Editing Halo 4 Interactive Guide

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 192: Line 192:
File:H4IG - Extraction.png|[[Extraction]]
File:H4IG - Extraction.png|[[Extraction]]
</gallery>
</gallery>
*'''Slayer''': The standard Slayer experience of past Halo titles now returns with a variety of new features that span across the entire War Games experience. These features include a new scoring system which separates individual and team performance, a substantial medal set, improvements to the multiplayer HUD, the SITREC (Situational Record) Replay and a dynamic ordnance drop system. The newly introduced Infinity Slayer variant now allows Spartans to earn points during the course of a match which can eventually be leveraged to call in ordnance from overhead. Ordnance drops within Infinity Slayer consist of three selectable but randomly generated weapons or power-ups, the latter which can alter a Spartan’s speed, shielding or ability to issue damage.
*'''Regicide''': The Spartan in first place is the King. As the King racks up kills, their bounty increases, thereby increasing the points other Spartans gain from killing the King. All other Spartans’ heads-up displays and motion sensors give away the King’s location at all times during the match, aggressively focusing combat wherever the point leader happens to be.
*'''Capture the Flag''': Played with up to four teams, each of which has their own Flag. The goal of each team is to steal an enemy team’s Flag, while protecting their own. Once a team has grabbed a Flag, they must return it to their own capture point to score. Flag carriers are only able to use a Magnum or the Flag itself as a weapon.
*'''Dominion''': Teams are pitted against each other to capture, fortify, and resupply bases to win. After infiltrating a base, a player can capture it for their team, whether it is a neutral base or a base previously claimed by the enemy. When a team has held a base for long enough, it will automatically fortify, defending itself with turret emplacements and energy shields. Holding a base earns teams points for each resupply, and provides teams with heavy ordnance drops and vehicles each supply cycle.
*'''Flood''': Within this War Games simulation, the deadly parasite has returned—a group of Spartans have been transformed into incredibly fast and deadly Flood combat forms. As the Flood, players are forced to destroy uninfected Spartans, converting them into Flood combat form allies. As an uninfected Spartan, the player’s goal is to survive the seemingly never-ending Flood onslaught, staving off transformation into the parasite.
*'''Extraction''': In the game type Extraction, Spartan teams are tasked with the retrieval of assets from various sites using prototype translocation technology. Once a team has found a viable site, they must initiate the extraction process with a quantum marker and its spherical translocation beacon. As the extraction process occurs, teams must defend their beacon in order to prevent others from converting the existing extraction process into their own favor.
*'''King of the Hill''': Reminiscent of schoolyard skirmishes, the War Games competition known as King of the Hill pits up to eight teams against each other in a struggle to hold a specific territory. While this is a classic game type, its most recent iteration offers a variety of new scoring methods, including a focus on individual performance in addition to the team’s collective effort.
*'''Oddball''': With up to eight teams in combat, the goal of the War Games simulation called Oddball is to hold onto the ball the longest. While holding the ball, a player or team will gain points, but the player holding the ball is unable to defend themselves with their weapon. Players are also able throw the ball or use it as a weapon for close-range melee attacks.
===Maps===
===Maps===
*'''Outcast''': Set in a desert cliff environment, Outcast is a fortified network of rebel facilities hidden in one of Talitsa's remote and hard scrabble territories. This is why you can expect the medium-sized labyrinthine map to be a treasure-chest of explosive, four wheel (and flying)-fueled battle.
*'''Outcast''': Set in a desert cliff environment, Outcast is a fortified network of rebel facilities hidden in one of Talitsa's remote and hard scrabble territories. This is why you can expect the medium-sized labyrinthine map to be a treasure-chest of explosive, four wheel (and flying)-fueled battle.

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: