (not boarding/hijacking) an enemy vehicle, manned turret, or [[ | * Punching (not boarding/hijacking) an enemy vehicle, manned turret, or [[Type-55 Shade|Shade Turret]] | ||
* Punching the [[ | * Punching the [[Type-56 Lich|Lich]]'s core, in any levels that feature Liches | ||
* Deploying a [[M2705 regeneration field|Regeneration Field]] | * Deploying a [[M2705 regeneration field|Regeneration Field]] | ||
* Betraying allies and punching them | * Betraying allies and punching them | ||
Unlike past ''Halo'' games, the low shield beep and shield down beep sound effects are removed when the Black Eye skull is active. | Unlike past ''Halo'' games, the low shield beep and shield down beep sound effects are removed when the Black Eye skull is active. | ||
=== Tough Luck === | === Tough Luck === | ||
Enemies always go berserk, always dive out of the way, and never flee. | Enemies always go berserk, always dive out of the way, and never flee.<ref name="hb101712"/> | ||
=== Iron === | === Iron === | ||
On campaign solo, player death results in the mission restarting. On [[cooperative play]], player death results in reversion to previous checkpoint. | On campaign solo, player death results in the mission restarting. On [[cooperative play]], player death results in reversion to previous checkpoint.<ref name="hb101712"/> | ||
=== Thunderstorm === | === Thunderstorm === | ||
Major upgrade to the capabilities of enemies. | Major upgrade to the capabilities of enemies.<ref name="hb101712"/> Sangheili, excluding [[Sangheili Zealot|Zealots]], will always appear as [[Sangheili Warrior]]s. Unggoy will always appear as [[Unggoy Heavy|Unggoy Heavies]]. [[Kig-Yar]] will always appear as [[Kig-Yar Heavy|Kig-Yar Heavies]]. [[Promethean Crawler]]s will always appear as [[Alpha Crawler]]s. As with previous games, specialists, such as Rangers, are not affected. [[Promethean Knight]]s and [[Promethean Watcher]]s are also immune to the Thunderstorm skull's effects. | ||
=== Cloud / Fog === | === Cloud / Fog === | ||
[[Motion tracker]] is disabled. | [[Motion tracker]] is disabled.<ref name="hb101712"/> | ||
=== Cowbell === | === Cowbell === | ||
Acceleration from explosions is increased. | Acceleration from explosions is increased.<ref name="hb101712"/> Melee attacks also increase knockback. | ||
=== IWHBYD === | === IWHBYD === | ||
Rare combat dialogue becomes more common. | Rare combat dialogue becomes more common.<ref name="hb101712"/> | ||
=== Grunt Birthday Party === | === Grunt Birthday Party === | ||
[[Headshot]]ting an [[Unggoy]] results in an explosion and sounds of cheering people. | [[Headshot]]ting an [[Unggoy]] results in an explosion and sounds of cheering people.<ref name="hb101712"/> The following weapons can trigger this effect: | ||
* [[M6H magnum|Magnum]] | * [[M6H magnum|Magnum]] | ||
* [[BR85HB battle rifle|Battle Rifle]] | * [[BR85HB battle rifle|Battle Rifle]] | ||
* [[M395 DMR|DMR]] | * [[M395 DMR|DMR]] | ||
* [[SRS99-S5 AM sniper rifle|Sniper Rifle]] | * [[SRS99-S5 AM sniper rifle|Sniper Rifle]] | ||
* [[ | * [[Type-51 carbine|Carbine]] | ||
* [[ | * [[Type-27 beam rifle|Beam Rifle]] | ||
* [[Z-110 Boltshot|Boltshot]] | * [[Z-110 Boltshot|Boltshot]] | ||
* [[Z-250 lightrifle| | * [[Z-250 lightrifle|LightRifle]] | ||
* [[Z-750 binary rifle|Binary Rifle]] | * [[Z-750 binary rifle|Binary Rifle]] | ||
=== Blind === | === Blind === | ||
The [[heads-up display|HUD]] and the first person arms and weapon are hidden. | The [[heads-up display|HUD]] and the first person arms and weapon are hidden.<ref name="hb101712"/> | ||
== Trivia == | == Trivia == | ||
In the level [[Forerunner (level)|Forerunner]], the animation of the Promethean Knight leaping onto John is changed if the level is played with the Black Eye | In the level [[Forerunner (level)|Forerunner]], the animation of the Promethean Knight leaping onto [[John-117]] is changed if the level is played with the Black Eye Skull on (except on [[Easy]]). In the alternate animation, the Knight shoots him after being kicked off to ensure the player's shields don't recharge after their melee. | ||
== Sources == | == Sources == |